Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
I’m currently at an impasse. I cannot decide what profession to play in Raids.
When raids did hit, I was certain that I was gonna be playing Druid, so I made some Ascended Zealot armor and slapped it on.
Theeeeeen it suddenly started feeling like whatever my Druid was doing, A Ventari Herald or Auramancer did better. I’m still told that Druid’s useful, but with the trends we’ve seen in their balancing lately I’m not sure how much longer that’ll last.
So I’ve been looking at Engineer instead. I do love Scrapper and have been toying with the idea of playing the tank, but I could also consider playing Conditions (Despite the daunting rotations and insane price for Viper Stuff).
What I’m wondering is, as I’m the kinda guy that probably won’t make a second ascended Armor set (Ever), is which one is the safest bet to go with? Which profession will have more universal need between Zealot Druid, Tank Scrapper and Condi Engi? Where should I sink my money without having to worry about needing to sink more money in 3 months?
Thanks in advance.
Just stick with druid, healer is always needed for all raid bosses. Though yes, I do feel like healer tempest has better healing XD
Anyway, in general I feel like revenant and chronomancer is the class that will universally be wanted on raids. The utilities they bring to the group is very unique and can’t be replicated by others. I mean, the no-glide Gorseval kill uses 6 condi warriors for main DPS with 2 heralds and 2 chronomancer.
Druid has better healing with additionnal buff. Don’t know why you think herald or tempest is better, because it’s not. It’s doable with tempest or herald though but preferable to stick with druid if you want to heal.
The first down was with a druid with full clerical, not even zealot. You shouldn’t have any problem then. Maybe you use wrong passive skills/branches.
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