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Lets take a look at the hammer. (again!)

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Posted by: winshmo.7896

winshmo.7896

Things i want from my hammer:

Earthshaker
Faster cast time and animation.

Hammer #1 Chain
Faster Cast time and animations without delay. Example is after doing hammer swing and then hammer bash you get a half second delay if you use other hammer skills other than the last chain.

Fierce Blow 10s cd
Faster cast time and animation.

Hammer shock 12s cd
Increased reliability(missing due to pathing/sloping) and possible range increase(+100?).

Staggering Blow 20s cd
Change into a 2-part skill. 2-3s channeling skill which blocks 1 melee attack then activates the original staggering blow without cast time or activate manually while channeling. Increase attack range to 180. Warrants a name change.

Backbreaker 25s cd
Lower base damage(-55 to -105), make it cleave. Faster animation and cast time. Increase attack range to 180.

Or instead of decreasing the casting and delay, increase the melee range of hammer that would make the skills hit more often unless you’re dodged or slowed.

Agreed with all of this, but the cool-downs should be the same as great-sword.
I feel like hammer warriors should have chill and immobilize somewhere.

Hammer Shock and Earthshaker should have increased range, to match the other utility of the other weapons. I think Earth Shaker should chill (Or cripple+weakness) instead of stun, but be longer.

Losing the stun from Earthshaker would destroy the effectiveness of the weapon, you’d render 2 traits that synergize with burst instantly useless, and you’re now left with 2 CC’s that miss 75% of the time.

My best bet would be increasing the melee range of hammer, that should make us hit more with our normal attacks and skills and promote enemy dodging rather than them just moving(doing nothing) while getting free misses.

Lets take a look at the hammer. (again!)

in Warrior

Posted by: winshmo.7896

winshmo.7896

Things i want from my hammer:

Earthshaker
Faster cast time and animation.

Hammer #1 Chain
Faster Cast time and animations without delay. Example is after doing hammer swing and then hammer bash you get a half second delay if you use other hammer skills other than the last chain.

Fierce Blow 10s cd
Faster cast time and animation.

Hammer shock 12s cd
Increased reliability(missing due to pathing/sloping) and possible range increase(+100?).

Staggering Blow 20s cd
Change into a 2-part skill. 2-3s channeling skill which blocks 1 melee attack then activates the original staggering blow without cast time or activate manually while channeling. Increase attack range to 180. Warrants a name change.

Backbreaker 25s cd
Lower base damage(-55 to -105), make it cleave. Faster animation and cast time. Increase attack range to 180.

Or instead of decreasing the casting and delay, increase the melee range of hammer that would make the skills hit more often unless you’re dodged or slowed.

(edited by winshmo.7896)

Post Your Condi-Warrior Builds Here!

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Posted by: winshmo.7896

winshmo.7896

My pre Torment buff patch stats, having 25stacks of corruption and w/o SoR. Having a hard time letting the shield go.

http://img.photobucket.com/albums/v628/monyusay/gw023edited.jpg

0 30 20 0 20 Traits

Offhand Sword Thoughts, Suggestions

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Posted by: winshmo.7896

winshmo.7896

Rip: 1.92 coefficient
Tremor: 0.80

Even if you land the melee hit followed by the projectile, it’s still lower. I’m not calling you a liar, but perception is hardly reality. Sword 5 only gives 1 block in melee. Outside of melee, it’s a 2 second block on a 15 second CD, and comparing it’s defensive abilities to warhorn, which has 0 offense unless you count a blast finisher, and shield, which only has a stun on a 25 second cooldown for offense is a pointless comparison… it makes sense that those have better defense because they have next to no offense. That’s also why I carefully chose the statement, “very capable of performing in a defensive role”. It isn’t the best, but it’s certainly not the worst.

In regards to the damage of Tremor vs Impale, yeah its true, total damage with Impale does higher just tested goes to show how much I use offhand sword in power builds. I would just really like to see a good defensive improvement with it so that it isn’t so hard to give up on a wh or shield.

Oh in what I suggested on Riposte you still keep the ranged reflect when traited, but I just want its counter/activated ability improved since its quite redundant and unreliable.

(edited by winshmo.7896)

Offhand Sword Thoughts, Suggestions

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Posted by: winshmo.7896

winshmo.7896

How about the viability of sword as a off hand using other main hand weapons besides sword. Why would they take the offhand sword when other offhands have better utilities (even axe is a more famous offhand). I’ve yet to see others use it in conjunction with say, mh mace or axe.

Offhand Sword Thoughts, Suggestions

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Posted by: winshmo.7896

winshmo.7896

Mace offhand has the highest burst with a close range Tremor, which for me usually hits 1.6k x2 on crits while rip does about 2k ish. The defensive difference of offhand sword with shield and warhorn are leagues apart. You only get 1 block with the sword untraited and on a 15s cd, wh gives you nearly 50% dmg reduction and shield stance give 3s of unlimited blocks.

Offhand Sword Thoughts, Suggestions

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Posted by: winshmo.7896

winshmo.7896

No doubt ANET is now trying to do good things with the warrior, the buff on impale was nice for condi builds yet it does not add the utility of the other offhand weapons (mace, shield, wh). No one other than condi builds would use offhand sword and when they do they’re sacrificing a lot of damage negation for that. So what could ANET do to improve offhand sword?

My suggestions:

Impale
Keep, no need to change.
Rip
Deal additional (5-10%?) damage per stack of Torment when used. Max bonus 5 stacks. Faster Animation or increased radius.

-Should be the signature move of offhand sword, the additional damage promotes skilled play and timing since using rip early will cancel further Torment stacks.

Before it was “Sweet baby Jesus, there’s a sword stuck to my behind! If he pulls it out it’ll hurt like hell! Pops it out* Ahhmmmm.. That wasn’t so bad huehue.”

Sword 5 changed to:

Duelist’s Gambit
5s Vigor, 2 second channeling, blocks 1 melee attack then activates or force activate:

Riposte
Similar animation and cast time as Axe 2 aoe, same damage as Axe 2, 10s Weakness to enemies hit. No bleeds.

-or-

Similar animation but sped up cast time(1/4s?) of Axe 4, cleaves, same damage as Axe 4, 10s Weakness to enemies hit. No bleeds.

-or-

Similar sped up animation with Flurry, 1.5s channeling evade, Same damage as Flurry. No bleeds.

I’m just throwing ideas around and hopefully ANET gets ideas from these. What are the warrior community’s ideas?

(edited by winshmo.7896)

Hammer 4th skill in PvP...

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Posted by: winshmo.7896

winshmo.7896

Make staggering blow a 2 part skill, 1st press is 2 second channeling parry which activates the usual staggering blow attack on a melee hit or on a 2nd button press. I could even forget about the 1 sec after cast root bug if they would change it to this.

Strength Trait line ideas

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Posted by: winshmo.7896

winshmo.7896

Yep I know what you’re suggesting, it’s just that realistically that wont happen anytime soon. Though I like the cleanse better to be tied to using my burst (so that blind doesn’t kitten us over) and actually cleanse while doing damage, that’s my opinion. And like I said my suggestion is just a faster way to make it work better.

Strength Trait line ideas

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Posted by: winshmo.7896

winshmo.7896

That would actually pass as a good mechanic, though my suggestion is just a quick fix to the blind problem for our bursts as well as an extra means of condition cleanse; if you just use it while being kited without any target nearby. Also with cleansing ire you gain adrenaline fast so getting back up to lvl 3 shouldn’t be that much of a problem. And seriously, it’s ANET were talking about they don’t even fix the minor bugs we already have let alone the horrors of adding a new burst mechanic.

Strength Trait line ideas

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Posted by: winshmo.7896

winshmo.7896

All Burst skills lose all adrenaline on usage, misses and blocks.

This should actually be in Cleansing Ire in addition that they make the condition cleanse right after you push the f1 button.

[2 Videos] Matale 8 - WvWvW 1vX and Duels

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Posted by: winshmo.7896

winshmo.7896

This is actually the new and better bullrush+frenzy+100b set-up. You get mace stun+gs combo on 8s cds which could be done repeatedly before most stunbreakers get refreshed. You free up your frenzy slot for whatever you want and get a little sustain from shield and mace block. Possible problems I would see come from lack of condi removal vs classes that spam chill/cripple though missile reflection gives you the means to stop those ranged conditions from coming in but if they manage to unload a lot of conditions early on is a different story. Another thing would be chasing enemies, in your video enemies were mostly chasing you, if it would be the other way around the only ranged slow you have is bladetrail. But all in all this is actually an awesome solid build for 1vs1. Now if ANET would make that mace burst cleave…….

(edited by winshmo.7896)

POST PATCH BUGS

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Posted by: winshmo.7896

winshmo.7896

Staggering Blow
roots you for 1 second after using it.

Intended.

ArenaNet hates you.

Intended? No way! Whytf would they even do that to the skill? Now I can’t do staggering blow → backbreaker chain.

Final Thrust is a Bust!

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Posted by: winshmo.7896

winshmo.7896

Final Thrust imo is decent, usually does 6k dmg under 50% health like a mini Evis but what they should have done also was to add 1 stack of Torment together with the cripple from Hamstring. It fits the concept does it not? This way condi warrriors would be happy as well.

(edited by winshmo.7896)

How would YOU change our weapons?

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Posted by: winshmo.7896

winshmo.7896

Arcing Slice
Strike your foe with an uppercut and blow them away.

Cast: 3/4s
Damage: 480
Blowout: 350-450
Adrenaline 1: Range: 300
Adrenaline 2: Range: 450
Adrenaline 3: Range: 600

Same damage but instead of fury make it a line aoe(same as OH mace 5) blowout with range depending on adrenaline lvl. Skill description says its an uppercut not a downward swing so animation should be changed accordingly.

How I wish

(edited by winshmo.7896)

Bladetrail huge damage BUG - all info how to replicate it

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Posted by: winshmo.7896

winshmo.7896

Looks like the bug happens when the blade boomerangs back…