(edited by DoogySnowStalker.2069)
Anet's plan for Ranger and Necro
That is one of the worst conspiracy theories concerning gaming I’ve heard.
i like current necro. so much hp steal. and the wells/marks are still the mainstay weapon of choice in WvW of any class.
minions could use more durability yes, but that doesnt break the class(they also wont stay the kitten behind me. )
ranger is also good, but the only issue is the idiot pet wont stay behind you and so draws aggro to you.
looks at pet. i’m NOT reviving you. u can stay dead
(edited by arenta.2953)
That is one of the worst conspiracy theories concerning gaming I’ve heard.
Obviously not meant to be taken seriously, lol. Just want to see how Anet would respond on both profession’s current state is in the game. Don’t really expect a reply back as well.
The consensus I’ve seen on these forums seems to be that rangers who use ranged weapons (shortbow or longbow) automatically lack competence, intelligence, and, in the case of males, virility and the “bits” to go with it. Until this attitude is changed (which will never happen), the only two options are: Remove bows from the class, or leave it as is.
Doing the former would rocket the Ranger class to top ranks within a month, as the “manly men” would find ways to make it dominant as a melee class. The latter is easier for Anet to do since it doesn’t involve coding replacement weapons, which would use up a lot of resource time that could be put elsewhere.
That is one of the worst conspiracy theories concerning gaming I’ve heard.
necro in pve+necro in wvw=the answer when you divide by zero.
As true as Odin’s spear flies,
There is nowhere to hide.
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
As true as Odin’s spear flies,
There is nowhere to hide.
Please keep thinking this way….because eventually when everyone has drank the cool-aid…I will be, The One …..Or three as that is how many Necros I have atm
[BoM] Brotherwood of the Machine
Tarnished Coast
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
if you solo yes
necros are ment to be with the zerg, providing a ton of AoEs, life steals, and crowd controls
specially on edge of the mists where those AoEs lock down paths very fast. with 3 necros you can stop an entire zerg (or at least send alot of them feared off the side falling to their doom)
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
the only part of necros that fails atm(other than the nerf to the well….which i’m a bit sad about)
is the low durability of minions.
idk about spvp. but in WvW, a Necro’s vamperic aura, wells and marks, greatly benefits any zerg. (plus that fear wall. )
so much so you become public enemy number 1 of the enemy zerg
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
Both classes are very good in 1v1 situations such as roaming in WvW or PVP, but what do they add to organized WvW and PvP? Ranger, you can supply AoE pressure from the backline; however, you can only wish to match the damage an Elementalist can give to an enemy zerg. Want to frontline, okay, you are very evasive, but what group utility do you offer? Warriors and Guardians can do the same thing, but better with heavy CC and group utility to help sustain the other frontliners with AoE heals and cleanses. Necros are easy targets in PvP since they can be easily trained down. In terms of team play, you only really have Lichform to help decide battles. WvW, you’re either fearwalling zergs or backlining with Wells to offer protection. We can go for a more supportive role, but require too much utility investment in comparison.
I am familiar with each class in each scene and realize their short comings in each one since they don’t offer much in either gametype. There are obviously players that still continue to play the class, for whatever reason they have to play it. I will still continue to play my Ranger because it is my main and first character, despite all of the neglect and nerfs. I am just disappointed with how Anet continues to ‘balance’ both classes when they are both in pretty poor spots among the other classes.
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
if you solo yes
necros are ment to be with the zerg, providing a ton of AoEs, life steals, and crowd controls
specially on edge of the mists where those AoEs lock down paths very fast. with 3 necros you can stop an entire zerg (or at least send alot of them feared off the side falling to their doom)
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
the only part of necros that fails atm(other than the nerf to the well….which i’m a bit sad about)
is the low durability of minions.idk about spvp. but in WvW, a Necro’s vamperic aura, wells and marks, greatly benefits any zerg. (plus that fear wall. )
so much so you become public enemy number 1 of the enemy zerg
I run daggers on my necro, which will translate to greatsword in the alternate universe that HOT decides to appear in, so i run a frontline power build. any class with a lot of interrupts (warrior, thief, mesmer) that exploits them properly can easily lock down a necromancer even if i’m fighting 1v1.
As true as Odin’s spear flies,
There is nowhere to hide.
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
if you solo yes
necros are ment to be with the zerg, providing a ton of AoEs, life steals, and crowd controls
specially on edge of the mists where those AoEs lock down paths very fast. with 3 necros you can stop an entire zerg (or at least send alot of them feared off the side falling to their doom)
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
the only part of necros that fails atm(other than the nerf to the well….which i’m a bit sad about)
is the low durability of minions.idk about spvp. but in WvW, a Necro’s vamperic aura, wells and marks, greatly benefits any zerg. (plus that fear wall. )
so much so you become public enemy number 1 of the enemy zergI run daggers on my necro, which will translate to greatsword in the alternate universe that HOT decides to appear in, so i run a frontline power build. any class with a lot of interrupts (warrior, thief, mesmer) that exploits them properly can easily lock down a necromancer even if i’m fighting 1v1.
staff + dagger/focus for me =)
dagger for dmg/heals/speed (that vamperic aura+other life steals)
staff for when i’d rather not lead the zerg and just want to blow people off bridges
unfortunately….minions need more hp if i’m ever going to use them (they die so fast…just not worth it). and the elite skills are a bit….lack luster due to their inability to last long in a zerg(using lich for in a zerg makes it easier for people to focus you…which gets me lectured by zerg leader about keeping a low profile to maintain my vamperic aura for as long as possible…..glad to see he cares =D
necro is easy to lock down, but if it isn’t locked down then its dmg turns the tide easily(and the conditions/cc/vamperic stuff)
(edited by arenta.2953)
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
if you solo yes
necros are ment to be with the zerg, providing a ton of AoEs, life steals, and crowd controls
specially on edge of the mists where those AoEs lock down paths very fast. with 3 necros you can stop an entire zerg (or at least send alot of them feared off the side falling to their doom)
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
the only part of necros that fails atm(other than the nerf to the well….which i’m a bit sad about)
is the low durability of minions.idk about spvp. but in WvW, a Necro’s vamperic aura, wells and marks, greatly benefits any zerg. (plus that fear wall. )
so much so you become public enemy number 1 of the enemy zergI run daggers on my necro, which will translate to greatsword in the alternate universe that HOT decides to appear in, so i run a frontline power build. any class with a lot of interrupts (warrior, thief, mesmer) that exploits them properly can easily lock down a necromancer even if i’m fighting 1v1.
Necro is a Backliner class, aimed to launch debilitating AoE damage, denial and condis with their Wells and Marks, they’ve been considered Zerg Meta for I don’t know how long alongside Elementalists. Your problem is running Daggers, a single target DPS/Defensive Condi weapon (Main/Off-hand respectively) in a Zerg where cleaves and AoE’s rule, on a squishy class with poor access to Stability and no Vigor.
Additionally, Necro has always been weak to CC, but just trait in Foot in the Grave for a 10s Stunbreaker and Voila, you’re not so easy to lock down anymore.
Reaper might become a proper Frontliner, with a Pulsing Stability from Shroud Skill 3 and access to -15% damage from Chilled targets and -10% damage from Poisoned Targets, on top of any Protection applied by nearby Guardians.
Also, Warriors are taken Because they’re kings of Lockdown with their Hammers. Mesmers are dragged along Because they’re specialists at debilitating and confusing enemy Zergs.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
if you solo yes
necros are ment to be with the zerg, providing a ton of AoEs, life steals, and crowd controls
specially on edge of the mists where those AoEs lock down paths very fast. with 3 necros you can stop an entire zerg (or at least send alot of them feared off the side falling to their doom)
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
the only part of necros that fails atm(other than the nerf to the well….which i’m a bit sad about)
is the low durability of minions.idk about spvp. but in WvW, a Necro’s vamperic aura, wells and marks, greatly benefits any zerg. (plus that fear wall. )
so much so you become public enemy number 1 of the enemy zergI run daggers on my necro, which will translate to greatsword in the alternate universe that HOT decides to appear in, so i run a frontline power build. any class with a lot of interrupts (warrior, thief, mesmer) that exploits them properly can easily lock down a necromancer even if i’m fighting 1v1.
Necro is a Backliner class, aimed to launch debilitating AoE damage, denial and condis with their Wells and Marks, they’ve been considered Zerg Meta for I don’t know how long alongside Elementalists. Your problem is running Daggers, a single target DPS/Defensive Condi weapon (Main/Off-hand respectively) in a Zerg where cleaves and AoE’s rule, on a squishy class with poor access to Stability and no Vigor.
Additionally, Necro has always been weak to CC, but just trait in Foot in the Grave for a 10s Stunbreaker and Voila, you’re not so easy to lock down anymore.Reaper might become a proper Frontliner, with a Pulsing Stability from Shroud Skill 3 and access to -15% damage from Chilled targets and -10% damage from Poisoned Targets, on top of any Protection applied by nearby Guardians.
Also, Warriors are taken Because they’re kings of Lockdown with their Hammers. Mesmers are dragged along Because they’re specialists at debilitating and confusing enemy Zergs.
I agree and disagree with the backliner statement, as necro has melee daggers, and a sort of ranged axe.(only two power mainhand options or options in general outside of deathshroud) If you want to be condi? Yeah, be a backliner. It’s hard otherwise.
As true as Odin’s spear flies,
There is nowhere to hide.
Necro is a Backliner class, aimed to launch debilitating AoE damage, denial and condis with their Wells and Marks, they’ve been considered Zerg Meta for I don’t know how long alongside Elementalists. Your problem is running Daggers, a single target DPS/Defensive Condi weapon (Main/Off-hand respectively) in a Zerg where cleaves and AoE’s rule, on a squishy class with poor access to Stability and no Vigor.
Additionally, Necro has always been weak to CC, but just trait in Foot in the Grave for a 10s Stunbreaker and Voila, you’re not so easy to lock down anymore.Reaper might become a proper Frontliner, with a Pulsing Stability from Shroud Skill 3 and access to -15% damage from Chilled targets and -10% damage from Poisoned Targets, on top of any Protection applied by nearby Guardians.
Also, Warriors are taken Because they’re kings of Lockdown with their Hammers. Mesmers are dragged along Because they’re specialists at debilitating and confusing enemy Zergs.
I agree and disagree with the backliner statement, as necro has melee daggers, and a sort of ranged axe.(only two power mainhand options or options in general outside of deathshroud) If you want to be condi? Yeah, be a backliner. It’s hard otherwise.
The good ol’ Wells Backliner Meta Build used Berserker or Valkyrie gear, along with Axe/Warhorn+Staff.
Staff is useful even in a Power build because of Putrid Mark which deals pretty decent AoE Spike damage and doubles as a Blast Finisher, as well as the Trait Soul Marks which lets the Necro stack plentiful Life Force at range for Bursts of Death Shroud Skill.
Mark of Blood stacks Regeneration on Allies, making it a supporting move for Frontliners. Chillblains stacks Poison and Chilled, reducing Healing and Movement Speed while increasing Cooldowns, destroying enemy zergling’s Healing -and- Rotations. Reaper’s Mark is an AoE interrupt and CC move that can save an ally in a pinch or keep harassing Thieves or Rangers off you.
Overall, the Staff’s usefulness isn’t limited to Condi Pressure from Bleeds and Poisons, it shines as Support and Control in large-scale encounters. Damage comes from Wells and Death Shroud, mainly.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
the only reason i see why anet are Reducing some Aspects of these classes are for when the Specialisations are Released with the new altered traits to keep things Balanced Nurf somthing then apply the Druids and or Reaper trait lines might well just buff lots of other traits or skills with this new Synergy motive they have going.
though i;d like to actually see the Druid skills :p so we can comment on them or alteast see what ranger staff is going to do and see how its going to work with the other trait lines.
right now we have one good Source of Fury gain to proc remoreless which applys our main source of Vunrability stacks , im hoping the staff gives us a different option to apply Vunrability rather than just marksman + LB or a quick draw Maul.
the Vunrability gap of sword , dagger , shortbow set ups or Staff+SB or somthing needs to filled so we’re not locked to two trait lines using wilderness + marks or Marks + Beastmastery for the Vunrability.
really hope Staff is De-buffs and Aoe support or Aoe CC while doing somthing else.
just want anet to hurry up with a preview already though from how many bugs they had to fix they can take their sweet time.
I love my necro a lot in open world pve. Just think dagger auto needs a buff then they will be all set actually. I hope greatsword fixes our poor auto attack dmg
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
Hello upscale bug.
Remember, remember, 15th of November
the life steal has been epic as well(blood trait line) as i’m only lv 35 on my necro, and i’m playing in lv 45+ areas (not wise….but its pretty fun and challenging)
Hello upscale bug.
not a bug. just takes ages circling them dodging attacks, blinding, and stealing hp
i die 1/3 times i fight xD
but its challenging and i’m becomign good at dodging
i never understood why the necro was given close combat weapons in the first place, they are magic users that survive better in the background of groups; especially when you look at how much more damage the second hand focus skills do compared to the dagger skills.
i never understood why the necro was given close combat weapons in the first place, they are magic users that survive better in the background of groups; especially when you look at how much more damage the second hand focus skills do compared to the dagger skills.
i think its for the theme of the “grim reaper and its scythe” plus the fact daggers are seen as dark weapons that steal life.
lore wise its fine at least, but i will agree gameplay wise it does make people play in ways not beneficial to their class.
doesn’t stop me though, the dmg of dagger’s 1 skill is so high (rivaling thief)
and because i’m used to theifs, dagger is a nice way to translate from thief to necro (instead of being forced to immediatly use a staff that i’m not used to. instead i can slowly transition from dagger/thief to dagger/necro and then staff/necro)
I don’t know, IF the Druid turns out to be half as good as I think it will, I will be happy with it.
I like my condi-necro… maybe that’s just the sunk cost fallacy after having crafted all that verata armour. Still I rather liked what they did with the new specialisations.
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worse as time goes until both professions are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
You don’t play WvW or sPvP do you. They are every where in those game modes. I should know. I play one.
necromancers are incredibly easy to lock down in both game modes. I should know. I play one.
I’ve seen necro’s rinse 3 people at the same time. It’s all subjective I suppose. If you are good with a class, and your opponent is not. then I guess it can give a wonky view of what’s good or not.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I think all these people complaining that necro and ranger are terrible don’t actually play the game. They certainly aren’t playing the same game I am. Both those classes are fine. That’s not to say they could use some improvements, but they are no where near worthless, or even bad at all. I think these people feel that if either of these classes aren’t brokenly overpoowered (and they aren’t) then they are worthless.
I hate playing necro, but I love my ranger, especially with the recent trait changes <3
A heretic’s voice in your head
A stargazer, releaser
I think all these people complaining that necro and ranger are terrible don’t actually play the game. They certainly aren’t playing the same game I am. Both those classes are fine. That’s not to say they could use some improvements, but they are no where near worthless, or even bad at all. I think these people feel that if either of these classes aren’t brokenly overpoowered (and they aren’t) then they are worthless.
^this
and i’d add on to it that people are focusing to much on the weak parts of the class. every class has a few issues.
for ranger and necro its the pet and minions as the AI has never been ideal and never been durable for high level content
but both classes have enough that works for them to make them good.
ranger’s ranged attacks, and being a good jack of all trades. good at nothing, bad at nothing. it performs its role well (though i wish i could hold the bow like this when i shoot https://alttabninja.files.wordpress.com/2009/02/2-1.jpg but meh…personal problems xD)
in range and melee its a solid performer, but it will never shine at anything. at the same time it will never fail at anything.
necro’s marks, wells, fears, and vampirisms makes it the most durable class that isn’t a heavy armor. sure its not the best for melee but with its marks and wells there is no class in the game with superior AoEs (not even Elementalist, as necro lays ALOT more AoEs down and at a MUCH faster rate)
(though i wish i could hold the bow like this when i shoot https://alttabninja.files.wordpress.com/2009/02/2-1.jpg but meh…personal problems xD)
If that bow had a string, it would be cutting through her body.
(though i wish i could hold the bow like this when i shoot https://alttabninja.files.wordpress.com/2009/02/2-1.jpg but meh…personal problems xD)
If that bow had a string, it would be cutting through her body.
true xD
that picture is a bit stretched
i guess i should post a picture of a GW1 female ranger
EDIT: unfortunatly i cant find one cause gw1 on google apparently translates to gw2…
so heres a video(not mine)
https://www.youtube.com/watch?v=GCgO18IqdgY