Recent Market Shifts. Follow-up: Precursors
The chance of me getting a precursor increased by 20%, seems legit. But wait, the chance of me not getting a precursor deceased by what? .00000002/.9999999 about 0.000002%.
What a significantly outstanding change!
If your chances of getting a Precursor were to be increased by 20%, the chances that you wouldn’t get one would decrease by an equal amount.
Oh I didn’t make it clear.
.00000012 to .0000001 is a 20% increase.
On a slightly different note.
I’ve been paying more attention to what I get from the MF from my daily bonus chests rare weapon dump, .they’ve all been named exotics, no more pearl weapons. Dunno if that’s happening with anyone else, just something that’s caught my attention.
The chance of me getting a precursor increased by 20%, seems legit. But wait, the chance of me not getting a precursor deceased by what? .00000002/.9999999 about 0.000002%.
What a significantly outstanding change!
If your chances of getting a Precursor were to be increased by 20%, the chances that you wouldn’t get one would decrease by an equal amount.
Oh I didn’t make it clear.
.00000012 to .0000001 is a 20% increase.
… Decrease
*I hate to say it but if everyone had one they wouldn’t be legendary. * Yes we are all, as individuals, are on our own hero’s journey but we also are playing in a shared world but an item that by label is “legendary” should be difficult to acquire. And to craft one, what you need above everything else is the precursor weapon so they made that difficult to find. Sure there’s an extremely rare chance they will drop from a major chest or from playing the mystic slots and some people are luckier than others which is why you can get one off the TP. Of course you and everyone else wants one and they are rare so expect to pay though the nose for it.
John already showed us a while back how many of a particular precursor sold in a single day. Problem is we don’t see them because they simply don’t last long enough to register on the TP. It’s posted and sold between the times that item was sampled by gw2spidy, gw2tp or gw2db.
And yet, you can buy one from TP. Very legendary indeed.
If everyone worked hard enough to get one, how would that make it any less legendary (at least on individual level)?
Basically the fact you can buy it from TP or even the fact it isn’t made only by bound to account items like all dungeon tokens, ascended materials etc makes it useless and non legendary, so I basically don’t care.
I feel more legendary with my molten staff or back piece from 1st Halloween, because you needed to be there and do something and its almost or no more ungetable.
Besides we will have soon legendary precursor hunt, so those of you who think legendary is actually worth it, just wait for that.
As it will soon come you will get your gold sink item that 1/4 of players have till now.
Hopefully those precursors will be bound to account and legendaries made from it abound to account also.
So I was waiting since THIS PAGE release https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/ for precursor crafting. And what about that now ?
Now its datamined and that means that it will be out in few months. And since the start it was said that whey wont be faster than end of the year.
The chance of me getting a precursor increased by 20%, seems legit. But wait, the chance of me not getting a precursor deceased by what? .00000002/.9999999 about 0.000002%.
What a significantly outstanding change!
If your chances of getting a Precursor were to be increased by 20%, the chances that you wouldn’t get one would decrease by an equal amount.
Oh I didn’t make it clear.
.00000012 to .0000001 is a 20% increase.… Decrease
kitten I typed it backwards…
After that post the Mystic forge rates on precursors were increased. We’ve moved into more longterm plans for precursors (we’re still watching), as you know, but that promise was upheld.
But Mystic Forge is practically a money waster. The term “Mystic Toilet” didn’t just came out for no reason. The amount of gold used to get a precursor out of it is ridiculous. The already rich players with tons of extra gold are practically crafting exotics and throwing them in getting more and more precursors while constantly controlling the market. Instead of Mystic Forge rates, which is plain gold sink, make the actual drop rate somewhat possible. I’ve seen people waste hundreds of rares worth close to the price of a precursor and still not getting anything out of it. It’s practically wasting your game savings away for a incredibly small chance of actually getting something out of it. The idea of definite progression was thrown around here and there since it’s the only thing that would make actual sense. Saying that you increased odds in a lottery that practically almost like Powerball when it comes to chances, is laughable. You had no chance of getting a precursor, but now you have almost no chance of getting precursor…
At this point we have people that played for hundreds even thousands of hours that are broke and without legendary, simply because they’ve wasted every penny they had in mystic forge hoping for something that is practically unattainable. Then on the other side of argument we have people with less than 200 hours of gameplay having precursors literally dropping in their hands. How is that a legendary progression?
It’s not about skill, dedication to the game or anything above. It’s practically about luck itself.
…an entire year and 2 lucky precursor drops in order to complete…
How is that a complaint? Two lucky precursor drops? Some of us that actually managed to complete their legendary had to actually put time and hard work into them, without any lucky precursor drops. We have the real right to complain and actually show off our accomplishment.
Here’s a good example for the Mystic Toilet drop rate increase:
https://forum-en.gw2archive.eu/forum/game/crafting/Do-I-qualify-for-the-Mystic-Toilet-club-yet/first#post3317094
…PS increasing something like .0000001 to .00000012….
That’s a 20% change. I don’t understand your simile.
And this is a double standard. You expect players to be respectful of the ArenaNet team, and yet you are very fond of being snide and rude to players. Every post I have read of yours is just dripping with condescension and an air of superiority. I understand you are a very bright individual, but that doesn’t give you the right to treat others disrespectfully (even if you veil it). Honestly I think you owe Essence Snow an apology.
Phoenix Ascendant [ASH] | Rank 80
Now its datamined and that means that it will be out in few months. And since the start it was said that whey wont be faster than end of the year.
not really
there’s things that have been datamined since launch that still aren’t in the game.
But Mystic Forge is practically a money waster. The term “Mystic Toilet” didn’t just came out for no reason. The amount of gold used to get a precursor out of it is ridiculous.
To be honest, this really depends on how you play, especially now. It was fairer in the earlier days but now there are so many guaranteed lvl 80 rare drops each day that you could be collecting and dumping in the MF. I’m averaging around 2 exotics (hurray free dark matter!) each day just from running some world bosses and a couple dungeon path runs and dumping the rare weapons in the forge. One thing I have noticed, which admittedly may be a fluke, compared with the early mystic forge is that I’ve only been getting named exotics returned when I know crafted pearl skinned weapons use to drop quite frequently. There does appear to be some changes in what the forge is putting out and i know in the past 6 weeks I’ve had 2 very unexpected precursor drops all without spending anything.
To be honest, this really depends on how you play, especially now. It was fairer in the earlier days but now there are so many guaranteed lvl 80 rare drops each day that you could be collecting and dumping in the MF. I’m averaging around 2 exotics (hurray free dark matter!) each day just from running some world bosses and a couple dungeon path runs and dumping the rare weapons in the forge. One thing I have noticed, which admittedly may be a fluke, compared with the early mystic forge is that I’ve only been getting named exotics returned when I know crafted pearl skinned weapons use to drop quite frequently. There does appear to be some changes in what the forge is putting out and i know in the past 6 weeks I’ve had 2 very unexpected precursor drops all without spending anything.
Suggest you look at the thread he referenced.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
…PS increasing something like .0000001 to .00000012….
That’s a 20% change. I don’t understand your simile.
And this is a double standard. You expect players to be respectful of the ArenaNet team, and yet you are very fond of being snide and rude to players. Every post I have read of yours is just dripping with condescension and an air of superiority. I understand you are a very bright individual, but that doesn’t give you the right to treat others disrespectfully (even if you veil it). Honestly I think you owe Essence Snow an apology.
Honestly, i think ES owes JS an apology because he just drew some random numbers out of his head.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
…PS increasing something like .0000001 to .00000012….
That’s a 20% change. I don’t understand your simile.
And this is a double standard. You expect players to be respectful of the ArenaNet team, and yet you are very fond of being snide and rude to players. Every post I have read of yours is just dripping with condescension and an air of superiority. I understand you are a very bright individual, but that doesn’t give you the right to treat others disrespectfully (even if you veil it). Honestly I think you owe Essence Snow an apology.
No. An assumed 20% increase in drop rates means 20% more Precursors in the game. How is questioning this increase disrespectful in any way?
To be honest, this really depends on how you play, especially now. It was fairer in the earlier days but now there are so many guaranteed lvl 80 rare drops each day that you could be collecting and dumping in the MF. I’m averaging around 2 exotics (hurray free dark matter!) each day just from running some world bosses and a couple dungeon path runs and dumping the rare weapons in the forge. One thing I have noticed, which admittedly may be a fluke, compared with the early mystic forge is that I’ve only been getting named exotics returned when I know crafted pearl skinned weapons use to drop quite frequently. There does appear to be some changes in what the forge is putting out and i know in the past 6 weeks I’ve had 2 very unexpected precursor drops all without spending anything.
Suggest you look at the thread he referenced.
Suggest you read the first line of what I wrote within the context of what I quoted.
It only becomes a giant gold sink if you actively spend gold on it, this is player choice and a poor one at that.
Given the guaranteed rare drops (who’s only real purpose is to salvage into ecto’s or upgrade in the MF to exotics) there really isn’t any reason to be spending that much gold on it. The people that lose on the MF are people who want everything NOW or believe if they spend all their gold they’ll get it cheaper than just buying it off the TP which statistically will only ever be some of the time. If you want a specific precursor and want it now, buy it off the TP. It’s never been smart to spend all your gold on gear to forge. If you’re playing smart and patient the forge doesn’t eat your money, especially now with the large number of guaranteed rare drops each day.
Suggest you read the first line of what I wrote within the context of what I quoted.
It only becomes a giant gold sink if you actively spend gold on it, this is player choice and a poor one at that.
I was responding to this “There does appear to be some changes in what the forge is putting out and i know in the past 6 weeks I’ve had 2 very unexpected precursor drops all without spending anything.”
Its not about wasting gold in the forge, its about the chance of gaining a precursor not necessarily changing all that much on an individual player basis, as evidenced by the thread referenced. The fact that you have been lucky is anomalous.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I’m averaging around 2 exotics (hurray free dark matter!) each day just from running some world bosses and a couple dungeon path runs and dumping the rare weapons in the forge.
That’s your luck. I average roughly 1-3 exotics a week, and 3 is on a very good week. And I run dungeons, bosses and fractals daily. Some accounts are luckier than others. I’m running base 129% MF and my luck simply blows. Don’t base your gamestyle on luck. RNG is just more kind to some than others.
I’ve resigned the fact that I will never in my lifetime ever see a precusor drop for me. I still throw my rares into the toilet and hope they’ll at least get upgraded, but every single chance I took yesterday I got back something of the exact same rarity and nothing at all even special.
It sucks, I hate RNG and my luck in the system and there have been days when I’ve contemplated going back to 1 player console games…..after the debacle with the consortium chests was one of those. I only just now have any sclerite weapons because I finally scraped up enough BL Tickets for one and farmed my bottom off to afford the others on the TP.
A guildmate of mine got Dawn out of the forge, sold it on the TP because he wanted Dusk, then continued throwing stuff in the forge and got Dawn again. -_- Another throws 4 random rares in and gets Dusk. Me…I put in rare greatswords and get back more rare greatswords. And for whatever reason 4 rare armor pieces of the same time always give me back a rare armor piece of another type (4 boots = 1 helm?)
I kind of liked the “Forge Fragments” idea, where you have a chance (say 30%) to get a collectible each time you drop in 4 rare or better items into the MF. Eventually, you’ll build up enough Forge Fragments where you can trade them in for a Precursor token (for the Precursor of your choice).
Why not have a single, one-time-only quest chain available only at high levels (say, past the main ‘personal story’) end with a choice of a single precursor (soulbound on pickup, weapon type depending on class).
That way the precursor couldn’t be resold on market, couldn’t be farmed unless you were ready to level up a character all the way to 80 and finish the personal story, and it would also help in making it feel like it’s part of your character’s history?
It would certainly feel more like it’s part of the game. At this point, anyone with money to waste can just drop some $$$ on gems, convert to gold, and buy a precursor. Doesn’t feel very epic or awesome.
(edited by nachtritter.8961)
Or they could just put a drop percentage that would increase over time (depending on various factors, just time or number of tryes or even something else).
First mystic toilet try : 0.00000001% to have a precursor (like it is right now).
10th try : 0.00005%
100th try : 1%
1000th try : 99%
(this is just an example, the scale would have to be set up wisely)
That way, lucky players could still have their precursor on the very first tryes.
Unlucky players would be nearly certain to have it in the end.
why are we all still talking about this?
Legendaries were always supposed to be one of the hardest items to obtain. This means that in their very design, they were not intended to be wielded by every single player who wanted one! In a game based around vanity and cosmetics, it makes sense to have super rare items.
Yes it sucks to not be able to get one immediately if you really want it, but bear in mind that this game is 1 year old…if you want one, and you’re a fan of the game, you can keep playing for years, and eventually you might pop one. If not, start squirrelling away some gold and save for it. It is much easier to save the gold for a pre, as opposed to hoping one comes out of the mf.
Legendaries are rare…end of.
why are we all still talking about this?
Legendaries were always supposed to be one of the hardest items to obtain. This means that in their very design, they were not intended to be wielded by every single player who wanted one! In a game based around vanity and cosmetics, it makes sense to have super rare items.
Yes it sucks to not be able to get one immediately if you really want it, but bear in mind that this game is 1 year old…if you want one, and you’re a fan of the game, you can keep playing for years, and eventually you might pop one. If not, start squirrelling away some gold and save for it. It is much easier to save the gold for a pre, as opposed to hoping one comes out of the mf.
Legendaries are rare…end of.
Honestly, they are not hard to get, just extremely time consuming. As they should be. It takes a long time for poorer players to gather up everything they need, and for some mats all the gold has to go towards those since the drop rates can be kitten. Aside from a few idiots, people aren’t asking precursors to be handed to to them for free. They’re asking for a certain degree of fairness. Super rich players are controlling the market and keeping prices way to high for the average person to buy one. People who simply don’t have the time or playstyle to save up that much gold are simply out of luck, because the MF RNG is possibly the worst RNG of any MMO anyone has ever played.
Legendaries aren’t/weren’t supposed to be rare per se, just an investment for the player to work towards. When people can’t get a precrusor, saying “just buy one” isn’t always an option for some players, and it’s not fair that that is what is holding them back.
It takes 20x more time these days to make then at launch, and that is not legit imo. I know people with 5 legendaries (and no dollar-gems help). When i ask ‘wth how?’. They answer ‘i fully focussed on this at launch’. They were right.
Ancient bone, launch, 1 silver. Now? 30 silver. 30x as hard. Crystal dust 4 silver, now 16 silver. List goes on and on.
With ascended weapons (and soon armor), and increase in t6 mat drop rate is required. But that’s just my view on it.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
It takes 20x more time these days to make then at launch, and that is not legit imo. I know people with 5 legendaries (and no dollar-gems help). When i ask ‘wth how?’. They answer ‘i fully focussed on this at launch’. They were right.
Ancient bone, launch, 1 silver. Now? 30 silver. 30x as hard. Crystal dust 4 silver, now 16 silver. List goes on and on.
With ascended weapons (and soon armor), and increase in t6 mat drop rate is required. But that’s just my view on it.
That’s a good point. These days some mats have ballooned into serious money. Look at unidentified dyes as well. They were only 2 silver for awhile, now they’re 30. What I wouldn’t give to be able to buy them for only a couple silver now. In those days you could create a new character, then buy 15-20 dyes to get them started on better colors.
Most of the T6 mats have also increased in drop frequency – this has been a good thing (apart from those silver doubloons – that does need fixing).
I am still disappointed with that research for the MF RNG change for a precursor.
It seems the best way to get it is to sell every rare drop and exotic drop as you will have the one you want much easier. This leads to a different problem getting the “error to sell” msg when emptying your bags of 20-40 rares after 2 hours work to then work on obtaining that particular precursor via straight gold.
The chance of me getting a precursor increased by 20%, seems legit. But wait, the chance of me not getting a precursor deceased by what? .00000002/.9999999 about 0.000002%.
What a significantly outstanding change!
If your chances of getting a Precursor were to be increased by 20%, the chances that you wouldn’t get one would decrease by an equal amount.
Nope. Think about it with smaller numbers for a second- percentages don’t work that way.
Say you have a paper bag with 99 blue marbles and 1 red marble. If you reach in and randomly grab one you have a 99% chance of getting a blue and a 1% chance of getting a red.
So, you pull out a blue and toss in another red in its place. You now have a 98% chance of getting a blue (~1% decrease in your chance of getting a blue) and a 2% chance of getting a red (100% increase in chance)
…unless you’re just saying since since there’s only 2 options (red vs blue in this example) a 100% increase in the chance of getting a red means you’re 100% more likely to get a non-blue marble, which while true is some very strange wording. Seems obvious that he meant it was an insignificant decrease in the chance of pulling a non-legendary.
Eredon Terrace
Haha, this thread was made a year ago.
So about those precursors…..
I read the OP and finally felt like Twilight was within my grasp…. then I read the date and my heart shriveled up a little. I’m not saying I’m the Grinch… but I would totally ransack and pillage the “whoville” town of precursors and finish the day grinning ear to ear as I slowly sip and enjoy a freshly brewed mug of precursor hoarder tears… Incinerator can probably brew a mean cup of tears, mind you…. not that I’d know…
Oh… and Jon… the thread-necros are fondling the skeletons of your unfulfilled promises again… You need to do a little obvious market manipulation to agro the paranoid so folks will leave dead threads like this where they belong… in the crustiest depths of Tyrias worm-ridden bowels.
Same time tomorrow? *punches time clock, grabs hat"… another day in paradise…
They had to SPAWN MORE OVERFLOWS!
We’ve moved into more longterm plans for precursors
The “Stonewall and hope they forget” kind of plans? I don’t think so.
(we’re still watching)
That is very kind and we appreciate the moral support. Meanwhiles, legend has settled at 1k, dusk 950. Not that they haven’t been there before, but only as spikes, not constant price.
We’ve moved into more longterm plans for precursors
The “Stonewall and hope they forget” kind of plans? I don’t think so.
(we’re still watching)
That is very kind and we appreciate the moral support. Meanwhiles, legend has settled at 1k, dusk 950. Not that they haven’t been there before, but only as spikes, not constant price.
Their role in the game has changed. One Legendary weapon = impressive skins for every character in your account that uses that weapon. It’s not that hard to create ascended-quality weapons once you have the appropriate crafting skill to 500, so craft Twilight or Bifrost once and you can essentially equip several toons with it.
The demand for precursors just went way, way up.
I haven’t bothered to read through this juggernaut of a thread, but I hope I’m not the only one who wants ANet to release the now long-overdue new legendaries and precursors, along with precursor crafting, while keeping the crafting and acquisition of components the same for the current generation of legendaries. Appeals to me as striking a nice balance between maintaining the current market and opening the door for more players to obtain legendaries. Though I’m certainly open to changes to help stabilize the cost of current precursors, perhaps interest in the new legendaries could even help to lower the prices of the old ones?
Has the precursor crafting gone to the same unhappy place that the precursor scavenger hunt went to?
I have 2 legendary weapons. I bought both precursors. Neither were a fun experience.
I have zero legendaries. I have zero interest in legendaries. I still see a problem with obtaining precursors though, even if my wife made 700g selling a Dusk 6 months ago.
…
Ranger | Necromancer | Warrior | Engineer | Thief
To be honest the current combination between the RNG, the overall price of the legendaries and the cash/hr difference in spvp,pve and wvw is just totally out of balance.
The RNG suggests a fair chance for everyone to obtain good drops if you just play long enough, however in practice this didn’t work out very well. independent of the magic find you gatherup, it looks like you get an inherent magic find on your account, which results in seeing friends obtaining 3-4 precursors and several other rare drops while you are still struck at 0. (atleast tbh having ~3k playing hours and over 400g in mystic toilet should give atleast 1 precursor i suppose)
The overall price of the legendary
The legendaries cost a lot of cash at the moment, but there basically aren’t real ways to earn a lot gold/hr unless you want to promote exploiting/ dungeon running or TP flipping. The only way to earn real fast cash is just by grinding and dungeon runs, because the main promotion strategy of GW2 was to explain that gw2 differs from other MMO’s because it was a no-grinding gear, it looks very odd to me if gw2 wants to all their players to start grinding. Dungeon runs are to be honest for PvEérs only, which basically requires every player to play PvE if they want decent (looking) gear.
disbalance in Pve/PvP/WvW
The cash/hr in both pvp and wvw are very low compared to the PvE reward. The only real way to earn some real cash in WvW (not really experienced in PvP, so not going to argue without knowing all the details) is by not toggling any upgrades in towers/keeps and not tagging up as commander (and tbh both the upgrades and the commanders are exactly the thing what makes wvw beautiful).
Legendaries are meant to cost some work and give a reflection of your work in Gw2. nowadays they’re nothing more then expensive skins for Pve’ers which doesn’t even represent their skills and achievements in gw2 in any way.
The Krytan Assassin, you’re right about several points.
→ the price of precursors it too high
→ the precursors loot feels unjust
→ Legendaries became a simple huge-price skin
But there is a huge error in your post : the (conspiaracy) theory about accounts having a hidden MF factor (which is very high and only affects rarest loot). This theory has been wide spread since gw1 and I’ve spent countless hours explaining why it’s wrong even if you see a friend loot 10 precursors/BDS/VS/obsidian/any expansive loot.
I won’t write a wall of text or a statistics lesson here to explain why this theory is wrong and why the unjust loots are a normal variation.
This theory and its popularity are both due to the same reason : well known “brain bugs” that affect about everyone. https://en.wikipedia.org/wiki/Cognitive_bias
About Legendaries : IMHO, they were intended as and should be, balanced “quest” requiring a fair amount of playing every part of the game. There is PvE map completion, dungeons (tokens), WvW (500 badges), open world events (karma), crafting (2x lvl4000 required), gathering, and an honest amount of gold which is set to a minimum of 120g (+ count materials that you’ll buy and a random 50-200g for precursors depending on the economy).
But this balance has been broken long ago into a gold-only item. Lots of gold item. This balance has been broken from both sides : (a) the amount of gold needed has risen out of control (look at the first post of this thread : precursors prices were 3-4 times lower back then, and I’m not even counting the “low price” spike caused by the Karka event); (b) all other parts of the legendary have become anecdotal (karma was made much easier to get, badges loot rate was increased with no change to the Gift cost, badges were given for free with AP, dungeons are now too fast due to bosses being weak to “all at melee and high dps” strategies, lvl400 craft is achieved very fast and players don’t even try to understand the crafting mechanics anymore – they all use guides (!), …)
I’ve made a post a few months ago about this and gave ideas about how to re-balance Legendaries. Everyone threw tomatoes at my face.
As far as precursor price is concerned : I’m waiting for the “precursor quests”. I just hope people don’t shift the precursor cost onto other materials (t6, ectos …).
The problem was solved with Ascended weapon crafting IMO. Now no one can argue they NEED a legendary. It’s simply a cosmetic item that offers slightly more function because of it’s increased cost.
The problem was solved with Ascended weapon crafting IMO. Now no one can argue they NEED a legendary. It’s simply a cosmetic item that offers slightly more function because of it’s increased cost.
I dont see how. Before ascended legendaries hat equal stats to exotics. So ascended changed nothing.
As far as precursor price is concerned : I’m waiting for the “precursor quests”. I just hope people don’t shift the precursor cost onto other materials (t6, ectos …).
They will, which is why it wasn’t included in last week’s update. What happens when players have a specific path to a guaranteed precursor? The number of people working on Legendaries doubles, triples, or quadruples immediately. They don’t want to wait for a precursor by farming gold, so they won’t want to wait for the mats to finish the Legendary either. So there will be a rush to collect stacks of whatever they need, and those items will also see their demand double, triple, or quadruple. So the prices will shoot up higher than ever before almost immediately.
The problem was solved with Ascended weapon crafting IMO. Now no one can argue they NEED a legendary. It’s simply a cosmetic item that offers slightly more function because of it’s increased cost.
This was always so. The ability to change stats without transmuting makes it slightly more useful than other top-tier weapons, but only in specific circumstances. For the most part it’s just a fancy, incredibly expensive skin.
The problem was solved with Ascended weapon crafting IMO. Now no one can argue they NEED a legendary. It’s simply a cosmetic item that offers slightly more function because of it’s increased cost.
I dont see how. Before ascended legendaries hat equal stats to exotics. So ascended changed nothing.
I don’t follow you. My point is simple … people can’t argue the need a Legendary because Ascended weapons can be crafted. Therefore, the landscape of all this legendary/precursor discussion has changed enough that it’s much different than it was when this thread was started.
No nothing changed. Before ascended legendaries could neither change stats nor had better stats than legendaries. They were purely cosmetic before.
The problem was solved with Ascended weapon crafting IMO. Now no one can argue they NEED a legendary. It’s simply a cosmetic item that offers slightly more function because of it’s increased cost.
I dont see how. Before ascended legendaries hat equal stats to exotics. So ascended changed nothing.
I don’t follow you. My point is simple … people can’t argue the need a Legendary because Ascended weapons can be crafted. Therefore, the landscape of all this legendary/precursor discussion has changed enough that it’s much different than it was when this thread was started.
At launch, Legendary weapons were exactly the same stats as exotics. At launch, you could craft an exotic weapon that had exactly the same stats as a Legendary. The skin and glowy effects were the only differences between them.
OK I see. The stats for the highest teir are the same as legendary, so little has changed. I’m not sure I agree that demand for Legendary isn’t impacted by the fact that the highest teir is Ascended vs. Exotic but I understand the point you are making.
I am still hoping for crafting them…or at least some kind of system that is not RNG based