Vote for the Profession Collaborative Development
1. Ranger
2. Elementalist
3. Warrior
1. elementalist
2. engineer
3. warrior (balance, not buff)
1) Ranger
- Pet AI needs to be overhauled
- Traits need major reworking
- Why, in 250 years did they lose functionality with their spirits (spirits used to affect all creatures in range, last longer, have much longer range for strategic placement, etc.)
- In the same vein: Why in 250 years have rangers forgotten how to use stances and preparations (Dodge and Read the Wind I’m looking at you)
2) Engineer
- “We don’t want melee or ranged specific professions” . . . except the Engineer, of course.
3) Necromancer
- When your best build is dependent on conditions, and there’s a maximum number of times a condition can be applied total to an enemy, it makes your build less appealing.
Raven’s Talon [RT]
Henge of Denravi
1. Elementalist
2. Ranger
3. Warrior
1.Thief
2.Elementalist
3. Warrior
1. Ranger
2. Engineer
3. Necromancer
1. Elementalist
2. Mesmer
3. Necromancer
(edited by Cadmiel.3209)
1. Mesmer
2. Ranger
3. Necromancer
1.Ranger
2.Necromancer
3.Elementalist
1. Ranger
2. Mesmer
3. Engineer.
1. Mesmer
2. Warriors
3. Elementalists
9th vote from you. Great. Now get the hell out of here.
1. Ranger
2. Ele
3. Engi
1. Elementalist
2. Ranger
3. engineer
Character name: Azilyi
1. Ranger
2. Thief (seriously, P/P)
3. Engineer
1)Elerangerist ~ More WvW/sustain, less spike
2)Mesmenier ~ More WvW less spam/spike. More bug fixes
3)Thieromancer ~ More WvW / PvE sustain, less combat reset/spam
4)Guardior ~ Less.. stuff..
5)Bugs before patches ~ More of this
For fun.
E.A.D.
1. Necro
2. Ranger
3. Thief
1. Elementalist
2. Ranger
3. Engineer
1. Elementalist
2. Ranger
3. Necromancer
1. Ranger
2. Thief
3. Engineer
1.Necro
2.Elementalist
Please pick the three professions that you feel need the most help right now and list them in order of priority like so:
1. Ranger (this needs the most help by far)
2. Necromancer (this needs help, but not more than 1)
3. Engineer (this needs help, but not more than 1 & 2)
1. Elementalist
2. Ranger
3. Engineer
1. Ranger
2. Elementalist
3. Uhmm.. Ranger (just to be sure)
1. Ranger
Not aware of the other class problems because I have played ranger since beta. I love playing wvw, I get tolerated because I have nice guildies. but its seems to be wearing thin as of late and I have now begun creating other classes to level them up. I don’t tackle dungeons much because Ive been told Im useless there too. Im aware that in order to play ranger you basically play solo. But this is GUILD WARS and we need a whole remaking of the class. My main suggestion is condition removals, stability and NO PETS.
1) Ranger (Pet)
2) Thief (to stealth dependant)
3) Elementarist
1. Ranger
2. Engeneer
1. Mesmer
2. Elementalist
3. Ranger
1. Engineer
2. Ranger
3. Necromancer
1. Ranger
no 2 and 3
1. Elementalist
2. Ranger
3. Necromancer (none MM power builds only)
1. necromancer
2. ranger
3. elementalist
1. Necromancer — Has one powerful build (PvP specific mind you), but non condition builds run the gamut from lackluster to “hot mess”
2. Ranger — Weapon choices are severely limited, their class mechanic has been treated like a huge burden on the design of the class, has next to no build diversity.
1. Ranger
2. Thief
1. Warrior
2. Necro
3. Mesmer
I definitely didn’t mention ele. So many threads about them lately and given the upcoming changes, it probably makes sense to wait a bit on them.
1. Mesmer
2. Ranger
3. Elementalist
1. Necro
2. Engineer
3. Ranger
1. Ranger
2. Necro
3. Ele
1. Elementalist (all around, but mainly looking at ways to make 20 water/arcana not necessary to functioning. Also, making glyphs and signets worth considering)
2. Necromancer (especially from a PvE and Traits standpoint)
3. Mesmer (specifically in making mantras worth something, which may require a total rework of the skill type)
1. Ranger
2. Necro
3. Mesmer
1. Ranger
2. Necromancer
3. Engineer
Necromancer has been nerfed and rebuffed several ways but the end result never made it useful. needs more stunbreak
Thief: Traps need a rework, they just arent used much, also for several months others have been asking in several threads for a timer icon(like portal) for Shadow Trap so we may know how long we have to USE that stunbreak or lose it…use it or lose it, lol. literally.
Engineer: Blind should proc on not only the engineer but also effect his turrets targeting systems, if he cant “hit” his target, the turrets shouldnt attack it. they attack what he attacks regardless, lacking firepower in duel matches or other situations should give some leeway to the defensive player with these blinds or evades.
/spraypaint turrets to blind the lenses
1. Ranger
only ranger, ranger only
1) Mesmer
2) Mesmer
3) Mesmer
So many broken abilities and phantasms. FIX PLEASE.
1.Ranger
2.Necromancer
3.Engeneer
1.Elementalist
2.Ranger
3.Necro
1. Ranger
2. Thief
3. Elementalist
1. Engineer
2. Ranger
3. Mesmer
1. Thief
2. Ranger
3. Engeneer
1) Engineer
2) Ranger
3) Thief