General Profession Topic

General Profession Topic

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Posted by: Crab Fear.1624

Crab Fear.1624

What is the purpose of each profession across all game content?

Is the game purposely designed to restrict some professions from certain content generally?

Can we get a monk/dedicated in the game? I feel like with the current designs on Ele and Ranger…. the devs really want one.

My perspective of the Elite Trait is that 7 out of the 9 professions make sense (mostly) by what they are and how they might advance. Ranger seems like it kinda went WoW mode(Druid)…i tried looking up history of Druids and they don’t match (if they are where is the whole sacrifice thing?)…. and Tempest….Tempest is essentially is Captain Planet.

General Profession Topic

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The purpose of every profession is to be able to adventure in Tyria. Every profession is intended to be able to be used in every part of the game though, notably, not every single trait, trait line, or utility skill is necessarily going to be usable everywhere — though they should all have value somewhere, for someone, in achieving that goal.

I assume you omitted a word in “get a monk/dedicated [healer] in the game?”, since it fits in context and … you have three, actually, at least, and really, another few that can definitely help out. Ele, Rev, and Druid all contribute significant healing and party support. Other classes can certainly bend to the purpose, though often not as flexibly.

It is probably safer to conclude that a healing and support oriented build for every profession is desirable than that a “dedicated healer and nothing else” is desired, since each of them is available on top of an existing class that also has “tanky”, and “damage oriented” builds available.

Finally, while you might not agree with the design of the elite specs on all classes … others are fine with them, so I’d strongly suggest this is one of those “matter of personal taste” questions, in which there is no right or wrong answer, just different things that different folks like.

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Posted by: AzureWolf.9150

AzureWolf.9150

Definitely a personal choice thing. Ranger is one of my favorite classes, but none of my Rangers do the “Druid” thing as I feel it changes the whole nature of the class (but again, that’s just me, I know others love it).

Instead of adding more professions, I’d love to see a second set of Elite paths made available for each class, allowing more diversity in our end game.

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Posted by: Doam.8305

Doam.8305

It’s changed

The purpose of each class used to be your own personal taste because they’d be viable in any mode. Every class could be a condi, power, hybrid, and so forth and you’d always get the job done.

The raids hit and with raids they slapped trinity elements and thus some classes became better at being tanks, healers, and so forth. It’s not even elitism as a casual group can’t just fill up with randoms and head of to town. They need people to fill roles now and some classes outshine others greatly.

If all classes were just as capable as the other classes in each role though with different mechanics and methods for doing it then we wouldn’t see the rise of these posts asking for pure role classes.

Elite specs killed a part of the game because they completely changed the nature of the classes. The elites have particular roles behind them while the core classes did not its rather plain and obvious. If they want to see pre HoT numbers again in this game they need to reverse course with pushing roles with elites.

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Posted by: OriOri.8724

OriOri.8724

The druid theme stems heavily from D&D instead of historical references to druids.

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Posted by: Keadron.9570

Keadron.9570

It’s changed

The purpose of each class used to be your own personal taste because they’d be viable in any mode. Every class could be a condi, power, hybrid, and so forth and you’d always get the job done.

The raids hit and with raids they slapped trinity elements and thus some classes became better at being tanks, healers, and so forth. It’s not even elitism as a casual group can’t just fill up with randoms and head of to town. They need people to fill roles now and some classes outshine others greatly.

If all classes were just as capable as the other classes in each role though with different mechanics and methods for doing it then we wouldn’t see the rise of these posts asking for pure role classes.

Elite specs killed a part of the game because they completely changed the nature of the classes. The elites have particular roles behind them while the core classes did not its rather plain and obvious. If they want to see pre HoT numbers again in this game they need to reverse course with pushing roles with elites.

^This

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Posted by: TheSwede.9512

TheSwede.9512

The Devs wanted each profession to be able to fill each of the three core “Soft roles” at launch, which translates to each Profession having access to Damage, Support and Control specs in one degree or another.

Notice how “Healer” isn’t there. Notice how “Tank” isn’t there. That’s because Healing falls under Support, and Tanking falls under Control. Some professions support with Healing, others with Boons and others still with unique effects or a mix of everything. Nothing’s changed with their direction, only the application and availability.

Druid was a wholy sensible way to go for Rangers, far as I’m concerned. Nature Magic was always one of the five pillars behind Rangers, but all they got was Martial weapons with a few Utility Skills that were magic. Druid brought the Nature Magic Pillar up to par with the rest of their kit, such as Bows and Wilderness Survival.

We’re gonna get more Elite Specs down the line taking the Professions in other directions, just gotta be patient enough to let them hit.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s changed

The purpose of each class used to be your own personal taste because they’d be viable in any mode. Every class could be a condi, power, hybrid, and so forth and you’d always get the job done.

The raids hit and with raids they slapped trinity elements and thus some classes became better at being tanks, healers, and so forth. It’s not even elitism as a casual group can’t just fill up with randoms and head of to town. They need people to fill roles now and some classes outshine others greatly.

If all classes were just as capable as the other classes in each role though with different mechanics and methods for doing it then we wouldn’t see the rise of these posts asking for pure role classes.

Elite specs killed a part of the game because they completely changed the nature of the classes. The elites have particular roles behind them while the core classes did not its rather plain and obvious. If they want to see pre HoT numbers again in this game they need to reverse course with pushing roles with elites.

^This

Not exactly.

While it’s true that there’s always a “best in comp” build, it doesn’t mean that other builds and comps aren’t viable. VG doesn’t require a chrono tank; it’s just a lot faster with one.

The lesson from raids is the same we could have learned at launch, in our first dungeons, our first L50 fract, our first nightmare fract: understanding the mechanics is more important than build. Raids are the most challenging content in the game and so people gravitate to what they think will make it easier; that isn’t the same as the game requiring certain builds or team comps.

tl;dr the purpose of profession remains a matter of taste (although that alone won’t guarantee you spot on a PUG raid)

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Doam.8305

Doam.8305

It’s changed

The purpose of each class used to be your own personal taste because they’d be viable in any mode. Every class could be a condi, power, hybrid, and so forth and you’d always get the job done.

The raids hit and with raids they slapped trinity elements and thus some classes became better at being tanks, healers, and so forth. It’s not even elitism as a casual group can’t just fill up with randoms and head of to town. They need people to fill roles now and some classes outshine others greatly.

If all classes were just as capable as the other classes in each role though with different mechanics and methods for doing it then we wouldn’t see the rise of these posts asking for pure role classes.

Elite specs killed a part of the game because they completely changed the nature of the classes. The elites have particular roles behind them while the core classes did not its rather plain and obvious. If they want to see pre HoT numbers again in this game they need to reverse course with pushing roles with elites.

^This

Not exactly.

While it’s true that there’s always a “best in comp” build, it doesn’t mean that other builds and comps aren’t viable. VG doesn’t require a chrono tank; it’s just a lot faster with one.

The lesson from raids is the same we could have learned at launch, in our first dungeons, our first L50 fract, our first nightmare fract: understanding the mechanics is more important than build. Raids are the most challenging content in the game and so people gravitate to what they think will make it easier; that isn’t the same as the game requiring certain builds or team comps.

tl;dr the purpose of profession remains a matter of taste (although that alone won’t guarantee you spot on a PUG raid)

So your saying instead of a chrono tank, ele dps, and druid heals the raids can be completed with a thief/eng tank, chrono dps, and reaper heals? Heck not all the classes even have access to the taunt mechanic and some of them posses rather selfish healing.

Some builds aren’t viable and that’s because at the heart of viability in this game is the trait system. Core has the choice of 3 in any combination so they can set up for anything while the elites can only set up for 2 of the three 3 and that static trait sets the role for the elite. So by its very nature of forcing a traitline of course some builds will become nonviable for certain roles.

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Posted by: castlemanic.3198

castlemanic.3198

tl;dr the purpose of profession remains a matter of taste (although that alone won’t guarantee you spot on a PUG raid)

So your saying instead of a chrono tank, ele dps, and druid heals the raids can be completed with a thief/eng tank, chrono dps, and reaper heals?

Not the same thing. Not by a long shot. This is exactly what a strawman argument is according to google:

an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.

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Posted by: Sigfodr.9576

Sigfodr.9576

So your saying instead of a chrono tank, ele dps, and druid heals the raids can be completed with a thief/eng tank, chrono dps, and reaper heals? Heck not all the classes even have access to the taunt mechanic and some of them posses rather selfish healing.

Some builds aren’t viable and that’s because at the heart of viability in this game is the trait system. Core has the choice of 3 in any combination so they can set up for anything while the elites can only set up for 2 of the three 3 and that static trait sets the role for the elite. So by its very nature of forcing a traitline of course some builds will become nonviable for certain roles.

The classes I personal have seen at VG (only counting groups where they killed VG).

TANK: Chrono, DH, Temp, Necro, War, Druid, Thief. Not seen Engi or herald as tank., thats not the same as it not being possible though.

Healer: Druid, Temp, Guard, Necro, Herald, Chrono. Not seen War, engi or thief, again same as above.

DPS (pure dps, not “support” role part): War, ranger, Engi, Thief, DH, Temp, Herald, Necro and mesmer.

Did soome of them do the job better then others? yes. Did they get carried? NO.

Skill>build, but you do need abit of skill. And standing afk AA’ing will not get you a kill sry