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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Bah…silly forum.

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Posted by: Skady.5916

Skady.5916

Looks like Ambrite Fossizied Cricket and Ambrite Fossilized Bee are parts of Energizer collection. The thing is that some of us already farmed all those fossilized insect parts and crafted them into weapons.

I really hope ANet will retroactively add those items to our collections since I don’t think that making us farm those things again is fair

Thanks!

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

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Posted by: Wanze.8410

Wanze.8410

Don’t worry a whole lot about the icons shown, they are all placeholder.

while its probably true how do you know?

The dancing with jennah uses her mini icon.
But it doesnt mean that you need to acquire the mini.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Bah…silly forum.

tricks are for kids?

On topic i can’t wait so see more details on the different activities for the collections

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Posted by: Nonoka.7028

Nonoka.7028

There is one thing that struck me as odd though – while reading the german blog post (I couldn’t get a look at the english one yet), it said something along the lines of “We are working kitten the new Legendaries, and we’ll be happy to show SOME of them to you in Heart of Thorns, WITH THE REST BEING ADDED IN FUTURE UPDATES” – was this just a weird translation issue, or are you guys overlooking this very vital aspect, the fact that HoT might not include all the new Legendaries at release?
One can argue “Oh, you won’t be able to do the whole Precursor Hunt in one week anyways”, but still, you will have to wait longer for a certain legendary in the long run.
Any ideas?

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Posted by: lordkrall.7241

lordkrall.7241

I don’t think we should put too much store in the icons used.
The icon for Dancing with Jenna shows the same icon as the Jenna Miniature after all.

It could easily be either placeholders or items/things using the same icon.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Bah…silly forum.

tricks are for kids?

On topic i can’t wait so see more details on the different activities for the collections

Last time I made that joke on the forums, I got an infraction…lol.
Use that information as you will.

Good luck.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Good grief again about the icons since some seemed to miss it:

Don’t worry a whole lot about the icons shown, they are all placeholder.

I hooked them all up. Not sure why my account isn’t showing as a dev account, but I am in fact, Linsey Murdock.

The Burninator

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Posted by: Awe.1096

Awe.1096

I just hope that the effort will be properly balanced. The main problem with the current system is how unpredictable and RNG based it is. You could get unlucky and feed hundreds of exotics into a mystic toilet and still end with nothing. And trying to fish for a random drop is something you can’t rely on at all. That is why most people just grind gold and then visit the trading post. The amount of time it takes to grind gold needed to buy a precursor is perhaps not that bad but there is one problem with it. It is terribly repetitive and thus BORING.

I believe that the amount of time it should take to craft a precursor in this new system should be comparable to what it currently takes to grind gold for buying one. If it will take more time, it will defeat the purpose of this improvement (other than showing a path for people who don’t know how to efficiently obtain gold in GW2). If it will take less time (“hey, let’s dance with world leaders and be done with it”), legendaries will be downgraded to something that is owned by at least 3 people in each 5-man party. There are already plenty of people with legendaries right now. Bumping that amount by large ratio would be dangerous. I really think that the required gameplay to get a legendary is currently balanced quite well. What is wrong is how this time is spent (mind-numbing gold grind).

Oh, and kudos for removing the possibility of getting new legendaries of the trading post. I think that this way of obtaining them was always a mistake in the first place.

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Posted by: Sorean.5379

Sorean.5379

So…the new precursors will look like a less detailed legendary weapon?
I wonder how The Legend,Dawn and Dusk will look like

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Posted by: Zergs.9715

Zergs.9715

The example of how to get precursor does sound interesting, as well as map changes and rotations, but one thing I don’t understand ankitten ot personally a fan of.

This crafting system is an account-based activity, which means you’ll only be able to craft each precursor this way once. However, all of the currently existing precursor acquisition methods will remain intact in addition to this new acquisition method. That means that if you want a particular precursor more than once, you’ll have to fall back to the original methods of acquisition.

Why? If this is interesting journey as they say, why would you want us to go back to the old system if someone prefers “the epic journey” method. I mean even one legendary weapon is a big bite to swallow and would probably be more than enough for most ppl, but I still don’t get the reasoning.

It should be doable once per character for each precursor because it’s not an epic journey for my (example) mesmer, if my guardian from parallel universe already did it.

It would be like: “I’m not doing personal story on any of my alts because I did it on my first character so that counts for all of them”. It doesn’t make sense to me.

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Posted by: rotten.9753

rotten.9753

Except that you literally cannot acquire a new precursor with gold.

Inb4 the crafting cost being above 500g.

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Posted by: Awe.1096

Awe.1096

The example of how to get precursor does sound interesting, as well as map changes and rotations, but one thing I don’t understand ankitten ot personally a fan of.

This crafting system is an account-based activity, which means you’ll only be able to craft each precursor this way once. However, all of the currently existing precursor acquisition methods will remain intact in addition to this new acquisition method. That means that if you want a particular precursor more than once, you’ll have to fall back to the original methods of acquisition.

Why? If this is interesting journey as they say, why would you want us to go back to the old system if someone prefers “the epic journey” method. I mean even one legendary weapon is a big bite to swallow and would probably be more than enough for most ppl, but I still don’t get the reasoning.

It should be doable once per character for each precursor because it’s not an epic journey for my (example) mesmer, if my guardian from parallel universe already did it.

It would be like: “I’m not doing personal story on any of my alts because I did it on my first character so that counts for all of them”. It doesn’t make sense to me.

Well, each precurosor leads to exactly one legendary. If you craft it, you unlock the skin for all your characters anyway. And if you are after the stats, it is much cheaper to just craft the ascended weapon and slap a legendary skin on it.

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Posted by: Dark Jericho.8609

Dark Jericho.8609

I’m pretty excited after reading the blog.

Looking forward to the next blog post that elaborates on the new legendary weapons.

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Posted by: Shanks.2907

Shanks.2907

So…the new precursors will look like a less detailed legendary weapon?
I wonder how The Legend,Dawn and Dusk will look like

Not sure how I feel about that tbh. They say they want to keep the prestige of new ones by not making them non-tradeable, so why not destroy the prestige of the old ones?

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Posted by: kny.3789

kny.3789

can someone clarify something for me? is the third “polished” form of the crafted precursor tradable or not? it seemed like the blog post said that both crafted and RNG forms of first gen precursors will still be tradable. i kind of hope that the crafted ones are account bound.

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Posted by: Carbon Footprint.3421

Carbon Footprint.3421

“The first collection is all about the hunt, so you’ll be proving your abilities by fighting fierce creatures around Tyria and acquiring a trophy to show for it.”

So like instead of global RNG for the pre, it’s like the Treasure Hunter RNG for the pre of the pre?

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Posted by: Sligh.2789

Sligh.2789

The legendary status of these weapons is now actually a thing. Before the Moot was just a bauble, but know knowing why it is legendary makes it somewhat legendary. If it is just the party attitude, not so much. But if it had slain 25 party pooping boss enemies in one night of Mooting, that would be worth the disco celebration. I hope I can be proud of using a bow that is made of an invasive plant species, and a sword that is somehow electrified. I cant wait to learn the story behind them.
I hope the new ones have a deep history and story behind them.

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Posted by: zenleto.6179

zenleto.6179

I hooked them all up. Not sure why my account isn’t showing as a dev account, but I am in fact, Linsey Murdock.

Very suave!

Oh, and as for the topic: this actually has me excited. I’d much rather put my precursor together than buy it or spend loads of game gold to get “lucky”.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

(edited by zenleto.6179)

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Posted by: Valento.9852

Valento.9852

So, Linsey Murdock, we meet again, baby. #EvilNostalgicLook

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Electro.4173

Electro.4173

So…the new precursors will look like a less detailed legendary weapon?
I wonder how The Legend,Dawn and Dusk will look like

Not sure how I feel about that tbh. They say they want to keep the prestige of new ones by not making them non-tradeable, so why not destroy the prestige of the old ones?

They have a basic, less detailed shape compared to the actual legendary as well as no fancy particle effects.

It’ll still be pretty obvious to tell if someone has the real legendary or the precursor. Look at the “Moot lite” in the picture in the article, for instance. Its got the disco ball look, but no lights, its missing a lot of the details on the haft of the weapon, no glitter, most likely no footfalls and might not even spin….

Getting the actual legend will still be very much preferable to just having the precursor in most cases, unless someone actually wants a less flashy version.

Personally, I really like the idea, just because it makes more sense and ties them together nicely. One of my favorite weapon sets in the game is the Corrupted set, because they look like the Shaman’s set but with Jormag ice added to them. And how do you make them? Corrupted lodestones and Shaman weapons. That ties them together so perfectly.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Having to hunt foes and explore and participate in world activities is not grinding to me.

It is if you’ve already done it all, multiple times. I really don’t want to go “explore” everything again just to get a precursor, and please don’t bore us with; ‘you can still go use the forge". I didn’t do that either.

I would have thought the goal for a new precursor system would be to make this just a bit easier, and a LOT less random. That isn’t what Anet has done.

And it’s collection based? We’ve been told that the current icons are placeholders but I doubt Anet has learned a thing from the current collections, most of which are not worth to do because the collectible items are worth more than the rewards.

Where does WvW fit into this? If at all? Will the WvW players be getting their map based drops in a rotating system? Probably not.

So what does that leave? Grinding for gold still, to buy everything you need. Great.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: felessan.9587

felessan.9587

I don’t think we should put too much store in the icons used.
The icon for Dancing with Jenna shows the same icon as the Jenna Miniature after all.

It could easily be either placeholders or items/things using the same icon.

I really hope so. After the way the Treasure Hunter and Exotic Weapon collection drive prices through the roof, I’d be concerned about that happening here, especially since the whole point was to avoid spending money to buy a precursor in the first place.

And I had a queen bee and I sold it

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If this is going to be like the treasure hunt collection then they might as well not bother adding it. The whole point of wanting a scavenger hunt is being able to work towards a precursor with significant progress. If you need an item that costs 600g and has RNG worse than a precursor then what is the point?

I’m sure that is not the case, especially since they spent 3 years coming up with it, I can’t imagine that is the best they could come up with in 3 years. I think these collections will be more activity based, rather than RNG based.

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Posted by: Iason Evan.3806

Iason Evan.3806

A guildy of mine brought up a great point about the end of the post that says, “handful of new legendaries”. I wonder if every weapon will get a new legendary or just like 4-5 of them and then we have to wait until the next batch to get more(or the rest)? I don’t know why i assumed that every weapon will get a new legendary, but it surely wasn’t phrased like it was in Linsay’s post before.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Good to know people without the xpac get to continue having fun with the RNG.


slowclap****

Why would Anet care about the people who won’t buy the xpac?

Anet is trying to sell an xpac and they hope to convince you to buy it by adding cool new content and features exclusively to that xpac. If they’d just keep handing out new content and features for free nobody would buy the xpac.

Anet is a business, not a charity.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I know you’re all dying for more information on new legendary weapons, but we’d like to delve into them more with a dedicated blog post in the future. For now, I’ll say that we’ve been working kitten new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.

This game is being rushed out the door so hard lol.

Probs why they didn’t have time to develop dungeons.

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Posted by: lordkrall.7241

lordkrall.7241

This game is being rushed out the door so hard lol.

Quite silly statement seeing as they haven’t even given us a release date yet.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

This game is being rushed out the door so hard lol.

Probs why they didn’t have time to develop dungeons.

>Implying working on an xpac for multiple years is “rushing it out the door”.

>Implying the xpac won’t have new dungeons or similar content.

As if designing new precursors and legendary weapons and their collections has anything to do with dungeon design.

I understand your frustration. I lost interest in GW2’s PvE almost 2 years ago because of the lack of challenging dungeons or raid content. But your salty post does not make any sense.

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Posted by: Nonoka.7028

Nonoka.7028

I know you’re all dying for more information on new legendary weapons, but we’d like to delve into them more with a dedicated blog post in the future. For now, I’ll say that we’ve been working kitten new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.

This game is being rushed out the door so hard lol.

Probs why they didn’t have time to develop dungeons.

…exactly my thoughts. They’ll shove out the door what they got now, say “Hey, look at all the awesome stuff we have here”, and make it look like it’s sooo much awesome content, when in reality, it’s a bit of stuff that’s been made in the past couple of months, and some more stuff added later, whenever they got something done again, at least something that is not part of the gemstore.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

@Krall

They haven’t but they’re moving quickly and are in Beta mode (stress-test mode, whatever) very shortly after announcing it.

@ Lucos

They said they’ve announced all the major features in the game when directly asked about whether dungeons will be making an appearance. It really seems like they won’t be.

There were some other comments here about bundling already designed content together and calling it an expansion – that this was being done as an afterthought.

It certainly makes sense. The new PvP mode has been in the works for years, the new fractal content was likely somewhat designed by the time Fractured! came out, the new story instances were probably being worked on as part of LWS3, Guild Halls have been asked for since the game released.

I’m being cynical here, yes. But it really seems like they saw a drop in gem store sales and decided to quickly throw together all that content and call it an expansion. The stuff that isn’t done they’re just saving for “later.”

Seems like goal posts are being moved.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I’m scared at that picture… seriously I am not a fan of those miniature on top of paying gems for them.

If you going to limit players for Gems Items with RNG … that’s makes it Pay To Win

The icons in the image are place holders. In other words they may not be indicative of what the task requires.

The Burninator

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Good to know people without the xpac get to continue having fun with the RNG.


slowclap****

Why would Anet care about the people who won’t buy the xpac?

Anet is trying to sell an xpac and they hope to convince you to buy it by adding cool new content and features exclusively to that xpac. If they’d just keep handing out new content and features for free nobody would buy the xpac.

Anet is a business, not a charity.

Why? Because they are still a potential revenue source via their gem store and ignoring them would result in a loss of long term revenue? That aside, I’m all for cool new content in an expansion since that is what they are for. What I’m not for (as I’ve said in other posts in this very thread) is them putting a feature that they once shopped to their players as a free QoL update now being locked behind said xpac all while having strung players along about this particular feature. Its disingenuous and, as a business, I think it doesn’t color them in that great of a light.

Had they been honest from the start when they first had problems implementing it and just said they are probably not going to be able to release it and if they did it would most likely be packaged with a paid expansion I could have respected that honesty. I’d also wager that they knew for a while this would be the case, but instead opted for silence until they talked about the xpac so the time between 2013 and now would be enough (apparently) for people to be more forgiving or simply not know that this was originally shopped as a free update to the game 2 years ago.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: lordkrall.7241

lordkrall.7241

They haven’t but they’re moving quickly and are in Beta mode (stress-test mode, whatever) very shortly after announcing it.

Yes, they started Closed Beta quite recently. There are games that takes over a year between start of closed beta to actual release.

They have even stated multiple times that they will not give a release date until they have had a bunch of betas, in order to make sure it is not rushed out.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

They haven’t but they’re moving quickly and are in Beta mode (stress-test mode, whatever) very shortly after announcing it.

Yes, they started Closed Beta quite recently. There are games that takes over a year between start of closed beta to actual release.

They have even stated multiple times that they will not give a release date until they have had a bunch of betas, in order to make sure it is not rushed out.

Alright, then what’s your explanation for why all of the legendaries won’t be released at launch? This is the first indication they’re giving us that some will be held off until later.

Can you please give me a plausible reason why they’re only now telling us this?

Can you tell me why in the next year of Betas the full set couldn’t be finished and included at release?

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Posted by: lordkrall.7241

lordkrall.7241

Alright, then what’s your explanation for why all of the legendaries won’t be released at launch? This is the first indication they’re giving us that some will be held off until later.

Can you please give me a plausible reason why they’re only now telling us this?

Because they want to ease us into the new system instead of dumping it all on us at once?

Because they want to see how well the new system will work before they spend loads of time and resources on it and it ends up being hated?

Because purely cosmetic items (that needs to have a “legendary” and unique feel) takes massive amount of times to come up with and aren’t really that high of a priority, thus they decided on a specific number to release with the expansion and to release the rest later. Because not doing that could potentially hold up the whole expansion for something that most people might not even care about.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Good grief again about the icons since some seemed to miss it:

Don’t worry a whole lot about the icons shown, they are all placeholder.

I hooked them all up. Not sure why my account isn’t showing as a dev account, but I am in fact, Linsey Murdock.

well that explains a lot thanks

apologize for questioning you Linsey

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Alright, then what’s your explanation for why all of the legendaries won’t be released at launch? This is the first indication they’re giving us that some will be held off until later.

Can you please give me a plausible reason why they’re only now telling us this?

Because they want to ease us into the new system instead of dumping it all on us at once?

Because they want to see how well the new system will work before they spend loads of time and resources on it and it ends up being hated?

Because purely cosmetic items (that needs to have a “legendary” and unique feel) takes massive amount of times to come up with and aren’t really that high of a priority, thus they decided on a specific number to release with the expansion and to release the rest later. Because not doing that could potentially hold up the whole expansion for something that most people might not even care about.

Sure, those are all possible explanations. They don’t address why goal posts were moved directly, but they do address why content is not being included at release.

We don’t know the real reasons and ANET won’t come here and state them. I’m pessimistic. After a few years of observing inner turmoil in the company and various release fiascos, I just don’t have much optimism for the game anymore.

You, clearly, do.

We’ll just have to disagree.

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Posted by: rotten.9753

rotten.9753

They can tell you all day long how they will release only the complete product aka “when it’s ready” but they are not an independent studio. If ncsoft were to demand an early release, it would happen.

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Posted by: Test.8734

Test.8734

The idea is interesting. I’m worried about the execution, though. Last time we heard from Linsey Murdock, it was at the announcement of ascended gear, and we all know how “fun” it is to craft that (only, NOT). Before that, it was all about the crafting system, and we still need to craft stuff we won’t use in order to advance in that, which is something they stated they would avoid So while the new way to craft legendaries appear to be interesting, well, I’ll wait to see the final product before claiming it’s an improvement over what we have today.

We’ll just have to disagree.

You’re probably right, though. It feels like the expansion is basically what Living World Season 3 would have been, with a few extras. It makes sense, even – with GW2 not making that much of a profit and the China release underperforming, it doesn’t surprise me that ArenaNet is in a hurry to find a way to make more money quickly.

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Posted by: Nonoka.7028

Nonoka.7028

Honestly, if you look at the amount of armor and weapon pieces they added via Gemstore or Black Lion Tickets (which is indirectly tied to the gemstore), adding 19 (or say 16, since Underwater content doesn’t seem to be a thing anymore) unique skins doesn’t seem like that much of a problem.
Shadow Weapons, Crimson Lion, Wintersday, Mordrem, Pact Fleet, Tempest, Chaos, Ley Line, Phoenix, Tormented, Zodiac. That’s 11 Sets with 19 weapons each in just a few months. So 16 new weapons can’t be that much of a hassle. Add in the unique skins from the tp (caithes dagger, faren’s rapier, etc.) and you have a whole bunch of weapons right there. Add some more fancy glow and footfall (or not, seeing as the flameseeker doesn’t have one) and boom. Over 200 potential candidates for legendary weapons. And yet, they are not able to add in all of the Legendaries at once? There’s something fishy.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

They said they’ve announced all the major features in the game when directly asked about whether dungeons will be making an appearance. It really seems like they won’t be.

There were some other comments here about bundling already designed content together and calling it an expansion – that this was being done as an afterthought.

It certainly makes sense. The new PvP mode has been in the works for years, the new fractal content was likely somewhat designed by the time Fractured! came out, the new story instances were probably being worked on as part of LWS3, Guild Halls have been asked for since the game released.

I’m being cynical here, yes. But it really seems like they saw a drop in gem store sales and decided to quickly throw together all that content and call it an expansion. The stuff that isn’t done they’re just saving for “later.”

Seems like goal posts are being moved.

Even if that was true (and I’m very skeptical about that), I honestly don’t see the problem. What part of “Anet is a business, not a charity” do you not understand? You can’t honestly expect Anet to keep handing out new content and features for free forever.

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Posted by: MrHeartless.9164

MrHeartless.9164

I hope crafting the precursors are a grind and not something that can be completed in a matter of hours.

Maybe not a grind but limit the amount of progress you can make per day or week or something.

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Posted by: Test.8734

Test.8734

Even if that was true (and I’m very skeptical about that), I honestly don’t see the problem. What part of “Anet is a business, not a charity” do you not understand? You can’t honestly expect Anet to keep handing out new content and features for free forever.

They are not handing content for free forever. Character customization is a huge aspect of the game, and see the post above yours – a lot of weapon skins have been released and made available only through the scam-like lottery system, or by buying from those who have used the lottery system. It’s interesting, to say the least, that ArenaNet would say “Sorry, but we can’t release all legendaries at once” at the same time they say “here’s our monthly release of 19 weapon skins in the Gem Store!”.

I hope crafting the precursors are a grind and not something that can be completed in a matter of hours.

Maybe not a grind but limit the amount of progress you can make per day or week or something.

Because grind is SO MUCH fun /rolleyes

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Posted by: alcopaul.2156

alcopaul.2156

this will cut the inflation by over 9000%.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

They said they’ve announced all the major features in the game when directly asked about whether dungeons will be making an appearance. It really seems like they won’t be.

There were some other comments here about bundling already designed content together and calling it an expansion – that this was being done as an afterthought.

It certainly makes sense. The new PvP mode has been in the works for years, the new fractal content was likely somewhat designed by the time Fractured! came out, the new story instances were probably being worked on as part of LWS3, Guild Halls have been asked for since the game released.

I’m being cynical here, yes. But it really seems like they saw a drop in gem store sales and decided to quickly throw together all that content and call it an expansion. The stuff that isn’t done they’re just saving for “later.”

Seems like goal posts are being moved.

Even if that was true (and I’m very skeptical about that), I honestly don’t see the problem. What part of “Anet is a business, not a charity” do you not understand? You can’t honestly expect Anet to keep handing out new content and features for free forever.

I’m probably one of the most pro-profit, pro-selfishness people you will ever meet. I am well aware companies need to make money and I hope that good companies will make lots and lots and lots of it.

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Posted by: ArtemisJade.9068

ArtemisJade.9068

“We also want to better preserve the prestige associated with crafting a legendary weapon, so the new legendary weapons, and their precursors, will not be tradable. Keep an eye out—we can’t wait to start showing them off when they’re ready!”

I can’t wait. This is a great decision. I just hope these weapons are account bound and not soulbound. That part would suck.

To survive this world you must be mad as a hatter. Luckily for me, I am positively insane.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Even if that was true (and I’m very skeptical about that), I honestly don’t see the problem. What part of “Anet is a business, not a charity” do you not understand? You can’t honestly expect Anet to keep handing out new content and features for free forever.

They are not handing content for free forever. Character customization is a huge aspect of the game, and see the post above yours – a lot of weapon skins have been released and made available only through the scam-like lottery system, or by buying from those who have used the lottery system. It’s interesting, to say the least, that ArenaNet would say “Sorry, but we can’t release all legendaries at once” at the same time they say “here’s our monthly release of 19 weapon skins in the Gem Store!”.

So because they also release content that isn’t free, they’re not handing out content for free? That doesn’t make any sense.

Last time I checked I didn’t have to pay for LS1, LS2, Teq update, Dry Top, Silverwaste, Fractals or Triple Wurm and oh lets not forget about Southsun Coast. Those are all free (unless you bought the game recently, then you’ll have to pay for LS2, but I got it for free and you did too).

(edited by LucosTheDutch.4819)

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Posted by: rhapsody.3615

rhapsody.3615

Except that you literally cannot acquire a new precursor with gold.

Inb4 the crafting cost being above 500g.

I hate it when just a small portion of my text is quoted to help somebody make a point that I was not trying to make. The person I responded to was going on about how the new precursor hunts would cost more time than grinding the gold to buy a precursor, and in turn players would decide to just grind gold for them, to which I replied the above. My point was, you cannot straight up buy a new precursor from another player. You cannot grind 800 gold and simply click “buy.” I am quite in agreement that crafting a precursor will cost several hundred gold in the long run.

And yeah, although the new precursors and legendaries will be account bound only, that does not mean players won’t whip out their credit cards to purchase the materials and other components. I have no doubt that it will still be an expensive process, as Anet is surely aware that they receive large amounts of revenue from players using gems —> gold to make their legendaries.

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Posted by: Test.8734

Test.8734

Even if that was true (and I’m very skeptical about that), I honestly don’t see the problem. What part of “Anet is a business, not a charity” do you not understand? You can’t honestly expect Anet to keep handing out new content and features for free forever.

They are not handing content for free forever. Character customization is a huge aspect of the game, and see the post above yours – a lot of weapon skins have been released and made available only through the scam-like lottery system, or by buying from those who have used the lottery system. It’s interesting, to say the least, that ArenaNet would say “Sorry, but we can’t release all legendaries at once” at the same time they say “here’s our monthly release of 19 weapon skins in the Gem Store!”.

So because they also release content that isn’t free, they’re not handing out content for free? That doesn’t make any sense.

It does. Your point was that ArenaNet can’t only release content for free, since they need to make a profit, thus it wouldn’t be bad if they charge for Living World Season 3 (aka HoT). But they have never been releasing only free content, they have always been selling us content in one way or another. The fact they have decided to sell the kind of content that used to be for free while still selling the same content they used to sell is not a matter of ArenaNet needing to make a profit, it feels more like they are desperate to make money right now.