New Gathering tool: Skinning Knife

New Gathering tool: Skinning Knife

in Suggestions

Posted by: TheSwede.9512

TheSwede.9512

We all know that farming for mats is something extremely time-consuming or costly, however most of the time that’s because of the RNG standard of drops left from NPC’s. What I suggest is a new tool which lets you Harvest a specific Materials from fallen enemies, gauranteeing you some sort of substantial reward for each defeated enemy.

Skinning Knife would be used to harvest materials from enemies, such as Leather, blood, claws, bones, totems, gemstones etc. Different kinds of enemies would obviously offer different kinds of rewards:

Organic Enemies

  • 30% chance of Leather scrap, tier appropriate to level.
  • 30% chance of Common Material (Blood, bone etc), tier appropriate to level.
  • 20% chance of Both Leather and Common Material, tier appropriate to level.
  • 10% chance of Leather scrap, one tier above appropriate level.
  • 7% chance of Common Material, one tier above appropriate level.
  • 3% chance of Both Leather scrap and Common Material, one tier above appropriate level.

Non-organic Enemies

  • 30% chance of Gemstones, tier appropriate to level.
  • 30% chance of Dust, tier appropriate to level.
  • 20% chance of Both Gemstones and Dust, tier appropriate to level.
  • 10% chance of Rare materials, tier appropriate to level.
  • 7% chance of either Rare material, Gemstones or Dust, one tier above appropriate level.
  • 3% chance of a combination of Rare material, Gemstones or Dust, one tier above appropriate level.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

New Gathering tool: Skinning Knife

in Suggestions

Posted by: Orthas.4937

Orthas.4937

1, this isn’t WOW
2, Causing a guaranteed drop from everything creates farming.
And we all know how that would end-up

Newguy – GOM

I play when I can and help who I can

New Gathering tool: Skinning Knife

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’m not exactly looking forward to more gathering tools, and even more crafting material farming. I think if you want to reduce the grind, simply lower the required material costs on various items.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

New Gathering tool: Skinning Knife

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

This game needs more gathering tools, but i wouldn’t say, a KSinning Knife ..

What I want is:

A FISHING ROD and a SHOVEL as gatherign tools to be able to go fishing for various kinds of fish and other sea creatures, which can be used as new materials for example for new potions and food.

A Shovel to dig out materials from the ground, like various kinds of insects that again can be used as living lures for the fishign rod, gemstones (Azurite!! and other new missing ones, like Diamonds, Aquamarines, Moonstones, Tourmalines, Onyx ect. pp)

That are Gathering Tools that Anet should implement, because both tools basically already exist in the game. We have usable Shovels and usable Fishing Rods in the game, the latter one sadly has no skills, if you take it, it just locks all your weapon skills.

The Shovel so far is just an environmental item that gives you some attacks…
However, both exist, anet hasn’t to make new modesl of them or so anymore, for the basic standard version they have to make the normal version when you buy those gathering tools with like 50 to 100 usages exactly these models that already are in the game more or less unused yet.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside