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Posted by: Ferguson.2157

Ferguson.2157

Wow, 800 posts! That’s a lot of discussion/arguement!

All it takes not to fall into the grind part is enough self discipline to be able to pull back and kitten how you the player is playing.

If you don’t treat things as a race they wont become a race, and racing towards a goal can get very grindy feeling.

I fell into this self created trap myself as I was so eager to make my first ascended weapon, but now I’m back to playing somewhat normally for me since I got the first accomplished. I gurantee you this though, my planned second and third ascended weapons will be made when I assemble enough materials to make them through my normal game play.

“What, me worry?” – A. E. Neuman

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Posted by: MagnumSteack.5179

MagnumSteack.5179

Oh my god, the amount of mats needed is ridiculously easy to get.

Havohej – Vizunah’s Square
Hämmer Stun [HS]

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Posted by: TheDaiBish.9735

TheDaiBish.9735

And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase.

Where did you get the ‘less than 400,000 active players’ figure from? You aren’t getting it mixed up with ‘concurrent’ are you?

The concurrent is over 460,000. They didn’t put a time stamp on it and one can only assume that number was generated in the games earlier days when the servers were all much more populated. I heard it on a podcast or sotg or interview. I’ll try to find it.

Well, the concurrent was 400,000 in the headstart. That much I know.

http://massively.joystiq.com/2012/08/28/guild-wars-2-hits-400k-concurrent-users-before-launch/

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Ferguson.2157

Ferguson.2157

Oh my god, the amount of mats needed is ridiculously easy to get.

That depends quite a bit on what you like to do in game. I normally just play in the open world, wandering about doing DEs. That’s what I do. Playing normally It’d take months of gathering for the mats I needed to make one weapon.

I had to do certain parts I the game I normally avoid to get all mine, but you are somewhat right, perhaps not “rediculously easy” but certainly not too difficult. It only takes maybe two days of deliberate farming to obtain your mats.

“What, me worry?” – A. E. Neuman

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Posted by: Zypher.7609

Zypher.7609

I know what concurrent means…..Please provide the date and time when these 460,000 players were online.

Like I said not trying to be for or against this post, I have no issues with the mats. Even as a 1-2 hour a day player I have had no issues obtaining them. But back to the point, Arena-Net released their yearly standing, as for when that happen we as players do not know the exact date. But it has been the only official announced standings on activity in the game. Anything like “clearly you can see there is no one on, so that means that millions of players left” is just wrong.

I did not mind that you are trying to back up your information with numbers, but if you are going to use numbers you better be able to produce reliable sources. Not my friend Jim and Bob stopped playing and they are hard core gamers, so this game is not doing well. Not saying you used that as a reference, but you did toss out the millions of players have left the game information. If you want to admit you are wrong in that assumption I will continue to actually judge your posts with constructive criticism.

Until that point though every word you type can be seen as a Fallacy originating from that post.

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Posted by: MagnumSteack.5179

MagnumSteack.5179

Oh my god, the amount of mats needed is ridiculously easy to get.

That depends quite a bit on what you like to do in game. I normally just play in the open world, wandering about doing DEs. That’s what I do. Playing normally It’d take months of gathering for the mats I needed to make one weapon.

I had to do certain parts I the game I normally avoid to get all mine, but you are somewhat right, perhaps not “rediculously easy” but certainly not too difficult. It only takes maybe two days of deliberate farming to obtain your mats.

You’re right, maybe not ridiculously, but seriously, when I looked to the requirements and saw “GRIND GRIND GRIND”, I laughed really hard. I finished my legendary yesterday and THIS was something grindy to get (2000 T6 wut). If you want to get ascended gear fast while playing 1 or 2h per day… meh.

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Posted by: Namu.5712

Namu.5712

Just to put in perspective something.

WoW during normal play only has around 100k to 180k concurrent users on.

Only at launch of new expansions do they have huge numbers.

So 400k concurrent players is actually a very respectable amount.

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Posted by: Deamhan.9538

Deamhan.9538

I’ll have to wait till after work to check the link but in the mean time I’d like to clarify something.

Using the definition’s example reference above, those fairs don’t have to be open all at the same time. I’ll explain.

3 art fairs are going to take place for one week all at the same time. The same week. However, their doors won’t be open 24/7 for that time period. One will be open to the public for 9am to 11am per day. The other is 10am to 3pm per day. The third will be from 5pm to 8pm per day.

The week that they are taking place is equal to the 3 months that make up a quarterly. The hours they the fairs are open during the day are equal to the time the players are logged in.

So over a quarterly period (3 months) 400k seperate accounts have been reported as having logged into the game at least once. That would be 400k concurrent users for that quarterly period.

Now I won’t include people with multiple accounts as that applies to both active accounts and games sold.

However I will mention people who bought, played it once, then never touched it again. Since these people bought it, would show up in the report since they logged in at least once in the quaterly period, but since they only logged in the once and quit, they don’t count as an “active” player. So I would say that the number of ‘active’ players would be less than the reported number of concurrent users over a quaterly period.

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Posted by: stof.9341

stof.9341

400k concurrent users is 400k users connected at the same time.

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Posted by: Erick Alastor.3917

Erick Alastor.3917

(Per chi fosse interessato) Hot topic even on the italian forum:
http://www.mmorpgitalia.it/site/showthread.php?347153-Set-Ascended-Mio-punto-di-vista
Almost all against this set, some suggest of adding harder content to justify its introduction, other say that they’re pondering about going back to WoW where there is already a point in farming gears (-.-).
(The discussion at one point degenerated into blabbling about legendaries xD)
As always I really hope that this issue will be better handled.
Turning Gw2 into a revamped WoW is not a great idea and anyway it would take time while people would simply go back to their previous vanilla mmoprg.
Moreover many of those players left those kind of games because they experienced a farming burn out.
There are also a lot of people from Gw1 here in Italy (every gw1 campaign was localized back then ç.ç) and I don’t think I have to add what the majority of Gw1 player thinks about vertical progression.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

(edited by Erick Alastor.3917)

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Posted by: Crapgame.6519

Crapgame.6519

Grind? Aion is a grind or any other Asia Pac designed or developed game.

In GW2 it is merely an INCONVENIENCE…

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Posted by: Himei.5379

Himei.5379

Anyone gotten to 500 yet before complaining? I just did and made my weapon and realize, “Wait…I can make another ascended at any time I want”. Once at 500, only thing stopping you will be the materials for the Vision crystals. You can buy the tier 500 materials needed to craft your weapon’s piece without time gating yourself to making 1 each day. Second, best way to get Empyreal fragments is to do dungeons WHICH will give you tons of money to pay for the Recipes and the Spiritwood planks and Deldrimor Ingots.

After thinking about this, ANET are freaking genius. I made my 2nd ascended right after I realize this (i had extra to make another Vision Crystal). Since it is also account bound, makes it easier to outfit alts without time gating (long as you have the gold).

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Posted by: MikaHR.1978

MikaHR.1978

Grind? Aion is a grind or any other Asia Pac designed or developed game.

In GW2 it is merely an INCONVENIENCE…

Oooh, but theyre not even close to done yet. These are JUST weapons, they still have armors/runes/sigils/infusions(16/set).

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

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Posted by: MikaHR.1978

MikaHR.1978

makes it easier to outfit alts without time gating (long as you have the gold).

No wai!

As long as you have gold you can buy legendary weapon.

And how do we get gold and skip all these…inconveniences….as some call them?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

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Posted by: Crapgame.6519

Crapgame.6519

Grind? Aion is a grind or any other Asia Pac designed or developed game.

In GW2 it is merely an INCONVENIENCE…

Oooh, but theyre not even close to done yet. These are JUST weapons, they still have armors/runes/sigils/infusions(14/set).

Yeah, you are probably correct.

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Posted by: Deamhan.9538

Deamhan.9538

So the first link doesn’t show anything that would determine the health of GW2.

Instead we have the graphic that can be found on various sites…

http://www.vg247.com/2013/08/28/guild-wars-2-turns-one-has-shifted-3-5-million-copies/

Over 3.5 million copies sold over a period of 1 year (not that impressive) and an all time peak of 460k users online at once (probably when the game first released).

It’s also not very impressive especially when that number is no doubt global. WoW:tBC caused a 800k peak in just China alone. I’d like to see what the global amount was.

The real test will be to see if they they can beat their current peak at some point in the future.

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Posted by: Vayne.8563

Vayne.8563

To me this should all be very simple. If you aren’t having fun in the game, it’s time to stop playing.

This isn’t an about face or anything like that. But the developers did give us a place to provide feedback on ascended gear, apparently didn’t read it, and have now (apparently) deleted it.

I would assume that the ONLY impact we can have on the game is either with the play / don’t play dichotomy. So, in some respects, if you aren’t upset enough to quit the game, Arena Net doesn’t care.

That’s were I’m at. I don’t play. I log on occasionally to check ingame mail. I’m certainly not even looking at the gem store. I’m hoping all those others who feel like I do also stop playing, and voice their opinions to ArenaNet.

I also hope that ArenaNet doesn’t completely misinterpret the whole thing and add more gear grind. But you never know. They don’t seem to be in touch, at all.

To their credit, the forums are kind of fun.

:/

You don’t play, but I’ve never seen the game busier. I’m not sure that you not playing or the percentage of people who have actually stopped is more than the number of people playing and liking the game.

So I don’t see how it can be a wake up call to Anet. The game is truly packed.

Vayne your religious fanaticism has to stop. Look we understand completely that you are 51 years old, work very little, and love GW2 with all of your life. In fact dare I say that GW2 IS your life? You purposely troll every thread that criticizes GW2 hoping to get the thread locked or deletes. You do not listen to reason or common sense and derive every conclusion from your feelings and emotions alone. Any real man or successful person will tell you that you have to take your feelings and emotions out of the equation when making a decision. That being said though we both want the same thing, for GW2 to be successful. I see what they are doing wrong and how they have literally lost millions of players in a year and I call them out on it. You on the other hand think that all of their decision making is perfect and defend them vigorously. We are on the same team and I see that the ship is sinking and I’m bailing water while you sit up in the upper lounge believing everything is peachy.

Regardless the game is not busier than ever. Its numbers are falling dramatically and they are losing more players each week than they are gaining. It only appears that there are more players because of the recent grind they introduced with Ascended Weapons and Champ Bags. Everyone is concentrated in the same exact areas of the map farming farming farming farming. There are so few players left in fact that they were able to remove culling. Had they attempted to do that a year ago GW2 would have been a slide show and completely unplayable. The player base has thinned out so much its depressing. The only hope for GW2 is their release into China. They HAVE to be successful in that market or NC Soft is going to cut off their funding completely.

You know nothing at all about me. Nothing. Zero. This post proves it.

Edit: I was going to comment on the rest of your post, but I see other people have already done so. However, let’s compare this to other recently released MMORPGs that weren’t completely free at launch.

Let’s see, there’s SWToR…which oddly had to lay off half it’s staff and go free to play (I hear it’s doing better now…but it was largely considered a failure) and there’s TSW…which had to lay off a third of their staff and go free to play.

Let me ask you…what game has sold more copies in a year? How many copies has Rift sold all up?

Have you done any research at all?

Let’s pretent that the 400k concurrency number is from launch…well so what? Are you saying you can name an MMO where the bulk of the population doesn’t play less over time? Do you think ANY MMO has more people a year after launch than on launch day concurrently?

People play to level cap and log on twice a week to raid with their guild. What do you think the concurrency is? What is your evidence for how many people play? In fact, what evidence do you have at all?

(edited by Vayne.8563)

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Posted by: Vayne.8563

Vayne.8563

So the first link doesn’t show anything that would determine the health of GW2.

Instead we have the graphic that can be found on various sites…

http://www.vg247.com/2013/08/28/guild-wars-2-turns-one-has-shifted-3-5-million-copies/

Over 3.5 million copies sold over a period of 1 year (not that impressive) and an all time peak of 460k users online at once (probably when the game first released).

It’s also not very impressive especially when that number is no doubt global. WoW:tBC caused a 800k peak in just China alone. I’d like to see what the global amount was.

The real test will be to see if they they can beat their current peak at some point in the future.

You’re right….it’s not that impressive to have 3.5 million copies sold in a year. Please list all MMORPGs that have sold as many copies in a year. I’ll wait here.

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Posted by: Crapgame.6519

Crapgame.6519

Someone said:

Let’s pretent that the 400k concurrency number is from launch…well so what? Are you saying you can name an MMO where the bulk of the population doesn’t play less over time? Do you think ANY MMO has more people a year after launch than on launch day concurrently?

I’m not going to get into the middle of this cat fight but actually if you would recall, Warcraft actually gained subscribers (paying mind you) over the years. It increased year over year and only after cata and the 10 million mark has it subsided. Most would consider its current population of 6 million a success yet here we are talking about 400K active maybe at best and 3.5 million copies sold.

Look, not going to pee in the wind here but I do find it rather interesting that people ask “do you still play that game” (e.g. GW2). I really don’t know how it fits in the public space but for me, it is only really WvW that I care about and it is pretty much dead in regards to return on investment (playing time mind you).

Anyway – Figured I’d throw that out that at least one MMO grew. The others while good failed because they tried to measure success like the two ton heavy thing…

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Posted by: Vayne.8563

Vayne.8563

Someone said:

Let’s pretent that the 400k concurrency number is from launch…well so what? Are you saying you can name an MMO where the bulk of the population doesn’t play less over time? Do you think ANY MMO has more people a year after launch than on launch day concurrently?

I’m not going to get into the middle of this cat fight but actually if you would recall, Warcraft actually gained subscribers (paying mind you) over the years. It increased year over year and only after cata and the 10 million mark has it subsided. Most would consider its current population of 6 million a success yet here we are talking about 400K active maybe at best and 3.5 million copies sold.

Look, not going to pee in the wind here but I do find it rather interesting that people ask “do you still play that game” (e.g. GW2). I really don’t know how it fits in the public space but for me, it is only really WvW that I care about and it is pretty much dead in regards to return on investment (playing time mind you).

Anyway – Figured I’d throw that out that at least one MMO grew. The others while good failed because they tried to measure success like the two ton heavy thing…

Actually, you’re right WoW did grow. But at the 1 year mark where we are now, it had less sales than Guild Wars 2 does now and it didn’t grow by that point to it’s high point. So how do you know what Guild Wars 2 will do in the same time period. If Guild Wars 2 has two or three years of updates, how do you know it won’t grow?

More to the point, Eve, also considered a successful MMORPG just managed it hit 500,000 subscribers…I think it was last year.

The fact that WoW was mega succesful at a time when there was virtually no competition and made a name for itself means what exactly?

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Posted by: Crapgame.6519

Crapgame.6519

Someone said:

Let’s pretent that the 400k concurrency number is from launch…well so what? Are you saying you can name an MMO where the bulk of the population doesn’t play less over time? Do you think ANY MMO has more people a year after launch than on launch day concurrently?

I’m not going to get into the middle of this cat fight but actually if you would recall, Warcraft actually gained subscribers (paying mind you) over the years. It increased year over year and only after cata and the 10 million mark has it subsided. Most would consider its current population of 6 million a success yet here we are talking about 400K active maybe at best and 3.5 million copies sold.

Look, not going to pee in the wind here but I do find it rather interesting that people ask “do you still play that game” (e.g. GW2). I really don’t know how it fits in the public space but for me, it is only really WvW that I care about and it is pretty much dead in regards to return on investment (playing time mind you).

Anyway – Figured I’d throw that out that at least one MMO grew. The others while good failed because they tried to measure success like the two ton heavy thing…

Actually, you’re right WoW did grow. But at the 1 year mark where we are now, it had less sales than Guild Wars 2 does now and it didn’t grow by that point to it’s high point. So how do you know what Guild Wars 2 will do in the same time period. If Guild Wars 2 has two or three years of updates, how do you know it won’t grow?

More to the point, Eve, also considered a successful MMORPG just managed it hit 500,000 subscribers…I think it was last year.

The fact that WoW was mega succesful at a time when there was virtually no competition and made a name for itself means what exactly?

I don’t think it means anything other than it grew over time and like a bell curve is now falling off. And there was competition for what it is worth. Both EQ and DaOC has thousands of users online.

Eve, I don’t know what to say about that game other than it is a persistent world that is growing and probably will continue now since they managed to co-op with the PS3. It also has a very steep learning curve and I’d wager a more mature player base.

But back to your point it may mean nothing in the end. Like I pointed out earlier I was just passing through, saw the comment about growth, and added something (which you already knew probably )

I’ll return you back to the original debate

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Posted by: MikaHR.1978

MikaHR.1978

Someone said:

Let’s pretent that the 400k concurrency number is from launch…well so what? Are you saying you can name an MMO where the bulk of the population doesn’t play less over time? Do you think ANY MMO has more people a year after launch than on launch day concurrently?

I’m not going to get into the middle of this cat fight but actually if you would recall, Warcraft actually gained subscribers (paying mind you) over the years. It increased year over year and only after cata and the 10 million mark has it subsided. Most would consider its current population of 6 million a success yet here we are talking about 400K active maybe at best and 3.5 million copies sold.

Look, not going to pee in the wind here but I do find it rather interesting that people ask “do you still play that game” (e.g. GW2). I really don’t know how it fits in the public space but for me, it is only really WvW that I care about and it is pretty much dead in regards to return on investment (playing time mind you).

Anyway – Figured I’d throw that out that at least one MMO grew. The others while good failed because they tried to measure success like the two ton heavy thing…

EvE has been growing for 10 years now, if we look at growth EvE is most successful MMO.

If we look at post WoW MMOs, all had very good sales but retention (including GW2) was abbysmal. GW2 sales has pretty much extremly slow now which means very low new player influx. At one year point WoW was still hapilly growing. Rapidly.

Yes, GW2 is “fastest selling MMO of all times” and it earned that title on specific philospohy and selling points which, as we all know, turned 180 2 months after launch.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
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(edited by MikaHR.1978)

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Posted by: champ.7021

champ.7021

Holy forum wars 2 this thread is long and only 9 days old.

captain obvious to the rescue

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Posted by: Chuo.4238

Chuo.4238

Oh my god, the amount of mats needed is ridiculously easy to get.

Doesn’t really matter. The whole principle behind adding tier gear is what’s driven me away. GW2 is not the special, innovated game they advertised. I want that game.

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Posted by: stof.9341

stof.9341

Oh my god, the amount of mats needed is ridiculously easy to get.

I’m not sure I’d call all using up all the money and mats I’ve saved from the game release just to level one craft to 500 “ridiculously easy to get”

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Posted by: MagnumSteack.5179

MagnumSteack.5179

Oh my god, the amount of mats needed is ridiculously easy to get.

I’m not sure I’d call all using up all the money and mats I’ve saved from the game release just to level one craft to 500 “ridiculously easy to get”

Nice joke dude, I almost smiled

Oh my god, the amount of mats needed is ridiculously easy to get.

Doesn’t really matter. The whole principle behind adding tier gear is what’s driven me away. GW2 is not the special, innovated game they advertised. I want that game.

Do you actually believe in God ?

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Posted by: Laundry.5120

Laundry.5120

Someone said:

Let’s pretent that the 400k concurrency number is from launch…well so what? Are you saying you can name an MMO where the bulk of the population doesn’t play less over time? Do you think ANY MMO has more people a year after launch than on launch day concurrently?

I’m not going to get into the middle of this cat fight but actually if you would recall, Warcraft actually gained subscribers (paying mind you) over the years. It increased year over year and only after cata and the 10 million mark has it subsided. Most would consider its current population of 6 million a success yet here we are talking about 400K active maybe at best and 3.5 million copies sold.

Look, not going to pee in the wind here but I do find it rather interesting that people ask “do you still play that game” (e.g. GW2). I really don’t know how it fits in the public space but for me, it is only really WvW that I care about and it is pretty much dead in regards to return on investment (playing time mind you).

Anyway – Figured I’d throw that out that at least one MMO grew. The others while good failed because they tried to measure success like the two ton heavy thing…

Actually, you’re right WoW did grow. But at the 1 year mark where we are now, it had less sales than Guild Wars 2 does now and it didn’t grow by that point to it’s high point. So how do you know what Guild Wars 2 will do in the same time period. If Guild Wars 2 has two or three years of updates, how do you know it won’t grow?

More to the point, Eve, also considered a successful MMORPG just managed it hit 500,000 subscribers…I think it was last year.

The fact that WoW was mega succesful at a time when there was virtually no competition and made a name for itself means what exactly?

EVE isn’t just successful because of it’s numbers, it’s successful because gamers, whether they play EVE now or have played it, respect EVE and CCP. They cater to a niche and they serve that niche, and serve it well.

I’ve tried EVE once and wouldn’t play EVE, it’s just not for me, but you know what? I respect it, because it’s not trying to be everything to everyone.

How many books or movies,or any medium really except MMO’s, do you know that cater fiction/non-fiction/science/fantasy/drama/comedy/horror/suspense all in one volume?

Developers in general need to stop making games that appeal to “everyone” because there’s no such thing as “everyone”. WoW was the only one to do this, and it was popular because of it’s polish and there was very little competition for it for years.

GW1 strength was unquestionably it’s PVP, and that’s been sidelined in GW2 not only for PVE but PVE that’s poorly written, poorly delivered, while the real meat of the game, WvW has been tossed in the backburner for a year.

Invasions, Rift does it better (and fits in their lore). Personal stories, ToR does it better.
GW2 needs focus, and less fluff.

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Posted by: stof.9341

stof.9341

Actually, you’re right WoW did grow. But at the 1 year mark where we are now, it had less sales than Guild Wars 2 does now and it didn’t grow by that point to it’s high point. So how do you know what Guild Wars 2 will do in the same time period. If Guild Wars 2 has two or three years of updates, how do you know it won’t grow?

More to the point, Eve, also considered a successful MMORPG just managed it hit 500,000 subscribers…I think it was last year.

The fact that WoW was mega succesful at a time when there was virtually no competition and made a name for itself means what exactly?

Technically, I know people will hate what I say but, WoW did invent the modern MMO. They had less sales after one year than GW2? Sure but it was because WoW was remaking the MMO market along the way. GW2 had an easier time to get those sales in a short time because it rode the MMO market population that WoW created by attracting many customers to this game genre.

WoW market share was so alien in the MMO landscape at the time, it is clear they get a lot of customers that weren’t MMO customers in the first place. WoW was popular at a time there was no competition? Ah, it’s the opposite really. There was competition, and WoW became so massive you couldn’t qualify the rest as competition anymore after it got some steam.

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Posted by: Laken.4056

Laken.4056

I dint see how people think the mats for the best weapon in the game should be easy to get

I mean. Come on, not everyone can have the best.

Also. The mats aren’t all that bad honestly. I get tons of ascended mats just from chain running cof paths.

Lv. 80 D/D – Elementalist
Lv. 80 P/P * HgH Engineer
[Crystal Desert]{CLAV}

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Posted by: byjiang.1260

byjiang.1260

I dint see how people think the mats for the best weapon in the game should be easy to get

I mean. Come on, not everyone can have the best.

Also. The mats aren’t all that bad honestly. I get tons of ascended mats just from chain running cof paths.

Everyone had very easy access to the best until this patch.

For people who farm the mats are nothing. For people who don’t farm the mats are outrageous.

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Posted by: stof.9341

stof.9341

I dint see how people think the mats for the best weapon in the game should be easy to get

I mean. Come on, not everyone can have the best.

Also. The mats aren’t all that bad honestly. I get tons of ascended mats just from chain running cof paths.

You do understand that the core of the complaint is mostly from a population group that yes, does believe everyone can have the best (in stats) and that the game would be better that way.

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Posted by: Chuo.4238

Chuo.4238

GW1 strength was unquestionably it’s PVP, and that’s been sidelined in GW2 not only for PVE but PVE that’s poorly written, poorly delivered, while the real meat of the game, WvW has been tossed in the backburner for a year.

Well said. I’d like to add that I keep getting a cash shop waved in my face, as well, which is a further turnoff.

Don’t get me wrong, I don’t mind there being a cash shop, and them selling nice, shiny things there. I do mind the game being designed so it’s deliberately annoying unless you either buy a certain item in the shop (infinite coin, for example), or you simply buy gold (awful RNG, big grind, or spend real money). It’s not racketeering, not even close, but it feels like a distant relative.

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Posted by: JDGumby.7685

JDGumby.7685

I dint see how people think the mats for the best weapon in the game should be easy to get

I mean. Come on, not everyone can have the best.

Why not? Especially given how the game was promoted up until the addition of Ascended items.

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Posted by: Amiron.1067

Amiron.1067

Anet should learn to put ‘rare’ items in challenging content instead of ALWAYS being craftable inside mystic toilet or crafting stations. GW2 is becoming a Craft Simulation game and i don’t play an MMO to craft all my %$#& and then stand in a city asking myself why i spent so much time/money crafting an item when there’s no content to be experienced with it.

Want a legendary? buy one off the tp (or buy 90% of the mats and “grind” the skillpoints/karma needed) want minis? buy them off the tp. Want anything? buy it off the tp.

what in this game is even worth showing off to other people? What can I get for 2000 hours of playing your game that a fresh 80 cant get with a creditcard?

If you think you can buy a legendary with a credit card… Well, let’s just say I hope your pockets are deep enough! LOL

I personally don’t mind ascended being a tad grindy. I’m not flipping out about getting them. Instead, I’m just enjoying the game for what it is and taking time to have fun on the journey to getting ascended weapons.

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Posted by: superbeast.9873

superbeast.9873

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

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Posted by: BalloonShark.6739

BalloonShark.6739

^
and you call FFXIV:ARR an innovation.. riight…

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Posted by: Himei.5379

Himei.5379

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

Or players HAVE PLAYED those Korean MMOs and see this as nothing compared to those.

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Posted by: Chuo.4238

Chuo.4238

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

Or players HAVE PLAYED those Korean MMOs and see this as nothing compared to those.

I guess what I’m seeing is that people think of gear grind as a relative thing. It’s better in some games, worse in other.

I appear to be in the tiny minority: I think that any gear grind is unacceptable.

I believe that interesting games are about content, skill, thinking, and teamwork; time spent there is quality, and of its own nature encourages more time spent.

Likewise, uninteresting games don’t engage the brain or imagination: they include gear, grind, poor storytelling, limited skills, limited encounters where teamwork makes a marginal, if any difference. Time spent there is driven by the need to acquire, is independent of skill and teamwork, and is often just mindlessly repetitive.

Which do you think best describes Guild Wars 2?

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Posted by: Poledo.3256

Poledo.3256

Just crafted mine yesterday. What was holding me up was empyreal fragments because I only run a couple dungeons that I really like every now and then and I usually avoid jumping puzzles. Knowing I wanted to craft an ascended item I started hitting some jp’s and with every mesmer and their uncle porting people up to jp’s in LA, I just hit some of the easier ones in the world and now I am done.

I’ll keep gathering mats and continue to make more for my characters. It’s going to take a while especially since I have 6 80’s.

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Posted by: Chicho Gosho.6507

Chicho Gosho.6507

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

Or players HAVE PLAYED those Korean MMOs and see this as nothing compared to those.

I guess what I’m seeing is that people think of gear grind as a relative thing. It’s better in some games, worse in other.

I appear to be in the tiny minority: I think that any gear grind is unacceptable.

I believe that interesting games are about content, skill, thinking, and teamwork; time spent there is quality, and of its own nature encourages more time spent.

Likewise, uninteresting games don’t engage the brain or imagination: they include gear, grind, poor storytelling, limited skills, limited encounters where teamwork makes a marginal, if any difference. Time spent there is driven by the need to acquire, is independent of skill and teamwork, and is often just mindlessly repetitive.

Which do you think best describes Guild Wars 2?

Have you played Silkroad? Beautifull game and the first 10 lvls were nice but after i had to grind to lvl 12 killing only mobs(not ordinary mobs but elite ones that had a random spawn). After that i had quests that filled my exp bar to 50% and the rest was grind again. So after playing that(i got to lvl 16) i just cant see the complains about grinding in this game. Your grind is only if you want the best(stat wise) items in the game to the same things other people are doing but faster. You’re not forced out of content(except high lvl fractals) if you don’t have an item.

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Posted by: Chuo.4238

Chuo.4238

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

Or players HAVE PLAYED those Korean MMOs and see this as nothing compared to those.

I guess what I’m seeing is that people think of gear grind as a relative thing. It’s better in some games, worse in other.

I appear to be in the tiny minority: I think that any gear grind is unacceptable.

I believe that interesting games are about content, skill, thinking, and teamwork; time spent there is quality, and of its own nature encourages more time spent.

Likewise, uninteresting games don’t engage the brain or imagination: they include gear, grind, poor storytelling, limited skills, limited encounters where teamwork makes a marginal, if any difference. Time spent there is driven by the need to acquire, is independent of skill and teamwork, and is often just mindlessly repetitive.

Which do you think best describes Guild Wars 2?

Have you played Silkroad? Beautifull game and the first 10 lvls were nice but after i had to grind to lvl 12 killing only mobs(not ordinary mobs but elite ones that had a random spawn). After that i had quests that filled my exp bar to 50% and the rest was grind again. So after playing that(i got to lvl 16) i just cant see the complains about grinding in this game. Your grind is only if you want the best(stat wise) items in the game to the same things other people are doing but faster. You’re not forced out of content(except high lvl fractals) if you don’t have an item.

I guess you missed where I said grind is a relative thing. Just because A is not as bad as B, it doesn’t mean that A is good.

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Posted by: Chicho Gosho.6507

Chicho Gosho.6507

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

Or players HAVE PLAYED those Korean MMOs and see this as nothing compared to those.

I guess what I’m seeing is that people think of gear grind as a relative thing. It’s better in some games, worse in other.

I appear to be in the tiny minority: I think that any gear grind is unacceptable.

I believe that interesting games are about content, skill, thinking, and teamwork; time spent there is quality, and of its own nature encourages more time spent.

Likewise, uninteresting games don’t engage the brain or imagination: they include gear, grind, poor storytelling, limited skills, limited encounters where teamwork makes a marginal, if any difference. Time spent there is driven by the need to acquire, is independent of skill and teamwork, and is often just mindlessly repetitive.

Which do you think best describes Guild Wars 2?

Have you played Silkroad? Beautifull game and the first 10 lvls were nice but after i had to grind to lvl 12 killing only mobs(not ordinary mobs but elite ones that had a random spawn). After that i had quests that filled my exp bar to 50% and the rest was grind again. So after playing that(i got to lvl 16) i just cant see the complains about grinding in this game. Your grind is only if you want the best(stat wise) items in the game to the same things other people are doing but faster. You’re not forced out of content(except high lvl fractals) if you don’t have an item.

I guess you missed where I said grind is a relative thing. Just because A is not as bad as B, it doesn’t mean that A is good.

Well it is my opinion based on previus games i’ve played that gw2 grind is not an issue, but i see a lot of people here are either old gw1 players or new to mmos so i understand where their problem is with grinding. Oh, i don’t think A is as bad as B also.

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Posted by: Hawkian.6580

Hawkian.6580

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

Or players HAVE PLAYED those Korean MMOs and see this as nothing compared to those.

I guess what I’m seeing is that people think of gear grind as a relative thing. It’s better in some games, worse in other.

I appear to be in the tiny minority: I think that any gear grind is unacceptable.

I believe that interesting games are about content, skill, thinking, and teamwork; time spent there is quality, and of its own nature encourages more time spent.

Likewise, uninteresting games don’t engage the brain or imagination: they include gear, grind, poor storytelling, limited skills, limited encounters where teamwork makes a marginal, if any difference. Time spent there is driven by the need to acquire, is independent of skill and teamwork, and is often just mindlessly repetitive.

Which do you think best describes Guild Wars 2?

That’s a fair question.

Guild Wars 2 is an extremely interesting game that allows its players to play it like an uninteresting one, while being unfailingly perceived by some as requiring its players to do so.

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Posted by: Deamhan.9538

Deamhan.9538

WoW:tBC sold 3.5m in one month (2.4m within the first 24h).
WoW:WotLK sold 2.8m in the first 24h.
WoW: Cata sold 4.7m in one month.
WoW: MoP sold 2.7m in the first week.

Couldn’t find much on the original game other than that it was the best selling PC game for ’05 and ’06

D3 sold over 12m copies in the first year.

As for EVE, you can download the client for free. You simply sign up, sub up, and play. It’s P2P without the B2P to start. It’s older than WoW and still going with a decently sized population. They only had a peak of 65k players online at the same time. However, EVE is a niche game and always has been. Imagine if you died in WvW, you got returned to a waypoint with no gear and had to gear yourself up again. As for the person who killed you, they get the chance to loot some of your gear off your body and do whatever they want with it (no soulbinding). On top of that, you have to pay the waypoint before you die to prevent yourself from losing levels the next time you die.

As for the player base. Spend some time browsing the eve forums. I know of a couple dozen people that would tell most of those here to HTFU.

The one I’m really looking forward to is ESO. 1.4m likes on their facebook, half a year before release. I’m not just looking forward to what kind of numbers it will be able to pull when it does release but also the impact its release will have on GW2. Wanna bet that ANet is planning something for the same time ESO releases?

They already have Tequatl rising on the 17th. Sure enough, the same date that GTA V is being released.

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Posted by: MikaHR.1978

MikaHR.1978

It’s just another broken promise of ‘innovation’ from Arena Net.

This game is grindier than the oldest effin’ Korean MMOs.

And the players are too kitten blind to see it.

Or players HAVE PLAYED those Korean MMOs and see this as nothing compared to those.

I guess what I’m seeing is that people think of gear grind as a relative thing. It’s better in some games, worse in other.

I appear to be in the tiny minority: I think that any gear grind is unacceptable.

I believe that interesting games are about content, skill, thinking, and teamwork; time spent there is quality, and of its own nature encourages more time spent.

Likewise, uninteresting games don’t engage the brain or imagination: they include gear, grind, poor storytelling, limited skills, limited encounters where teamwork makes a marginal, if any difference. Time spent there is driven by the need to acquire, is independent of skill and teamwork, and is often just mindlessly repetitive.

Which do you think best describes Guild Wars 2?

Have you played Silkroad? Beautifull game and the first 10 lvls were nice but after i had to grind to lvl 12 killing only mobs(not ordinary mobs but elite ones that had a random spawn). After that i had quests that filled my exp bar to 50% and the rest was grind again. So after playing that(i got to lvl 16) i just cant see the complains about grinding in this game. Your grind is only if you want the best(stat wise) items in the game to the same things other people are doing but faster. You’re not forced out of content(except high lvl fractals) if you don’t have an item.

WTF where the grind is matters?

Oh yes, it doesnt.

And just a fact that you compared getting one weapon to Silkroad is pretty amusing.

Try L2/Aion. Then come back to compare notes. ooops, there goes NCSoft again.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

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Posted by: Hrithmus.2583

Hrithmus.2583

Looks like the Dev’s went nuts replying back to some users on the forum posts they made in the past few days.

GOOD to see this one was ignored again. Cool…Cool.

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Posted by: alcopaul.2156

alcopaul.2156

see signature for my 1 cent

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Posted by: champ.7021

champ.7021

whats the context to your signature, what did he say before the otherwise???

edit/ crap new page so much pressure and that last guy prob wont see this

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Posted by: alcopaul.2156

alcopaul.2156

whats the context to your signature, what did he say before the otherwise???

edit/ crap new page so much pressure and that last guy prob wont see this

the context of the signature is the whole sentence itself. it is in plain english. it doesn’t require complex calculations to understand it.

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Posted by: Khai.6435

Khai.6435

Of my clique of a dozen gamers; everyone has left this game but myself. I have transferred servers twice due to dying populations.

I am near to ending my time as well because of the lack of meaningful character progression. My characters are wearing the same armor for months now; because the stats I need are on the set I have and it just doesn’t matter.

I have dungeon master title.. the dungeons have grown stale;
WvW has few objectives other than whichever zerg has the most bodies eats the most keeps and you surrender individual play to the zerg caller.

The “living world” is hardly living and has ZERO impact on the world after it’s two weeks expire. No terrain is changed; no NPCs die or given birth. The story I was originally a part of has simply stagnated and died.

Now you think 8 bit style platformers that I grew bored with 30 years ago is innovative.

Rifts may have a smaller community; but if you want to see a store that has stuff worth buying; spend a little time within it. You can actively change your character’s look with some viable styles vice immersion breaking “fuzzy quaggan hats” that cannot even be worn outside of town (if you wanted to)

As far as ascended gear.. I have 5 80s. Why does any one character limit the progression of my others? Making my ability to craft account bound vice character bound is a slap in the face; like saying, “sorry you cannot craft armor, you used your weaponsmithing on your other character” The only reason behind such a bone headed decision is to stall… make us stay in the game longer for our objectives.

Well… it’s having the opposite affect.

You want to impress your player base who have played a myriad of MMOs and are starting to look towards the next shiny penny coming out? Revamp all boss fights in a patch not ….one.

Make every pursuit equivalent to the challenge.. If one dungeon path takes an hour and another takes 5.. you should get 5 times the rewards.

If you are zerging down a champion in 7 seconds with 50 players you should get 1/10 of the loot of doing it with 5; not the opposite.

Fix your kitten game; listen to honest criticism; else you are going to start bleeding people.

I’ve been on two other dead servers; it’s already started.