Recent Market Shifts. Follow-up: Precursors
lol at people wanting compensation. Here you were laughing at all the people who gambled 1000g on the MF and lost, but you were all smug because you got your pre-cursor.
Well guess what, you gambled that they wouldn’t become easier to get and YOU lost. Guess you guys know how it feels to the rest of us now.
Thanks a lot ANET staff ! I trust you for keeping this legendary anyway.
To the bad trolls : we don’t want an EASIER way to get them, but a challenged based method, not just spending tons of gold. I want feeling glad after a long and hard journey
lol at people wanting compensation. Here you were laughing at all the people who gambled 1000g on the MF and lost, but you were all smug because you got your pre-cursor.
Well guess what, you gambled that they wouldn’t become easier to get and YOU lost. Guess you guys know how it feels to the rest of us now.
There’s always going to be someone who is negatively affected when ArenaNet makes a change, but that’s simply not a good enough reason for them not to make changes. By the same token, though, people complaining that it’s not fair that some people bought precursors when they were 10g or 50g are similarly out of line. There’s even people now who seem to be complaining about ArenaNet’s recent bot bannings because it has brought prices up for certain materials.
The fact that some people might be worse off as a result is simply not a good enough reason to stop something that would be an improvement to the game overall. I hope that ArenaNet’s changes will actually be improvements. At the very least, it’s likely that they’ve had time to give the matter proper consideration.
(edited by lackofcheese.5617)
Thanks a lot ANET staff ! I trust you for keeping this legendary anyway.
To the bad trolls : we don’t want an EASIER way to get them, but a challenged based method, not just spending tons of gold. I want feeling glad after a long and hard journey
It remains to be seen. Or it could be another Vabbi/Obsidian armor thing in the course of the next months.
Secondarily, all can rest assured that Legendaries will remain legendary.
I hate to say this, but here goes…….
The weapons in question (pretty sure not all will agree) already have a negative stigma attached to them. The initial “legendary weapon” has become more of a “luck/exploit/donation/tp playing/credit card/grind weapon”. When seeing one with such a weapon initial reaction is not to think “wow that person did something to get that” it’s more of a “there’s another lucky player/exploiter/charity/tp player/credit card/grinder”.
If this is the “legendary” that will remain…I kindly say “no thank you”.
I have no legendary weapon.
I want that BiFrost remains difficult to achieve. It should be as rare as it is now. I want something to work for. And I like especially that it is only cosmetic.
That said: I would really like the precursor weapon be achievable in a more deterministic manner. For example: Let us buy the precursor for 1.000 legendary tokens. And you get one legendary token with a probability which is 1000 times higher than to get a precursor. The time you need to achieve the precursor would be the same that way (in average). But it is so much more satisfying to be able to say: “Hey I got already 200 tokens” instead of having to say: “I got nothing but rolled the dice a lot already.”
And personally I would prefer to let these legendary tokens only from bosses (champions and dungeon bosses). That would it make more interesting to fight bosses instead of aiming at dynamic events with a lot of trash mobs (penitent/shelter etc.). The mystic forge may retain a VERY slight chance for a precursor but it shouldn’t be the main source for precursors.
Secondarily, all can rest assured that Legendaries will remain legendary.
I hate to say this, but here goes…….
The weapons in question (pretty sure not all will agree) already have a negative stigma attached to them. The initial “legendary weapon” has become more of a “luck/exploit/donation/tp playing/credit card/grind weapon”. When seeing one with such a weapon initial reaction is not to think “wow that person did something to get that” it’s more of a “there’s another lucky player/exploiter/charity/tp player/credit card/grinder”.
If this is the “legendary” that will remain…I kindly say “no thank you”.
Most of the negative stigma is undeserved – I don’t see why there’s anything wrong with someone being lucky, a TP player, a grinder, or having bought a large quantity of gems (if anything, this does a lot to help the game, given that it supports ArenaNet).
The stigma is also not something that ArenaNet can fix promptly. No matter what change they make (short of giving everyone a precursor), it’s still going to take a fair while for lots of people to earn legendaries in whatever way you feel they’re supposed to. As such, it’s very likely the stigma will take quite some time to go away, unless players start to have better and more realistic attitudes to the game.
(edited by lackofcheese.5617)
As such, it’s very likely the stigma will take quite a long time to go away, unless players start to have better and more realistic attitudes to the game.
Taken the previous example of perfect human speciment that posted before you….good luck with that.
The question with precursors is “what does earning a precursor demonstrate?”. Right now, getting a precursor demonstrates that you’ve invested ‘sufficient’ time gambling in the Mystic Forge…but that was already demonstrated when you got your 77 clovers. Other things you have to do to earn the legendary are map completion, farm a single dungeon, earn badges of honor, have a lot of karma, have a lot of gold…there’s no point in changing the precursor to require any of these things. What’s missing? An honest-to-god demonstration of skill.
Either make it so the precursor is “earned” through some difficult achievements (WoW, for example, awarded mounts for completing the hard-mode achievements in high-end dungeons and raids) or maybe make it purchaseable for 600 of each dungeon token (since right now people only run one dungeon for armor set and one for legendary).
Precursors are earned by getting lucky or spending 100 hours grinding in cursed shore. I posted about the absurdity of the precursor and the 250g it cost me for lodestones before… but in hindsight… I made a legendary in about 3 weeks and plan to play this game for 5+ years. It wasn’t that bad, it just takes some dedication. I hope they leave it difficult. Everyone that wants it changed WILL think differently when they and everyone else is running around with them.
Precursors will still be needed to make a legendary right? I already have three of the components, I just need to run some dungeons and I’ll be set.
Guys, I think that you shouldn’t get your hopes up yet…
1. We know nothing about what they are going to do.
2. This seems to be only about precursors, so forget the epic journey to craft your legendary weapon.
3. The guy talking about that (John Smith) is the economist of the team. Proves they are concerned by the huge amount of money being exchanged (potentially by gold sellers) more than by your legendary weapon.
People are talking like that the other mats to make a legendary is so easy to get. You still need 120 gold and about 1 million karma, plus everything else and maybe even lodestones which is equally expensive of a precursor. Even if arenanet decided to give precursors like candy to people, grinding for all the rest takes a long kitten time.
I’m very happy that they decided to address the precursors, even if they decide to add an absurd recipe to make them, it is still better than playing lottery on the forge.
It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
I understand people’s desire for legendary weapons. It’s their exclusiveness that makes them desirable. Even wanting them to the point of coming on to the official forums to complain that I want one I can understand to a degree (I’d never do it, but I can understand the motivation behind such an act).
However, if everyone has one then their worth decreases. They are no longer legendary.
The rarity of such weapons needs to (somehow) stay.
I hate to say this, but here goes…….
The weapons in question (pretty sure not all will agree) already have a negative stigma attached to them. The “legendary weapon” has become more of a grind weapon. When seeing one with such a weapon initial reaction is not to think “wow that person did something to get that” it’s more of a “there’s another grinder”.
^
Unfortunately agreed. They sure are a legendary grind.
I got all of the component for the legendary that don’t involve money in less than a week.
I already have the karma/badges/other non-money junk for a 2nd legendary laying around, and I didn’t do any farming for those at all. The karma is extremely easy with the karma from dungeons and dailies/monthlies.
I’m strongly considering making a second legendary and selling it now.
People being able to sell base weapons for 300+ gold also results in people being able to control this market and make enormous amounts of profit because many of them have a profit margin of 50+ gold. I have seen evidence that trading in these base weapons is one of the ways RMT companies use to make money to sell to players illegally. But ANet is probably well aware of this as well.
Being able to make 50 gold just by buying and selling one item on the TP is completely insane. I’ve done it myself so I know how effective it is, in fact it’s by far the best way in this game to make money at all.
A better price that the base weapons should be around is 30 gold. This prevents a few people from controlling this market and making hundreds of gold each day.
And before people cry “but then everyone will run around with a legendary” or “you want free legendaries!?!?!” Think about it for a second.
You’re still dropping 140G on NPC items and 200+ G on lodestones, 100+G on ecto, and whatever else you need for the materials, so legendarily will still be expensive and hard to get.
The problem with this is, unless there is a a way for everyone to get a cheaper base weapon, for example with a mystic forge recipe, the horrible scenario I described on the first page will occur, and the market will become even more damage.
My suggestion:
Add a new temporary mystic forge recipe that requires
- 100 elonian wine
- whatever(ecto or something, not too much because the price is high enough)
- whatever(mystic coins, again not too much because the price for these should be stable, if the price for this skyrockets again it will allow speculators to again make hundreds of god and damage the economy)
- whatever(eldricht scroll? a different exotic weapon)
This will set the price for base weapons at around 40 gold WITHOUT DAMAGING THE MARKET BY LETTING PEOPLE GET 300+ GOLD THROUGH A RANDOM DROP
In case anyone is wondering why I want this changed so much even though I make a lot of money out of this, it’s pretty simple. I want this game to be a good as it can be, and this broken system is reducing the quality of the game. The money I make is just going to sit in my bank until the GW3 hall of monuments comes out and I use my money to buy my friends GW3 HoM points so they get cool things in GW3 so it doesn’t matter to me if I make 100G more or less.
That doesn’t fix the problem and it does damage the economy. If you make it 40g thats alot of people with Dawn right. What happens to charged lodestones? They skyrocket. The market is a free market hate it or love it. If they make precursors like your suggestion then someone with enough assets will buy the lodestones up and charge even more for them. Alot of the ingredients for precursors can be bought because of this making the precursors more available will cause those ingredients to go up. Anyone and everyone that has some capital will buy it up. I know people only 4 gold that will get in on a hot deal if you tell them to flip x on the TP or buy in on this or that.
lodestones are better than precursors because you dont have to buy them, and it has an incremental process. no matter how bad lodestone prices are, you can run dungeons, or hunt elementals to get a modest amount, and make progress over time. The fact is due to the range some people will never get precursors in any other way than the TP, but the price of precursors wasnt well planned out. They made them rarer than they had planned for. At the current rate, with what 2 million people who bought the game, how many have legendaries, 100? 1000
even if its 1000 thats, .05% they said they wanted 5% to have it. The amount of attempts it requires really would have put legendary costs insanely high if it wasnt for gold farmers supplying the market for overproduction.
looking at exotics costing 2 gold, and rares costing 25 silver (which is still pretty cheap really) with people saying it takes like 5000 rares, your looking at a cost of 1250 gold.
yes precursors were a huge problem, and they were only as cheap as they were because gold farmers/or whatever had materials that should have costed 10 silver costing 50 copper, and exotics which should cost 3 gold+ to costing half that.
truth is precursor, if it retains its current method of obtaining would always be out of reach of the same amount of players. It would essentially become only a rich mans game. Its price would continue to inflate with the economy.
Unfortunately agreed. They sure are a legendary grind.
Totally agree. And you know what….I prefer it if it is legendary grind or legendary lucky than welfare. If they manage to keep it down to 5% population I seriously don’t care what means they will utilize economy, grind, difficulty, call it what you want. As long as there is a niche for everyone I don’t care.
To the bad trolls : we don’t want an EASIER way to get them, but a challenged based method, not just spending tons of gold. I want feeling glad after a long and hard journey
Making tons of gold is the only difficult thing in GW2. If you want something else, then you want an easy way to get a precursor.
Sure, Anet can make some kind of insanely difficult one-man dungeon with no waypoints and respawning mobs, but this way you will discriminate PvE-weak classes.
Good, lazy RNG design like this doesn’t have a place outside third-rate Korean grindfests.
Also, grinding != hard, so anyone claiming this will make it easy is wrong by default: It was never hard, because by definition, grinding is not difficult.
It will be less tedious but tedium and difficulty are not the same thing. Grinding is tedious, not difficult.
I find it hilarious so many people keep trying to act like grinding is the pinnacle of difficulty in games. So utterly ridiculous it beggars belief.
(edited by ChairGraveyard.2967)
The question with precursors is “what does earning a precursor demonstrate?”. Right now, getting a precursor demonstrates that you’ve invested ‘sufficient’ time gambling in the Mystic Forge…but that was already demonstrated when you got your 77 clovers. Other things you have to do to earn the legendary are map completion, farm a single dungeon, earn badges of honor, have a lot of karma, have a lot of gold…there’s no point in changing the precursor to require any of these things. What’s missing? An honest-to-god demonstration of skill.
Either make it so the precursor is “earned” through some difficult achievements (WoW, for example, awarded mounts for completing the hard-mode achievements in high-end dungeons and raids) or maybe make it purchaseable for 600 of each dungeon token (since right now people only run one dungeon for armor set and one for legendary).
as many have said, teh precursor should be a demonstration of skill. I think they should still have the mystic forge/tp path for those who dont have these skills.
To the bad trolls : we don’t want an EASIER way to get them, but a challenged based method, not just spending tons of gold. I want feeling glad after a long and hard journey
Making tons of gold is the only difficult thing in GW2. If you want something else, then you want an easy way to get a precursor.
Sure, Anet can make some kind of insanely difficult one-man dungeon with no waypoints and respawning mobs, but this way you will discriminate PvE-weak classes.
you already need to make tons of gold to get a legendary, or become a great farmer, (making tons of gold is the easier method)
they never needed this to be needed for the precursor. Also i dont think they intended becoming a master merchant to be the only way to get a legendary. If it is, then it is as many have already said. The only thing legendary about a legendary is how you got so much gold.
While that is one facet of something being legendary, it shouldnt be the only facet in an online role playing game about being an adventurer and fighting the remnants of the gods and dragons.
feedback about Legendaries becoming unreachable.
You can expect to begin to see changes addressing the issue starting with our next build.
Make precursors accountbound on acquire, problem solved.
- No more whining about high prices.
- No more so called “market manipulation”
- Legendary weapons finally actually rare.
Preventing people from voluntarily trading items just so that there won’t be a price tag to complain about is not really a good approach, especially when it wouldn’t stop the complaints about RNG.
Preventing people from voluntarily trading items just so that there won’t be a price tag to complain about is not really a good approach, especially when it wouldn’t stop the complaints about RNG.
Make it less RNG then, otherwise I had the same thought, make it account bound. That way prices for the other ingredients should stay more inline as well because the demand is more streamlined.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
I wasn’t aware the game was changed to Korean Grind Wars 2, not sure why everyone is so adamant that end-game be nothing more than a tedious boring grind for thousands of hours.
There’s actual fun content that could be tied to rewards, but for some reason people here like to act like the only thing that can be done in order to get long term rewards is mindless grinding.
feedback about Legendaries becoming unreachable.
You can expect to begin to see changes addressing the issue starting with our next build.
Make precursors accountbound on acquire, problem solved.
- No more whining about high prices.
- No more so called “market manipulation”
- Legendary weapons finally actually rare.
And what about the currently existing Precursors?
If you’d turn all of them accountbound, you would piss off a significant portion of the people who are currently going for their Legendaries. Not to mention the people whom are selling them.
And what about the Precursors in the TP? Being Accountbound on acquire would guarantee that any Precursors on the TP, if they wouldn’t be accountbound to the seller and returned to them instantly, would be gone within seconds. And if the Precursors on the TP would not get the Accountbound on Acquire, they would surely hike in prices.
And what about the few ways to get Precursors randomly? Sure would piss me off if I got a Precursor from a chest, only to find that it’s Account bound and it’s either something I can’t use or it’s something I just don’t use on my character.
The latter problem could be solved by introducing an NPC that allows you to trade in the Precursor for another Precursor. The former problem? Well, it’d piss off the folk that are wanting to sell them, but by allowing them to be traded in for other Precursors, you would lessen the impact.
Could definitely work.
I wasn’t aware the game was changed to Korean Grind Wars 2, not sure why everyone is so adamant that end-game be nothing more than a tedious boring grind for thousands of hours.
Pretty sure the Legendaries are a massively voluntary thing.
Also, there’s tons of testaments of people getting them in less than half* of your proprosed “thousands” of hours.
And let’s be honest, there’s no way you can achieve both rarity and not requiring massive amounts of repetitive stuff. Because if it doesn’t require some form of grind, well then it won’t be rare. And the point of Legendaries is that they’re rare.
(edited by Olba.5376)
Good News. I have no problem to farm allot of stuff for a legendary weapon, but when i have to pay the base weapon for 500+ gold it just suck.
Make it that you have to clear a hard solo dungeon the get the pre weapon. So you earn it with your playing skills.
Good News. I have no problem to farm allot of stuff for a legendary weapon, but when i have to pay the base weapon for 500+ gold it just suck.
Make it that you have to clear a hard solo dungeon the get the pre weapon. So you earn it with your playing skills.
Certain people on this thread only have one skill. Making money. And they’re desperately trying to keep that one skill to be the only one that’s relevant.
They can have their money for all I care as long as the rest of us aren’t being cut off from content like legendaries becuase the precursors keep getting expensive.
Pretty sure the Legendaries are a massively voluntary thing.
Um, whatever. That still doesn’t mean the only way to get them should be through tedious and ridiculous grinding. That is really shallow minded thinking.
Games are meant to be fun. Grinding is not fun, it’s tedious. It’s not difficult, it’s tedious. There’s a difference between those things that people here seem to be ignoring for the convenience of their pathetic arguments for why precursors should revolve around the Mystic Toilet grind.
It’s too bad this change doesn’t please the Godskull exploit cheaters, because we all know their pet desires for the game trump every other consideration, such as it actually being fun instead of a boring Korean-esque grindfest.
(edited by ChairGraveyard.2967)
Going to repeat this for emphasis.
John. Whatever you guys decide to do. Please. PLEASE make sure that whoever can do something like THIS is guaranteed to get at least the precursor (or, the whole legendary IMO).
Willingness to grind and/or spend time playing a stock market simulator shouldn’t be the only thing a player gets rewarded for, if you want to successfully retain the label of “Guild Wars”.
Hmm and what about the ppl that worked dam hard to earn such an amount of money, and or have spend real money on gems to convert them to gold? Will those ppl get a refund? Its cool that you changed its price but then you also must step up.. watch the ppl from Trading Post who bought a pre-c and refund them the gold.
If you dont do that you stole their money, i know it sounds harsh but its the truth.
Also it is not so hard to earn that amount of gold, some ppl are just to lazy to figure out how to make money.. just work with the mystic forge and you guys can make a profit.
Please ArenaNet for the love of some ppl that like challenges, do not make all items ingame freebies, cause if the pre-c gets worth 50g or so? You bet i be mailing you guys for a refund.
Good News. I have no problem to farm allot of stuff for a legendary weapon, but when i have to pay the base weapon for 500+ gold it just suck.
Make it that you have to clear a hard solo dungeon the get the pre weapon. So you earn it with your playing skills.
Certain people on this thread only have one skill. Making money. And they’re desperately trying to keep that one skill to be the only one that’s relevant.
They can have their money for all I care as long as the rest of us aren’t being cut off from content like legendaries becuase the precursors keep getting expensive.
Are you kidding me. As long as only 5% of the total population could finish this dungeon I all for it.
all mats for crafting legendary need to be acc. bound and reasonably obtainable and not based on luck and crazy farm
John. Whatever you guys decide to do. Please. PLEASE make sure that whoever can do something like THIS is guaranteed to get at least the precursor (or, the whole legendary IMO).
That’s a very bad example of “skill”.
Firstly, it’s not even an MMORPG. It’s an FPS, which is inherently more skill-oriented. Well, if you consider aiming and reflexes, which is mostly something you learned through practice, to be skill.
Secondly, speedruns require that you’re extremely familiar with everything involved. In this case, the level design, the seckitteneas, the monster locations, the requirements for 100% completion. That’s more knowledge and experience than skill.
Thirdly, record times are never gotten on the first try, you always repeat it tons of times to get it. And that’s what you call grinding.
Finally, if you read the description of the video, you would know that the video is a composite of a team of players, each doing a few levels. So the video is not the display of skill by a single player, but by a team of players.
Willingness to grind and/or spend time playing a stock market simulator shouldn’t be the only thing a player gets rewarded for, if you want to successfully retain the label of “Guild Wars”.
That’s true. However, you also shouldn’t make it impossible to get by those means. That’s a bit like asking them to remove events, drops, experience, gear and skill points from WvWvW.
all mats for crafting legendary need to be acc. bound and reasonably obtainable and not based on luck and crazy farm
And in that case it would be no different from an Exotic. Nothing Legendary about it.
Are you kidding me. As long as only 5% of the total population could finish this dungeon I all for it.
Same as above: If as much as 5% of the population have it, it’s not really “legendary”. Though that’s just a personal thing. Some would consider it Legendary regardless of how many people have it. Others would consider it Unlegendary if more than 100 people per server have it.
For reference: I know games that have items that are so freaking expensive and hard to get that there’s less than 1 of them per server.
(edited by Olba.5376)
all mats for crafting legendary need to be acc. bound and reasonably obtainable and not based on luck and crazy farm
And then how do you reduce the amount of players down to 5% in the possession of a legendary? What does reasonable mean anyway….that is totally subjective. For me doing a legendary weapon is was way too easy. You want legendary? Try doing EQ1 epic weapons.
I wasn’t necessarily talking about you Delolith.
John. Whatever you guys decide to do. Please. PLEASE make sure that whoever can do something like THIS is guaranteed to get at least the precursor (or, the whole legendary IMO).
That’s a very bad example of “skill”.
Firstly, it’s not even an MMORPG. It’s an FPS, which is inherently more skill-oriented. Well, if you consider aiming and reflexes, which is mostly something you learned through practice, to be skill.
Secondly, speedruns require that you’re extremely familiar with everything involved. In this case, the level design, the seckitteneas, the monster locations, the requirements for 100% completion. That’s more knowledge and experience than skill.
Thirdly, record times are never gotten on the first try, you always repeat it tons of times to get it. And that’s what you call grinding.
Finally, if you read the description of the video, you would know that the video is a composite of a team of players, each doing a few levels. So the video is not the display of skill by a single player, but by a team of players.
Willingness to grind and/or spend time playing a stock market simulator shouldn’t be the only thing a player gets rewarded for, if you want to successfully retain the label of “Guild Wars”.
That’s true. However, you also shouldn’t make it impossible to get by those means. That’s a bit like asking them to remove events, drops, experience, gear and skill points from WvWvW.
So what you’re saying is: you don’t feel comfortable or able to do something like in that video link, and therefore are trying to rationalize how someone who CAN do that shouldn’t get rewarded? Come on. It’s obvious that that kind of playing ability is superior in terms of EVERYTHING (quick thinking, practice, reaction/twitch, knowledge, experience, etc, etc.) to something like making gold and grinding CS for 1mil karma.
That is why I linked that particular example, because it shows every single aspect of ‘skill’ that’s worth noting to John:
1) way more exciting/interesting to watch and DO
2) way more demanding of a person
3) doesn’t always take a long time (takes a while only if you’re bad and can’t get it right – can’t learn/adapt fast).
P. S. Yes, 1 person can’t be expected to 1st-try what those dozen people did only through multiple tries, but it’s an example of the kind of gaming ability that should ALWAYS be at the top of the please-reward list.
(edited by Slic.2406)
Agreed with everyone posting about how grinding does not involve skill and precursors and the legendary process should.
Legendaries currently aren’t legendary because the only thing they signify is that you can run around like a braindead chimpanzee with ADHD mashing your number row during Plinx for an absurd amount of time and not shoot yourself in the face out of sheer boredom.
It’s quite absurd that people here even think that “Legendary” should mean “grinds a lot, is a cheater, or bought $1000 of gold from gold sellers”, because right now that’s all it is.
Obviously that’s the only definition of legendary, rather than something that requires actual skill or anything even remotely challenging (FYI, grinding is not challenging by definition).
The bads here are crying for legendaries to be based entirely on mindless Korean-MMO-style grinding because otherwise it might be a real achievement instead of a complete joke, and they won’t be able to just buy themselves one from gold sellers. Boo hoo.
Small wonder none of them have presented any legitimate reason that legendaries should revolve solely around faceroll grinding instead of something actually fun and challenging.
(edited by ChairGraveyard.2967)
Yep, like I alluded to. In the past, I have sat down for 1-2hr Nightmare Quake 1 speedrun sessions, just for kicks. And I’ve actually gone 5+ maps without dying in 1 go that way. And yet, that kind of ability doesn’t help me at all in getting something that’s supposed to be ‘legendary’. GW2 is basically permanent slow-motion to me. And yet…
I mean, how much more legendary (PvE-wise) does it get, to play a game like Q1 on nightmare and survive consistently while being in ultra-crazy-rushdown mode? Isn’t that kind of inherent ability supposed to count for something? That’s >>>>> than any stupid trading post abuse or endless zerg-grinding. Where’s MY precursor? And really, where’s the precursor+legendary for those who are ‘gosu’, those who truly do deserve it in the eyes of many?
There’s SO MANY players out there 1000x better than me at gaming in general. And I bet most of them would be unable to get a legendary in this game, and that’s just WRONG.
(edited by Slic.2406)
The bads here are crying for legendaries to be based entirely on mindless Korean-MMO-style grinding because otherwise it might be a real achievement instead of a complete joke, and they won’t be able to just buy themselves one from gold sellers. Boo hoo.
No…the bads here are arguing about legendaries been kept down to 5% of the population like ANet promised no matter what. If they want to introduce an insanely difficult dungeon to get a precursor and that being the “measure” of player skill…I am all for all legendaries to be taken back, return Gift of Mastery/Fortune/Legendary name….and force everyone to make that hard dungeon for the skill check in order to get the precursor.
Also make the dungeon solo so that several of the actual bads here won’t be able to get it just because they bring their adequate friends with them….althoug adequate should cut it for 5% population dungeon.
The bads here are crying for legendaries to be based entirely on mindless Korean-MMO-style grinding because otherwise it might be a real achievement instead of a complete joke, and they won’t be able to just buy themselves one from gold sellers. Boo hoo.
No…the bads here are arguing about legendaries been kept down to 5% of the population like ANet promised no matter what. If they want to introduce an insanely difficult dungeon to get a precursor and that being the “measure” of player skill…I am all for all legendaries to be taken back, return Gift of Mastery/Fortune/Legendary name….and force everyone to make that hard dungeon for the skill check in order to get the precursor.
Also make the dungeon solo so that several of the actual bads here won’t be able to get it just because they bring their adequate friends with them….althoug adequate should cut it for 5% population dungeon.
That’d be totally cool by me. That’s actually the ideal way for this game IMO. Something like a very tough (but not too time-consuming!) solo dungeon with no checkpoints and all enemies respawning/resetting if you die.
Something like THIS, even.
So what you’re saying is: you don’t feel comfortable or able to do something like in that video link, and therefore are trying to rationalize how someone who CAN do that shouldn’t get rewarded? Come on.
Nice. That’s an ad hominem, so I suppose I can consider this discussion finished. But hey, I’ll humor you for a bit.
It’s obvious that that kind of playing ability is superior in terms of EVERYTHING (quick thinking, practice, reaction/twitch, knowledge, experience, etc, etc.) to something like making gold and grinding CS for 1mil karma.
Take a look at the pre-requisites for a Legendary. I see Karma, Skill points, Crafting, Exploration, WvW, Dungeons and a bucketload of materials. That’s basically like saying “doing a lot of everything in the game”.
1) way more exciting/interesting to watch and DO
2) way more demanding of a person
3) doesn’t always take a long time (takes a while only if you’re bad and can’t get it right – can’t learn/adapt fast).
1) Excitement and interest is subjective, so that point is moot.
2) Demanding is also subjective. As I pointed out, speedruns in an FPS are not fundamentally different from grinding in an MMORPG. It’s the genre of being an FPS that adds the skill element. The rest is just grinding.
3) And why should it not take a long time? It’s a freaking endgame goal here. Those should always take time.
Agreed with everyone posting about how grinding does not involve skill and precursors and the legendary process should.
It’s quite absurd that people here even think that “Legendary” should mean “grinds a lot, is a cheater, or bought $1000 of gold from gold sellers”, because right now that’s all it is.
The bads here are crying for legendaries to be based entirely on mindless Korean-MMO-style grinding because otherwise it might be a real achievement instead of a complete joke, and they won’t be able to just buy themselves one from gold sellers. Boo hoo.
Small wonder none of them have presented any legitimate reason that legendaries should revolve solely around faceroll grinding instead of something actually fun and challenging.
Where do you get the idea that Legendary should mean “skillful”? Heck, tell me what parts of the game involve skill and we’ll see how many of them are actually skillful rather than grindy.
Also, GW2 is a game that thrives on versatility. You can get to a casual goal by doing a lot of stuff. You can choose to mostly PvP. You can choose to mostly PvE. You can choose to explore. You can choose to craft. The Legendaries require all these aspects. And I think that’s the point. You can buy the Precursor, but you can’t buy the other stuff.
And personally, I am not trying to present reasons why the Legendaries are good as they are. I am trying to point out minute disagreements in what people say. I don’t plan to get a Legendary, it’s just not my thing. Regardless of how you get it.
Making tons of gold is the only difficult thing in GW2.
It’s not difficult. It’s just time consuming. A bot can make a fortune… Are bot skilled players now?
Grinders want the legendaries to be easy to get, just time consuming. What a lot of other players are saying is that they want Legendaries which are hard to get, but not based on time spent or luck, rather on skill.
The Legendaries require all these aspects. And I think that’s the point. You can buy the Precursor, but you can’t buy the other stuff.
Wrong. You can buy a lot of the requirements for Legendaries (everything in the Gift of Fortune, all craftinng materials required, the lodestones, etc). You also need 100g for the runestones, so a Legendary already deals with the gold-making aspect of GW2 even when ignoring precursors.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
(edited by Erasculio.2914)
Where do you get the idea that Legendary should mean “skillful”?
.
Well where do you get the idea that legendaries should be rare? Where do you get any ideas about what legendaries should involve? If you say it’s from other games then I suggest you go and play those.
I think legendaries should be more reflective of the rest of the game and the rest of the game doesn’t put this much emphasis on making huge amounts of gold or insane RNG chances. In fact, dungeons were made with the token system specifically because Anet didn’t want to make a game where your effort wasn’t rewarded due to RNG. It’s their own design philosophy. So how does that excuse the way precursors are obtained?
Personally, I hope for alternative ways to get legendaries (even if that method is released with a new set of legendaries in an expansion). I’d like to see questlines like the Moa Chick or Wayfarer’s Reverie from GW1 to award a one-time only legendary/precursor.
Until that, I’ll play GW2.
686861 kitteno.8103:Making tons of gold is the only difficult thing in GW2.
It’s not difficult. It’s just time consuming. A bot can make a fortune… Are bot skilled players now?
Grinders want the legendaries to be easy to get, just time consuming. What a lot of other players are saying is that they want Legendaries which are hard to get, but not based on time spent or luck, rather on skill.
The Legendaries require all these aspects. And I think that’s the point. You can buy the Precursor, but you can’t buy the other stuff.
Wrong. You can buy a lot of the requirements for Legendaries (everything in the Gift of Fortune, all craftinng materials required, the lodestones, etc). You also need 100g for the runestones, so a Legendary already deals with the gold-making aspect of GW2 even when ignoring precursors.
So is Guild Wars 2 MMORPG or some FPS/MOBA/Single player game?
Because last time I checked the MMORPGs were about time/grinding…
So whoever play the game most has the best gear/items/rewards
And thats how it should be, If you ask me.
I think legendary weapons are called called legendary because they are rare and awesome looking weapons. Not because of journey. I have nothing against 1000 hours of grind.
Skill should be also factor, but not such important one. If you are looking for skill based game, I think its not mmorpg.
It looks like everyone here, who is complaining about how grindy is the way of obtaining legendary just didnt play ANY MMORPG before. Just some single player games, like dragon age, mass effect, skyrim, etc where they are used to finish the game in few days or weeks.
Where are those times where you had to play the game for a lot of months/years to obtain the best things that no one else had? Well I guess … dead
This MMORPG. Its about time(achievements, etc) and its about grind.
But I am not against more enjoyable way of obtaining legendary weapons but they do need to be also kitten expensive and still rare.
Anyway. I hope Areanet know what they are doing and they dont mess up the game
(edited by Dogblaster.6713)
To the people that are actually intelligent enough to understand the issue, i applaud you.
The ones pulling out the “easier” card are incorrect and they know they’re incorrect. They’re justifying their luck or RMT with silly arguments they know are wrong.
The fact that players had legendaries so quickly shows exactly what most of us are talking about.
This process should take 6+ months of difficult group content and perhaps every achievement possible. Instead it’s devalued by gold and RNG.
Theres a good chance you’ll see this so I’m going to say it.
Legendaries need to be less about money and more about an epic journey. An awesome difficult event or solo/group instance to obtain a precursor or gift would be alot more fun than what we got.
But it’s good to know you guys are listening and are planning to make changes.
Thank you!
Yep, exactly what I was (am still) hoping for. An epic quest/storyline along with being pricey (tho one would hope you could get some mats along the way).
PLEASE PLEASE PLEASE don’t make it too easy. I like the extreme challenge.
On behalf of every-hard-working-legitimate-nongoldbuying-player out there,
Thank you.
This was my first MMO and I’ve enjoyed it greatly. The only thing I was disappointed in was the whole precursor RNG thing, and I might be speaking too soon but I’m glad you guys care enough about your playerbase to fix this issue. I just hope that the precursors will no longer require LUCK but that they’ll require grind/skills instead. Look forward to the changes,
PLEASE PLEASE PLEASE don’t make it too easy. I like the extreme challenge.
Grinding isn’t a challenge.