Showing Posts For wars.2083:
for whatever reason i cant copy>paste your version with the spaces
i would rather see more content rather then a new client for those 3 extra players
remove the ugly backpack indeed
+1 on doing dungeon side story for legendary
-1 for doing it for the precursor
is this an improvement?
sounds pretty cool but dont forget the engineers elixer gun
make it unable to do because it is overpowered and stealth in general just makes to much opportunity to escape like a coward
+1 on race change,
because saying ‘’it isnt realistic’’ is invalid if you think this game is realistic i have bad news for you dude
+1 this sounds so cool
would ctrl+f be an idea? (ress nearest player)
please go find a game that fits your angry birds easyness needs
that looks super cool
lets focus on important stuff rather then linux
i also agree on dungeons being to easy without having any thought out into the players THINKING it trough before picking teammates and what class they take with them (except for arah and such where only zerk warriors get chosen)
have some use for different classes the engineer is so supressed
it seems rather useless to have crafting.
i suggest making more armors and weapons to be available to create (some of em maybe account bound when made to be unique) now people just do crafting to get 10 extra levels.
some jewelers create jewels people use,
and a few bags get bought every now and then from every profession that can create it (make it leather or tailor exclusive its not unique at all).
further it seems that being a leatherworker or tailor has no real uses other then bags.
expand on this please!
+1 for WvW not being included in map completion
i agree on putting the stuff that is in lions arch also in racial towns.
lions arch is often overflooded with people derping in 1 place but you have to be there in order to get the stuff you want.
i like rate sum if it wasnt for the asura (in general i dislike asura) and the lack of stuff i need that is only in lions arch
i have been wondering why this isnt in it from the start.
it annoys me to no end to have to keep looking if it isnt the wrong type of armor
ive been having this idea for quite a while now and thought upon expanding it.
there are 4 groups of 5 people that fight off waves of enemies before proceeding trough gates.
and having a few mini bosses in between for each group.
and randomly a player of every group gets teleported to a different group.
with a few debuffs or so and after a few kills they go back to theyr original group (lets say 5)
and when all groups gather at the middle,
there is a big tank from the molten alliance that fires the weapons that they had in the testing facility first boss fight.
you will have to aim for certain targets but watch out for flame throwers that come out of the side sometimes,
and every group gets 2 objectives to destroy.
wich they get randomly, and after every group takes down 1 part the steam engine of the tank overheats and exposes its core for the groups to damage together.
when the tank has 3/4 of its health left it will enrage and increase firing rate.
a few dredge engineers come out attempting to repair the vehicle.
2 groups will have to fend off the dredge while the other 2 groups take down the parts assigned to them and when they are done they switch places.
after that another fight with the core with half of its health left its about to get real.
the tank enrages and will let veterans out controlling the tank,
on the inside while the so called ’’boss’’ is yelling at them to calm down and sit back in theyr places,
they ignore this and fight the teams.
when 5 veterans are taken out the thumper shockwave will stop working (announced by the boss controlling the tank).
when another 5 get taken out the tank will stop the fire tornado’s that do knockback (also announced).
and finally the tank gets destroyed the boss stands in de middle and in a cutscene will beg for mercy and then every groups member launches 1 attack on the boss finally killing him.
dungeon over!
any suggestions or things to add are welcome
(edited by wars.2083)
pvp needs a LOT more work for it to get fair, it is still way to imbalanced at the moment
this sounds good, give the engineers the possibilty to make elevators and need 4-5 extra people to right click the event to help build it.
and when it is done the engineer alone can operate the elevator
this would make leveling up or walking in lions arch even worse
+1 on this i like it
+1 on this one!
i always test new builds on my ranger to see how much difference it makes and having the option to turn on a interface for dps calculation would help people find builds to be satisfied with
in order for a zerker party to survive better in the future.
maybe with harder dungeons that healing engineers / elementalists have more uses!
im in a guild with quite a lot of support off spec’s and they never tend to use it thanks to the high demand of damage or die policy.
im not asking for a greater healing power.
im asking for more possibilitys to heal and make the healing seem worth the trouble
ive been having this idea for quite a while now and thought upon expanding it.
there are 4 groups of 5 people that fight off waves of enemies before proceeding trough gates and having a few mini bosses in between for each group.
and randomly a player of every group gets teleported to a different group with a few debuffs or so and after a few kills they go back to theyr original group (lets say 5)
and when all groups gather at the middle there is a big tank from the molten alliance that fires the weapons that they had in the testing facility first boss fight.
you will have to aim for certain targets but watch out for flame throwers that come out of the side sometimes, and every group gets 2 objectives to destroy wich they get randomly, and after every group takes down 1 part the steam engine of the tank overheats and exposes its core for the groups to damage together. when the tank has 3/4 of its health left it will enrage and increase firing rate and a few dredge engineers come out attempting to repair the vehicle. 2 groups will have to fend off the dredge while the other 2 groups take down the parts assigned to them and when they are done they switch places.
after that another fight with the core with half of its health left its about to get real.
the tank enrages and will let veterans out controlling the tank on the inside while the so called ’’boss’’ is yelling at them to calm down and sit back in theyr places,
they ignore this and fight the teams.
when 5 veterans are taken out the thumper shockwave will stop working (announced by the boss controlling the tank).
when another 5 get taken out the tank will stop the fire tornado’s that do knockback (also announced).
and finally the tank gets destroyed the boss stands in de middle and in a cutscene will beg for mercy and then every groups member launches 1 attack on the boss finally killing him.
dungeon over!
any suggestions or things to add are welcome
i have no idea what kind of rewards this would give but thats up to maybe you guys?
ive been having this idea for quite a while now and thought upon expanding it.
there are 4 groups of 5 people that fight off waves of enemies before proceeding trough gates and having a few mini bosses in between for each group.
and randomly a player of every group gets teleported to a different group with a few debuffs or so and after a few kills they go back to theyr original group (lets say 5)
and when all groups gather at the middle there is a big tank from the molten alliance that fires the weapons that they had in the testing facility first boss fight.
you will have to aim for certain targets but watch out for flame throwers that come out of the side sometimes, and every group gets 2 objectives to destroy wich they get randomly, and after every group takes down 1 part the steam engine of the tank overheats and exposes its core for the groups to damage together. when the tank has 3/4 of its health left it will enrage and increase firing rate and a few dredge engineers come out attempting to repair the vehicle. 2 groups will have to fend off the dredge while the other 2 groups take down the parts assigned to them and when they are done they switch places.
after that another fight with the core with half of its health left its about to get real.
the tank enrages and will let veterans out controlling the tank on the inside while the so called ’’boss’’ is yelling at them to calm down and sit back in theyr places,
they ignore this and fight the teams.
when 5 veterans are taken out the thumper shockwave will stop working (announced by the boss controlling the tank).
when another 5 get taken out the tank will stop the fire tornado’s that do knockback (also announced).
and finally the tank gets destroyed the boss stands in de middle and in a cutscene will beg for mercy and then every groups member launches 1 attack on the boss finally killing him.
dungeon over!
any suggestions or things to add are welcome