Official Response: Drop Rate of Legendary Precursors
I suppose it’s a real shame they are changing it now after I put 350g into the forge
Oh well probably shouldn’t have tried for the precursor
Stop.
Say this again if you started the game now, so just stop.
There’s no way that you made this topic after spending over 800g while farming Orr / nodes.
You’re an opportunist or an exploiter that got his hands early on a precursor when the market was still very young and unaware.
I don’t think A-net have changed there mind about anything because of a few QQ-treads on the forum. I think they are doing this because it didn’t turn out as they intended. atm the gold required is the major concern when making a legendary. 500+g / legendary ( not all are this expensive but i think we can agree with that the most are). 500g+ is by far the hardest thing to make time-wise. lets make a approximation of how much the different parts takes in hours of playtime.
Gold: well its a tough one caus alot of legendarys costs a lot diffrent, Ill just take the one im aiming for: sunrise, yes its one of the most costy one but not the most expensive one. even in an understatement its atleast 600g gold. that represent about 300h of pure farming orr.
Karma: on average 1million is required give or take 200k. because the most efficent gold-farming method ( that i know of) also produce some karma this should’t be much of a problem.
Badges of honor: I have no idea of how long time this takes. but completing a jumping puzzle a day or two so should get you there rather time efficient i think. Idk, 50 – 100h ?! someone thats actually done it can fill me in here. also i think this is the most un-grindy-ness in the making of a legendary because you could do it while just having fun in wvw ( if you like wvw that is)
100% map completion: no idea, haven’t done it yet. 100h after that that you have reached lvl 80 perhaps. then most ppl have less than 70% of the map left i think. pure gues though. someone who have done it could fill me in here. ( note that this only have to be done once per couple of legendary)
Tokens: by far the easiest one ( I only had to run AC a few times, might be diffrent with legendarys requiring gift of zhitan) 500/60 = 9 times
so around 15h if you are unlucky and fails a few times. and at best like … what? 5h? if you are in a good group. this could be done in 3 days! with under 2h of effort per day.
sp: unless you waste all of your points that you aquire when you level up while farming gold this one is allready done. after copleting the map you should have atleast 300sp and around 200 is spent on skills. leaving you with around 100sp after map completion. if you start from 0 this might be the most time consuming. but becaus alot of ppl start with some already its not a major problem for the most
conclution
gold: 300h ( most likely allot more because most ppl are not hardcore farming orr at 2g/h)
karma : done while farming gold
badges of honor: 100h ?! correction?
100% map compl: 100h ?! correction?
tokens: around 12h … lol
skill points: should be done after farming and map completion.
as you can see : gold is the limiting factor .. not the karma nor the skill-points. And I think A-net wanted those to play an somewhat equal role. anyway thats what i think A-net wanted in the first place. so the changes that are being made are not because they want more ppl to have legendary than they originally thought. It just isn’t working as intended.
thats my thoughts anyway.
First i would like to clear that this post is not against who already acquire Legendary Weapon or are working there way to one.
I will point out some annoying mechanism comes with gw2 that wasnt part of gw1, old gw1 just join this game because of that pure mechanism and dedication by arena net staff.
1. Banning Cheaters and working quick on exploit fixes.
2. Dedicated player running dungeons would get rewarded.
3. RNG is so messed up that one of my frnd getting 2 precursors in 2 days dropped for him with half playing hour as mine. Still am not against it, may b he get lucky. But what is than need to do every event work hard on map completion farming and grinding if you hard working players are not awarded.
4. Dungeon rewards are good as far as you do it just for armor or one weapon set but long term farming rewards are not satisfactory.
Solutions:
1. As far as precursor Arena net should introduce a system
every person in this game earn arena net points which determine who is doing events contributing in open world doing thr dailies. for example make that 1 point = 0.05 percent of giving you chance to get desirable product out of mystic forge. Now people can put thr 2000-3000 points in to mystic forge if they want precursor same grinding but it will make people do events jumping puzzle and dailies monthly.
2. Loadstone. Introduce more level 80 areas where people can find mobs that drop loadstone. or you can make one loadstone =500 tokens or 250 tokens which still required time to gather and more people will b interested to do dungeons for cause of loadstone and earning money.
Very good news, lets hope precursors drop below 100g. They shouldnt cost more than a full set of t3 cultural armor.
why? because you think so?
how about people who farmed their soul off since day 1 and bought them full price?first karma jugs and now precursors
next we’ll see clovers, lodestones and runestones easier to acquire thanks to people who think they’re entitled to get a legendary only because they want to, while barely working towards it
careful you don’t have a hernia
If you farm Orr/nodes for money, you are doing something wrong… Orr is for karma only, there are plenty of ways to make money faster than farming. I can make around 30g in 2 hours, the pricing on precursors are very reasonable.
I also find it funny how people call the people who used godskulls to create precursors ‘exploiters’ when all they did was/is use the cheapest route to create level 80 exotics. Nothing was exploited and they never had a ‘higher’ chance of getting a precursor, it just saved money and/or made profit while trying for a precursor.
If you farm Orr/nodes for money, you are doing something wrong… Orr is for karma only, there are plenty of ways to make money faster than farming. I can make around 30g in 2 hours, the pricing on precursors are very reasonable.
I also find it funny how people call the people who used godskulls to create precursors ‘exploiters’ when all they did was/is use the cheapest route to create level 80 exotics. Nothing was exploited and they never had a ‘higher’ chance of getting a precursor, it just saved money and/or made profit while trying for a precursor.
I’m doing nothing wrong, I myself make 20g in 2 hours. I do not farm Orr though and was talking for the majority of the players.
I won’t get into the whole skull case here, Anet treated it as an exploit to be fixed, same as the chilli poppers. You decide to acknowledge it as completely legit mechanic, I’m glad you think that way, since we’re in the same boat here.
Would love to see a fraps video of 2 hours of your gameplay, I’m sure it’ll be very interesting as mine is.
On side note:
If you flip on TP that’s nice, if not, I seriously wonder what you do to make those solid 30g in 2h whenever you want to, that I’m doing wrong. Since I thought my way was fast enough in same amount of time. (not TP)
If you farm Orr/nodes for money, you are doing something wrong… Orr is for karma only, there are plenty of ways to make money faster than farming. I can make around 30g in 2 hours, the pricing on precursors are very reasonable.
I also find it funny how people call the people who used godskulls to create precursors ‘exploiters’ when all they did was/is use the cheapest route to create level 80 exotics. Nothing was exploited and they never had a ‘higher’ chance of getting a precursor, it just saved money and/or made profit while trying for a precursor.
how do you make 30g in 2 hours…
I will not give out any secrets as you know, it WILL affect my profit margins directly if I was to blurt something out about how I make money. It is not flipping, I can tell you that.
The way Anet ‘fixed’ the godskull ‘exploit’ was to nerf the overall drop rate of ALL methods of getting a precursor. They only reacted to the out cry of the masses. Most got their info from ‘word of mouth’ which is basically like a rumor mill and things get mixed up and misunderstood.
From the information I gathered, people used to get 8 precursors per 1000 rare weapons into the mystic forge. After the godskull ‘fix’ it went to 2 precursors per 1200 rare weapons into the mystic forge. These were tests before/after this fix withOUT the use of godskull rares. This was pointed out in various threads thru out this forum yet people still misunderstand the information in front of their faces.
Also, just because they say level 80 exotics gives the highest chance for precursors, does not mean that it has a more higher chance than using 4 level 78 exotics or 2 level 65 exotics + 2 level 80 exotics. They only say it has a higher chance because the outcome is always level 80 exotics. The percentage is always the same with any combination of exotics, as long as it produces a level 80 exotic.
I will not give out any secrets as you know, it WILL affect my profit margins directly if I was to blurt something out about how I make money. It is not flipping, I can tell you that.
I got a feeling we’re doing the same thing, I must be missing something since we both rely on reliable income and not RNG.
It’s been 3 months now, or at least close enough there. If there are at least 10 players who’s gotten a legendary in a legit way then Anet is going to keep the system as is.
I have no doubt that at least 10 players in the entire game grinded almost all their mats and gold and I am excluding those who even played the market, play 10 hours a day, etc etc.
Extra 0.1: hey if you want awesome skins base on dungeon grinds go do dungeons lol
They have a kitten load of dungeon gear with the same stats as a legendary, stop complaining start grinding lol
Extra 0.2: legendaries are “beyond” endgame achievements
A. They are not necessary to obtain, stats are the same and they don’t give you access to any extra maps
B. legendaries are consider no more than a acheivement in the achievement tab to Anet, time for you to understand that.
C. I can’t honesty find any real “skillful” skills needed in pve except for jump quest so… Gtfo? If you don’t wanna grind in a “grind game” time for you to move on.
C2. Yes guildwars 2 is a “grindfest” and what do you do in a grindfest? You grind.
Adventurethyme [BMO] , Dragonbrand
I will not give out any secrets as you know, it WILL affect my profit margins directly if I was to blurt something out about how I make money. It is not flipping, I can tell you that.
The way Anet ‘fixed’ the godskull ‘exploit’ was to nerf the overall drop rate of ALL methods of getting a precursor. They only reacted to the out cry of the masses. Most got their info from ‘word of mouth’ which is basically like a rumor mill and things get mixed up and misunderstood.
From the information I gathered, people used to get 8 precursors per 1000 rare weapons into the mystic forge. After the godskull ‘fix’ it went to 2 precursors per 1200 rare weapons into the mystic forge. These were tests before/after this fix withOUT the use of godskull rares. This was pointed out in various threads thru out this forum yet people still misunderstand the information in front of their faces.
Also, just because they say level 80 exotics gives the highest chance for precursors, does not mean that it has a more higher chance than using 4 level 78 exotics or 2 level 65 exotics + 2 level 80 exotics. They only say it has a higher chance because the outcome is always level 80 exotics. The percentage is always the same with any combination of exotics, as long as it produces a level 80 exotic.
According to Linsey on this very thread they did NOT make any across the board changes and there WERE recipes that granted a higher chance of obtaining a precursor. No offense but I think I preffer to believe an Anet dev.
Now, you say you’re making 30g per 2 hours. That’s quite an accomplishment, but of course you can’t reveal your secret or it wouldn’t work anymore. This makes me think it’s still somehow TP related and you don’t want to increase supply. It’s all well and good but I don’t see why you’re using this fact as some kind of anecdote as to why gold is easy to make.
You are NOT the standard and legendaries should NOT be adjusted to you. Any dev with good sense will look at how much a normal dedicated person can earn instead of someone using a gimmick. Anet will always look at standard play to base their decisions off and nobody imo can make 30g every hour through standard play.
Even if you say legendaries need to remain exclusive this is a dumb way to promote it. Money making gimmicks are a stupid way to judge who’s worthy of being legendary.
It’s been 3 months now, or at least close enough there. If there are at least 10 players who’s gotten a legendary in a legit way then Anet is going to keep the system as is.
.
Anet has already stated that they will be changing the system in the next build. GG I guess you were wrong.
Yeah because a car really is legendary… So far this quest for a legendary seems to be a never ending farm fest of Cursed Shore or luck fest, TRUELY, LEGENDARY.
So working every day for 10-20-30 years is also trully legendary ?
You know, have the opportunity to gain earn money (2 mil euros) is also about luck, You need the contracts, promotions, benefits and you also need to work 10000000x harder than in any game out there.And yet there are still thousand of people doing 100x less work then you and they have 100x more money than you. The world we are living is NOT FAIR and the LUCK is kitten big factor.
We are not talking about they way of obtaining things, but about the actual things. Usually the ’’way’’ of obtaining really valuable things are full of obstructions and its pain, but when you get there, you have kitten good feeling of satisfaction.
You are like every other second person, you see what you want to see, and just ignore the other things.I still think that only 1% of player base should have legendary at max. If 10% have them, they loose the value and prestigue. (btw I dont have legendary)
By the way, if you want to argue with me, do that, I dont really care… I just feel sorry for you, for those who feel that its unfair how things are hard, about luck, etc.
I believe Areanet knows what to do and I hope they do the right thing for the game, for us and company. Whatever that might be.
I still don’t get the mentality that they need to be exclusive to a very small percentage of the player base. We all paid money for the game and we’re all entitled to experience everything it has to offer. If anet wants it’s game to die it will make content that only a very small amount of people get to see. If they want their game to grow they will make challenging yet fun content that a lot of people can see.
Please note I’m not saying Anet should make content geared towards the lowest skilled players. It still needs to be fun and challenging, but it can’t be exclusive to ~5% of the game population.
Besides that stop worrying about what other people have and are doing with their time in the game and start playing the game for yourself. For me, I want Twilight because I think it looks amazing. I would feel the same if it was given as reward for reaching level 2.
i bought a rifle and a shotgun, because i paid money for it, im also entitled to shoot whatever the hell i want to shoot with it, after all thats the logic of the argument it seems….
you pay money for ACCESS to their game and the right to play it for as many hours you see fit, however , it does NOT entitle you to 100 percent of the content it has, nor does it give you any say on what is or not accesible to everyone in the game
its a stupid argument, i too would like precursors to be more accesible but thats a stupid argument to make in favor of it
Yeah because a car really is legendary… So far this quest for a legendary seems to be a never ending farm fest of Cursed Shore or luck fest, TRUELY, LEGENDARY.
So working every day for 10-20-30 years is also trully legendary ?
You know, have the opportunity to gain earn money (2 mil euros) is also about luck, You need the contracts, promotions, benefits and you also need to work 10000000x harder than in any game out there.And yet there are still thousand of people doing 100x less work then you and they have 100x more money than you. The world we are living is NOT FAIR and the LUCK is kitten big factor.
We are not talking about they way of obtaining things, but about the actual things. Usually the ’’way’’ of obtaining really valuable things are full of obstructions and its pain, but when you get there, you have kitten good feeling of satisfaction.
You are like every other second person, you see what you want to see, and just ignore the other things.I still think that only 1% of player base should have legendary at max. If 10% have them, they loose the value and prestigue. (btw I dont have legendary)
By the way, if you want to argue with me, do that, I dont really care… I just feel sorry for you, for those who feel that its unfair how things are hard, about luck, etc.
I believe Areanet knows what to do and I hope they do the right thing for the game, for us and company. Whatever that might be.
I still don’t get the mentality that they need to be exclusive to a very small percentage of the player base. We all paid money for the game and we’re all entitled to experience everything it has to offer. If anet wants it’s game to die it will make content that only a very small amount of people get to see. If they want their game to grow they will make challenging yet fun content that a lot of people can see.
Please note I’m not saying Anet should make content geared towards the lowest skilled players. It still needs to be fun and challenging, but it can’t be exclusive to ~5% of the game population.
Besides that stop worrying about what other people have and are doing with their time in the game and start playing the game for yourself. For me, I want Twilight because I think it looks amazing. I would feel the same if it was given as reward for reaching level 2.
i bought a rifle and a shotgun, because i paid money for it, im also entitled to shoot whatever the hell i want to shoot with it, after all thats the logic of the argument it seems….
you pay money for ACCESS to their game and the right to play it for as many hours you see fit, however , it does NOT entitle you to 100 percent of the content it has, nor does it give you any say on what is or not accesible to everyone in the game
its a stupid argument, i too would like precursors to be more accesible but thats a stupid argument to make in favor of it
I said we’re entitled to have access to it. I didn’t say we’re entitled to get it without putting in any effort.
Seems Anet agrees with me though as they think more people should be getting their hands on precursors and that it’s better for the overall health of the game.
Maybe not such a stupid argument after all? Besides my comment was in reply to the guy saying only 1% of the game population deserve to have a legendary. When as often as not the only difference between some one who has one and some one who doesn’t is pure blind dumb luck.
I don’t think I need to repeat why that’s bad game design at this point.
(edited by fellyn.5083)
Anet, dont fall into the same thing as NCSoft did with AION. After some time they drasticly increased the droprate of everything ruined the game. It mostly only satisfies the younger crowd. But for us who really want a challenge and struggle to get things, it’s like a facepalm. A legendary should ne a weapon you dont see that often and is hard to obtain. The game have only been out 2 months and you allready wanna make it easier to get??
Wow this is just stupid. Might as well add a weapon call “anet gift” instead of making legendary easier
Adventurethyme [BMO] , Dragonbrand
I have to agree. There’s a reason for which it’s LEGENDARY. Not everyone is supposed to have it… There should be a few % of the pop that would even consider legendaries, not 50% to consider it and 30% to get it. (random numbers)
People stop acting like getting a base weapon means a legendary weapon is mailed to you.
Did you seriously believe that “only 5% will have legendaries”? That is beyond naive(and closer to plain stupid) since…logically, the only way that could be possible would be through a forced cap on how many legendary items can exists simultaneously(I hope you can imagine why that’d be a very bad idea). Ultimately, just like with every other thing in every game on the market, more and more people are bound to get legendaries.
I also spent the last 15 or so min looking for the official post that says precursors will now drop from the sky on rainy days. I haven’t found it and unless smb can direct me towards it, I’ll view most posts in this topic as mass hysteria.
Lastly, if they were to make precursors really easy to get, that still doesn’t make the whole weapon fast food(I was looking at The Bifrost just yesterday….almost choked when I saw the list of “total needed”, The Legend is the least of my problems….). And even if that were the case, we could safely assume there will be Legendary 2.0 coming soon(because you don’t give the carrot to players until you have a bigger carrot in your pocket, that’s just counter-productive).
Lastly, if they were to make precursors really easy to get, that still doesn’t make the whole weapon fast food(I was looking at The Bifrost just yesterday….almost choked when I saw the list of “total needed”, The Legend is the least of my problems….).
That’s funny because bifrost is the cheapest legendary.
Every contet Guild Wars 2 provide is accessible for everyone and its easy.
And now you are here complaining about how hard is to obtain precursor, legendary and throw arguments about accessibility. But everyone can have them, but they need to work for them. They are not restricted for one person per server, etc.
Running the same event chain 10000 times isn’t hard at all. It’s a mindless, boring activity that a chimp (or a bot) could do. This “great rewards should require hard work” mentality would be something I’d agree with if hard work was actually required to create a legendary. It’s not. All that is required is an incredibly high tolerance for a repetitive activity. If you can stomach enough Plinx runs for 1000g then you get your legendary. In what way have you done something deserving of a cool reward?
I’d argue that under your philosophy of hard work leading to exceptional rewards, the Mad King’s Clock Tower should’ve been giving out precursors because I promise it was much harder (and more fun!) than spamming AOEs at Plinx for a zillion hours.
Not hard work, just boring, grindy busywork. Given that Anet has gone on the record many times stating they do not wish GW2 to be a grind game, it seems pretty obvious that the legendary grind needs to be toned down.
Lastly, if they were to make precursors really easy to get, that still doesn’t make the whole weapon fast food(I was looking at The Bifrost just yesterday….almost choked when I saw the list of “total needed”, The Legend is the least of my problems….).
That’s funny because bifrost is the cheapest legendary.
Do you have, say, a point? Maybe in your other pocket?
I don’t think “hard work” is a good term here; it’s something that a lot of people would indeed associate with something time-consuming and boring like a grind. I don’t think hard work is something that’s generally desirable in a video game.
A better term for what some people are asking for would be “a challenge”.
Lastly, if they were to make precursors really easy to get, that still doesn’t make the whole weapon fast food(I was looking at The Bifrost just yesterday….almost choked when I saw the list of “total needed”, The Legend is the least of my problems….).
That’s funny because bifrost is the cheapest legendary.
Do you have, say, a point? Maybe in your other pocket?
The point is that legendaries are expensive.
I don’t think the weapons are actually made to be ‘LEGENDARY’ and owned by 3 people…
The yellow/gold items are called rares…guess what…they’re not rare.
Get over it, it’s just a name.
Also people say that this weapon should be owned by 5-10% of the population. Well I have no idea actually, but I’d say that people who actually are farming for it and the people who are moaning on the forums about it, are actually the 2-3% of the population right now lol maybe more maybe less. I have a guild of 400 active players, some casual and some a bit hardcore. Only 4 of us are on the legendary hunt, most are not planning to get one at all. We are mostly PvE guild.
So I think this random kitten about 1/3 players running around with twilight in LA will NEVER be EVEN CLOSE to being true. Not even 1/10 will own it even after the precursor will be somehow ‘easier’ to get. I think 5% is really realistic with the current system. Maybe within a few years it’ll pass the 5% but also some will quit etc.
Also I’m really happy they’re doing smth about the precursors, about time and definitely the right desicion.
I don’t have any problem with rares begin rare (guesss what, for me, they are, 3 rares a day tops farming my ears out in cursed shore)
The problem I DO have is the fact that people over here are crying about having spent 250g on forge to get a precursor. Guess what: I haven’t maxed all crafting yet, and the only costly spending I ever did was buying a Tier 2 Cultural Armor and the 5g Guild Backpack.
I’m am running 2 armorsets, one being a full magicfind set.
For the record: I haven’t crossed the 50g after these spendings I might have had a total of 80g since launch. So stop the crying that you couldn’t get a precursor or legendary after spending 250g. A majority ‘is so unlucky’ that they don’t even have the means by far to try and use the forge that way!
Spending 250g and not getting anything from the forge isn’t unlucky…it is dumb…You take a risk, and may not be rewarded. Most likely if you have the means to earn that kind of money you should stick to earning more…By the time I have 250g, you have 2500g and can afford 8 legendaries with the current market…congrats…
You are not entitled, you do not own the game, all you have is the right to play it. Some earn big, others don’t, for whatever reason I do not care because it doesn’t kill the game. The gamecode is the same for everyone. The only thing that might kill my enjoyment in this game is if people keep complaining about all these minor things…
Go report a blocking issue or exploit or something…THAT is worth complaining about.
Very good news, lets hope precursors drop below 100g. They shouldnt cost more than a full set of t3 cultural armor.
why? because you think so?
how about people who farmed their soul off since day 1 and bought them full price?
Yes? What about them?
The fact that some people did it anyway has nothing to do with whether or not it was ever a reasonable expectation.
Anet, dont fall into the same thing as NCSoft did with AION. After some time they drasticly increased the droprate of everything ruined the game. It mostly only satisfies the younger crowd. But for us who really want a challenge and struggle to get things, it’s like a facepalm. A legendary should ne a weapon you dont see that often and is hard to obtain. The game have only been out 2 months and you allready wanna make it easier to get??
Challenge = farming 24/7 or buying gold.
You’ve heard it here folks.
Enough with this nonsense. I’d prefer legendaries were acquired with 100% achievements than some silly RNG/gold sink.
I’m used to these kind of things taking a while, i played FFXI for 7 years where original relics took years. I can assure you there’s nothing challenging about the current system in GW2. That’s the problem.
No one wants easier. We want challenging and long quests. RNG is neither.
People are still going to come in here and tell us that the system is fine as is after Anet has said they are going to change it and have said that the system as it currently stands is in fact not fine?
Add pzyonix to the list off people who completely miss the point of what we’re after. For starters dear pzyonix it’s not about the gold. It’s about the RNG and a boring, unrewarding, and unfun system. The 100% total and complete opposite of what their stated design philosophies are behind making this game.
(edited by fellyn.5083)
i find that everything you need to make a legendary fair, as in how you get them: gift of battle, gift of magic, etc. most gifts you cant just buy, so in terms you cant buy your way to a legendary. that’s fine to me, i could get those gift from just playing the game and farming a little. there all in reach of a player, just that they need time to get to it. i have my precursor because i got mine early, got dawn for around 80g , im worried about how new people are gonna get precursors , because the way there going up in price in a way that they stay there or even go up more, i feel as if people are gonna have to farm for months for one part, and with the on going rise of the prize i think around one year in to the game that the " epic quest " to get the legendary would turn in to " the epic quest to farm as if your in WoW for one part of the legendary ". so could someone tell me if there gonna do some thing because i dont want GW2 to a WoW clone when it comes to getting a legendary.
The changes haven’t yet begun and people are already jumping to conclusions.
Anet did not say that the precursors will be made ‘easier’ to get. They just said that they’d be making some changes now what that means exactly nobody yet knows – so why not wait and see?
As it is at the moment – I don’t feel legendaries to be worthy of the legendary title (this is purely my opinion) as it’s more based upon luck and gambling than it is on true in-game achievements and dedication. Of course, there will be those that dispute this statement but again – this is my own view and opinion.
RNG does not make you legendary – even if you got lucky getting a precursor somehow. If you have a legendary now and disapprove of any changes to improve the current state of the game, then you probably belong to the ‘elite’ few who would rather no one else have a legendary just so that you can remain ‘special’ (I LOL at the very thought of this)
I really think they’re going to make the changes to the precursor acquisition but I don’t think it’s going to be made any easier. They have stated that legendary weapons will remain legendary. So I can’t wait to see what they come up with
Commander @ Tarnished Coast
Lastly, if they were to make precursors really easy to get, that still doesn’t make the whole weapon fast food(I was looking at The Bifrost just yesterday….almost choked when I saw the list of “total needed”, The Legend is the least of my problems….).
That’s funny because bifrost is the cheapest legendary.
Do you have, say, a point? Maybe in your other pocket?
The point is that legendaries are expensive.
Oh, so it’s basically the ’whales are big" joke. I see, very funny, indeed….
While I’ll admit I’m part of the crowd in favor of making legendaries easier, I don’t necessarily believe they’re currently “impossible” either.
As it stands, someone can easily make 15g/day just by playing the game. ANET said they wanted legendaries to be a longterm goal of exactly 3 months.
Now that the game has been out for 3 months, I am seeing Twilight everywhere here on Northern Shiverpeaks!
It’s kinda silly to believe only 5% have legendaries since anyone who farms for it can get it eventually, and we’re seeing that happen now.
The only issue in my opinion is the Mystic Forge RNG trap being virtually the only means of production, which is unable to meet the demand for Dusk. The inflation in my opinion is a result of too many people wanting it and bidding higher than the others while waiting for a new Dusk to be placed on the Trade Post.
(edited by Kain Francois.4328)
It’s been 3 months now, or at least close enough there. If there are at least 10 players who’s gotten a legendary in a legit way then Anet is going to keep the system as is.
.Anet has already stated that they will be changing the system in the next build. GG I guess you were wrong.
They said anything about changing the system. You cant just read
People need to stop thinking in extremes. Anet changing it does not mean it suddenly goes from super hard/random to mailed to you when you create a character. It will just be less super hard/random.
People need to stop thinking in extremes. Anet changing it does not mean it suddenly goes from super hard/random to mailed to you when you create a character. It will just be less super hard/random.
All we see here is just speculation. Nothing else ..
Btw .. next build is on tuesday or The lost shores update? Anyone?
Probably tomorrow. They need to do a server reset to get stuck events going if nothing else.
It’s been 3 months now, or at least close enough there. If there are at least 10 players who’s gotten a legendary in a legit way then Anet is going to keep the system as is.
.Anet has already stated that they will be changing the system in the next build. GG I guess you were wrong.
They said anything about changing the system. You cant just read
And apparently you can’t write. They are making changes. That’s for sure. And I sincerely hope they’ll actually change the system a bit rather than just tweak it.
Doing nothing else except increasing the drop rate would be the worst kind of change imo.
I can make around 30g in 2 hours, the pricing on precursors are very reasonable.
I will not give out any secrets
Surprise surprise, when called on it you fold and make excuses. I call bull.
I can make around 30g in 2 hours, the pricing on precursors are very reasonable.
I will not give out any secrets
Surprise surprise, when called on it you fold and make excuses. I call bull.
It’s possible he can do it but the mere fact that he won’t reveal it means it’s a method that can’t be used by a larger population or it won’t work. The question now is why the hell would Arena Net adjust legendaries to his standard?
These “I can make THIS much money” anecdotes are pointless because they’re not representative of a larger population. The real average of a dedicated player is 1 or 2 gold per hour on Plinx. The question is, does Anet want the general population to be farming that mind numbing event chain for such a long time or do they want to start making some changes to improve their “legendary” endgame?
I guess they already gave us the answer to that.
Supply = Low
Demand = High
Price = High
Deal with it, kids.
Supply = Low
Demand = HighPrice = High
Deal with it, kids.
kitten it, close this topic. The problem’s sorted. Captain Salt knows what’s up.
Supply = Low
Demand = HighPrice = High
Deal with it, kids.
Changes = coming
Game = hopefully better
Some people deal with it by solving it.
As a player who has crafted a legendary weapon I can totally understand where people are coming from about the precursor being so expensive. The fact of the matter is that if you want a legendary item it takes one thing more than the rest…. TIME. While farming karma I made several hundred ectos, more than 2/3 of my T6 mats came from farming and crafting clovers. I had TERRIBLE luck with clovers until the very very end. I used the 10 clover recipe and out of 25 attempts I only had 40 clovers. So, back to karma farming at that point, literally every attempt that I had after that point was successful and I even have obby shards left over in the bank. The thing is that I did the math for the precursor. I saved my gold from everything. If it wasn’t for crafting a legendary I sold it and watched the TP very carefully for items that I could make a profit on. I was farming around 50k karma a day and making 20-25 gold a day doing so. It took over a month to do but then again I do have a full time job can’t play anywhere as often as I would like to. it is still POSSIBLE though. I left the gambling to the people who play on the forge and either lose a huge amount of gold and items or get super lucky. I am not a very lucky person and tend to place my bets very as safely as possible so I waited until “The Legend,” was as reasonably priced as it coule be and bought it. Yes it was close to 300g but if you farm and try to make money you can make that in just a couple of weeks if you play your cards right. Just my 2c though. Thanks
From the new blog post on ascended items…
We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.
So is this coming Thursday or are we gonna have to wait longer for a precursor fix?
From the new blog post on ascended items…
We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.
So is this coming Thursday or are we gonna have to wait longer for a precursor fix?
Well they said they would start making changes in the next upcoming build. But that scavenger hunt will probably be a ways off.
(edited by fellyn.5083)
Scavenger hunt ways means what ?
Scavenger hunt ways means what ?
Probably fixed recipe for a precursor, so you will “hunt” materials.