Showing Posts For thegreatbronk.6890:
Some useful information in the replies you’ve received so far. I have a YouTube channel concerning Thief and I invite you to take a look at it. Guides on all weapons, but staff. Some builds and roaming content too. I main S/D + D/P mostly but I try to cover all aspects if I can. Perhaps you’ll find some of it useful. https://www.youtube.com/c/BadlyManneredSRRYXOXO
- Redeemer
I know there’s one similar to this for Humans already, but it really doesn’t look like this at all. It’s all weird in the front and doesn’t capture that “look”. This one looks better in the front, is longer on the sides/back and has a better feel to it overall. Unlike the old one, her bangs are actually layered out as it increases in length to frame her face before dropping off to the really long length. Where as the old one is just straight bangs and long hair with nothing going on. With the way they make hair look in this game now I know they can do it right. But yeah, I liked this look of hers in her early days.
(edited by thegreatbronk.6890)
Nice videos! It’s always good to have some recent tutorials for new players. It helps a community to gather around a class.
Note : You should tell that you are a WvW player. The pace and your job is totally different in pvp.That’s a great deal in weapon set choice. You won’t be effective as a +1 person with a p/d build for example.
Thanx! Yes, I figured I’d make some guides for 2016 as the game has changed considerably and I found that there weren’t many guides in general, let alone up to date ones. I suppose I could mention I am a WvW player. I understand things are different in sPvP and roles change. The videos themselves were really just an explanation of how to use the sets and different things you could do. WvW was just used as a way to show the things in action, but yes I can understand that notion when it comes to sPvP. Typically, in my comments section when I get questions about sPvP, I usually suggest D/P with some kind of x/Trickery/Dardevil setup with Marauder. I think D/P is a really good set for Thieves of all levels looking to get into sPvP. It’s just a really good all-round set and can benefit solo/team situations greatly.
I’ve watched your videos and I enjoy them all. I know you don’t like staff but the weapon set is very strong. I use to feel the same way until I decided to put some effort into using it. Dust Strike has surprisingly decent range when chasing and Debilitating arc can be used as a somewhat spamable evade to counter other stealth classes/trapper runes.
Yeah, Staff is a good weapon. I’ve played around with it a fair amount in sPvP and WvW. I just don’t have the “feel” for it. It’s not the 555555 weapon everyone says it is as the other skills are very useful. It’s just not my thing and I feel I wouldn’t do the weapon justice in my attempts to explain it. I’ll leave that to someone else who really has an understanding of the play style for it. I’m glad you enjoyed the videos! Thanx for watching!
LOL, nobody cares about your guides, go away.
Yours lovingly, an sPvP Professional.
Aww so kind! lol. Ich liebe dich <3
Thief Guides For 2016 By Redeemer
Hello all, throughout the past 2 months I have made a series of guides on weapon sets for thief that were uploaded on my YouTube channel (Badly Mannered). Seeing as how new players are always asking for advice from those experienced here in the forums, it was suggested to me that I post a thread with links to all of my guides as players seeking advice may not always find said videos on YouTube or even look there. So here they are;
D/D Guide
https://www.youtube.com/watch?v=sS5Mew1O4n8
P/P Guide
https://www.youtube.com/watch?v=-NRLU-vMQtQ
S/P Guide
https://www.youtube.com/watch?v=G92CydM38ww
D/P Guide
https://www.youtube.com/watch?v=gNvGQzpKdTA
P/D Guide
https://www.youtube.com/watch?v=9Rjp9HKb-SM
S/D Guide
https://www.youtube.com/watch?v=SLMjdTUzGlQ
If anyone finds these helpful or if anyone has additional ideas/concepts, feel free to comment on the videos as I do not check these forums often, if ever. Also, understand the builds/tactics used are from my point of view. They are not the only way to play or use these sets as things change with style.
Enjoy the guides and feel free to pass them around to others who may benefit from seeing them. That’s what they were made for! My channel also has other videos for roaming and builds as well as other stuff occasionally if you’re into that. Anyways, Thanx for watching!
P.S. If you’re a sPvP Professional who thinks you’re something special and has an urgent need to insult I encourage you not to bother, as your pathetic opinions or elite-hood I could care less about.
- Red -
I was actually going to say I made a guide on this and link my video;
http://www.youtube.com/watch?v=9Rjp9HKb-SM
But I see Zilvereen already beat me to it lol. I’m glad they’re being spread around. I did all 6 sets. I didn’t cover staff…I don’t think I will either.
- Red
I’m in the Server Market and I need help choosing a new server.
Info About Me To Help With Suggestion;
- I’ve been a WvW player ever since I started (about 2 years)
- I main Thief (And Only Thief, Literally 1 Character)
- I mainly Solo Roam, but I will follow a tag from time to time if one is around.
- I’m currently without a guild (my beloved [XOXO] died months back), so I may be looking to join one. Perhaps one that likes to do some form of raid and/or group roaming.
- I play at 10:30pm – 2:00/2:30am EST
- I’ve been on many servers; everywhere from T3-T8 (Jumped around a lot after HoT released, you can imagine why I’m sure).
- I’m currently in T4-NA
I’d like a place where roaming is evident and where the server itself has a stable community. Most servers I’ve been too the server has no community at all. It’s in ruin. Maybe that’s just the state of WvW all over, I don’t know.
Give me some suggestions! How are things on your server? (Keep in mind the Time-Zone).
Heya! I have just a simple quick question that the wiki or any thread cannot seem to answer from what I can find.
My simple question is, if I were to salvage my ascended pistol, would I get the sigil and infusion from it? Or would it just give me materials that I won’t ever use.
I recently made Quip, and I want to put the upgrades from my ascended pistol in it. So before I waste an ascended weapon and salvage it for nothing, can anyone confirm if the ascended salvage kit works on ascended weapons the same as a black lion salvage kit works on exotics?
Thanx for any answers or insight!
To your build:
Why sigil of force? If I´m right it does less damage overall than air/blood and most damage comes from the “burst” in connection to hard hitting attacks and sigil-procs.
I think there was someone doing the math for it.
I could be wrong though.
Same problems with sb. I just can´t get off from air/fire. Adds some burst to shortbow. I don´t think that force is usefull on shortbow. A lot of low hitting attacks (when you detonate the clusters) so proc-sigils are more useful imo.
Bloodlust is just…I don´t know…after some time you have the advantage of being fullstacked with guard-stacks and bloodlust and meet players without them. I can´t enjoy these fights then.
HiS? I´m not really a fan of it. While it provides stealth ad condiremove the cast time is terrible against good players. Together with the long cd and using vigorous recovery I would definitly stay with withdraw.
Sigil of infiltrator or agility is about what someone prefers. But I prefer last one atm. You have another stunbreak on 30sec cd through hard to catch and enough shadowsteap with S/D and sb.
Adding more valkyrie to the armor is a good move if you need or just want it. Was thinking about that myself, because my goal were always 50% and I´m far over it. Still sticking with full zerker though. To lazy to craft new things and it still works in WvW. ^^
I think I agree to the remaining.
I just want to say that sigils and utilities are pure preference and everyone has their own tastes and likes as well as preferences that they like in particular to a sigil or utility. My sigils/utility’s I like to use because they make up for what I lack in traits imo.
Why Sigil of Force?
Call me old fashioned but I’ve always loved the force/fire combo. I’ve tried Air/Fire in the past but I don’t see much of a damage increase. I don’t really like relying on sigil procs, I prefer the consistent damage bonus force offers fulltime. Especially since my build is focused on damage over time with sustain and not full burst 1 shot drop and get out because I’ll die if I don’t. It’s more balanced to drop people if they’re glass enough, and wear people down If they’re tanky. I’ve also never really liked Air. It may be slightly better than Fire, but I like seeing the Fire aoe flame blast when fighting people, especially on stealth enemies when they’re down and hiding. It’s a nice indicator to see if I happened to hit them when I can’t see them.
Why Bloodlust?
My build is not as bursty as other builds. It’s mainly built around perma Fury, Might and Swiftness. The consistent fury makes up for the lack in crit-chance that I lost when switching from full zerk to a bit of valk. The perma swiftness makes me very mobile and I can outrun most people when I need too. Bloodlust has always just been a given for me. I like the extra damage. I’m not one to run around looking for the full 25x before I fight, but I like the additional damage when I need it. I’ve beaten people when they had full stacks and I had none, it’s a disadvantage but it’s not impossible as people do it all the time. So if I have them I have them, if not I do without and just roll with guard stacks.
Shortbow
Shortbow is mainly for transportation, and kiting. It’s not a main source of damage for me. It stacks bloodlust and it allows me to kite until my steal is off cooldown and I can swap to S/D again and re-engage.
HiS
A lot of people don’t like HiS, but I couldn’t imagine not using it. I don’t like withdraw that much. I don’t like the movement of it, and it’s a small heal even though its cd is only 15 sec. Withdraw doesn’t cure conditions, it’s just an evade with a short cd. One would argue the removal of immob it offers is a bonus, but with Don’t Stop I don’t need that as I am pretty much immune to immob already. HiS has a longer cooldown and a long cast time, but it’s a free stealth, regen, condi clear (a big reason) and I can use it while in SR or wherever without rolling into a situation I did not want too (literally lol). I like utilities that serve multiple purposes and can be used for different things.
Infiltrator’s Signet
I used to use Signet of Agility a lot, but I find Infiltrator’s Signet to be WAY more useful offensively and defensively. Agility offers more dodges, but I have plenty of them. I’m all about making up for what my build lacks in traits with utilities and since I have more than enough dodges, SoA feels like a wasted slot to me. The stunbreak Infiltrator’s signet offers is definitely more valuable than 2 extra dodges. But it’s more than that, it serves multiple functions too. It can be a stunbreak as already known, but it can also be used as a gap closer to engage. You can travel so far when using SS > Infil Sig > Sword 2 > Steal! It can also be used as a gap creator to escape by targeting something and porting to it just for a bit of distance in those omg gtfo situations when you have nothing left to get away. Lastly, it grants another way to stomp enemies. If I’m stomping and an ele mistforms I can use SS, Steal or Infil Sig to spike him. Same for thief or Mesmer as well. You can even do combo’s too. If I SS away to stomp a thief and port back to finish it, but the thief moved, I can quickly press infil sig and port again to him to still land that much needed stomp in 1vX situations or group fights. It also is nicer to just use Infil Sig as a port stomp instead of wasting steal/SS for it as I value those things more for other uses. Also the extra initiative it grants is minor, but a nice touch. This signet is just too versatile for me to give up for 2 dodges with SoA.
Anyway, it’s all preference. Since you main D/P, I can see why SoA may be an appeal to you because of D/P’s lack of dodges and overall mobility. But with S/D SoA is not necessary imo. D/P is such a different play style than S/D.
I recently swapped Shortbow out for D/P to have a S/D + D/P combo and I really like the extra utility D/P gives me when I need it. Especially against D/P SA thieves that could always out stealth me in fights when I just had S/D. Shortbow is useless in stealth fights in most situations so the D/P was a nice touch. If I’m using S/D and I don’t manage to interrupt the thief’s D/P BP+HS combo to kill him, I’ll just swap to D/P to stealth out like he does, wait for the backstab and then swap back to S/D and continue doing what I do haha. D/P is a nice addition in gap closers too. Idk how many times I’m chasing people and I have nothing to get close to them. It’s kinda nice to swap to D/P and use that Shadow Shot for an additional gap closer when my Infil strike on Sword is on cd with Infil return. I mean, my build is a S/D build so I don’t focus on backstabs too much with D/P in hand because it’s mainly for stealth/gap closer/blinds and stuff, but I’m finding it to be more versatile than Shortbow ever was in a offense/defense way. Plus not many expect a S/D thief to swap to a D/P secondary set instead of Shortbow. I like doing things that other’s aren’t. Predictability is not good. It’s all preference though so whatever people like best is good for them in the end
(edited by thegreatbronk.6890)
Hi, as someone who has run S/D forever, I could not disagree with the post above more. SA is NOT greater than Acro for defense at all. Especially for S/D. SA offers very little in-fact. Adds a bit of stealth time, cures some condis, and you regain health in stealth which is not needed. SA hinders more than it helps a good thief. Acro is way better and I’m glad you realize this as you want to build your S/D thief around said traitline. Conditions are not an issue with my build as long as you use SS, HiS and Infil Return correctly. If the opponent is full blown condi then well…skip them…they’re not even worth the time.
Acro by all means offers MORE in it’s current state than the previous version ever did. You now have a stunbreaker with Hard To Catch (Plus 100% Endurance Refill) and are basically immune to Chill/Cripple with Don’t Stop. These things will kill a thief more often than condi’s from my experience so it’s such a plus to have traits that counter this. The old Acro sucked, simple as that. Feline Grace was nerfed, but if you only ran Acro for that reason alone…it’s likely you were bad at dodging…just saying…. the current Feline Grace is JUST fine and in some cases it needed a nerf because the dodges were ridiculous. With vigorous recovery and dodging well, you have enough endurance for any fight.
Dare Devil is meh…pretty lame imo. Not viable with S/D really. I see S/P and P/P having a good chance with it though. But I see no reason to use DD over the other much better traitlines unless you’re looking to add some stealth game to your S/P or P/P action.
My build is focused on Stunbreaks and Stuns. I can lock people down if I want with 4/5 stuns, and I can escape pretty much anything with my 3 stunbreaks. It is a very good roaming build as you will see. It is built for sustain. Damage over time. Valk Armor/Zerk everything else with pack runes. Sustain for the longer tanky fights, plenty of burst to take down people quickly. Especially those that are squishy
By all means, check out my Build on YouTube as well as my roaming videos using it. I posted it the day of the June 23rd Patch when everyone said Acro was no longer good and how I was dumb for making my build Acro based. Almost anyone who has watched my video and tried my build for themselves have changed their mind. Let me know what you think
(edited by thegreatbronk.6890)
I think anyone who use D/P SA will eat you,even they are bad…
I can kill a newbee no matter what build he take..but a skillful guys..ehmmm
Even if they’re bad? Sorry, no. If they’re bad they won’t even get their BP+HS combo off because they’ll be dead by then. D/P does counter S/D really well, but you can beat them. When they run SA it’s a challenge because they stealth all day, but they don’t “eat” me.
I usually run S/D+SB but I’ve recently swapped SB for D/P offhand so I can stealth longer when fighting D/P SA. It’s worked out well so far. You can counter D/P with S/D by interrupting them when they’re trying to leap through BP and by dodging their Shadow Shot because you can see it if you watch for it. In fact I think in each of those videos linked I killed a D/P thief as you described.
Also, I can kill a new player regardless of build too. Without armor even. What’s to be proud of with that? Or are you saying I just kill noobs? If so, I just came here to post my opinion as a long-time S/D thief and don’t appreciate an insult. I don’t just kill noobs, I kill players of all kinds, but whatever.
It seems to me that the people who struggle with S/D are just not that great with the set. I’ve seen many people trying to use it in duels and they just don’t do well and that’s not because of what the set lacks. If S/D is too hard, then people should just stick with Shadow Arts and D/P. The people that do well with the set like myself and many others, don’t see a problem with S/D. We more or less see an issue with the thief class itself as far as balance goes with other classes.
Bring S/D back? It was never lost.
I have also played S/D since way back and have stayed with it throughout all of its changes. The changes to Sword 2 were acceptable and the changes to FS weren’t that bad. It was weird to get used to at first and it was easily spammable if you missed it, but it really just forced you to land FS and to be more accurate when using it. FS being spammable also allows you to use this skill as an evade more effectively imo.
As for S/D being a passive set, I think that has more to do with the thief’s play style, attitude and the enemy they’re fighting. It doesn’t have to be passive at all. While it does have less burst than other sets, it has many great things about it as well. My whole approach to S/D has been sustain. Damage over time. Out-living and out-playing your opponent as well as utilizing the CC and mobility the set gives you. The state of the game forces us to play this way (well from my experience). You can’t often go out and burst people down right away anymore. It’s all about CC and stunbreakers. I have 4 stuns and 3 stunbreaks ready to go. The hardest fight I have is Condi Mesmer and Burn Guards and that’s really just because those builds are what they are.
Acro also isn’t as bad as people say it is. I honestly like it more than the old Acro. The new acro gives you Hard to Catch (Improved) and Don’t Stop. They’re great traits compared to what I used before just because that’s all that was really useful (Fleet of Foot and Quick Pockets). The nerf to Feline Grace isn’t that bad. You don’t need all those dodges if you use them as needed. Especially with S/D. Acro is still a great traitline and people really need to see that.
I run DA/Acro/Trickery with Valk Armor and Zerk Everything else. Pack Runes. I focus on perma Fury/Swift/Might and try to use stuns to break my enemy’s rotation.
I invite anyone to check out my build video that I posted the day after the June 23rd Patch;
https://www.youtube.com/watch?v=LkfvePTjBjI
As for results I have 2 post-patch roaming videos;
https://www.youtube.com/watch?v=EbVacSFkxEQ
(newest)
S/D is in very much great shape. It’s all about who wields it and how. I wish people didn’t look so dimly on it. As for the state of the thief class itself against other classes…well that’s a different story.
My 2 changes would be;
- More HP
- (For S/D) Make Infiltrator’s Return remove at least 2 conditions instead of one.
(edited by thegreatbronk.6890)
Problem affects; Human Female Thief
I made a post about this earlier but I felt the need to update it as I have discovered more problems with the hood and the character’s head coming through it. The problem occurs when;
- Character is standing still and starts that idle Animation Sequence NO weapons drawn
– Character has Short-bow drawn
– Character is firing Short-bow
– Character is Mining
– Character is Logging
- Character is doing idle animation sequence with pistol + dagger drawn
Updated problems;
- The hood now has clipping with the characters head when simply strafing left and right.
- The characters head turns too far in any direction the hood doesn’t follow the heads movements.
Pictures Illustrate This
I guess a quick solution would be to not wear the hood, but I’d like to see this working properly and I am just letting you guys know about the issue. We’re talking about an iconic thing for the thief, and it’s something you get from the beginning of the game that doesn’t work properly. Just bringing the issue to light. Thanks!
(edited by thegreatbronk.6890)
Problem affects; Human Female Thief
I made a post about this earlier but I felt the need to update it as I have discovered more problems with the hood and the character’s head coming through it. The problem occurs when;
- Character is standing still and starts that idle Animation Sequence NO weapons drawn
– Character has Short-bow drawn
– Character is firing Short-bow
– Character is Mining
– Character is Logging
- Character is doing idle animation sequence with pistol + dagger drawn
Updated problems;
- The hood now has clipping with the characters head when simply strafing left and right.
- The characters head turns too far in any direction the hood doesn’t follow the heads movements.
Pictures Illustrate This
I guess a quick solution would be to not wear the hood, but I’d like to see this working properly and I am just letting you guys know about the issue. We’re talking about an iconic thing for the thief, and it’s something you get from the beginning of the game that doesn’t work properly. Just bringing the issue to light. Thanks!
(edited by thegreatbronk.6890)