Merging Healing Power and Boon Duration

Merging Healing Power and Boon Duration

in Profession Balance

Posted by: TheSwede.9512

TheSwede.9512

Crazy idea, but what if Healing Power could determine Boon Duration in the same vein that Ferocity determines Critical Damage?

Would that make Zealot gear more viable in PvE to certain classes? (Such as Guardian and Elementalist) or would the merge simply add too little to make a difference?

Would this make Bunker Guardians in sPvP way too OP? Would a different scaling between PvE and sPvP fix this? Or would it only necessitite more use of Boon-stealing/Ripping/Transformation (And subsequently, making such skills more readily available to more professions)?

Discuss away.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

Merging Healing Power and Boon Duration

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Here’s a question: is this an alternate account of Zevix.1479? Because your idea is identical: https://forum-en.gw2archive.eu/forum/professions/balance/Buff-Condi-and-Healing-Pwr-for-Duration/first#post4535927

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Merging Healing Power and Boon Duration

in Profession Balance

Posted by: TheSwede.9512

TheSwede.9512

That’d be incorrect, because under no circumstances would I want to see Condi. Damage and Duration under the same banner, considering what that’d result in. I guess I just didn’t check enough of the latest threads before I posted.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

Merging Healing Power and Boon Duration

in Profession Balance

Posted by: STRanger.5120

STRanger.5120

Also, comparison to Ferocity makes no sense, Ferocity increases only critical damage, nothing more.
Boon duration on the other side does it’s job itself, so that would be “two in one” scenario if merged with healing power.

I think that the game has much more severe problems and do not need any immortal builds to be created….

#ELEtism 4ever

Merging Healing Power and Boon Duration

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

I think we have too many damaging stats which work too well together, right now, and now enough non-damaging stats which work well.

Plus, most of the non-damaging ones we have are simply variants of EHP increasing stats.

In short, I’d rather see healing power being made more useful as a focus stat.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Merging Healing Power and Boon Duration

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

While it would be nice if healing power for some abilities/traits/spells scaled better, merging healing power with boon duration would not be an ideal way to do it.

What I wonder is

What if they allowed some traits/spells/abilities that heal to critically heal ?