Feedback/Questions: MegaServer

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

And my main guild has 150 people and I have probably over a hundred on my friends list. So the server knows to put me with friends. Add some people to your friend’s list.

It’s better to light a single candle than to curse the darkness.

I probably have 100 people on my friends list too but I never counted… but I don’t see them randomly around either. In fact when I do see someone I know it is sort of shocking since it almost never happens anymore. (It didn’t used to be shocking pre-megaserver)

Not sure how any of this helps… if anything it is only demonstrating (if what you are saying is true) that the megaserver implementation does a very poor job of sorting people for the vast majority and a very good job for a select few.

This is pretty much my experience as well. While it’s slightly better than release, it’s nothing like pre-megaserver. I’m rarely tossed into the same map even with people in my party, especially popular maps.

People have short memories. Popular maps, particularly on TC have always had this problem. If you go back far enough in the forums you’ll see that.

I can’t tell you how many times I ended up on an overflow in the old days, spamming ot get into my own server. There was a difference though. In the old days you could look at your map and it would say overflow.

They really do need to put addresses or numbers on maps, because it would make a huge difference.

I remember them, i really didn’t have a big problem with overflows as they were rare for me and even then i still managed to at least get my party in the same one most of the time. So what they essentially did was make everything an overflow and expect people not to complain? It was a hot button topic then and it still is now. Funny how that works.

I can tell you this much, i play at peak hours, which means i’m constantly competing to get a map spot with my guild, server and even my party. If you play more off-peak hours you’ll likely see more than i do when it comes to who you see in the game and how often you get matched up with the people you want to be matched with. So Oceanic players probably have a more positive experience in general.

I’ve gravitated to playing more peak hours, because that’s when my guild is awake. My peak hours are generally not spent in game these days.

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Posted by: Hamfast.8719

Hamfast.8719

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

This restores server loyalty. This restores seeing people you recognize. This restores the ability to see contested/uncontested waypoints, as well as the location dots of party members in other zones.

They need to post much more accurate accounts of how populous each server is. People will be able to freely choose just how crowded they like to feel in their game. If you want lots of people around for zergs and dragon fights, find a high population server. If you want more challenging fights, and peace and quiet, find a low population server. If you change your mind, freely move to the server size of your choice! Everybody wins, and nobody is permanently locked into a choice that may turn out to be what they didn’t want after all.

That’s your simplest route to making as many players happy as possible. Give us free choice, and the ability to change our minds.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Vayne.8563

Vayne.8563

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

This restores server loyalty. This restores seeing people you recognize. This restores the ability to see contested/uncontested waypoints, as well as the location dots of party members in other zones.

They need to post much more accurate accounts of how populous each server is. People will be able to freely choose just how crowded they like to feel in their game. If you want lots of people around for zergs and dragon fights, find a high population server. If you want more challenging fights, and peace and quiet, find a low population server. If you change your mind, freely move to the server size of your choice! Everybody wins, and nobody is permanently locked into a choice that may turn out to be what they didn’t want after all.

That’s your simplest route to making as many players happy as possible. Give us free choice, and the ability to change our minds.

Wouldn’t solve my problems, being on a busy server that I happen to like. It would give me the problems back I had before the megaserver.

It’s not a solution.

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Posted by: Babow.1952

Babow.1952

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

This restores server loyalty. This restores seeing people you recognize. This restores the ability to see contested/uncontested waypoints, as well as the location dots of party members in other zones.

They need to post much more accurate accounts of how populous each server is. People will be able to freely choose just how crowded they like to feel in their game. If you want lots of people around for zergs and dragon fights, find a high population server. If you want more challenging fights, and peace and quiet, find a low population server. If you change your mind, freely move to the server size of your choice! Everybody wins, and nobody is permanently locked into a choice that may turn out to be what they didn’t want after all.

That’s your simplest route to making as many players happy as possible. Give us free choice, and the ability to change our minds.

I would be more than elated if this happened. Cannot upvote enough!

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Posted by: Phoenixlin.8624

Phoenixlin.8624

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

This restores server loyalty. This restores seeing people you recognize. This restores the ability to see contested/uncontested waypoints, as well as the location dots of party members in other zones.

They need to post much more accurate accounts of how populous each server is. People will be able to freely choose just how crowded they like to feel in their game. If you want lots of people around for zergs and dragon fights, find a high population server. If you want more challenging fights, and peace and quiet, find a low population server. If you change your mind, freely move to the server size of your choice! Everybody wins, and nobody is permanently locked into a choice that may turn out to be what they didn’t want after all.

That’s your simplest route to making as many players happy as possible. Give us free choice, and the ability to change our minds.

Wouldn’t solve my problems, being on a busy server that I happen to like. It would give me the problems back I had before the megaserver.

It’s not a solution.

Oh you Aussies are minority, aren’t you?

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Posted by: Vayne.8563

Vayne.8563

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

This restores server loyalty. This restores seeing people you recognize. This restores the ability to see contested/uncontested waypoints, as well as the location dots of party members in other zones.

They need to post much more accurate accounts of how populous each server is. People will be able to freely choose just how crowded they like to feel in their game. If you want lots of people around for zergs and dragon fights, find a high population server. If you want more challenging fights, and peace and quiet, find a low population server. If you change your mind, freely move to the server size of your choice! Everybody wins, and nobody is permanently locked into a choice that may turn out to be what they didn’t want after all.

That’s your simplest route to making as many players happy as possible. Give us free choice, and the ability to change our minds.

Wouldn’t solve my problems, being on a busy server that I happen to like. It would give me the problems back I had before the megaserver.

It’s not a solution.

Oh you Aussies are minority, aren’t you?

I guess you missed the post where I said I play Primetime now, because it’s when my guild plays. An Aussie who plays at US prime time isn’t a minority now, is he?

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Posted by: Hamfast.8719

Hamfast.8719

I said it would make as many players happy as possible. Nobody can make everyone happy. But 50 pages of heated argument would seem to indicate the MegaServer isn’t the road to Utopia.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Vayne.8563

Vayne.8563

I said it would make as many players happy as possible. Nobody can make everyone happy. But 50 pages of heated argument would seem to indicate the MegaServer isn’t the road to Utopia.

Again 50 pages, and how many posters? 50? 100? How many are posting over and over again (including me). Not everyone who posts is against the mega server anyway in those hundred pages.

We know not only from experience but from as an actual fact that forum users don’t represent the bulk of the player base, pretty much ever. Recently there was a post from a Lotro dev who said that though only 2% of their population raided, they were the most vocal lot on the forums. So they took raids out of their game.

People come to forums TO complain. That’s what they do. There were far far more people complaining about ascended gear than megaservers on the forums and many left the game over it. Anet didn’t change its stance. I still don’t agree with ascended gear, but my point is, this just isn’t the mountain you’re building it up to be.

Yes RPers are hit by this. Some other people are as well. But I’m willing to wager it’s not as big a percentage of the population you think it is.

I think most people would be happy if Anet fixed the mega server, without reverting it.

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Posted by: Elagos.6029

Elagos.6029

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

This restores server loyalty. This restores seeing people you recognize. This restores the ability to see contested/uncontested waypoints, as well as the location dots of party members in other zones.

They need to post much more accurate accounts of how populous each server is. People will be able to freely choose just how crowded they like to feel in their game. If you want lots of people around for zergs and dragon fights, find a high population server. If you want more challenging fights, and peace and quiet, find a low population server. If you change your mind, freely move to the server size of your choice! Everybody wins, and nobody is permanently locked into a choice that may turn out to be what they didn’t want after all.

That’s your simplest route to making as many players happy as possible. Give us free choice, and the ability to change our minds.

Wouldn’t solve my problems, being on a busy server that I happen to like. It would give me the problems back I had before the megaserver.

It’s not a solution.

I’ve been trying to understand you over the last couple of days. We were talking about parties being split etc… you have stated multiple times that these problems existed pre mega server for you, and they still exist post megaserver for all of us. You even stated a while back in this very thread that nothing much has changed for you pre and post. So, heres my question…

Why were these problems pre megaserver a problem for you when it affected you and your server but now that the problem is wide spread and affects all of us, you don’t see it as a problem anymore?

Edit: Just to clarify the ‘trying to understand’. I had you in my mind as a player who was on a low pop server, you used to post about how you were alone and solo playing etc cos zones were dead and was going to take a break, only to see you post about how overpopulated you were and were unable to play with friends cos you couldn’t get on server etc. Long story short, its just what I remember you saying, which caused some confusion as to which side you came from. Maybe I’ve just misread and misunderstood what you’re saying, but the question is still valid. It seems when you had the problem it was a big problem, but now that we all have the problem, its fine.

(edited by Elagos.6029)

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Posted by: Vayne.8563

Vayne.8563

The solution:

1) Kill the Megaserver, and reinstate individual servers.
2) Give everyone 3 free server transfers per year.

snip

Wouldn’t solve my problems, being on a busy server that I happen to like. It would give me the problems back I had before the megaserver.

It’s not a solution.

I’ve been trying to understand you over the last couple of days. We were talking about parties being split etc… you have stated multiple times that these problems existed pre mega server for you, and they still exist post megaserver for all of us. You even stated a while back in this very thread that nothing much has changed for you pre and post. So, heres my question…

Why were these problems pre megaserver a problem for you when it affected you and your server but now that the problem is wide spread and affects all of us, you don’t see it as a problem anymore?

No, I didn’t state not much has changed for me. That’s some perception you seem to have that I don’t. The game has improved for me in many ways.

First of all, I think it’s good if everyone is on an equal footing. So if you’re on TC you’re in a good place, but TC is full and no one can get it on it. So you have to guest…in the old method. TC, Blackgate and JQ were the go to servers. They were the guesting servers.

I’ve often said that an overflow is just a copy of the server and if TC can organize we can organize too. But all the “good” people camped the spots until the could get on the TC server. Once they got on that server, they never left.

When the Marionette fight came out, I spent five days trying to get on my own server. Five days. I was on overflows the entire time. But the feeling and spirit of those overflows wasn’t we can do this. The spirit and feeling on those overflows was kitten . We can’t get into the main server. We had guild people camping out there, trying to get to the main server so they can invite the rest of the guild. This was decidedly unfun. This also happened in escape from Lion’s Arch. It would have happened in the Queen’s Pavillion and Tier 5 servers in Dry Top if the mega server hadn’t come out. The old server system created have and have nots. People who were on X server and people who weren’t.

There were fights in the open world, people yelling at people guesting and telling them to go back to their servers. Decidedly unfun.

Since servers are now put on an equal footing, suddenly you don’t have to guest to TC or Blackgate or JQ to clear content. This is not a bad thing, this is a good thing.

That’s half the story. The other half is I play at all kinds of hours. I’ve been playing a lot more during prime time with my guild, but I’ve had spates of time where I’ve played at night as well. During those times, even on TC, places that aren’t hotspots weren’t populated. The world is a better place with people around. So if you get in over your head in an event, maybe you go down because there’s an extra vet and your heal isn’t recharged, there’s someone around to rez you. Not everyone is only doing meta events, you know.

Which brings us to the point. This game was made to be played with lots of people. Not as many as we have now at the big meta events, but definitely more than we had in the zones before the mega server. It was made to be played with more people because it’s more fun that way. More events spawn. More things go on. More people need help and come to help. That’s a big, big thing, not just for me, but anyone new starting who’s leveling a character. Most of whom couldn’t get on TC. Some of whom never guested.

Do you know there’s a person on this forum (I won’t name them) who refused to guest because they felt that their server should be able to do what TC did, but other people didn’t and they were sort of abandoned because everyone else was guesting. And when they were guesting, what happened? Half of them ended up on overflows anyway.

The mega server is not a perfect solution by any means. It’s a flawed system. I’ve said straight out I think cities shouldn’t be on mega servers for both RPers and to have a place for a server to have some sort of identity and meet up with friends. I think the algoryhm needs work.

But I still see, right now, plenty of people I know in zones. Ask around next time you’re in an overflow, how many people are from your server. You might be surprised.

I think the overflow solves a lot of problems and is better for the game as a whole. I understand there were issues with it. There were issues before too though.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Again 50 pages, and how many posters? 50? 100? How many are posting over and over again (including me). Not everyone who posts is against the mega server anyway in those hundred pages.

We know not only from experience but from as an actual fact that forum users don’t represent the bulk of the player base, pretty much ever. Recently there was a post from a Lotro dev who said that though only 2% of their population raided, they were the most vocal lot on the forums. So they took raids out of their game.

People come to forums TO complain. That’s what they do. There were far far more people complaining about ascended gear than megaservers on the forums and many left the game over it. Anet didn’t change its stance. I still don’t agree with ascended gear, but my point is, this just isn’t the mountain you’re building it up to be.

Yes RPers are hit by this. Some other people are as well. But I’m willing to wager it’s not as big a percentage of the population you think it is.

I think most people would be happy if Anet fixed the mega server, without reverting it.

Yes and Vayne on the pro-megaserver side you account for like 90% of the posts. I’ve only seen a few people besides you suggesting their experience has improved. And almost all the pro-megaserver people have one “pro” in mind which is that there are more people around.

I personally contend that they have gone too far and now there are too many people around, but that is an area of opinion and debate.

You continuously discount all the other “cons” that people bring up and don’t suggest any ways of fixing those… including the “con” that some people don’t want huge numbers of people around them when doing some things (or all things for some people).

And I suggest that the number of people it affects is much higher than you think. There is no way of knowing it is all conjecture and you seem to be a pro at conjecture.

(edited by Amethyst Rose.4367)

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Posted by: Vayne.8563

Vayne.8563

Again 50 pages, and how many posters? 50? 100? How many are posting over and over again (including me). Not everyone who posts is against the mega server anyway in those hundred pages.

We know not only from experience but from as an actual fact that forum users don’t represent the bulk of the player base, pretty much ever. Recently there was a post from a Lotro dev who said that though only 2% of their population raided, they were the most vocal lot on the forums. So they took raids out of their game.

People come to forums TO complain. That’s what they do. There were far far more people complaining about ascended gear than megaservers on the forums and many left the game over it. Anet didn’t change its stance. I still don’t agree with ascended gear, but my point is, this just isn’t the mountain you’re building it up to be.

Yes RPers are hit by this. Some other people are as well. But I’m willing to wager it’s not as big a percentage of the population you think it is.

I think most people would be happy if Anet fixed the mega server, without reverting it.

Yes and Vayne on the pro-megaserver side you account for like 90% of the posts. I’ve only seen people besides you suggesting their experience has improved. And almost all the pro-megaserver people have one “pro” in mind which is that there are more people around.

I personally contend that they have gone too far and now there are too many people around, but that is an area of opinion and debate.

You continuously discount all the other “cons” that people bring up and don’t suggest any ways of fixing those… including the “con” that some people don’t want huge numbers of people around them when doing some things (or all things for some people).

And I suggest that the number of people it affects is much higher than you think. There is no way of knowing it is all conjecture and you seem to be a pro at conjecture.

You seem pretty big on conjecture yourself.

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Posted by: munkiman.3068

munkiman.3068

You have to be, i think (big on conjecture). Even myself, that has weekly server meetings with reps from guilds across the server, can only take into account the server i’m on. Most of them continue to talk about dwindling numbers and lack of participation. While it could just be that people are just not feeling living story, there is also a lot of people that miss the community stuff the megaserver took away. I’ve personally lost a lot of interest in the game and i attribute that to how much of the social aspect is completely gone now. I might be in the minority across the game as a whole, but i can tell you from my sample size, people really don’t enjoy it.

At the end of the day, that’s really all that matters.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Vayne.8563

Vayne.8563

You have to be, i think (big on conjecture). Even myself, that has weekly server meetings with reps from guilds across the server, can only take into account the server i’m on. Most of them continue to talk about dwindling numbers and lack of participation. While it could just be that people are just not feeling living story, there is also a lot of people that miss the community stuff the megaserver took away. I’ve personally lost a lot of interest in the game and i attribute that to how much of the social aspect is completely gone now. I might be in the minority across the game as a whole, but i can tell you from my sample size, people really don’t enjoy it.

At the end of the day, that’s really all that matters.

And I can tell you from my sample size that people really like it, and that’s what really matters. I don’t see shrinking population. My guild is more active than before. People have come back and they’re enjoying themselves.

We have more people showing up for guild missions (which we mostly run without problem, certainly no more than we had before the mega server), and we have more people just logging in to play other parts of the game.

But the real thing is that new players, players who have never played the game and come in now need to have a retention rate, and I’m pretty sure mega servers will keep the retention rate higher, not lower.

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Posted by: phys.7689

phys.7689

You have to be, i think (big on conjecture). Even myself, that has weekly server meetings with reps from guilds across the server, can only take into account the server i’m on. Most of them continue to talk about dwindling numbers and lack of participation. While it could just be that people are just not feeling living story, there is also a lot of people that miss the community stuff the megaserver took away. I’ve personally lost a lot of interest in the game and i attribute that to how much of the social aspect is completely gone now. I might be in the minority across the game as a whole, but i can tell you from my sample size, people really don’t enjoy it.

At the end of the day, that’s really all that matters.

And I can tell you from my sample size that people really like it, and that’s what really matters. I don’t see shrinking population. My guild is more active than before. People have come back and they’re enjoying themselves.

We have more people showing up for guild missions (which we mostly run without problem, certainly no more than we had before the mega server), and we have more people just logging in to play other parts of the game.

But the real thing is that new players, players who have never played the game and come in now need to have a retention rate, and I’m pretty sure mega servers will keep the retention rate higher, not lower.

profits dont exactly equal numbers, but profits have gone done since the last feature pack. So i wouldnt assume that the current implementations are increasing player retention.

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Posted by: Vayne.8563

Vayne.8563

You have to be, i think (big on conjecture). Even myself, that has weekly server meetings with reps from guilds across the server, can only take into account the server i’m on. Most of them continue to talk about dwindling numbers and lack of participation. While it could just be that people are just not feeling living story, there is also a lot of people that miss the community stuff the megaserver took away. I’ve personally lost a lot of interest in the game and i attribute that to how much of the social aspect is completely gone now. I might be in the minority across the game as a whole, but i can tell you from my sample size, people really don’t enjoy it.

At the end of the day, that’s really all that matters.

And I can tell you from my sample size that people really like it, and that’s what really matters. I don’t see shrinking population. My guild is more active than before. People have come back and they’re enjoying themselves.

We have more people showing up for guild missions (which we mostly run without problem, certainly no more than we had before the mega server), and we have more people just logging in to play other parts of the game.

But the real thing is that new players, players who have never played the game and come in now need to have a retention rate, and I’m pretty sure mega servers will keep the retention rate higher, not lower.

profits dont exactly equal numbers, but profits have gone done since the last feature pack. So i wouldnt assume that the current implementations are increasing player retention.

Profits at this point are based on store sales, not copies sold. Rentention for new players doesn’t figure greatly into that short term, only long term.

I’m relatively sure that during the days when people were saying starting zones were dead, the retention was low. That’s how people think with MMOs. They come into the game, see no one and think wow this game is dead what’s the point.

You’re not going to see a huge advantage to this now, but as sales are run frequently, retention for those players because key to renewal. I suspect that we’re seeing numbers now that are coming out from the quarter before mega server retention actually kicked in. It’ll take months of catching up from people starting and not staying.

If you don’t stay, you can’t buy. Again, I can’t back this up with hard numbers, but I do know how the genre works. Don’t you remember all the threads about dead zones. How does that encourage people to stay?

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Posted by: munkiman.3068

munkiman.3068

Profits at this point are based on store sales, not copies sold. Rentention for new players doesn’t figure greatly into that short term, only long term.

I’m relatively sure that during the days when people were saying starting zones were dead, the retention was low. That’s how people think with MMOs. They come into the game, see no one and think wow this game is dead what’s the point.

You’re not going to see a huge advantage to this now, but as sales are run frequently, retention for those players because key to renewal. I suspect that we’re seeing numbers now that are coming out from the quarter before mega server retention actually kicked in. It’ll take months of catching up from people starting and not staying.

If you don’t stay, you can’t buy. Again, I can’t back this up with hard numbers, but I do know how the genre works. Don’t you remember all the threads about dead zones. How does that encourage people to stay?

I won’t even bother talking numbers, but i can tell you i have a pretty large sample size, many of which have played the game since release and many of which were pretty avid community members that bought gems. Most of them haven’t logged in in at least 5 days. I don’t absolutely tribute that to megaservers, but it’s not helping.

New players are also confused, i have a few friends that started playing and really didn’t get how servers work or why they are there at all, when they clearly don’t matter in the majority of the game. Retention has a lot to do with the social aspect of the game, which has been reduced. Guild recruiting is harder, since guild things like influence and participation across server still isn’t working with the megaserver. Not to mention WvW. That’s also a problem, players can’t find guilds to play with as easily and vice versa. The released it, but only half-way.

There is also, still, broken events, glitched out new content releases, massive RNG headaches, feeling like there is a lot of cash grabs on anets part and changes that don’t seem to make a lot of sense. There are far more reasons for less retention than just empty maps and even then i think that’s much less of a problem than you think it is.

In my mind anet’s making a lot of mistakes, all in the name of innovation, to the point that players feel like guinea pigs. Some of that stuff really lacks focus from a player perspective. When i hear things like it could take up to 6 months to build a map, i cringe. The thought that it could take them several years to come up with more than a couple new zones is cringe worthy. Especially coming from GW, where we got expanded maps and new content almost yearly. I personally think barren maps are the least of their worries and i still speculate the megaserver has far more to do with the technical/back-end issues than funneling more people on the maps.

They also have a large majority of people totally feeling casual about the game, while they clearly are now trying to focus on more hardcore stuff, like WvW and competitive PvP. It’s stuff like that, that leave players disillusioned about where this game is even going, it seems like most people want them to focus on the popular stuff and give up on PvP. With only one mode in the PvP scene, it feels like they are tossing good money at limited, underdeveloped stuff. Those things are far more relevant to lower retention than empty zones.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Vayne.8563

Vayne.8563

Profits at this point are based on store sales, not copies sold. Rentention for new players doesn’t figure greatly into that short term, only long term.

I’m relatively sure that during the days when people were saying starting zones were dead, the retention was low. That’s how people think with MMOs. They come into the game, see no one and think wow this game is dead what’s the point.

You’re not going to see a huge advantage to this now, but as sales are run frequently, retention for those players because key to renewal. I suspect that we’re seeing numbers now that are coming out from the quarter before mega server retention actually kicked in. It’ll take months of catching up from people starting and not staying.

If you don’t stay, you can’t buy. Again, I can’t back this up with hard numbers, but I do know how the genre works. Don’t you remember all the threads about dead zones. How does that encourage people to stay?

I won’t even bother talking numbers, but i can tell you i have a pretty large sample size, many of which have played the game since release and many of which were pretty avid community members that bought gems. Most of them haven’t logged in in at least 5 days. I don’t absolutely tribute that to megaservers, but it’s not helping.

New players are also confused, i have a few friends that started playing and really didn’t get how servers work or why they are there at all, when they clearly don’t matter in the majority of the game. Retention has a lot to do with the social aspect of the game, which has been reduced. Guild recruiting is harder, since guild things like influence and participation across server still isn’t working with the megaserver. Not to mention WvW. That’s also a problem, players can’t find guilds to play with as easily and vice versa. The released it, but only half-way.

There is also, still, broken events, glitched out new content releases, massive RNG headaches, feeling like there is a lot of cash grabs on anets part and changes that don’t seem to make a lot of sense. There are far more reasons for less retention than just empty maps and even then i think that’s much less of a problem than you think it is.

In my mind anet’s making a lot of mistakes, all in the name of innovation, to the point that players feel like guinea pigs. Some of that stuff really lacks focus from a player perspective. When i hear things like it could take up to 6 months to build a map, i cringe. The thought that it could take them several years to come up with more than a couple new zones is cringe worthy. Especially coming from GW, where we got expanded maps and new content almost yearly. I personally think barren maps are the least of their worries and i still speculate the megaserver has far more to do with the technical/back-end issues than funneling more people on the maps.

They also have a large majority of people totally feeling casual about the game, while they clearly are now trying to focus on more hardcore stuff, like WvW and competitive PvP. It’s stuff like that, that leave players disillusioned about where this game is even going, it seems like most people want them to focus on the popular stuff and give up on PvP. With only one mode in the PvP scene, it feels like they are tossing good money at limited, underdeveloped stuff. Those things are far more relevant to lower retention than empty zones.

You’re entitled to your opinion but I don’t see a focus on WvW or PvP. I see an upgrade to those things that is long overdue. Anet is trying to cater to every demographic. That’s all.

Anyway it’s all irrelevent. Neither one of us can prove their point.

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Posted by: munkiman.3068

munkiman.3068

I wasn’t trying to prove a point, i was just expressing, not only my concern, but my observations. I have no desire to convince you that megaservers are uber bad for the game, nor do i think or feel as though you’re trying to do the opposite.

I was simply pointing out the pattern i’ve noticed and the lack of focus anet has had. Its a well known (or at least popular opinion) that catering to every demographic, simply isn’t a good move. They need (i.e. read MUST) focus on the stuff that’s popular, stuff that brings in revenue.

The last feature pack had some really great stuff, stuff people have been clamoring for since launch and that’s great, however BAM megaserver, an unpolished, unprepared system, that was initially even said to roll out over the year. I guess they meant over the course of a tyrian year since it was less than a couple weeks. So it completely shadowed all the great stuff. And here we are again, there may be some fantastic stuff coming in this feature pack, but what’s the shadow now? 300g per color for the commander tag… They keep making these thing bitter sweet and with 0 communication on the whys.

That’s another thing, “we need to communicate better with our players” yet it’s been radio silence with this hot button topic since the last feature pack. Stellar work there.

One of the REALLY huge things i absolutely loved about GW was, Gaile Gray as a liaison for the dev team. Hot button topics would get addressed, she’d go to the dev team and ask question on behalf of the community, it felt at least intimate when we got answers on Guru.

Now, look what we have. A forum that’s about as functional as an 80’s BBS. CDI’s on occasion that only really take feedback and muck it about, when they clearly flip things upside down when they release. It’s at best kitten-poor communication. I actually love Chris’s enthusiasm and his attempt to take time out of his busy day to talk to players, but when it goes dead, people speculate and wonder WTH happened. So, in reality you can’t just do this half-kittened. Dedicate the time, all-the-time or don’t. No stab against Chris, but get a liason for cryin’ out loud or a few… Or simply just continue to randomly talk to the community.

I know for absolute fact that the forum community is small in comparison, but look at me, really, I’m a person that put a ton of time, energy and money into the game and it’s server community. Organized a now (IMO failing community) and i have every right to feel kittened on.

I used to get emotional about guild wars and GW2, i had a really big heart and felt genuine awe at the effort they took, now, i can’t even watch most of their twitch stuff without feeling like it’s all smoke and mirrors. It’s a sad state of affairs for me.

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Posted by: Vayne.8563

Vayne.8563

125111c11df11f12

I wasn’t trying to prove a point, i was just expressing, not only my concern, but my observations. I have no desire to convince you that megaservers are uber bad for the game, nor do i think or feel as though you’re trying to do the opposite.

I was simply pointing out the pattern i’ve noticed and the lack of focus anet has had. Its a well known (or at least popular opinion) that catering to every demographic, simply isn’t a good move. They need (i.e. read MUST) focus on the stuff that’s popular, stuff that brings in revenue.

The last feature pack had some really great stuff, stuff people have been clamoring for since launch and that’s great, however BAM megaserver, an unpolished, unprepared system, that was initially even said to roll out over the year. I guess they meant over the course of a tyrian year since it was less than a couple weeks. So it completely shadowed all the great stuff. And here we are again, there may be some fantastic stuff coming in this feature pack, but what’s the shadow now? 300g per color for the commander tag… They keep making these thing bitter sweet and with 0 communication on the whys.

That’s another thing, “we need to communicate better with our players” yet it’s been radio silence with this hot button topic since the last feature pack. Stellar work there.

One of the REALLY huge things i absolutely loved about GW was, Gaile Gray as a liaison for the dev team. Hot button topics would get addressed, she’d go to the dev team and ask question on behalf of the community, it felt at least intimate when we got answers on Guru.

Now, look what we have. A forum that’s about as functional as an 80’s BBS. CDI’s on occasion that only really take feedback and muck it about, when they clearly flip things upside down when they release. It’s at best kitten-poor communication. I actually love Chris’s enthusiasm and his attempt to take time out of his busy day to talk to players, but when it goes dead, people speculate and wonder WTH happened. So, in reality you can’t just do this half-kittened. Dedicate the time, all-the-time or don’t. No stab against Chris, but get a liason for cryin’ out loud or a few… Or simply just continue to randomly talk to the community.

I know for absolute fact that the forum community is small in comparison, but look at me, really, I’m a person that put a ton of time, energy and money into the game and it’s server community. Organized a now (IMO failing community) and i have every right to feel kittened on.

I used to get emotional about guild wars and GW2, i had a really big heart and felt genuine awe at the effort they took, now, i can’t even watch most of their twitch stuff without feeling like it’s all smoke and mirrors. It’s a sad state of affairs for me.

Anet’s communication is terrible, plain and simple. It’s by far the worst thing they do.

However, where you see lack of focus I see different things being provided by different teams. Sure it looks like a lack of focus. Because they have teams doing different stuff.

Why the rush with the megaserver. Do the math. The rushed it out for a reason. The only reason I can come up with is the new player retention rate being down without it.

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Posted by: munkiman.3068

munkiman.3068

I guess that’s where we differ. It was simply too close to launch in China to be coincidence. I think the rush was that it had to do with changing the functionality of the system, that it was far to much work to figure out why scripts ran just fine on one server and constantly failed on another. It really seems this was the most business sense move to make. And that’s actually pretty sad, especially when i’ve seen members of the team, in-game express less than stellar comments about the it. It completely seems a necessary evil, one that impacted the community in some pretty big ways.

Before i forget, i remember watching the twitch stream when Colin announced what the megaserver meant and how it should work. It felt very forced, almost like it was just as much a hot-button topic for them as it turned out to be for us. IT felt like he was trying to sell something even they really didn’t think was good for the game. Obviously, this is entirely my perspective and i certainly had my doubts. But, at the time i said to myself, hey, this is anet, they know what’s what, lets give it a shot.

Anyway, thanks for the talk.

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Posted by: Vayne.8563

Vayne.8563

I guess that’s where we differ. It was simply too close to launch in China to be coincidence. I think the rush was that it had to do with changing the functionality of the system, that it was far to much work to figure out why scripts ran just fine on one server and constantly failed on another. It really seems this was the most business sense move to make. And that’s actually pretty sad, especially when i’ve seen members of the team, in-game express less than stellar comments about the it. It completely seems a necessary evil, one that impacted the community in some pretty big ways.

Before i forget, i remember watching the twitch stream when Colin announced what the megaserver meant and how it should work. It felt very forced, almost like it was just as much a hot-button topic for them as it turned out to be for us. IT felt like he was trying to sell something even they really didn’t think was good for the game. Obviously, this is entirely my perspective and i certainly had my doubts. But, at the time i said to myself, hey, this is anet, they know what’s what, lets give it a shot.

Anyway, thanks for the talk.

I think you’re seeing what you want to see. I didn’t think Colin felt any more forced than normal. And it makes no sense to take a game that’s working fine and make a mega server, even if they did it in China. It makes less than no sense, since no change would have had to be made. China has its own servers.

The only thing it has to do with China is that that’s where they tested and implemented the mega server first. But you can bet it was instituted in the west for a reason. People came to the game, saw no one in empty zones and left the game. They couldn’t sustain that. That’s my take on it.

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Posted by: munkiman.3068

munkiman.3068

I guess that’s where we differ. It was simply too close to launch in China to be coincidence. I think the rush was that it had to do with changing the functionality of the system, that it was far to much work to figure out why scripts ran just fine on one server and constantly failed on another. It really seems this was the most business sense move to make. And that’s actually pretty sad, especially when i’ve seen members of the team, in-game express less than stellar comments about the it. It completely seems a necessary evil, one that impacted the community in some pretty big ways.

Before i forget, i remember watching the twitch stream when Colin announced what the megaserver meant and how it should work. It felt very forced, almost like it was just as much a hot-button topic for them as it turned out to be for us. IT felt like he was trying to sell something even they really didn’t think was good for the game. Obviously, this is entirely my perspective and i certainly had my doubts. But, at the time i said to myself, hey, this is anet, they know what’s what, lets give it a shot.

Anyway, thanks for the talk.

I think you’re seeing what you want to see. I didn’t think Colin felt any more forced than normal. And it makes no sense to take a game that’s working fine and make a mega server, even if they did it in China. It makes less than no sense, since no change would have had to be made. China has its own servers.

The only thing it has to do with China is that that’s where they tested and implemented the mega server first. But you can bet it was instituted in the west for a reason. People came to the game, saw no one in empty zones and left the game. They couldn’t sustain that. That’s my take on it.

I really wish that was the case, that i’m seeing what i want to… It would make it a lot easier to just up and quit the game entirely. But i can tell you i won’t be spending the money i once did on it, that’s for sure.

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Posted by: Vayne.8563

Vayne.8563

I guess that’s where we differ. It was simply too close to launch in China to be coincidence. I think the rush was that it had to do with changing the functionality of the system, that it was far to much work to figure out why scripts ran just fine on one server and constantly failed on another. It really seems this was the most business sense move to make. And that’s actually pretty sad, especially when i’ve seen members of the team, in-game express less than stellar comments about the it. It completely seems a necessary evil, one that impacted the community in some pretty big ways.

Before i forget, i remember watching the twitch stream when Colin announced what the megaserver meant and how it should work. It felt very forced, almost like it was just as much a hot-button topic for them as it turned out to be for us. IT felt like he was trying to sell something even they really didn’t think was good for the game. Obviously, this is entirely my perspective and i certainly had my doubts. But, at the time i said to myself, hey, this is anet, they know what’s what, lets give it a shot.

Anyway, thanks for the talk.

I think you’re seeing what you want to see. I didn’t think Colin felt any more forced than normal. And it makes no sense to take a game that’s working fine and make a mega server, even if they did it in China. It makes less than no sense, since no change would have had to be made. China has its own servers.

The only thing it has to do with China is that that’s where they tested and implemented the mega server first. But you can bet it was instituted in the west for a reason. People came to the game, saw no one in empty zones and left the game. They couldn’t sustain that. That’s my take on it.

I really wish that was the case, that i’m seeing what i want to… It would make it a lot easier to just up and quit the game entirely. But i can tell you i won’t be spending the money i once did on it, that’s for sure.

And I’ll spend more. That’s how it works. People who like the game will spend money and people who don’t won’t. Anet is risking that enough people will like the game to spend money on it.

I mean seriously what’s really the difference between a game with no direction and a game advancing on all fronts? Because to me, the direction is clearly the Living World. That’s the direction. I like the story instances. I like the new zone. I like how they’re introducing these things into the game. Even the Edge of the Mists, I like how that was introduced through story.

That’s direction. Saying the game has no direction when everyone is complaining that the living story is all that we’re getting is sorta weird to me.

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Posted by: Hamfast.8719

Hamfast.8719

Profits at this point are based on store sales, not copies sold. Rentention for new players doesn’t figure greatly into that short term, only long term.

Makes you kinda scratch your head and wonder why they devastated the RP crowd, eh? You know… the guys who buy all the Town Clothes and extra storage (to hold their Town Clothes) and character slots, etc… Now they think they can placate them with one-size-fits-all Outfits.

Don’t you remember all the threads about dead zones. How does that encourage people to stay?

All those threads made by how many people?

50? 100? How many are posting over and over again (including me). We know not only from experience but from as an actual fact that forum users don’t represent the bulk of the player base, pretty much ever.

And now all those threads about dead zones have been replaced by threads about overcrowded events.

It was simply too close to launch in China to be coincidence.

That must be it. They were simply making their new Chinese customers feel at home by cramming a huge population into one big zone.

Anet’s communication is terrible, plain and simple. It’s by far the worst thing they do.

Agreed, 100%. Admittedly, many posters are/were childish in their behavior. But that’s why we have Moderators. They are the babysitters that keep the children under control and report to the game developers (our parents). But when the game developers stop communicating with us, it’s like our parents left us with the babysitter and never came home. Recriminations abound as to why they abandoned us, and it’s nothing but ugliness.

GOOD COMMUNICATION is the foundation of a strong relationship. That’s the first rule of a successful business, and a darned important rule of life. Such an easy thing to do, but without it the relationship slowly disappears. The silent treatment, combined with the current mad rush of marketing, indicates they are more interested in a short term relationship with us than a long term one. If someday they decide they want customers to remain customers, the parents need to come home and let their children know they still love them.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: munkiman.3068

munkiman.3068

" munkiman.3068:

It was simply too close to launch in China to be coincidence."

“That must be it. They were simply making their new Chinese customers feel at home by cramming a huge population into one big zone.”

I hate these forums, seriously get us a decent quote system.

Regardless, “cramming people into zones” isn’t an issue an a newly released game. Isn’t everyone in a starting zone?

No i meant the made what they though was a mistake, that it was too much work to have separate scripts running for separate servers in pve. But yes, it’s much easier to cram people in zones, lol.

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Posted by: Vayne.8563

Vayne.8563

Profits at this point are based on store sales, not copies sold. Rentention for new players doesn’t figure greatly into that short term, only long term.

Makes you kinda scratch your head and wonder why they devastated the RP crowd, eh? You know… the guys who buy all the Town Clothes and extra storage (to hold their Town Clothes) and character slots, etc… Now they think they can placate them with one-size-fits-all Outfits.

Don’t you remember all the threads about dead zones. How does that encourage people to stay?

All those threads made by how many people?

50? 100? How many are posting over and over again (including me). We know not only from experience but from as an actual fact that forum users don’t represent the bulk of the player base, pretty much ever.

And now all those threads about dead zones have been replaced by threads about overcrowded events.

It was simply too close to launch in China to be coincidence.

That must be it. They were simply making their new Chinese customers feel at home by cramming a huge population into one big zone.

Anet’s communication is terrible, plain and simple. It’s by far the worst thing they do.

Agreed, 100%. Admittedly, many posters are/were childish in their behavior. But that’s why we have Moderators. They are the babysitters that keep the children under control and report to the game developers (our parents). But when the game developers stop communicating with us, it’s like our parents left us with the babysitter and never came home. Recriminations abound as to why they abandoned us, and it’s nothing but ugliness.

GOOD COMMUNICATION is the foundation of a strong relationship. That’s the first rule of a successful business, and a darned important rule of life. Such an easy thing to do, but without it the relationship slowly disappears. The silent treatment, combined with the current mad rush of marketing, indicates they are more interested in a short term relationship with us than a long term one. If someday they decide they want customers to remain customers, the parents need to come home and let their children know they still love them.

The devastated the RP community because the whatever tiny percentage of you who bought clothes was such a small percentage of the population that it wasn’t worth making clothes just for you guys or guess what…they would have kept making them. But they didn’t keep making them. That’s because the limits on town clothes that made them completely worthless to a large percentage of the player base.

Hey how about a hawaiian shirt that you can only wear in town and disappears as soon as you enter combat. Ummm, no thanks. There were complaint threads on the forums about how useless town clothes were. So RPers were happy, but it was a waste to most other people. I wouldn’t have bought the old town clothes under any circumstance. Now I’ve bought some of the head gear at least.

As for how Anet communicates, I agree it’s terrible. I’ve said so. I posted a thread (now deleted) about how they need someone who’s job is to pretty much talk to the forums.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

The devastated the RP community because the whatever tiny percentage of you who bought clothes was such a small percentage of the population that it wasn’t worth making clothes just for you guys or guess what…they would have kept making them. But they didn’t keep making them. That’s because the limits on town clothes that made them completely worthless to a large percentage of the player base.

Again this is all rude and unsubstantiated non-sense. I know plenty of roleplayers and they typically spend way more on the game than normal players.

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Posted by: Vayne.8563

Vayne.8563

The devastated the RP community because the whatever tiny percentage of you who bought clothes was such a small percentage of the population that it wasn’t worth making clothes just for you guys or guess what…they would have kept making them. But they didn’t keep making them. That’s because the limits on town clothes that made them completely worthless to a large percentage of the player base.

Again this is all rude and unsubstantiated non-sense. I know plenty of roleplayers and they typically spend way more on the game than normal players.

This is very rude. Please refrain such rude comments. I’m not a roleplayer and I guarantee you I spend as much as 99% of RPers. I bet you people who gamble on RNG boxes for tickets spend as much.

I’m talking about RPers are a percentage of the population. Do you think 50% of this game are RPers. If every RPers bought every outfit, which clearly isn’t the case, likely it wouldn’t be worth developing townclothes.

I find your attitude completely offensive. I don’t agree and I make a valid point about the percentage of RPers in the game, and you CHOOSE to take offense. Well you know what?

It doesn’t make me wrong.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

This is very rude. Please refrain such rude comments. I’m not a roleplayer and I guarantee you I spend as much as 99% of RPers. I bet you people who gamble on RNG boxes for tickets spend as much.

I’m talking about RPers are a percentage of the population. Do you think 50% of this game are RPers. If every RPers bought every outfit, which clearly isn’t the case, likely it wouldn’t be worth developing townclothes.

I find your attitude completely offensive. I don’t agree and I make a valid point about the percentage of RPers in the game, and you CHOOSE to take offense. Well you know what?

It doesn’t make me wrong.

You do not make a valid point… you are throwing out nonsense that you have no facts to back up… if you refrain from insulting large segments of the community and wildly ridiculous conjecture we can have a civil conversation.

Yes I do think that it is worth making town clothes in any of those cases…. because I know I would buy it and I am not even a roleplayer. I am very sadded by what they did to the town clothes… and my roleplayer friends are too.

You are taking your tiny little world of experience and projecting it onto the game as a whole…. and insulting large portions of the community in the process. When you stop doing that I will stop taking offense.

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Posted by: Vayne.8563

Vayne.8563

This is very rude. Please refrain such rude comments. I’m not a roleplayer and I guarantee you I spend as much as 99% of RPers. I bet you people who gamble on RNG boxes for tickets spend as much.

I’m talking about RPers are a percentage of the population. Do you think 50% of this game are RPers. If every RPers bought every outfit, which clearly isn’t the case, likely it wouldn’t be worth developing townclothes.

I find your attitude completely offensive. I don’t agree and I make a valid point about the percentage of RPers in the game, and you CHOOSE to take offense. Well you know what?

It doesn’t make me wrong.

You do not make a valid point… you are throwing out nonsense that you have no facts to back up… if you refrain from insulting large segments of the community and wildly ridiculous conjecture we can have a civil conversation.

Yes I do think that it is worth making town clothes in any of those cases…. because I know I would buy it and I am not even a roleplayer. I am very sadded by what they did to the town clothes… and my roleplayer friends are too.

You are taking your tiny little world of experience and projecting it onto the game as a whole…. and insulting large portions of the community in the process. When you stop doing that I will stop taking offense.

Valid point. Players who are not roleplayers GREATLY outnumber players who are roleplayers. If you don’t think that’s a valid point, then there’s not much to be said anymore. I’ll let others determine whether that’s true or not.

Valid point: People have complained about the old town clothes. Not once or twice. There are have many threads about how useless those town clothes were. Why? Because you can only use them in towns. Which people stay in towns most? RPers. Town Clothes were relatively useless to people doing champ trains, dungeons, WvW, etc.

Valid point: If Anet was making money with town clothes as they were, they probably wouldn’t have changed it. They changed it for a reason. Not just to kitten off RPers.

Unless you think they changed it for NO reason.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Valid point. Players who are not roleplayers GREATLY outnumber players who are roleplayers. If you don’t think that’s a valid point, then there’s not much to be said anymore. I’ll let others determine whether that’s true or not.

Valid point: People have complained about the old town clothes. Not once or twice. There are have many threads about how useless those town clothes were. Why? Because you can only use them in towns. Which people stay in towns most? RPers. Town Clothes were relatively useless to people doing champ trains, dungeons, WvW, etc.

Valid point: If Anet was making money with town clothes as they were, they probably wouldn’t have changed it. They changed it for a reason. Not just to kitten off RPers.

Unless you think they changed it for NO reason.

What I am about to say is completely unsubstantiated by any surveys but I would say roleplayers account for 20% of the player-base. Just from my personal experience. 20% is a significant amount… and that is assuming ONLY roleplayers were interested in town clothes…. which is also not the case…. since I am not one and I was always wanting them to release more town clothes and they did not. I would have bought them if they did. So if we include people like me… say another 20% of the players… that is 40% total. Seems like a pretty high percentage if my numbers are anywhere close to accurate.

They were not making money on town clothes because of one simple fact… they were not making town clothes.

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Posted by: Vayne.8563

Vayne.8563

Valid point. Players who are not roleplayers GREATLY outnumber players who are roleplayers. If you don’t think that’s a valid point, then there’s not much to be said anymore. I’ll let others determine whether that’s true or not.

Valid point: People have complained about the old town clothes. Not once or twice. There are have many threads about how useless those town clothes were. Why? Because you can only use them in towns. Which people stay in towns most? RPers. Town Clothes were relatively useless to people doing champ trains, dungeons, WvW, etc.

Valid point: If Anet was making money with town clothes as they were, they probably wouldn’t have changed it. They changed it for a reason. Not just to kitten off RPers.

Unless you think they changed it for NO reason.

What I am about to say is completely unsubstantiated by any surveys but I would say roleplayers account for 20% of the player-base. Just from my personal experience. 20% is a significant amount… and that is assuming ONLY roleplayers were interested in town clothes…. which is also not the case…. since I am not one and I was always wanting them to release more town clothes and they did not. I would have bought them if they did. So if we include people like me… say another 20% of the players… that is 40% total. Seems like a pretty high percentage if my numbers are anywhere close to accurate.

They were not making money on town clothes because of one simple fact… they were not making town clothes.

But most people don’t RP OR take surveys. Estimates of RPers is probably a whole lot lower than 20%. The problem is the people who participate online outside of games is generally about 15%. That means 85% of the population doesn’t and my guess is most of that 85% is not RPers.

It’s like people think raiders are so prevalent, but recently we found out in a game like lotro according to the devs, raiders are only 2% of the population. Polls always show them to be much higher. That 2% are the loudest, most demanding segment of the forums. Not making this up, a lotro dev said it.

So even though polls shows that raiders are 15% of the population, 2% of the number the devs gave. That’s how useful those polls are.

If you think 20% of this game’s player base RPs, you’re very much out of touch.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

But most people don’t RP OR take surveys. Estimates of RPers is probably a whole lot lower than 20%. The problem is the people who participate online outside of games is generally about 15%. That means 85% of the population doesn’t and my guess is most of that 85% is not RPers.

It’s like people think raiders are so prevalent, but recently we found out in a game like lotro according to the devs, raiders are only 2% of the population. Polls always show them to be much higher. That 2% are the loudest, most demanding segment of the forums. Not making this up, a lotro dev said it.

So even though polls shows that raiders are 15% of the population, 2% of the number the devs gave. That’s how useful those polls are.

If you think 20% of this game’s player base RPs, you’re very much out of touch.

Well I haven’t seen any of these surveys and you aren’t posting links to your “facts” but if I were to take my personal account for how many there are… it would be about 50% since I came to guild wars with a bunch of roleplayers. That is how I ended up on Tarnished Coast because it had been the unofficial roleplay server. (I actually started on Jade Quarry because I liked the name but switched to TC to be with all my roleplay friends)

So it is all perspective… so by cutting that down to like 20% I think I am being pretty realistic. Just because it isn’t your experience doesn’t make me wrong and you right or vice versa.

Also just observing people not roleplaying doesn’t mean they aren’t roleplayers… lots of it is done in whispers or private instances as well.

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Posted by: Vayne.8563

Vayne.8563

But most people don’t RP OR take surveys. Estimates of RPers is probably a whole lot lower than 20%. The problem is the people who participate online outside of games is generally about 15%. That means 85% of the population doesn’t and my guess is most of that 85% is not RPers.

It’s like people think raiders are so prevalent, but recently we found out in a game like lotro according to the devs, raiders are only 2% of the population. Polls always show them to be much higher. That 2% are the loudest, most demanding segment of the forums. Not making this up, a lotro dev said it.

So even though polls shows that raiders are 15% of the population, 2% of the number the devs gave. That’s how useful those polls are.

If you think 20% of this game’s player base RPs, you’re very much out of touch.

Well I haven’t seen any of these surveys and you aren’t posting links to your “facts” but if I were to take my personal account for how many there are… it would be about 50% since I came to guild wars with a bunch of roleplayers. That is how I ended up on Tarnished Coast because it had been the unofficial roleplay server. (I actually started on Jade Quarry because I liked the name but switched to TC to be with all my roleplay friends)

So it is all perspective… so by cutting that down to like 20% I think I am being pretty realistic. Just because it isn’t your experience doesn’t make me wrong and you right or vice versa.

Also just observing people not roleplaying doesn’t mean they aren’t roleplayers… lots of it is done in whispers or private instances as well.

Being on TC and saying there are a lot of RPers is like going to a ping pong match and saying there are a lot of ping pongers. Of course there are a lot of RPers on the RP server. There are also a dozen other servers.

Now I can pretty much guarantee the percentage of TC that RPs isn’t 50% anyway. But even if it was, that would still be less than 20%, way less, of the population.

However, I seriously doubt even 20% of TC RPs. You hang out with RPers so of course most people you know RP. I have a guild of 150 people and out of that guild even though we started as an RP guild, less than 5 RP.

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Posted by: Hamfast.8719

Hamfast.8719

You’re getting the thread off track. How about throwing around some more unsubstantiated numbers to prove how many people like the MegaServer and how many people hate it? That’s always a good show.

Your current argument belong here: https://forum-en.gw2archive.eu/forum/game/gw2/Megaservers-and-RP/first

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Being on TC and saying there are a lot of RPers is like going to a ping pong match and saying there are a lot of ping pongers. Of course there are a lot of RPers on the RP server. There are also a dozen other servers.

Now I can pretty much guarantee the percentage of TC that RPs isn’t 50% anyway. But even if it was, that would still be less than 20%, way less, of the population.

However, I seriously doubt even 20% of TC RPs. You hang out with RPers so of course most people you know RP. I have a guild of 150 people and out of that guild even though we started as an RP guild, less than 5 RP.

If it was 50% on TC how would that be less than 20% overall… you are assuming that there are no roleplayers on any other servers? If it was 50% on TC and 10% on the others it would be pretty close to 20%. No?

Anyway my point is that any one of our experiences in GW2 is a very small sample size and not necessarily representative of GW2 as a whole. So while your experience is quite valid…. projecting it onto the rest of GW2 is a flawed argument without some sort of independent unbiased sampling.

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Posted by: Vayne.8563

Vayne.8563

Being on TC and saying there are a lot of RPers is like going to a ping pong match and saying there are a lot of ping pongers. Of course there are a lot of RPers on the RP server. There are also a dozen other servers.

Now I can pretty much guarantee the percentage of TC that RPs isn’t 50% anyway. But even if it was, that would still be less than 20%, way less, of the population.

However, I seriously doubt even 20% of TC RPs. You hang out with RPers so of course most people you know RP. I have a guild of 150 people and out of that guild even though we started as an RP guild, less than 5 RP.

If it was 50% on TC how would that be less than 20% overall… you are assuming that there are no roleplayers on any other servers? If it was 50% on TC and 10% on the others it would be pretty close to 20%. No?

Anyway my point is that any one of our experiences in GW2 is a very small sample size and not necessarily representative of GW2 as a whole. So while your experience is quite valid…. projecting it onto the rest of GW2 is a flawed argument without some sort of independent unbiased sampling.

I’ll let others make up their mind if they want to believe that 20% of this game RPs.

Edit: Your math is faulty anyway. Let’s pretend there are 12 servers, each with 10 people on it. That’s 120 players. Now if 50% of one RPs thats 6 people. If 10% of the other 11 RP that’s another 11 people. Which makes it 17 people altogether out of 120.

That’s assuming 50% of TC RPs which I don’t believe, and 10% of othr servers RP which I don’t believe.

Edit 2: And there are 24 US worlds not 12, so the math would be even greater. TC would have 6 RPers, each of the other 23 would have 1, or 29 RPers out of 240 players. Which isn’t really 50% of the population, even if it were true that 50% of TC RPs.

(edited by Vayne.8563)

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

I’ll let others make up their mind if they want to believe that 20% of this game RPs.

Edit: Your math is faulty anyway. Let’s pretend there are 12 servers, each with 10 people on it. That’s 120 players. Now if 50% of one RPs thats 6 people. If 10% of the other 11 RP that’s another 11 people. Which makes it 17 people altogether out of 120.

That’s assuming 50% of TC RPs which I don’t believe, and 10% of othr servers RP which I don’t believe.

Edit 2: And there are 24 US worlds not 12, so the math would be even greater. TC would have 6 RPers, each of the other 23 would have 1, or 29 RPers out of 240 players. Which isn’t really 50% of the population, even if it were true that 50% of TC RPs.

No you need to weight the high population servers such as TC higher… that is the whole reason people were complaining about the lower pop servers being empty.

Also after looking at the thread that Hamfast posted… there is apparently another roleplay server Piken Square.

(edited by Amethyst Rose.4367)

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Posted by: Vayne.8563

Vayne.8563

I’ll let others make up their mind if they want to believe that 20% of this game RPs.

Edit: Your math is faulty anyway. Let’s pretend there are 12 servers, each with 10 people on it. That’s 120 players. Now if 50% of one RPs thats 6 people. If 10% of the other 11 RP that’s another 11 people. Which makes it 17 people altogether out of 120.

That’s assuming 50% of TC RPs which I don’t believe, and 10% of othr servers RP which I don’t believe.

Edit 2: And there are 24 US worlds not 12, so the math would be even greater. TC would have 6 RPers, each of the other 23 would have 1, or 29 RPers out of 240 players. Which isn’t really 50% of the population, even if it were true that 50% of TC RPs.

No you need to weight the high population servers such as TC higher… that is the whole reason people were complaining about the lower pop servers being empty.

Even if you weight it, it doesn’t come NEAR 20%. More to the point I don’t believe and I don’t even believe most RPers believe 50% of TC RPs. Nor do I believe 10% of other servers RP. You’re not anywhere near 20% in my opinion.

And I think most people would agree.

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Posted by: Vayne.8563

Vayne.8563

You’re getting the thread off track. How about throwing around some more unsubstantiated numbers to prove how many people like the MegaServer and how many people hate it? That’s always a good show.

Your current argument belong here: https://forum-en.gw2archive.eu/forum/game/gw2/Megaservers-and-RP/first

Here’s some food for thought for you.

A week or so ago, there was a post demanding that Anet kill the mega server. The guy who posted it had about 12 responses before the three was closed. 2 were against the mega server and 10 were pro.

But then something really amazing happened. The OP removed the first post before the thread was closed.

Someone suggested he was censored, but then he came back into the thread, again before it was closed and said, no I removed it myself. He was incensed, not because he believed the mega server was so bad, but because of everything he read about it in that thread. Apparently he started talking to some other people who all liked the mega server and after hearing what they had to say he ended up agreeing and removing his OP.

This is why I brought up mob mentality.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Here’s some food for thought for you.

A week or so ago, there was a post demanding that Anet kill the mega server. The guy who posted it had about 12 responses before the three was closed. 2 were against the mega server and 10 were pro.

But then something really amazing happened. The OP removed the first post before the thread was closed.

Someone suggested he was censored, but then he came back into the thread, again before it was closed and said, no I removed it myself. He was incensed, not because he believed the mega server was so bad, but because of everything he read about it in that thread. Apparently he started talking to some other people who all liked the mega server and after hearing what they had to say he ended up agreeing and removing his OP.

This is why I brought up mob mentality.

Not sure how that demonstrates mob mentality even if that were true (which again you show no evidence regarding this) … unless the pro-megaserver people are the mob?

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Posted by: Vayne.8563

Vayne.8563

Here’s some food for thought for you.

A week or so ago, there was a post demanding that Anet kill the mega server. The guy who posted it had about 12 responses before the three was closed. 2 were against the mega server and 10 were pro.

But then something really amazing happened. The OP removed the first post before the thread was closed.

Someone suggested he was censored, but then he came back into the thread, again before it was closed and said, no I removed it myself. He was incensed, not because he believed the mega server was so bad, but because of everything he read about it in that thread. Apparently he started talking to some other people who all liked the mega server and after hearing what they had to say he ended up agreeing and removing his OP.

This is why I brought up mob mentality.

Not sure how that demonstrates mob mentality even if that were true (which again you show no evidence regarding this) … unless the pro-megaserver people are the mob?

No the guy who posted didn’t really know anything about the issue and admitted as much. But he still felt strongly enough to demand that Anet turn back the megaserver. He had no idea anyone liked it.

Edit: Obviously the positive responses came AFTER he felt urged to make that post.

(edited by Vayne.8563)

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

No the guy who posted didn’t really know anything about the issue and admitted as much. But he still felt strongly enough to demand that Anet turn him back. He had no idea anyone liked it.

Edit: Obviously the positive responses came AFTER he felt urged to make that post.

Well I don’t see that… if there is any mob mentality in your example it is him switching sides to be like the other people in the thread. Thus the pro-megaserver people are the mob.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

For ArenaNet:

I’m happy with the MegaServer. I enjoy seeing more people about. Just want you, the Devs, to know that some of us are happy with your work. Thanks.

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Posted by: Vayne.8563

Vayne.8563

No the guy who posted didn’t really know anything about the issue and admitted as much. But he still felt strongly enough to demand that Anet turn him back. He had no idea anyone liked it.

Edit: Obviously the positive responses came AFTER he felt urged to make that post.

Well I don’t see that… if there is any mob mentality in your example it is him switching sides to be like the other people in the thread. Thus the pro-megaserver people are the mob.

Most disingenuous response to date.

Guy says I knew nothing about it, but everyone else was mad, so I felt I had to post about it, which is exactly what happened, and you’re saying you don’t see mob mentality there.

He didn’t understand what he was complaining about. This thread angered him in spite of not really understanding, incited him to post.

Other people took the time to message him and explain to him the ups and downs (and no I wasn’t one of them) and he completely withdrew his post. He’s not alone.

Mob mentality is a very real thing. I brought it up in this thread, because of that thread. It’s not a theory. It’s not something unknown. There are also psychological studies that show that people who are unhappy will complain more than people who are happy will defend. But you know, it’s all just my crazy opinion. There’s no evidence for this stuff at all. It’s all wild speculation, right?

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Even if you weight it, it doesn’t come NEAR 20%. More to the point I don’t believe and I don’t even believe most RPers believe 50% of TC RPs. Nor do I believe 10% of other servers RP. You’re not anywhere near 20% in my opinion.

And I think most people would agree.

And I disagree with you on most of those counts… and saying “I think most people would agree” does not really help your argument. It is basically just saying “I have run out of things to support me so I am going to make up a bunch of hypothetical people to agree with me”

I actually think that it is less than 50% on TC and higher than 10% on all the others… but I was just using those numbers as an example.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Most disingenuous response to date.

Guy says I knew nothing about it, but everyone else was mad, so I felt I had to post about it, which is exactly what happened, and you’re saying you don’t see mob mentality there.

He didn’t understand what he was complaining about. This thread angered him in spite of not really understanding, incited him to post.

Other people took the time to message him and explain to him the ups and downs (and no I wasn’t one of them) and he completely withdrew his post. He’s not alone.

Mob mentality is a very real thing. I brought it up in this thread, because of that thread. It’s not a theory. It’s not something unknown. There are also psychological studies that show that people who are unhappy will complain more than people who are happy will defend. But you know, it’s all just my crazy opinion. There’s no evidence for this stuff at all. It’s all wild speculation, right?

Post the thread and I’ll decide for myself… I am going on what you are telling me about this thread…. and quite frankly I have a hard time believing almost anything you tell me since it is so far askew of what I believe about things to take your word for how this thread went.

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Posted by: Vayne.8563

Vayne.8563

Even if you weight it, it doesn’t come NEAR 20%. More to the point I don’t believe and I don’t even believe most RPers believe 50% of TC RPs. Nor do I believe 10% of other servers RP. You’re not anywhere near 20% in my opinion.

And I think most people would agree.

And I disagree with you on most of those counts… and saying “I think most people would agree” does not really help your argument. It is basically just saying “I have run out of things to support me so I am going to make up a bunch of hypothetical people to agree with me”

I actually think that it is less than 50% on TC and higher than 10% on all the others… but I was just using those numbers as an example.

I’m going by years and years of experience. It’s possible that Guild Wars 2 flies wildly in the fact of tradition from other MMOs, but considering how badly this game supports RPers I don’t why anyone would support that concept.

Very few games even have 10% of their playerbase as RPers. Even I’ve RPed from time to time…but I’m not an RPer. Any more than doing a dungeon every now and again makes me a dungeon runner. It’s not what I do. It’s not how I play.

The percentage of the playerbase that is self-identified as RPers is usually in most games very small. You don’t have to believe that, but that’s what past information has shown.

If you think somehow this game, which isn’t friendly to RPers (according to most RPers I’ve seen post) somehow bucks the trend and has more RPers by percentage than the rest of the industry, you’re perfectly welcome to believe that. I have no problem with it.

My suggestion that most people should just make up their own minds on what they believe is because I’m not going to change your mind and you’re not going to change mine.

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Posted by: Phoenixlin.8624

Phoenixlin.8624

Years of experience. Lel. It is really pathetic to try to support your arguments by only with your experience.

Come with real evidence. Your own thoughts are not evidence.

Oh whatever. You are the one who said “DON’T GIEF PLAYERS ANY CHOICE. IF YOU DO, MY EXPERIENCE WILL BE HURTED”.

(edited by Phoenixlin.8624)