Showing Posts For ubwcgm.2415:
That’s clearly manipulation.
What I responded to about not being necessarily manipulation was what Ulion.5476 said. Placing a buy order and reselling with a sell order. That, by itself, is not market manipulation.
And I’m familiar with all of these concepts your talking about, I just don’t see how you come to the conclusion that this is happening. Do we know that only a few people control all of the precursors? Is there a way to track this? Or are you just assuming this is happening because the prices have gone up?
Also I don’t understand why you are separating people into two groups, TP player and normal players. Do they have to be mutually exclusive? And what is your definition of a normal player?
The only reason the listing fees act that way is so that trading can be “realistic”, with realistic meaning akin to real-life markets, which themselves are anything but realistic.
It could exist as a gold sink, a means of pulling gold out of circulation to help fight inflation.
It could be there to prevent churning or wash trade.
It could exist to provide a disincentive of using the trading post as a bank.
It could exist to prevent market manipulation from people from posting items at intentionally high prices to try and drive up the market price. A type of ramping?
He is talking about flipping items. Order an item at a low price them resell it at full price.
I guess I don’t see how that’s necessarily manipulation. Seems to me that some people want the gold now and other people are willing to wait. A present value/preference issue.
And I’m with you on taking time, I’m in no rush.
I see a lot of people saying it’s happening, but what manipulation is taking place?
People always say the economy is the same as in real world.
But the truth is, it is a digital world. Arenanet does not have production costs of gems. They can sell as many as they want, there isn’t some big stash of gems and after a year they are all sold. Demand can always be fulfiled becuase it is digital.
They are regulating prices.
I’m not sure what production has to do with any of this.
And club goods and public goods exist in the ‘real world’ economies.
Watching Prices on Pre Legendary go up 400% in 3 weeks is absurd from any economist point of view. You could say Supply and Demand.. but the truth is that inflation on a major scale is happening.
Well, since the game is relatively new it would be difficult to judge what is absurd concerning the trend of item prices. Seems plausible to me that the amount of people hitting end game will increase at an increasing rate near the beginning of any mmo’s life cycle causing some weird shifts in prices in any player run marketplace until the honeymoon phase is over.
So if over the last few weeks more people have been entering endgame at an increasing rate then you have more people looking for legendary precursors at an increasing rate.
My concerns with inflation gw2 isn’t so much the botters as it is what gold sinks exist in the game. I haven’t spent a lot of time at 80 yet so I don’t know where all my gold will go once I get myself itemed out the way I want. If there is no more equipment that I can upgrade and I am self sufficient (So far no problem) with what few consumables exist in the game then where do I spend my gold? I would guess the gem store?
That being said, I love this game, I hate I missed the boat on cheap precursors, and I hate botters and scammers.
This has been happening to me, too. I notice it mostly with blowtorch, but I think that’s only because of the obvious graphic associated with it. My elixir (maybe all utility?) skills seem to get caught in this weird state where the icon is flashing, but it doesn’t do anything. I have to continually press the key to get it to activate out of this state.
While it’s flashing, and I am outside of combat, when I try to swap it out for a different utility skill it says that the current one is in use. If I use a different utility skill the one that was flashing stops flashing and I can swap it out.
PvE
Use a spear, spam 3 and 5. We are frankly incredibly OP in water, at least in pve.
Right here.
This strategy really feels like endless block/endless evade and a ton of damage
Is it fun? Hell no. But it’s effective.
Thief feels squishy in PvE when you don’t have close to level gear. You can buy blues for your level like every 5 levels or so on the cheap.
I’d agree with this fully. With any character I’m playing if I have a hard time with something I end up checking my gear to find that it’s a few levels behind me. Upgrading to the proper level made everything smooth again. Every five levels seems to work well.
P/P is fine as it is. Works just fine as utility weapon with decent bleeds. It’s not supposed to be a ranged pistol whip :P
Yeah, I’ve been using it as ranged utility.
For me Unload is good for 1.2k to 6.6k healing depending on initiative and venoms.
Body shot to help allies on event bosses, when my health is low and the boss is hitting way to hard.
Black powder for dagger storm when I don’t have another combo field to use or when I get too much attention from a dagger storm and need the avoidance.
Thief was the first character I played, and I didn’t play any others until after 40, so I didn’t really have anything to compare my leveling too, but it didn’t seem much worse than any other professions I’ve played. This is all about PvE, I haven’t done enough PvP to know heads or tails.
I started by going up Acrobatics tree to get vitality, then I went up trickery to get Thrill of the Crime. But if I had to do it again I’d probably go up shadow arts and acrobatics to get toughness.
Make good use of steal, I see a lot of thieves running around and not using steal at all. Steal can give you some really helpful abilities. From heals, to extra stealths, to straight damage, learn them and use em well.
You can steal, not use the stolen ability, and while you hold on to the stolen ability your steal ability CD is counting down. So it’s possible to hold on to your stolen ability long enough that when you do use it, you can steal again right away.
Against one basic mob I usually steal to close the gap or use my stolen item to start then steal right away, then death blossom until empty, then I dodge and run in circles around while auto attacking. At low levels that was enough to kill them or finish them with a heartseeker. At higher levels it takes quite a bit more.
Use Stolen > Steal > DB > DB > DB > Auto Attack until I can either HS or DB again as needed.
I like to try and pull two mobs at a time because Dancing Dagger is amazing against two. If I can get two I use…
Use Stolen > Steal > DD > DD > DD > DD > Attack with 1 until HS, DB or DD as needed.
Against a veteran/boss I use cloak and dagger a lot for the backstabs, and try to keep some bleeds on the boss with DB. I also use this on regular mobs if I am worried about DB picking up adds.
For my weapon swap I use P/P. I use D/D with DD for kiting when I need to kite, P/P is just for the veterans/champions that hit way to hard for me to spend the whole fight up close.
Or P/P is alright for quick healing with signet of malice and unload. Quick 3000k health if I need it.
My build is 0/15/20/20/15, I don’t play a lot so I don’t have the experience most everyone else has, but I’ve no complaints with how this build is working for me.
Trait selection.
0/I/VI,IX/II,X,/V
I’m not sure I like Furious Retaliation over side strike, I liked the idea of it but I’m not sure if it’s paying off since FR has that long CD.
I use Signet of Malice, Spider Venom, Skale Venom, Signet of Agility or Shadow Refuge. For epic I use Dagger Storm by default and switch to Thieves Guild for single target bosses.
A large group of enemies, such as in the events where waves of mobs attack, Dagger Storm in Shadow Refuge w/ Signet of Malice is typically good for a full heal from near death.
Until Assassin’s Reward, Malice wasn’t really enough to keep me up and moving.
Sorry for the long ramble, hope this gives something useful.
Gloves to gloves. Boots to boots. I’d like to see a screenshot of what you are talking about because I don’t think I really understand.
Identical items (Same level, same prefix, same suffix) are always going to be better in green than blue.
You can have similarly named items, with identical looks, but different levels.
Are they the same items? Identical in level and slot?
With +healing
Healed @ +healing
365 @ 200 (minimum to get the trait)
375 @ 250
385 @ 300
395 @ 350
405 @ 400
410 @ 425
So +1 health for every 5 +healing
I’m not that dextrous at hitting those keys with my left hand anyway.
I can’t help with the quest problem, but I thought I’d offer a suggestion for this problem.
Not sure if it will work for everyone, but what I did is reset my Q,E,A and D keys.
Q became a secondary for 7, E a secondary for 8.
A became strafe left and D became strafe right.
I never really used keys to just turn, instead I’ve mouse turned, and it makes my first two utility skills easier to activate.
Someone may want to double check my reasoning, but this is how I made my choice.
Initial Strike gives us a flat 7% chance to regain one initiative, so we need to know when Opportunist gives us the same chance per hit or better.
Opportunist = Initial Strike
To find Opportunist’s flat rate to give us back initiative on any hit we use:
(Crit Chance)(20%) = Opportunist
And we want Opportunist = Initial Strike
So
20% = .2
7% = .07
(Crit Chance)(.2) = .07 so divide each side by .2 to get…
Crit Chance = .35
Long Form:
(Crit Chance)(20/100) = (7/100)
Crit Chance = [(7/100)/(20/100)] = [700/2000] = 7/20 = 3.5/10 = .35
So Opportunist gives a 7% chance on any hit to give back one initiative when we have 35% crit chance. So if our crit chance is above 35% then Opportunist is the winner.
Opportunist also appears to work with any ability so think of all the time when you are not using the first weapon skill.
I like Opportunist if its a choice between the two.