(edited by zOMGREI.2413)
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Honestly, I’m surprised training is even an issue with how ridiculously short the leashes are on almost all of the mobs in this game. I can’t count the number of times I’ve gotten pissed off when a mob I was legitimately kiting on my engineer started auto-healing and running back to it’s spawn less than 50 feet away from where I pulled it from.
This is a new and exciting topic.
So I went to log into the forums this morning and the login wasn’t accepting my authenticator code. I figured this was due to the fact I redid my phone the night before and did a restore of the Google Authenticator app via Titanium Backup. So I just went though the steps to remove the device from my account and then I re-added it and it accepted the code test code. All good right? Well I thought so. Just 30 minutes ago I went to log back into the forums and had the exact same problem. I even did the Settings -> Time corrections for codes -> Sync and it comes back as “Time already correct”. I just had to take the steps again to remove it from my account.
I was curious and tested this out on my Google account also and it accepted the code just fine.
Now I have implemented this system it some of the logins at my work so I know how every works. It just seems odd that two times in the same day the ArenaNet systems wouldn’t accept the six digit code. It almost acted as though the time syncs were off.
Blizzard and EA both had similar teething issues when they started offering token authentication too, wouldn’t be surprised if it’s the same deal here. Got locked out of my SWTOR account a couple of times right after they shipped the first batch of authenticators due to sync issues on their end, so I can sympathize.
So why can’t we have a pin system for our banks? If not don’t call it a bank, just call it “storage”.
$400 on a bike but only $10 on a lock. Expect the bike to be stolen.
What a cheap lock.
You could put a $400 lock on that bike and it would still get stolen. Something you have to keep in mind is that phishing isn’t the only method hackers use to get a hold of your information. If you’ve got a keylogger on your computer, that PIN is going to do squat.
That’s why you make it so a keypad pops up ig and you have to enter the PIN with your mouse, and the numbers move every time you try to access it.
I doubt this will happen in the first place, would be a huge workload for Anet.
Yeah, if this is going to be optional, nobody is going to use something like that.
The other issue with this idea is the inevitable increase in workload for customer service, which is already stretched thin enough as it is. I can guarantee you that there will be a constant flow of “I forgot my pin, please reset it” requests if this were ever implemented.
That is a horrible excuse not to implement a pin system. Your pin will be like your password, forgetting it maybe after you haven’t played in forever. I doubt it will stretch “workload thin” nor do you have actual proof that is what is happening.
THERE IS NO REASON NOT TO ADD AN OPTIONAL PIN.
Uh, yeah, have you seen the response time lately for compromised accounts as it already is? There’s been people waiting 72+ hours (in some cases over a week) for even an initial response, let alone action.
As someone that works in security, I can GUARANTEE you that this will create extra work. People have a hard enough time remembering passwords, adding more is not going to benefit anyone.
This isn’t even the primary problem with your idea, either. If the account is compromised there’s a very good chance that the PIN is as well. I work with two-factor authentication EXACTLY LIKE THIS in my line of work, and the cases where the password was broken but an additional PIN wasn’t are extremely rare.
It’s also redundant. They already allow you to add an authenticator to your account, your feature would just be wasted time.
So why can’t we have a pin system for our banks? If not don’t call it a bank, just call it “storage”.
$400 on a bike but only $10 on a lock. Expect the bike to be stolen.
What a cheap lock.
You could put a $400 lock on that bike and it would still get stolen. Something you have to keep in mind is that phishing isn’t the only method hackers use to get a hold of your information. If you’ve got a keylogger on your computer, that PIN is going to do squat.
The other issue with this idea is the inevitable increase in workload for customer service, which is already stretched thin enough as it is. I can guarantee you that there will be a constant flow of “I forgot my pin, please reset it” requests if this were ever implemented.
yes, at least it should work on an area/map scale.
Area/region seems a little more feasible. On some of the larger zones, the entire right side of your screen would be events if you could see everything at once. Although I guess they could just make it visible only on the map and only showing the event info on the right side of the screen once you actually got within range.
I’m saving all the free ones I’ve run across for when I really need it. So far I haven’t used any.
I say this as someone that does the same thing:
You’re never going to use them.
I do the same thing in every game I play, whether it’s grenades, potions, or something like these repair canisters. I tell myself: “Oh, I’ll save this for when I really need it”, but that time never comes. Half of my inventory in RPGs usually ends up being potions or some type of useful consumable since I’m always afraid to use them.
it would be more immersive if they took out all of the land-based walls between zones, and made tyria a true map.
…Erm…everyone would love this but, of course, it’s not remotely feasible. The zones don’t exist for cosmetic reasons, they have to be there. No current game engine could have an immensely detailed landscape like GW2 and be one huge zone with no walls. Comps would either freeze or fry upon log-in with an entire server population in the same zone.
Just adding on to this. MMO Games that do have “seamless maps” tend to implement them internally as individual maps like GW2 does. They’ll just partially render the map as you get close to the edge. If you happen to move along the edge, you end up having to load a lot of partially rendered maps, so it really would not work effectively with the size of GW2 maps.
You can still tell you’re crossing over because mobs, other players, interactible objects, and the like will “phase” in and out of existence.
It’s slightly better for immersion, but could end up being murder on your system.
Actually, WoW can/does render the world seamlessly (barring the continent/expansion transitions). There was a post on reddit about 6 or so months ago showing what everything looked like with the distance fog turned off, and yes, you could see the entire continent at once. Now, granted, the poly counts and texture sizes are lower—-but that’s what LOD and distance fog is for.
There’s nothing stopping Arenanet (at least at a basic theory level) from making the game have seamless zones, but I think their engine needs a ton of work before it could ever get to that point. The distance fog being as aggressive as it is with the strictly divided zones, indicates to me that the engine most likely isn’t optimized very well and/or makes poor usage of available memory.
If GW2 has legs and keeps going, I wouldn’t be horribly surprised if, 4 years or so down the line, there’s an engine revamp that allows for the zone portals to be eliminated. They’ve got a long way to go before that, though.
I’ve seen a lot of old Asura, but I really can’t think of any time where I’ve seen old people from the other races now that you mention it.
Maybe they’re like elephants and just go off and die in some corner of the world once they reach a certain age?
Flavor of the month classes ruin enough MMOs without the ability to change classes. If you let people do this you’d end up with the entire server running around as whatever the most broken/op class for that patch is.
No thanks.
We did it for the farmers so they’d be able to work in the daylight – because you know plants and animals only do their thing in the daylight right?
Was this seriously taught as the reason for DST when you went to school?
In reality, the (original) primary purpose was to conserve energy by reducing the usage of artificial lighting. It has nothing to do with agriculture.
I’m sure someone will crucify me for mentioning WoW, but I would imagine the setup will be similar to that.
WoW had world completion achievements too—-the original game had it’s own set of achievements, and each following expansion also had it’s own set of exploration achievements. They were just grouped separately depending on which content set they were for.
The only complicating factor here is the existence of the tracker in the corner of the world map, but there’s simple ways around that too (i.e. multiple and hideable completion trackers, or even just having the entire thing swap out depending on if you’re looking at the map of the original world or an expansion area).
(edited by zOMGREI.2413)