Showing Posts For unverified.9608:
10 hours of posts and no one read the weekly news on the front page of the website. It’s a Dwayna item.
My human mesmer character actually >has< a broken personal story; however it is broken in Chapter 8, not Chapter 7, so Soothsayer Jacinda can’t see anything wrong with her personal story… is this a known issue/are there plans to expand Jacinda’s role to fix such issues already in the works, or is this a situation the developers overlooked?
(My mesmer’s story just ends in Chapter 8 after the tank escort; without going any further into Orr)
Potions are artificer territory, not chef-made. Higher-level potions are already “possible” (even if they don’t exist).
And since scribe doesn’t even go to 500, i doubt they’ll boost chef or jeweler even if some of the groundwork for it is already there. Maybe in one of the mini-releases that follows, but not with HoT prime.
This is neither a new bug, nor a Mac only bug. It’s been around since launch, although as of the last time I logged in with Windows it was <almost> gone (maybe happening once every few months or so).
However, while almost gone from the Windows version running under Windows, the same cannot be said for that version running under WINE for Linux. So, yeah, the bug is there. It’s been there, and they’ve somehow made it less common under straight Windows, but it still happens.
It >could< be the game – or at least the game interacting with hardware in a bad way. My machine developed the same symptoms at just about the same time you seem to have had them. Machine runs everything else fine, has previously been running GW2 without issue, then suddenly it started rebooting. All of my components are brand new – I haven’t even finished installing stuff and stress-testing.
Admittedly, it could be unrelated issues. I could have gotten faulty stuff from the factory (have not ruled that out yet, and will be looking into it, since if it isn’t something on my end, there’s nothing I can do about it), but the timing of the problem hints that there >might< be more to this than just a hardware issue.
and for the poor unfortunates that joined the priory, they get a sword that stops in the middle of the fight and says, “Oh, I’m sorry — have you not learned how to do that yet?”
What I would like to see are racial “mini-holidays” that only take place in/around the appropriate racial capitals and are not linked to real-world holidays, but instead have new lore attached to them.
The Asura holiday, for instance, could be the “Graduation Day” for the colleges, when each college’s best and brightest showcase their new inventions for the edification of their peers (and to earn a spot on the choicest krewe).
The Charr holiday could be a remembrance of Pyre Fierceshot leading the rebellion against the Flame Legion – typically the date of some key battle or the accord between the three Legions – and would probably involve mock combat recreating the battles.
The Human holiday could be something as simple as Jenna’s birthday, or it could be the date of Kormir’s ascension, celebrating the renewal of the “Six Gods” as opposed to the “Five.”
Given that the Norn spend much of their time in moots, a Norn holiday might seem redundant, but the “celebration” of Hoelbrak’s founding might show an entirely different side of the Norn – as such a date would be, rather than a festival, a memorial for Owl and the other Lost Spirits of the Wild, that gave their lives so the Norn could flee Jormag.
For the Sylvari, the most obvious is either the “birthday” of the Pale Tree herself (though this would probably have been a suggestion of one of her children, after having seen other races attach such significance to such events), or of the first of the Firstborn (wherein it is more the Pale Tree celebrating the birth and lives of her children).
Keeping these new holidays separate from actual holidays helps reinforce the immersion of Tyria being another world (as does the fact that these “minor” holidays aren’t celebrated across the land). Also, as “minor holidays,” they needn’t start as elaborate as most of the update-sized holidays (especially as recurring content they can expand organically with each year). With a flexible schedule (it happens when it’s ready, instead of “it needs to be done by Suchmonth 15th!”) and a limited scope, these could be slipped in alongside “normal” content with ease, or could be used as “filler” when the Living World is on hiatus for development.
Didn’t you know? “Mordremoth” is just Krytan for “Jungle Dragon.”
;p
Armor (appearance) is a mix of drover’s (cultural; head/shoulders/coat) and krytan (gemstore; pants/gloves/boots).
The Alexandra Duet Skill Point in Malchor’s Leap is currently glitched. When her hit points run out, they reset to full without turning off aggro or awarding the skill point. Furthermore, she seems to randomly perform the “you’ve won” bowing animation within the fight (although this may be because we were re-killing her too quickly since she never stops fighting and her fighting animation was interfering).
I’ve had this happen on dozens of occasions, trying to help organize for boss hunts, give holiday advice (when every 2 seconds someone asks the same question), and deal with similar events where you need to give the same advice as new people arrive on the map with old questions.
I >think<, but have not confirmed, that varying your messages decreases the rate of suppression. It will still happen, but you might be able to get two or three more messages before the anti-spam eats your legitimate posts. It certainly seems to work that way — but there might be other hidden factors distorting what I’m seeing.
I believe commanders get chat suppressed too — I’m not a commander (I’ve got too many alts to be able to spare 100g), but I seem to remember seeing commanders complain about it in game.
Frankly it’s hideously frustrating. I’ve gotten chat suppressed for holding conversations.
I think centaur PCs are more likely than hylek PCs, but I wouldn’t hold my breath for either at this point, even though centaur PCs are at the top of my wishlist.
People actually wanted to keep Saladbowl? By the gods, I hated that sword and was always glad to be rid of it.
When pursuing the Skill-Earning achievement for the daily achievements (which requires three skill points to be earned) gaining a skill point by leveling seems to count double for the achievement; it may be that this only happens if you earn a skill point from a skill challenge first.
It’d be nice if the Collections pane had tabs for sigils/insignias/runes though…
A polearm is essentially any hafted weapon with a long enough haft — and can be every bit as simple as a spear; a pike is essentially a polearm-length spear.
Light spears, such as javelins, are mostly for throwing. Most spears are heavier and are either cheap infantry weapons (often for peasant levies) or are meant to take on cavalry or large game. The traditional “boar spear” includes a crossbar to stop the pig from charging down the shaft of the spear and killing you after you have skewered it. In this role, spears actually are little different from thrusting polearms, and only slightly different from the lighter slashing polearms.
The heavier slashing polearms are, more or less, long-handled great axes, though many have thrusting points.
It would be easy enough for a “polearm” animation to include spears and most forms of polearm; only the strict poleaxes would be any different, and those could use the same animation as a great axe.
The conflation of polearm and spear is only an issue if some classes throw the weapon and others do not. Having separate “Polearm” and/or “Javelin” weapons, however, helps to differentiate between those weapons and the existing underwater “Spear” weapon.
One of the biggest obstacles I can see for Legendary weapons modifying the kits is the question of what happens when an engineer with two Legendary weapons equipped uses the kit (either the pistol and shield, or new Legendary weapons yet to come out)? That complicates things (not overmuch as things stand, but it does increase workload with new content) and makes it a less-likely fix — even if it does have a certain basic elegance to it.
The other potential solution — essentially skill skins — would require more effort to fit in to the UI, but could apply to more skills than just the kits and needn’t be Legendary in nature. They’d have to build a new Preview function for the skills, and it would only really make sense for transformation or summoning skills (regardless of whether you are summoning a weapon or a turret/banner/minion), but since most classes have at least some form of summons, this wouldn’t be a single-class addition to the game, but something that all characters can (in theory) benefit from, it might make more sense from an implementation standpoint.
Also having this problem. Charr necromancer, level 4.