Showing Posts For zydal.2790:
I wish yellows sold for 5-15 gold, that would be amazing.
In any case, I agree with the OP, right now the economy is going down the tube because of various factors (one major one is the diminishing returns systems on loot and events). Rares are quickly losing their value and becoming salvage items.
Between the anti-farming systems and the fact that so many mobs drop junk items, salvage items, and vendor trash items, it’s difficult to get any value out of your time killing things.
I completely agree that the market is crap, and it’s really frustrating that almost everything is better to vendor (except whites, oddly. People pay double vendor prices for some whites). But how does the diminishing returns on loot from DEs and farming cause this? It would be the opposite, wouldn’t it? The market is flooded with stuff, so people can’t charge much because the items are so plentiful. If the items were more rare, wouldn’t the prices then go up?
The issue is your execution. You seem to think aggroing as much stuff as possible and then trying to AOE them down when they’re beating the crap out of you is your best strat, and that’s a pretty awful way of doing it. When mobs are on you, focus on killing those, not running around autoattacking more stuff.
It’s available to everyone, fyi. Not a warrior-specific thing at all. Also if a warrior had more mobility, that means they were building their character for high mobility. You may want to consider doing the same if this is a repeated issue
“Sigil of Superior Hydromancy You freeze nearby foes for 3s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)”
Bingo.
Probably a weapon sigil
Really, OP? So I should be able to go to Best Buy, pick any game off the shelf, then be angry and demand satisfaction because the game isn’t Madden 2013? I should be able to get everything I’ve ever wanted out of a game, without having to see if the game has what I want?
What a horrible mindset.
I’ve heard they’re mostly fans of brass. Low brass to be specific.
How exactly do waypoints make the game feel instanced? That doesn’t make any sense to me. An instance is defined quite obviously as a separate instance of the game world for each group that accesses it. This is quite clearly not the case with this game. Unless you think loading screens equate to instances? Which is a very weird way of looking at it.
How can you say “there is no penalty for dying” and then you explain exactly what the penalty for dying is? I’ve been in instance runs where people played stupid and died repeatedly, and I’ve been in instance runs where people played intelligently and didn’t die. If you think there’s no difference, you’re delusional. The reward is completing the dungeon in a quarter of the time it takes for “corpse running” groups.
If people are content being in groups that just corpse run all the trash and bosses, good for them. I’ll continue getting better at the game with my friends who are also getting better at the game and we’ll complete dungeons faster, way more efficiently, and way more cost-effectively.
- The only waypoints that should exist are those that take you to a city. Add mounts to the cash shop just to make people stop crying about it; this will even bump your revenue. As for those who do not want to buy them through the cash shop, add areas in the game where you can get mounts, but have them extremely difficult to get to and level80 to use them.
Awful idea. Waypoints are what makes the travel in the game work. To take them out and force all non-80s to literally run everywhere would be a completely terrible idea. I would be pretty angry if this ever happened.
You also need to add incentives to staying alive during a dungeon like you tier DE’s. Gold for 0-1 death, Silver for 2-3 deaths, bronze for 4+. Adjust the chests accordingly, Gold gets the intended chest, Silver gets the splendid, bronze gets the plain chest. It is not that difficult. Making all enemies into champion versions of themselves =/= fun.
Again, awful idea. There’s already a penalty for dying, why do you need to add incentive to staying alive? Do you believe that people aren’t actually attempting to stay alive? This idea would promote people screwing people over that they’re running a dungeon with. I’ve only run a handful of dungeons, but it’s easy to see that at times, the person dying the most is contributing the most to the success of the group.
- Lastly, add more ranged attacks to the world bosses. More random AoE’s, more areas that are affected by it’s attacks, make them bite as much as they bark. Make there be no place a safe place to sit back, relax, and afk.
Agreed completely.
You’re dreaming/hoping for a new race to be added a month after the game launched?
Come here so I can hug you when you’re very let down.
come on… that was a joke -.-
Haha that’s what I figured. I still kinda want a hug though..
You’re dreaming/hoping for a new race to be added a month after the game launched?
Come here so I can hug you when you’re very let down.
Yes sounds great. Censorship is what we need……..Idiot.
And here we have exactly what the OP is talking about. Contributes nothing whatsoever and can only get a point across by being derogatory.
I think both sides ruin the forum atmosphere: the fanboys and the anti-fanboys.
The people in the middle (we’ll call them moderates) see the goods and bads of the game and are interested in discussing it. The problem is that any discussion that gets brought up is swarmed with people saying one of two things: 1) lol gw2 so bad worst game no endgame blahblahblah, or 2) gw2 best game of all time no flaws.
Both sides are obnoxious, neither side contributes anything meaningful to any conversation, and I’m much more likely to ignore forums in general due to both of them.
5 males, 3 females. One each of Asura, Sylvari, and Human. Norn and Charr males, the female models seemed weird to me.
When it’s a specific issue, it should be brought to the specific forum
Spoiler: Duh.
I’m just curious why you think this belongs in general discussion?
Spoiler: it doesn’t
Uhhh…2 hours per day, 350 hours? That would take 175 days. We’re not even 30 days in, are we?
^This
Adding fun things to do isn’t a bad idea at all. I don’t particularly care if they’re implemented, but I don’t see any harm in doing so.
But what I was replying to, and as such what you were replying to me replying to, was the “been there, done that, I want everything already” mentality. Which is absolutely different than the mentality in this most recent post by you.
Shot in the dark: You’ve never developed and/or bugfixed have you? Whether in terms of hardware, software, etc?
It is so much more difficult than people who have never attempted it realize. I wish all the people saying “LOL BUGGED CONTENT GG AWFUL DEV TEAM ROFLROFLROFL” (not you, just a generalization about stupid people) would go create something with thousands of different pieces of content (in terms of this game, DE’s, hearts, skill points) release it to a couple of million people, and see how much of it wasn’t actually broken.
Things that get released to the public, even with a plethora of alpha and beta testing, content testing, etc. are going to be riddled with bugs. That’s how it goes. Some developers take months and months (sometimes more like years) to fix the bugs. ANet is actively fixing them quite quickly in comparison.
anything over 30h a week is definitely hardcore.
and 40h+ is a full time job
I think that largely depends on what you’re doing while playing. If you’re just running around, looking at the scenery, finding jumping puzzles or caves to explore…is that hardcore?
The first weekend, I absolutely played hardcore. Nonstop leveling via hearts, DEs, etc. My second character I’ve spent just as many HOURS on as my first, but I’m not grinding out the levels in the same way, and as such I’m only level 38 despite playing nearly the same time it took to hit 80 on my main.
Time does not determine casual or hardcore, imo. It can be a good indicator, but it certainly isn’t the only criteria.
If you completed it then you already know you could beat it so repeating is just redundant.
So you want to run a dungeon once, get the gear, and be done? Wow.
“You got from level 1-2, you already know you could do it so repeating is just redundant.”
“You got your crafting to level 2, you already know you could do it so repeating is just redundant.”
“You killed someone in PVP, you already know you could do it so repeating is just redundant.”
Hopefully you realize how ridiculous that entire argument sounds.
I remember playing pencil and paper D and D and taking multiple weekends to finish a dungeon just to get whatever amazing thing was in the chest at the end.
Dungeons in video games are fast-food copies of the reason people love dungeons. So let’s not be too hasty to blame/hate for someone saying, “been there done that after one run” because it’s largely true. Doing it over and over again refines technique, it doesn’t necessarily make the dungeon any different or better.
I recognize that it’s a compromise that designers have had to make to adapt to technology and consumer demand for this fast-food alternative, but there’s nothing inherently wrong with wanting to run a dungeon once and get a trunk full of loot out of it.
Is there anything wrong with WANTING it? Of course not.
Expecting it? Asinine.
With the “Been there, done that” mentality I could get every single piece of gear available from dungeon rewards in a single night. That’s ridiculous. Expecting that, and expecting ANet to put it in? Downright stupid.
Video games that incorporate an online element are all about retention. GW2 cares about retention less than sub-based games, but they still want/need people to stick around and continue playing the game. If a game becomes a ghost-town, it becomes less inviting to new players, so it doesn’t sell as well. As it stands now, in a few months I’ll still be running dungeons to get the cosmetic gear I most desire. I personally see nothing wrong with that.
Just the simple fact that you somehow think they’re not working on fixing bugs is mind-boggling to me.
The first time I ran AC, your description is dead-on accurate.
After that, my friends and I learned how to play THIS game as opposed to playing every other game, and our subsequent runs were the complete opposite of what you described.
It’s all about learning how to play
If you completed it then you already know you could beat it so repeating is just redundant.
So you want to run a dungeon once, get the gear, and be done? Wow.
“You got from level 1-2, you already know you could do it so repeating is just redundant.”
“You got your crafting to level 2, you already know you could do it so repeating is just redundant.”
“You killed someone in PVP, you already know you could do it so repeating is just redundant.”
Hopefully you realize how ridiculous that entire argument sounds.
I’m at like 160 hours I think. 1 80, 1 40, 6 10’s. I’m pretty sure I’ve played every day since the game came out. That’d probably put me at hardcore, I suppose.
If you want a reward and that’s your primary driving factor to doing something, only participate in activities that reward you with something at your desired level.
If you’re in this game for loot and that’s all you care about, doing a jumping puzzle isn’t a good idea.
“This could blow up in their faces soon”
Really? How? If anyone quits over a Waypoint cost, I’m fairly sure no one wants them around anyway.
Since waypoints are the only fast way to travel (and meetup with party members, yes this isn’t single player game I play with friends and meet up at certain WP) they shouldnt be taking half of my income. I shouldn’t be forced to plan how I use them so I won’t waste every bit of silver I have. If I want to meet up with guild members, I use waypoint and that’s it. Now it’s like – no, you come to me, I’m not gonna waste 4s on this"
At no point in my entire leveling process did a waypoint cost more than a single DE/Heart completion. If you’re waypointing every time you’re finishing something, you’re doing it entirely wrong.
On my warrior I actively use Greatsword, double axes, Longbow, Rifle, Axe/Shield, Hammer…maybe some other stuff. But situations all call for different weapons.
Anyone limiting themselves is doing it out of their own ignorance of how to properly utilize their character.
I’ve done some jumping puzzles with friends. You know what my reward was? The hours I spent truly enjoying a game with my friends. Laughing as I watched my friends miss a jump, not bother repairing, and try the same jump naked. Laughing as I dodge roll off of a cliff instead of jump. The chests are secondary, and I’d be fine if they completely remove them tbh.
This is something my small guild was recently considering as well, and I couldn’t find any documentation that said we could transfer the guild with all the spent influence.
