Also, I don’t want this thread to be entirely about pets. We’ve seen a ton of great feedback about them, and I would like to hear more about utilities that need help (and aren’t viable unless spec’d into) as I haven’t seen as much on that front!
Thanks all
(Snip)
Pet’s on the other hand I find so generic, that the only real difference you would get one is because of their F2 skill, which is usually pretty generic.
You either invest in using your pet, or not. But the differences in kind just are not there.If for example they had an Aspect of “pet” which gave a passive effect regardless of whether they are alive or not. Such as Aspect of Birds, gives you +25% projectile speed, or Aspect of Moas gives you +25% movement speed.
Something class defining that you’d want to build you build around, that you’d want that specific pet because of what it does, rather then the unnecessary tac-on’s they feel like now.I love the idea of using pets to promote build diversity and offering rangers (and hopefully their parties) a variety of effects. Currently I can slot a bird or a pig and aside from slight DPS or tankyness differences, they don’t feel very different. They aren’t interesting for build choices. I would love to see pet families get some kind of aspect/aura that made them feel more interesting from a build variety perspective. If it only effected the ranger and its pet by default and could be traited via BM to buff the whole party it would also give PvE rangers a reason to invest in the BM line and help their parties (most BM traits are very selfish).
It would help to add depth to pet choices, it makes the pets feel like valuable allies rather than DPS leaches and it opens up options for ranges to support their party (a current weakness of rangers in PvE imo).
This sounds like how an ele’s attunement can be traited to put an aura on party members; I don’t see how the one would be OP and this not. I don’t think I would use it on a ranger, but it’s certainly an interesting idea.
Yes, I certainly would like to see an option if a buff like this existed, to be able to trait it to effect your party members. Because time and again we see the Ranger getting left out of groups because it really doesn’t bring much to the table.
(maybe this wouldn’t be the case if Spirits weren’t so unbelievably fragile)If you could buff your party with ‘Aspect of Felines’ you attack 10% faster, there are going to be situations where that could be highly valued.
Even if spirits weren’t fragile, only Frost is really desired in PvE. Unlike warrior banners (all of which are considerably valuable to a party) spirits are very hit and miss. Not only do we not control when they give the benefits (they are passive RNG – two things that many people hate) but they are niche in their benefits. Swiftness is useful for skipping, it’s less useful in PvE combat (you don’t have to chase or run from targets, they come to you and you kill them, when you do run and want swiftness you are skipping and won’t be hitting targets to proc it), burning doesn’t help anyone without condition damage and any condition build likely already has burning, the protection is about the most useful one and it’s RNG (something you don’t want) and short duration (so it could be useful or it couldn’t be). Frost Spirit is the only one commonly used and it’s simply because it’s a flat DPS buff available no-where else. It’s not a fun skill to use, it’s just useful.
Their actives are marginally useful if the spirits are alive and almost never useful with the way spirits are played. Spirits are placed out of range (so they can live) so no-one bothers with their actives (because if the placement is right, their AoE won’t hit anything). If they are in range they usually die to cleaves or AoE (this is also why the mobile spirits trait is bad). Spirits don’t work as designed in PvE – because of their fragility players are encouraged to avoid half of their functions. It’s a whole different world in PvP.
Even if spirits were alive all the time, most of them don’t offer enough desired effects to make a party want to bring them.