[Game] Build Your Own Runes
Condition Damage based rune of Vampirism
(1): +25 Condition Damage
(2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
(3): +50 Condition Damage
(4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
(5): +100 Condition Damage
(6): When struck below 20% health you become mist. (Cooldown: 60s)
Rune of the Liar
1) +25 Power
2) +5% boon duration
3) +50 Power
4) +10% boon duration
5) +100 Power
6) Appear to enemies as if you have all boons.
((When an enemy player is targeting you, he sees you with all boons, but with no durations or stacks, thus is unsure of what you actually have))
Rune of the Deceiver
1) +25 Precision
2) -5% condition duration
3) +50 Precision
4) -15% condition duration
5) +100 Precision
6) Appear to enemies as if you have all conditions.
((When an enemy player is targeting you, he sees you with all conditions, but with no durations or stacks, thus is unsure of what you actually have))
Rune of the Siegemaster
(1): +25 Power
(2): +10% Vulnerability Duration
(3): +50 Power
(4) +10% Boon Duration
(5) +100 Power
(6) +20% Vulnerability Duration and 25% when you attack to summon a stationary Mortar shooting Shredingshells (range 1500). Last 30sec (CD 60sec).
Rune of the Bubble
1) +25 Precision
2) +35 Vitality
3) +50 Precision
4) +65 Vitality
5) +100 Precision
6) When you launch a foe trap them in a bubble that floats upwards for 2 seconds, dropping them to the ground for slight fall damage afterwards.
‘Bubbled’ skill set:
1] Escape; Damage the bubble in an attempt to escape early. (Instant cast, 0.1s recharge – deals 50 damage to the bubble)
Bubble has 501 health and can be attacked by allies, no fall damage is received if you escape within the first second.
Rune of the Controller
1) +25 Toughness
2) -5% Incoming Condition Duration
3) +50 Toughness
4) -10% Incoming Stun Duration;
5) +100 Toughness
6) Launch and Knockback effects have an additional 10% range; Stun and Knockdown effects last 10% longer.
Rune of the Fierce
1) +25 Ferocity
2) +5% Boon Duration
3) +50 Ferocity
4) When you are disabled knock nearby foes back for 150 units. (Cooldown: 60 seconds)
5) +100 Ferocity
6) +20% Launch Distance; +20% Knockback Distance; When you use an elite skill launch nearby foes for 375 units. (Cooldown: 60 seconds)
Rune of Punishment
1) +25 Condition Damage
2) +35 Power
3) +50 Condition Damage
4) +65 Power; When you use a healing skill gain retaliation for 5 seconds. (Cooldown: 30 seconds)
5) +100 Condition Damage
6) 50% chance when struck to grant quickness and 3 stacks of confusion to your foe for 3 seconds. (Cooldown: 60 seconds)
Rune of Resolve
1) +25 Healing Power
2) +35 Toughness
3) +50 Healing Power
4) +65 Toughness
5) +100 Healing Power
6) Healing Skills recharge 20% faster. Does not stack with other recharge traits.
8/9 Professions, Asura Guardian main.
Why not put the runes to the specific class so each one of them have a unique rune to themself? Not sure will it be good a not
Rune of the Mantra
1) +25 Power
2) +10% Boon Duration
3) +50 Power
4) +15% Condition Duration
5) +100 Power
6) Mantra charges have a 50% chance to maintain once used.
Or
6) Gaining a buff to cause the channeling of a mantra, after channeling a mantra, to be instant cast. (Buff will remain for 10 seconds)
(edited by BlackDevil.9268)
Rune of the Warp
1) +25 Precision
2) +10% Chill Duration
3) +50 Precision
4) +15% Chill Duration, 25% chance when hit to create a Frost Nova around you. [30 second ICD]
5) +100 Precision
6) When you chill a foe, gain quickness for 3 seconds. [30 second ICD]
i just wish they had more ferocity based runes there is only a few
but if i could make a rune it would be
rune of acrobatics
1) +25 precision
2) +10% boon duration
3) +50 precision
4) increase endurance regen
5)+100 precision
6)+25% movement speed
(edited by caveman.5840)
Rune of the Gamer
1) +25 Precision
2) When disabled, Drop a Mini Bomb (30s cooldown)
3) +50 Precision
4) When struck below 90% health, use a Health Potion(10s cooldown)
5) +100 Precision
6) When struck below 10% health, turn surrounding enemies into Monkeys, Snakes, or Spiders for 4 seconds. (90s cooldown)
(edited by Chrispy.5641)
Rune of the Masochist
1) -10% Vitality +10% Toughness
2) Gain 10% Toughness when a condition* is applied
3) -15% Vitality +15% Toughness
4)Gain 10 stacks of might when struck below 10% health
5) -20% Vitality +20% Toughness
6) Convert Toughness to Power
*condition could be bleed only?
I feel like this COULD work if it was a bit better thought out.
Rune of the Tank
1) +25 Toughness
2) 10% chance on hit, remove a condition (30s cooldown)
3) +50 Toughness
4) -25% Immobilize, Cripple, and Chill Duration
5) +100 Toughness
6) Gain Toughness equal to 5% of your other stats (Power, Precision, Vitality, Ferocity, Condition Damage, Healing Power)
Rune of the spider
1) +25 condition damage
2) When you are struck, immobilize your enemy for 1.5 seconds (20 second cd), 10% immobilize duration
3) +50 condition damage
4) Poison foes you immobilize equal to the immobilize duration, 20% immobilize duration
5) +90 condition damage
6) When your health drops below 20%, turn into a invulnerable cocon for 4 seconds and immobilize enemies in a 360 AoE for 5 seconds if they dont break the immobilize they will get 2 stacks of Torment for 5 seconds. (90 second cd)
Hell half of these could replace the current list and I’d be ok. So many useless rune and sigil sets atm.
break. I feel like they should be back by now..”
Rune of the Quaggan:
(1): +25 Toughness
(2): +35 Vitality
(3): +50 Toughness
(4): +65 Vitality
(5): +100 Toughness
(6): Toughness bonuses from this Rune turn into Ferocity and Vitality bonuses turn into Power when you are under the effects of Fury.
Rune of Skritt:
(1): +25 Precision
(2): 15% chance to steal a boon when hit (30s cd)
(3): +50 Precision
(4): After swapping weapons, your next attack steals a boon (20s cd)
(5) +100 Precision
(6) +3% damage for each ally within 240 radius of your enemy up to +9%
Rune of the Killer Rabbit:
(1): +25 Power
(2): Leap attacks deal 5% more damage.
(3): +50 Power
(4): 5% more damage against bleeding foes.
(5) +100 Power
(6) At 20% health you miniaturize into a small rabbit (same effect as engineer mini).
Rune of Symbolism:
(1): +25 Power
(2): +3% boon duration for each signet equipped.
(3): +50 Power
(4): +2% damage for each signet equipped.
(5) +100 Power
(6) Lose 1 condition when you use a signet.
Rune of Desperation:
(1): +25 Power
(2): When revealed, you are revealed for 1 second longer.
(3): +50 Power
(4): Restore 50% endurance when revealed (30s CD).
(5) +100 Power
(6) Deal 10% more damage when revealed.
Rune of Surprises:
(1): +8 All Stats
(2): +10 Boon Duration
(3): +12 All Stats
(4): Gain a random boon when picking up a bundle.
(5) +16 All Stats
(6) Generate a random environmental weapon when you strike an enemy (30s CD).
(edited by lordhelmos.7623)
Rune of the Sentinel
1) +25 Power
2) +10% Protection Duration
3) +50 Power
4) +15% Protection Duration
5) +100 Power
6) +20% Protection Duration. When under the effects of Protection, gain 200 Power and 200 Vitality.
Rune of the Tethyos houses
1) +25 Precision
2) +10% Fury Duration
3) +50 Precision
4) +1 second Stealth Duration
5) +100 Precision
6) +375 Ferocity (25% critical damage) when under the effect of Stealth and Fury.
Guess I’ll do one since I’m bored enough. I’d say reasonably balanced.
Rune of Simplicity
1: +1% Damage
2: +2% Damage
3: +3% Damage
4: +4% Damage
5: +5% Damage
6: +10% Damage; Whenever you gain a boon, remove all other boons and all other previous stacks of that boon.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Guess I’ll do one since I’m bored enough. I’d say reasonably balanced.
Rune of Simplicity
1: +1% Damage
2: +2% Damage
3: +3% Damage
4: +4% Damage
5: +5% Damage
6: +10% Damage; Whenever you gain a boon, remove all other boons and all other previous stacks of that boon.
Its so simple a new player can understand it!
Hrm interesting idea.
Rune of the Specialist
- 8 to all stats
- When using your class ability, you heal some health. Health healed depends on the cooldown of the ability used.
- 12 to all stats
- When using your class ability while under 25% health, you have a chance to instantly finish its cooldown. (this line changes to accomodate some classes, like gaining 25% life force as a necromancer on top of finishing the CD, getting a free clone as a Mesmer, etc, basically making the class ability instantly usable again)
- 16 to all stats
- 100 of your class stat. Guile for Mesmers, Intelligence for Elementalists, etc.
All I can say so far is that I’m glad none of these are actually in game. In light of that, lets add more of the same
Rune of the Recompense
1) +25 Power
2) +10% Boon Duration
3) +50 Power
4) 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 20 seconds)
5) +100 Power
6) 50% chance when struck to hit the foe with an Arcane Wave (Cooldown: 60 seconds)
Rune of Rodgort
1) +25 Condition Damage
2) +10% Burning duration
3) +50 Condition Damage
4) +15% Torment duration
5) +100 Condition Damage
6) When applying Burning to a foe, apply three stacks of torment for 5 seconds (Cooldown: 5 seconds)
Rune of the Cavalry
1) +25 Precision
2) +10% Protection duration
3) +50 Precision
4) 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
5) +100 Precision
6) +125 Toughness 25% chance when struck to grant nearby allies protection for 5 seconds. (Cooldown: 20 seconds)
(edited by Ghotistyx.6942)
Rune of the Average Everyday Soloqer
1) +25 Power
2) +10 to all stat’s for each downed ally you ignore.
3) +50 power
4) +200 toughness while raging in map chat
5) +100 power
6) +100% damage while afking in spawn.
Mellowpuff [Champion Hunter]
Rune of the Lone Wolf
1) +5% Movement Speed
2) +35 Power
3) +8% Movement Speed
4) +65 Power
5) +12% Movement Speed
6) Gain bonus stats for each enemy targeting you. (25 to Power, Precision, Ferocity, Toughness, Vitality, Condition Damage, and Healing Power. 5% Condition and Boon Duration. -5% incoming Condition Duration. Can stack up to 5 times.)
Rune of the Avenger
1) +25 Toughness
2) +1% Boon Duration for each downed/dead ally in range (1000 range)
3) +50 Toughness
4) -2% Condition Duration for each downed/dead ally in range (1000 range)
5) +100 Toughness
6) Gain bonus stats for each downed/dead ally in range (30 to Power, Precision, Ferocity, Toughness, Vitality, Condition Damage, and Healing Power. 6% Condition and Boon Duration. -6% incoming Condition Duration. Can stack up to 4 times.)(1000 range)
(edited by Chrispy.5641)
I don’t have enough time to type it up, but I would LOVE to see a rune that converts a percentage of healing power into power. Similar to other runes and food that convert toughness and vitality into condition damage et cetera.
Someone make it so! Please.
Fort Aspenwood Elementalist
I don’t have enough time to type it up, but I would LOVE to see a rune that converts a percentage of healing power into power. Similar to other runes and food that convert toughness and vitality into condition damage et cetera.
Someone make it so! Please.
Made one similar to Exuberance and one similar to Undead/Wurm
Rune of Inspiration
1) +25 Healing Power
2) 4% of Healing Power is converted to Toughness
3) +50 Healing Power
4) 7% of Healing Power is converted to Vitality
5) +100 Healing Power
6) 10% of Healing Power is converted to Power
The percentages are higher than those of Exuberance because of the natural lower Healing Power players can attain. In the case of 2051 Vitality and 1407 Healing Power, the latter will grant only slightly lower bonuses (about 3-5 points lower).
Toughness was put as (2) instead of (4) to not compete with the Rune of Fortitude below.
With 1407 Healing Power you can attain:
- 56.28 Toughness
- 98.49 Vitality
- 140.7 Power
Rune of Fortitude
1) +25 Healing Power
2) +35 Toughness
3) +50 Healing Power
4) +65 Toughness
5) +100 Healing Power
6) 10% of Healing Power is converted to Power
Again, the percentage is higher compared to Undead or Wurm because of the natural lower Healing Power players can attain.
With 1407 Healing Power you can attain:
- 140.7 Power
8/9 Professions, Asura Guardian main.
55HP-Monk rune
- +5% boon duration
- +5% boon duration
- +5% boon duration
- your maximum HP are always 55
- +5% boon duration
- as long as you have a boon, you can only loose 10% of your max HP per hit or condition tick.
(sigh), all those memories
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Rune of Zerg
1. 10% bigger commander tag
2. 25% chance to change color of tag when hit
3. 20% bigger commander tag
4. +2 to all stats for each player in 1500 range
5. 30% bigger commander tag
6. Disables other commander tags in 5000 range
Nice thread, i like it.
Rune of the Time Lord:
1. +25 Vitality
2. 33% when struck to gain Movement Speed during 6sec(cd: 20 sec).
3. +50 Vitality
4. 10% of vitality is converted to healing power.
5. +100 Vitality
6. When your HP reach zero, you enter mist form (instead of down state) during 5 seconds and gain regeneration. (cooldown: one day)
Sigil of the dalek: each time you kill a foe, you shout “Exterminate !!!” (and inflict fear to nearby foes, 3 sec).
Rune of the apprentice:
1. +5% xp (or rank points) earned.
2. for each 10% of xp (or rank point) you earned this level (or rank), you gain +2 for all stats.
3. +7% xp (or rank points) earned.
4. for each 10% of xp (or rank point) you earned this level (or rank), you gain +4 for all stats.
5. +10% xp (or rank points) earned.
6. Each time you earn xp (or rank points), you gain few hp.
(edited by Malemort.9083)
Rune of the op ranger
1 +25 Power
2 +500 range for projectiles
3 +50 Power
4 Gain stability protection fury might and quickness when you use rapidfire for 5 seconds (8 sec cd)
5 +100 Power
6 Projectiles ignore line of sight
(edited by Katze.8904)
Rune of the Stoic
1) +25 Toughness
2) +35 Power
3) +50 Toughness
4) +65 Power
5) +100 Toughness
6) When a condition is applied, 10% of your power is given as a bonus to toughness for 10 seconds (20 sec Cooldown)
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Some ideas out of boredom:
Rune of Rejuvenation
1) Gain Regeneration if you get downed and Health Loss is in DS 33% slower.
2) Revive allies 20% faster.
3) Regenerate Health per second while moving.
4) Get Conditions cured every 10s and heal yourself and surrounding Allies whenever you cure a Condition of yourself
5) Healing Power + 125
6) Heal Yourself with every Hit you do to an Enemy and whenever a Condition you deal is ticking.
——
Rune of Courage
1) +25 Ferocity
2) Gain Fury on 25% chance when dealing a Critical Hit for 10s (ICD 30s)
3) +50 Ferocity
4) Gain Protection, Regeneration and Fury for 10s when using your Healing Skill (ICD 30s)
5) Ferocity + 100
6) Gain Aegis, Might and Swiftness on a Dodge Roll that empties your Endurance (ICD 30s), Gain +5% Damage for every Boon on you.
——
Rune of Summons
1) +8 to all Stats
2) Your Summons gain + 15% more Vitality and Power
3) +12 to all Stats
4) Your Summons gain + 15% to Precision and Toughness
5) +16 to al Stats)
6) Your Summons have permanent Regeneration, Protection and Fury and are able now to perform a final burst attack before death based on the Summon that got killed. (Each has their unique burst attack before death)
——
Rune of Spirits
1) +25 Toughness
2) Boon Duration + 5%
3) +50 Toughness
4) Incoming Condition Duration – 10%
5) +75 Toughness, 20% Chance for a 50/50 Chance for a Healing or Condition Removal, if an Enemy Attack misses you.
6) You gain the Spirit Skin Ability, which turns you into a Spirit Form every 5 seconds for 3seconds when being confronted with Melee Attacks, which lets such attacks and projectiles like arrows miss you. In that form you will receive only damage from AoE’s and damaging Conditions that were already on you before you changed into Spirit Form.
——
Rune of Demoralization
1) +25 Precision
2) Gain a 10% Chance to remove Boons on Hit (ICD 10s)
3) +50 Power
4) Nearby Enemies in a 360 Range around You have -15% lesser Boon Duration and their Boons are 15% lesser effective.
5)Gain a random Boon if you evade an Enemy Attack and receive a short Precision Boost if you do so (ICD 10s)
6) 75 Power, Remove Boons from foes around you, if you use your Healing Skill.
(edited by Orpheal.8263)
Rune of Tranmutation
1) +8 to all Stats
2) Convert a condition into a boon (ICD 30s)
3) +12 to all Stats
4) Heightened Transmutation (Decreases the condition → boon ICD to 15s)
5) +16 to all Stats
6) Accelerated Transmutation (Decreases the condition → boon ICD to 7s)
https://www.youtube.com/watch?v=6q3em9s5I4c
Rune of Immunity
1) +25 Vitality
2) -25% Poison duration
3) +50 Vitality
4) 25% chance when struck to remove a condition (30s cooldown)
5) +100 Vitality
6) When you remove a condition, grant immunity to that condition for 10 seconds.
Rune of Extinction
1) +25 Precision
2) +35 Toughness
3) +50 Precision
4) +65 Toughness
5) +100 Power
6) When you kill an enemy, gain a 3% damage bonus for 25 seconds against that enemy’s type. (stacks up to 5 times)
(edited by Chrispy.5641)
Rune of Disconnection
1) +25 Ferocity
2) +20% chance to be stuck on SERVER_STATE_WAIT when loading a new map.
3) +50 Ferocity
4) +20% damage while stuck on SERVER_STATE_WAIT.
5) +100 Ferocity
6) Network error.
Sorry I’m just frustrated by these random constant network errors when loading into maps >_<
Rune of Hallucination
1) +25 Condition Damage
2) +10% Torment Duration; 50% chance to create a false spider hallucination when hit. (Cooldown: 10 seconds)
3) +50 Condition Damage
4) Summon an Ettin Hallucination with quickness when you use an elite skill. The hallucination disappears after 30 seconds. (Cooldown: 60 seconds)
5) +100 Condition Damage
6) The Ettin Hallucination applies 1 stack of torment for 3 seconds when it hits a foe.
Rune of Willpower
1) +25 Healing Power
2) +5% Boon Duration
3) +50 Healing Power
4) +10% Boon Duration
5) +100 Healing Power
6) Your virtues remove one condition from yourself when activated. If you remove a movement-impeding condition, gain 3 seconds of swiftness.
Rune of Brawn
1) +25 Ferocity
2) +35 Power
3) +50 Ferocity
4) +65 Power
5) +100 Ferocity
6) Burst skills apply 5 stacks of vulnerability for 10 seconds when used. (Cooldown: 10 seconds)
Rune of Ingenuity
1) +25 Condition Damage
2) +35 Power
3) +50 Condition Damage
4) +65 Power
5) +100 Condition Damage
6) When you use a toolbelt skill, apply either weakness for 5 seconds to foes or 1 stack of might for 5 seconds to allies.
The (6) bonus depends on whether the targets of the toolbelt skill are foes or allies and only applies to those affected by the skill.
Rune of Empathy
1) +25 Power
2) Your pet gains 50 Healing Power.
3) +50 Power
4) Your pet gains 100 Condition Damage.
5) +100 Power
6) Your pet’s basic attacks with less than 300 range are used 10% faster; Your pet gains 150 Ferocity.
Rune of Cunning
1) +25 Precision
2) +35 Ferocity
3) +50 Precision
4) Gain 3 seconds of retaliation when you steal from a foe.
5) +100 Precision
6) Stolen skills inflict 20% more damage.
Rune of Intelligence
1) +25 Power
2) +5% Boon Duration
3) +50 Power
4) +10% Condition Duration in Fire Attunement; +65 Healing Power in Water Attunement; +65 Ferocity in Air Attunement; +65 Condition Damage in Earth Attunement
5) +100 Power
6) +125 Power in Fire Attunement; +125 Vitality in Water Attunement; +125 Precision in Air Attunement; +125 Toughness in Earth Attunement.
Rune of Guile
1) +25 Precision
2) Shattering clones grants you 1 second of retaliation per clone.
3) +50 Precision
4) Shattering phantasms grants you 3 seconds of fury per phantasm.
5) +100 Precision
6) Shattering illusions inflicts 2 seconds of weakness on affected foes.
Rune of Hunger
1) +25 Power
2) 0.5% of your maximum Life Force is converted to Precision
3) +50 Power
4) 1% of your maximum Life Force is converted to Ferocity
5) +100 Power
6) Gain 300 Toughness when you have less than 10% Life Force.
8/9 Professions, Asura Guardian main.
Rune of the Avenged
1) +25 Vitality
2) When struck while reviving an ally gain retaliation and regeneration for 5 seconds. (10 second cooldown)
3) +50 Vitality
4) When you successfully revive an ally all allies in range gain fury for 10 seconds (30 second cooldown)
5) +100 Vitality
6) When a nearby ally goes down gain protection and quickness for 10 seconds and trigger the audio from the shout “I Will Avenge You!”. (30 second cooldown)
(edited by Vv W.7821)
Rune of Toxins
1) +25 Condition Damage
2) +10% Poison duration
3) +50 Condition Damage
4) Damaging conditions applied to poisoned enemies deal an additional 10% damage
5) +100 Condition Damage
6) +15% Poison duration; Poison reduces enemy healing by 50%.
Rune of Retreat
1) +25 Vitality
2) +10% Swiftness duration
3) +50 Vitality
4) Being struck while your back is turned to an enemy grants 5 seconds of Swiftness and 5 seconds of Aegis. (15 second cooldown)
5) +100 Vitality
6) +25% Swiftness duration; While your back is turned to an enemy, Swiftness grants 50% movement speed and you ignore in-combat movement speed reduction.
Logan Thackeray approved. (joke rune)
Rune of Spiders
1) +25 Power
2) + 10% Poison duration
3) +50 Power
4) +15% Poison duration; +10% Immobilize duration
5) +100 Power
6) +15% Immobilize duration; Applying Poison to an enemy immobilizes them for 3 seconds (15 second cooldown)
rune of kitten kicking
1.+25 power
2.+50power
3.+ chance to summon chuck norris
4+75 power
5.+100 ferocity
6. when using a elite chuck norris roundhouse kicks your target in the head causing daze
Rune of Skil
1. Passively regenerate 30 HP/S.
2. Chance when hit to gain protection for 2 seconds (20s).
3. Passively remove a condition every 20 seconds.
4. Chance when hit to inflict 2 stacks of confusion for 5 seconds (20s)
5. Passively gain a boon every 10s.
6. Chance when hit to summon an Elite Rabbit (60s).
I’m not coming back, not that you care.
Rune of Balance
1: +5 faith in good things to come
2: +1 ninja nerf to your build; +5 new bugs to your profession.
3: -5 faith
4: +6 months wait time
5: +1 nerf to skill that wasn’t OP, -0 bug fixes.
6: -5 faith; wait another 6 months.
Hate, hate, hate, hate
break. I feel like they should be back by now..”
Superior Rune of the Carver
(1) +25 Vitality
(2) +10% damage while using an Arrowcart.
(3) +50 Vitality
(4) +400 toughness while using an Arrowcart
(5) +100 Vitality
(6) -20% recharge on Arrowcart skills.
Superior Rune of the Zergling
(1) +25 Toughness
(2) +35 Vitality; -10% incoming Damage while wearing heavy armor.
(3) +50 Toughness
(4) +65 Vitality; -15% incoming Damage while using a Staff or a Hammer.
(5) +100 Toughness
(6) -20% Condition Duration applied to you; Remove a condition and gain Stability for 5 seconds when using an Autoattack. (Cooldown: 15 seconds)
Superior Rune of the Warrirunner
(1) +10% Swiftness Duration
(2) -10% Condition Duration applied to you.
(3) +15% Swiftness Duration
(4) -15% Condition Duration applied to you; -20% recharge on Movement skills.
(5) +20% Swiftness Duration
(6) -20% Condition Duration applied to you; Shout “It’s Landspeed!” and gain Super Speed for 3 seconds when using a Movement skill. (Cooldown: 5 seconds)
Superior Rune of the Veilbot
(1) +25 Toughness
(2) -10% recharge on ‘Veil’.
(3) +50 Vitality
(4) -15% recharge on ‘Veil’; ‘Veil’ now applies one additional second of stealth to allies.
(5) +100 Toughness
(6) -20% recharge on ‘Veil’; ‘Veil’ now applies 3 Seconds of Stability to allies.
Superior Rune of the Karmatrainer
(1) +25 Vitality
(2) +10% damage to Doors when using a Weapon skill; -10% damage against Guards, Lords or Supervisors.
(3) +50 Toughness
(4) +15% damage to Doors when using a Weapon skill; -15% damage against Guards, Lords or Supervisors.
(5) +100 Vitality
(6) +20% damage to Doors when using a Weapon skill; 50% chance to apply two stacks of ‘Structural Vulnerability’ for 10 seconds when you hit a Door. (Cooldown: 20 seconds)
(edited by phirefox.2568)
Rune of the Pyromancer
1) +25 Power
2) +10% Burning Duration
3) +50 Power
4) +15% Burning Duration
5) +100 Power
6) On weapon swap, equip a Conjured Flame. (15 charges, 60 second duration)(90s cooldown).
Rune of the Aeromancer
1) +25 Precision
2) +10% Stun Duration
3) +50 Precision
4) +15% Stun Duration
5) +100 Precision
6) On weapon swap, equip a Lightning Hammer. (15 charges, 60 second duration)(90s cooldown).
Rune of the Geomancer
1) +25 Toughness
2) +10% Protection Duration
3) +50 Toughness
4) +15% Protection Duration
5) +100 Toughness
6) On weapon swap, equip an Earth Shield. (15 charges, 60 second duration)(90s cooldown).
Rune of the Aquamancer
1) +25 Healing Power
2) +10% Condition Duration
3) +50 Healing Power
4) +15% Condition Duration
5) +100 Healing Power
6) On weapon swap, equip a Frost Bow (15 charges, 60 second duration)(90s cooldown).
Rune of the Conjurer
1) +25 Power
2) +10% Condition Duration
3) +50 Power
4) +10% Boon Duration
5) +100 Power
6) Conjure weapons with 10 additional charges.
Rune of the Siege Breaker
1) +25 Power
2) +5% damage to Siege
3) +50 Power
4) +10% damage to Siege
5) +100 Power
6) +100% damage to Doors when not using siege.
Rune of the Tainted
1) +25 Vitality
2) -15% condition duration on yourself except poison duration; +5% poison duration (applied and on self)
3) +50 Vitality
4) Life Steal used on you harms the caster; transfer a condition to target that drains you (30sec cooldown)
5) +100 Vitality
6) +53% Heal Potency while poisoned; Gain Regeneration (10sec) when poisoned (60sec cooldown)
Rune of the Channeler
1) +25 Precision
2) +35 Ferocity
3) +50 Precision
4) Completing a Channeled Skill grants 1 sigil stack (20sec cooldown)
5) +100 Ferocity
6) Channeled Skills have a +15% critical hit chance
Rune of the Mirror
1) +25 Vitality
2) +35 Toughness
3) +50 Vitality
4) Send back projectiles at 50% damage while you have Retaliation
5) +100 Toughness
6) Gain Aegis when you use a reflect skill (60sec cooldown); Ignore Aegis while you have Aegis.
Name: ???? o.o
1) + 25 Precision
2) + 35 Ferocity
3) + 50 Precision
4) 25% chance when struck to grant fury for 5 seconds (CD 15 seconds)
5) + 100 Precision
6) + 5% of Precision is converted to Ferocity
Name: ???? o.o
1) + 25 Condition damage
2) + 35 Condition damage
3) + 50 Condition damage
4) 25% chance when struck to cause bleeding for 5 seconds (CD 10 seconds)
5) + 100 Condition damage
6) 25% chance when struck to cause burning for 5 seconds (CD 20 seconds)
Name: ???? o.o
1) + 25 Power
2) + 35 Precision
3) + 50 Power
4) + 65 Precision
5) + 100 Power
6) + 25% movement speed
Rune of Balance (My Version)
1) +25 Healing Power
2) Lose a condition if enemy has less conditions than you (30s cooldown)
3) +50 Healing Power
4) Gain a boon if enemy has more boons than you (30s cooldown)
5) +100 Healing Power
6) When using a Healing skill, receive more healing if any enemy in combat has more health than you.(10s cooldown)(1000 +100% of healing power)*
[at maximum healing power levels, this is equal to 3000 extra health]
*Rune of the Water heals you and 4 allies for 690(+50% of healing power) and 15% boon duration as a 6th bonus (which makes it much stronger than Rune of the Flock which only has the heal as a 6th rune bonus and its 2nd and 4th rune bonuses don’t really justify the 6th bonus being weaker….and people wonder why we complain about unbalanced runes?….not that my suggestions are balanced either, they probably aren’t)
Rune of the Juggler
1) +25 Ferocity
2) Gain Fury for 4 seconds when you swap weapons (9 second cooldown)
3) +50 Ferocity
4) Lose a condition when you swap weapons (9 second cooldown)
5) +100 Ferocity
6) After swapping weapons, your next two attacks deal 15% more damage and heal you for 15% of the damage dealt (9 second cooldown).
Hulk Roaming Montages/Build Vids
I always rage but never quit.
I’d like these for my engi.
Rune of the mad bomber.
1) +25 Power
2) +5% boon duration
3) +50 Power
4) +10% boon duration ; 25% chance to gain fury for 4 seconds when being struck (10s cd)
5) +100 Power
6) + 15% boon duration. 25% chance to place a mine when being struck (20s cd)
Runes of Pain.
1) +25 condition damage
2) +5% condition duration
3) +50 condition damage
4) +10% condition duration; 25% chance to inflict 3 stacks of torment for 5sec when being struck (15sec cd)
5) +100 condition damage
6) + 15% condition duration; inflict 3 stacks of torment for 5 seconds when using a healing skill (15sec cd)
Rune of the Pioneer.
1) +25 toughness
2) +35 power
3) +50 toughness
4) +65 power; 25% chance to gain protection for 3 sec when being struck (10sec cd)
5) +100 toughness
6) 25% chance to place a minefield when being struck (30s cd)
I guess their cd’s need adjustment, but in general I’d like to see more stuff like runes of the citadel.
Rune of satan.
1) +25 condition damage
2) 25% chance to poison when struck (cooldown 10 seconds)
3) +50 condition damage
4) 25% chance to chill when struck (cooldown 10 seconds)
5) +100 condition damage
6) inflict all conditions on target foe for 10 seconds when using an a elite skill
Aurora Glade EU [JUST] roamer
All is vain: https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/first
Rune of Distance
1) +25 Toughness
2) +10% Swiftness Duration
3) +50 Toughness
4) Gain swiftness for 6 seconds when struck from 600 range or further. (Cooldown: 10 seconds)
5) +100 Toughness
6) Gain distant fortitude for 6 seconds when struck from 600 range or further. (Cooldown: 1 second)
Distant Fortitude: Take 1% less damage from incoming attacks.
Rune of the Ghostly
1) +25 Vitality
2) +35 Power
3) +50 Vitality
4) Gain Super Speed for 1 second when you enter stealth. (Cooldown: 30 seconds)
5) +100 Vitality
6) Gain stealth for 3 seconds when you use an elite skill. (Cooldown: 60 seconds)
Rune of the Arachnid
1) +25 Condition Damage
2) +5% Condition Duration
3) +50 Condition Damage
4) Apply poison for 5 seconds when you immobilize a foe. (Cooldown: 5 seconds)
5) +100 Condition Damage
6) When you hit a foe with a reflected projectile apply one stack of Webbed for 10 seconds.
Webbed: Movement speed reduced by 5%. When 10 stacks are reached all stacks are removed, you become immobilized for 3 seconds and gain Web Immunity for 10 seconds.
Web Immunity: You are immune to being webbed.
Rune of the Pumpkin
1) +25 Toughness
2) Gain fury for 2 seconds every 2 seconds while you are burning.
3) +50 Toughness
4) Gain one stack of might for 2 seconds every 2 seconds while you are burning.
5) +100 Toughness
6) Gain vigor for 2 seconds every 2 seconds while you are burning.
8/9 Professions, Asura Guardian main.
Superior Rune of the Oasis
1) +25 healing power
2) +10% regeneration duration
3) +50 healing power
4) +15% regeneration duration; Outgoing healing effectiveness increased by 10%.
5) + 100 healing power
6) +20% regeneration duration; Dropping a banner creates a water field for 3s.
Rune of the Sandstorm
1) +25 condition damage
2) Blinded foes become weakened, 3s (10s icd)
3) +50 condition damage
4) Conditions are periodically removed while in a friendly sandstorm. (1 every 3 seconds)
5) +100 condition damage
6) Create a sandstorm when hit. (icd kitten
Superior rune of the Golden Scarab
1) +5% condition duration
2) Dodge rolling bleeds. (2 stacks for 5 seconds 180 radius)
3) +50 condition damage
4) The first condition to reach 5 stacks on you is transferred.
5) +100 condition damage
6) +5% condition duration; Activating a signet heals 1250 + .1(hp). Attain a golden aura.
Time for some class-specific runes, to COMPLETELY BREAK THE GAME:
Superior Rune of the Untouchable Guardian:
1) +25 toughness
2) +35 vitality
3) +50 toughness
4) Gain protection and stability when activating a utility skill (Duration: 10s, Cooldown: 15s)
5) +100 power
6) Gain 25 stacks of Aegis when dazed, stunned, or knocked down. Lose one stack of aegis each time you are struck, blocking said strike. (Cooldown: 45sec)
Teehee, this is fun.
Superior Rune of the Faceroll Warrior:
1) +25 power
2) Gain Stability when struck (Duration: 3s, Cooldown: 10s)
3) +50 power
4) Gain quickness when striking with your 3rd chain skill on a melee weapon (Duration: 3s, Cooldown: 10s)
5) +100 power
6) Gain a stack of Rage when pressing the 1 key. Gain +1 power per stack. Lose stacks on down (Max stacks: 100)
k, one more for now.
Superior Rune of the Jack-of-All-Trades, Master-of-All Engineer
1) +8 to all stats
2) +50% combo field duration
3) +12 to all stats
4) All your explosions proc blast finishers
5) +16 to all stats
6) Kit backpieces are hidden
edit: I lied, here’s another:
Superior Rune of the I-go-where-I-please Mesmer:
1) +25 toughness
2) +100% stealth duration
3) +50 toughness
4) +100% clone capacity
5) +100 toughness
6) All glamour skills are ground-targeted. (Including Portal)
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping
(edited by Piogre.2164)
Rune of the Vigil
1) +25 Vitality
2) +50 Toughness while below 66% HP
3) +50 Vitality
4) + 100 Toughness while below 33% HP
5) + 100 Vitality
6) When you reach 10% HP, gain Protection, Stability and Regeneration for 8s (CD: 90s).
Rune of Whispers
1) +28 Condition Damage
2) +35 Precision
3) +55 Condition Damage
4) +10% Condition Duration
5) +100 Condition Damage
6) Attacking from Stealth now grants 3 stacks of Torment and Cripples to your target for 6s (CD: 30s).
Rune of the Priory
1) +2% Damage while you have 2 or more Boons
2) +35 Healing Power
3) +4% Damage while you have 3 or more Boons
4) +65 Healing Power
5) +6% Damage while you have 4 or more Boons
6) +15% Boon Duration, -15% Condition Duration
Rune of the Hylek
1) +28 Condition Damage
2) +10% Poison Duration
3) +55 Condition Damage
4) When using a Heal Skill, Poison nearby enemies for 8s (CD: 20s).
5) +100 Condition Damage
6) +20% Poison Duration, +7% Damage against Poisoned targets.
Rune of the Skritt
1) +25 Power
2) 25% chance when struck to cause your next attack to Steal a Boon (CD: 30s)
3) +50 Power
4) After using a Heal Skill, your next attack steals a Boon (CD: 30s)
5) +100 Power
6) +25% Movement Speed
Rune of the Grawl
1) +25 Healing Power
2) +35 Vitality
3) +50 Healing Power
4) +65 Vitality
5) +100 Healing Power
6) 7% of Vitality Converted into Healing Power
Rune of the Quaggan
1) +8 All stats
2) 25% chance when struck to summon a Blue Quaggan, granting 1 Random Boon to nearby allies (CD: 10s)
3) +12 All stats
4) When using a Heal Skill, summon a Pink Quaggan that removes 1 Condition from nearby allies (CD: 10s)
5) +16 All stats
6) When using an Elite Skill, summon an Enraged Quaggan to fight for you (CD: 90s).
Rune of Bear
1) +25 Vitality
2) -2% Incoming Damage
3) +50 Vitality
4) -3% Incoming Damage
5) +100 Vitality
6) When you use a Heal Skill, gain +200 Toughness for 5s (CD: 30s)
Rune of Snow Leopard
1) +25 Precision
2) Gain Swiftness for 5s when you enter Stealth
3) +50 Precision
4) Gain Fury for 5s when you enter Stealth
5) +100 Precision
6) +25% Movement Speed
Rune of Wolf
1) +25 Power
2) +10% Might Duration
3) +50 Power
4) +15% Might Duration. Grant 3 stacks of Might to nearby Allies for 10s when using a Heal Skill (CD: 20s).
5) +100 Power
6) +20% Might Duration. When using an Elite skill, summon a Spirit Wolf (CD: 90s).
Rune of Raven
1) +2% Damage while HP is above 90%
2) +10% Boon Duration
3) +4% Damage while HP is above 90%
4) +10% Condition Duration
5) + 6% Damage while HP is above 90%
6) +50 All stats
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |