Next gw2 Expansion Class?
As an old Ever Quest player, when i see a Necromancer and a Warrior i cringe a bit that there isn’t a Shadowknight. So that gets my vote! Although there is also a “missing link” between Warrior and Guardian as well, a smite crazy Cleric would be pretty awesome.
sorry for my bad English.
Monk had been cool, like kicks, punches, and even staff that you can attack the with, but light armor, monk need not have great healing spells, become a little firm of monk. Maybe with super kicks, punches, they can be cool: P Looking forward to to seeing what ArenaNet succeed in the next expansion, They did not let me down now, think they do not do it later Good job with the guild wars 2! enjoying every second I play hope there will be a fun class in the next expansion! thank you all for your suggestions / ideas
if they add a new class it should be a heavy armour based class so we have 3 of each armour type, as for race Kodan or Tengu make most sense give they wouldtn be very hard to impliment into teh game(and arent as bloody annoying as quaggan or as evil and thus none heroic as krait), the skritt idea above sounded cool though as a way to handle the hive mind part of the race.
I could easily see a monk/martial artist class. Wear light armor, their “armor” is more based on evasion and some built in block mechanics. They would have medium high HP. Oh- and they couldn’t wear boots or gloves.
They could already use some of the weapons available, spear, staff, sword, and dagger, and mace as well focus offhand and mace(bring back that GW1 combat healer mechanic). But their highlight would be unarmed combat. Add the pole arm type and they’re cherry.
As for race, I see tengu than possibly kodan. Also a possibility of cantha humans again.
Monk with Melee Tonfas and ranged attacks via a Kusari weapon. Could be heavy in aoe boons for allies via contact. Just my pennies.
Kusarigama could be a fun weapon, really, but I’m afraid something like that would be considered too eclectic when held against “Sword”, “Hammer”, etc. :-/
And though I’ve seen support for a new Heavy-armour class to balance things out, I’d honestly prefer a new light-armour class… A non-caster light-armour class… Honestly, taking the range-specialist idea I mentioned earlier and making them light armour would be ideal for me, though I guess ‘Mercenary’ would probably fall more into medium or heavy-armour, unfortunately. :-(
Just sucks because light-armour is the only armour-class that has a decent selection of worthwhile options IMO, but if you want to play a martial class, you’re out of luck.
I suppose the monk idea being bandied about would work to fill that gap, though it wouldn’t do much for me personally since I’m only interested in max-range combat. :-\
But if they do throw in a monk, they need some Parappa the Rapper moves.
Punch-Kick-Chop! Put the cake in the oven for awhile! <_<
A shame fun things could not simply be fun.
I am showing a bit of my old D&D roots here, but I think a class like a Loremaster would be cool. Studiers of ancient insignias and writings. They would be a caster class that would use scrolls/insignias/books/scripts and such in their animations to fire off spells. Just archeologist types who would use staves/torches/daggers/focuses/pistols and maybe some new items like a spellbook or such. Could be medium or light armored. The personal story for them could be really rich and rewarding to play because it could involve a lot of the Guild Wars lore in it and maybe contain a few secrets!
I’m hoping they add the Mesmer in with one of the expansions.
Yeah. The Mesmer. Rename that purplish not-a-mesmer-but-named-that-anyway class we have now to Illusionist, and put in a something that really has the feel of the GW1 Mesmer. I miss my Mesmer.
provide a service that I’m willing to purchase.” – Fortuna.7259
I rly want to see (and play of course) dervish. Elona closed now – not a problem. Make some portal like in Eye of the north or something. Anyway, whispers somehow get from Elona to Tyria both ways. But one problem – dervish must be restricted for other races except human. Because without restriction its will be even more wrong then sylvary engineer.
Actually it’s good to make race specific classes IMO. For example:
Human – Dervish
Asura – Alchemist (they are alchemists in lore, but there is no such class)
Norn – Shaman (like in GW1)
Sylvary – em… druid
Charr – dunno >.< my imagination is ended
For Race, I’d like to see Tengu. Another upvote for the birds, makes sense for Cantha, etc etc.
As for class, I’m on board with the Chronomancer, since that isn’t a staple class in gaming and its been mentioned before. I’m feeling a main mechanic around quickness and/or reducing recharge rate. Possibly having auto attacks reduce cd by 1sec, or put it on a specific weapon chain etc. Or, (I come up with these ideas at 3am while I’m at work. I post on the pm side of things, and so my memory has ran away with the spoon). In addition, It could be about space and time, not just time, to add even more etc to it.
Invictus.1503:
A true Shapeshifter class. I know we have form skills now, but a class that specialized in this and could have form skills as a majority of their options and other skills to actually compliment them. They could even have feral/basic weapon types such as clubs, claws, slings, etc.
this would be awesome i love the idea of a shape shifter can be like the engi or elementalist and utilize some of those awesome"random weapon skills" that you can pick up along the way although you would use these as your real attacks… i like the idea of it being nature based as well …almost like a player has gotten so good at using those random weapons that they prefer those weapons over the ones available at creation…i love it
(edited by Psychrome.9281)
If I looked it like a play station or xbox game that you play for a month, then sure.
Was it worth it looking at it like an mmorpg? No, not at all.
A bard like in the recent RIFT MMO. There’s just something very special about killing enemies with music
I wouldn’t mind a bard class, one with excellent buff capabilities and good ranged attacks. Then again they’d probably get their own unique weapon which wouldn’t make it fair…
Alright, alright. Time to crush some dreams and tell you people what you shouldn’t drool after because of their blatant impossibility.
- No professions focused on a single weapon. That’s just not how the professions work.
- No Fist fighting. Gear is important, if you fight barehanded or fists strapped, you don’t have much to brag for. Besides, Engineers already have the concept of Utility skills turned weapons covered.
- No Dervish. The whole back story of dervishes in GW1 is about them being mystics who gain their powers from their devout faith for the human gods.
- No race-specific professions. These would against one of the main design philosophies of the game.
- No new weapons that would be unique to new professions. This would only cause problems, and would be against the idea of professions having unique skill sets for the same weapons.
Now, to what I find plausible.
- New races. These would come packed with new areas and storylines alongside new looks. Tengu, Largos and Kodan are all possibilities, with Tengu seeming the most likely if they do add new races.
- Ritualist. Unlikely, but possible. Even though other professions have inherited much of their former abilities, they could just as well use spirits to possess themselves, their enemies or their allies as one of their class mechanisms, instead of summoning spirit turrets like they did in GW1. They also had their weapon spells, which could work wonders with the weapon system of GW2.
- A third soldier profession. As other have said, the ninth profession would bring all armor classes to an equilibrium. What this profession would do? Who knows, perhaps a reworked Paragon, perhaps an offensive armored spellcaster like some hope.
And then to the things I find likely…
- New storylines. Goes without saying that one of the key parts of the game, the personal story, would get 100% natural extensions.
- A new dungeon or two. New challenges, new exotic armors to get.
- New areas. New lands to explore, new maps to conquer.
- New weapons. A smooth way of adding to the skills available to players, a bunch of new weapons so that everyone would get something. Say, scythes, polearms, crossbows… A scythe, for example, would fit right into the hands of Necromancer, Guardian, Mesmer and perhaps a Ranger. Thief and engineer would get crossbows (who can say rockets?), Polearms would go to Guardians and Warriors, where Warrior would also get his hands on a crossbow, and Elementalists would cry alone in a corner because I didn’t think of a new weapon for them in my example case. Point is, new weapons = new interesting skill sets.
- New skills. Utility skills, healing skills, elite skills… Not more powerful than the existing ones, of course, but alternatives.
I think that’s about it. Of course, with the imagination Anet employees have shown us, I’m sure I’ll be surprised with that they bring to the table when the time comes.
Don’t you sort of hope that the expansion material has nothing to do with Cantha or Elona? I don’t wanna see ritualists, paragons, dervishes, whatever. I wanna see something that is entirely new.
It would be neat if they made havroun a reworked ritualist for the release of the far shiverpeak expansion!
This thread seems to call my name!!
First of all
a new Soldier Class:
Shadow Knight class
http://wiki.guildwars.com/wiki/Feedback:User/Knighthonor/Shadow_Knight_%28New_Tanking_Class%29#SHADOW_KNIGHTS
a new Adventure Class:
Demon Walker class
http://wiki.guildwars.com/wiki/Feedback:User/Knighthonor/Demon_Walker_%28New_Shape_Shifter_Class_for_GW2%29
a new Scholar Class:
Monk class
http://wiki.guildwars.com/wiki/Feedback:User/Knighthonor/Monk_%28Revamped_Class_idea%29#.28Weapons.29:
let me know what you think of the ideas.
I need to update the info on them. Many of them come from pre-GW2 Mechanics info.
It would be neat if they made havroun a reworked ritualist for the release of the far shiverpeak expansion!
The only problem with this, is that if I recall my Norn story right, it’s always “the” havroun – that there’s only one for each spirit at any time (plus their apprentice, but…).
I think a Paragon style soldier profession would be a good choice somewhere down the line. Guardians already inherited some of the Paragon’s concepts so it would need to include some more unique mechanics.
If we start off saying it could only use one weapon set but was bound to using a shield plus one main hand. Rather than using one handed weapons it would use staves and be the first profession to use spears outside of aquatic environments.
The class mechanic would be similar to adrenaline but rather than spending it on a skill it is used to provide boons of varying strength as each threshold is met, when the weapon mode is switched. Switching from Shield mode would provide defensive boons at 3 different levels and switching from two hand mode would provide offensive boons. Traits can be taken to share boons or achieve new ones.
When a weapon mode is switched all of the skills would take on new forms. For example a spear wielded with two hands wouldn’t share any skills with the one handed counterpart, they would effectively be different weapons.
Shield mode skills would be based around providing support for the player and other allies nearby where two handed mode would be about damage. Staff would be ranged with defensive boons and spear would be close combat with a ranged skill or two plus some offensive boons.
To cover up the lack of weapon choice additional utility skills can be taken which work in a similar manner to Elementalist’s conjured weapons, Guardian tomes and Engineer kits. The elite skill slot would be used for this and would be unique in the sense that they act like a third weapon slot with 10/20 second cooldowns. There would also be a choice of 3, 2×10 pointers and 1 30 pointer.
New races and new weapon types please.
No need for new classes.
1) Balance mess
2)everything is covered
3) making entire new classes takes away from all the other classes. hurts everyone who is not into alts
4) theyn would most likely only add one new class which is dumb because everyone plays it because its new and it looses its uniqueness fast(think of WoWs Death Knight and Monk).
New weapon types instead;
1) all classes get new weapons and thus the game expands horizontally like the magic the gathering symbolism that covered the first game. everyone gets more options, things to choose from and can further customize themselves.
adding more weapon types mean more chance to have a unique combination.
Mesmer could get whip, a melee CC focused weapon. Thief could get nunchucks, a defensive melee weapon with support and AOE, warrior could get polearm, and get some of the stuff from Deverish.
The resource systems and balance for classes are already in there. All classes get more become more durable. they can easily implement new types of weapons into the game, into Mystic forge, into dungeon rewards, as loot. it will be a lot less work for a lot of more gameplay.
instead they should focus on improving WvW, new races, and much better role playing with personal story, your home instanced (hardly used) and more character customization and loot.
Skritt and Quaggan would be cool playable races.
Konan would be amazing, and there is plenty of room in the north to add a city! I would like to see a martial arts class, or maybe even a pirate class! Pirates would fit perfectly with pistols, rifles, and swords.
we need some more grawl love , i want a monkey thief
I’d like to see a third Soldier profession:
- code-name: Lancer
- heavy armour
- medium health pool (less HP than Warrior, more than Guardian)
- overall design: focus on mobility and pressure
- profession-specific mechanic: debuffs (passive "anti-virtues" debuffing what you attack, with the ability to activate them for AoE version of debuff or other special effects)
- new weapon type: polearm
- available weapons: polearm, longbow, shortbow, MH axe, MH sword, MH mace, OH Shield, OH dagger, OH torch (2 weapon sets)
Profession itself could be thematically based around Canthan culture, with Tengu thrown in the mix (material for future game expansion).
(edited by Demosthene.2195)
http://en.wikipedia.org/wiki/Janissary
Janissary: a heavy armored rifle profession, no pistols. Axes at short range.
If the gods went poof then the dervish might as well have become guards, specialised in long range rifles, keep enemies at a distance, sniping, etc.
So keeping that in mind, I’d love to see a class with heavy armor that uses 2h axes, polearms, or spears.
a Gladiator…like the class in Aion; a very versatile class, good starter class for new players but challenging at higher levels due to melee AoE abilites that can get them killed very quickly; super great response to the thief class in PvP (another challenge there for the Glads: managing cooldowns in PvP combat). It would be nice to try the dodge and roll with one of those.
I only shortly played GW1, and never outright purchased it. But every time I picked up another game at the store, the awesome cover art of the ritualist nearly convinced me to buy it. I have no idea how it played, but from an aesthetic point, the class just looked amazing, and I would love to see it in GW2.
Bring back the mursaat
Think next class is going to be a heavy armor user. We have 3 cloth armor, 3 medium armor but only 2 heavy armor user
Draci – 80 Guardian ( on hold)
-Far Silverpeak-
A new class, huh? Ok.. I’ll give it a go!
How about a new pet class? Maybe a tribal looking class (kind of like Ritualist) who can summon Grawl minions as a first pet and then gradually move up and summon some Jotun or Ettin or something. I dunno..
Their weapons would be Staff/Dagger/Sword/Greatsword or something along those lines and they’d (preferably) use Medium armor, but I guess Light is ok too.. just kind of squishy =\
Their skills would be curses and crowd control aoe attacks like confusion or daze. Or maybe some kind of blood spells that absorbs pets health and uses it to casts spells as a form of energy or something for their stronger spells. And just use their own health to use for normal spells, and of course they’d have a minion that can be used heal or sacrifice itself to heal the player.. But that seems to much like a Necromancer to me =\
Ritualist, Paragon, and Dervish would make sense. Also let Warrior’s use Scythe’s if you add Dervish.
Only problem is with the Ritualist, if they wanted to keep it similar to the original Guild Wars, engineer kind of covers it already with the bundles and turrets. Guardian with the Spirit Weapons.
I don’t think Monk would work, Guardian has taken that role.
Druid would be cool
Harpy golemancer.
MORRRE VICTIIIIMMS
other random thing that i personally think would be cool but might not necessarily go along with lore would be some sort of scythe wielding dark magician class, cloth caster with skills that are a lot more flashy than necro but not all bright and colorful like ele. possibly mainly a cc/support/debuffer sort of thing with consistent/lowish dmg
Kodan would be awesome. Also the bird/humanoid race, forget what they are called, also look pretty swank.
Race: If I had to choose an already existing GW2 race: I’d prefer Tengu.
Profession: Just throwing out an idea.
The Martial Artist
Like the elementalist’s attunements, the Martial Artist has Fighting-Styles
1. Capoeira
2. Boxing
3. Jiu-Jitsu/Karate (not sure which one, also considering how to implement in game..)
4. Wrestling
All of which gives you certain specific arm- and/or footbraces which cover weapon-stats etc.
The profession’s special traitline: Reflexes: Reduces recharge of the four Fighting-Styles.
Conditions could be as such: Immobilized/Crippled added to skills in Jiu-Jitsu. Blindness/Bleed added to skills in Boxing. Poison/Confusion added to skills in Capoeira. Fear/Vulnerability added to skills in Wrestling.
Capoeira and Jiu-Jitsu/Karate being a bit more AOE-oriented. Boxing and Wrestling more oriented on a single target.
Wrestling and Capoeira having more party wide buffs.
There are a lot of known skills for each fighting style, but don’t have the time to look them all up. It also needs something to cover fighting from mid or long range, I haven’t figured that out yet. Was thinking about telekinetic abilities or something to cover that, but not sure if that is a good option.
Weapons being braces.
Example skills Capoeira:
Main hand braces capoeira: Gives 3 capoeira skills like:
1. Balanca: A series of side to side feints done with the torso to deceive the opponent, throw off their timing, and make it harder for them to track the centerline, ends with a forward kick giving confusion to your opponent.
2. Followed up by: Bananeira: It’s a handstand; The hands are spread at least shoulder-width apart and the legs are usually together over the capoerista’s head resulting in a kick.
3. Followed up by: Macaco: The macaco is similar to a back handspring with the exception of starting with one hand planted behind the capoeirista and the initial movement starting from a low crouch. resulting in a swing-kick giving daze to your opponent.
Off hand braces capoeira: Gives 2 defensive skills like:
4. Cocorinha: With the feet flat on the ground the player squats with the knees to the chest so as to close the body and covers the side of the torso and head with one hand while the other is flat and to the side for support. Grants Swiftness and Regeneration to yourself.
5. Esquiva Lateral: Many forms exist but all involve moving the head and torso out of the way of an attack. Esquivas distinguish capoeira from many other Martial arts for the simple fact of going along with flow of the attack and releasing an equal or more devastating attack. Granting Retaliation and Aegis to you and your allies.
Feel free to adjust or add things if you like the idea.
(edited by Bast Bow.2958)
A Spellsinger or Bard type class.
Quaggan would be nice
A “brawler” class. A defensive thief is close but still not quite there.
I’m all for monks but we really need a third heavy armor class before we add another squishy.
We are not friends.
My very very most favorite class (profession) I played in my history of MMOs was a caster/bard hybrid in UO. You could make mobs fight eachother while you burned them down, but if you missed, hoo boy you were in trouble. A real russian roulette. The bard could also tame a pet (that could be the tank you ordered the mob to attack). Having another pet class, where they are limited to only one pet unlike a ranger, I think would be a big hit. To avoid weapon issues, mabe have them make their “notes” by clanging together their hammer and dagger.. warhorns are a given.
Maybe call it, I dunno.. a Muse?
Second idea, since there are only 2 heavy armor professions currently and 3 each of the other two, bring back the Paragon from GW
(edited by Zionka.6897)
Largos. Need dem underwater winged drow.
Class wise:
(Heavy) – Berserker
(Medium) – Druid / Warden or a Witch Hunter / Zealot.
(Light) – Bard or a Mage / Wizard
Race wise:
Tengu, Kodan, Quaggan, Grawl, Hylek, Forgotten, Yeti
Areas:
Fill-in some of the gaps on the existing GW2 map before expanding out to the Crystal Desert, Magumma Plateau, Far Shiverpeaks and Charr Homelands.
Also include: Fissure of Woe and Underworld as PVE High Level areas.
Bring back or expand on some original Guild Wars 1 towns/outposts – Some should have developed into bigger places in 250 years.
Gandara
Why are so many people talking about a monk?
I do not understand.
Holy trinity in the bin, rings a bell anyone?
A Monk since healing is poor even if you spec into it. Atm it’s all about damage we need to scrap the no healer rubbish then maybe more ppl will work together as groups more instead of playing solo all the time.
Barbarian would be neat.
I want my Rit back…. plain and simple
New Race: Margonites, I would love to see these back as a playable race.
Classes: A whip wielding class, like an animal trainer sort of deal.
Medium armor, medium range.
(I would also love to see magical guns, guns powered by magical energy, usable by spellcasters)
Scritt Bot-Farmer.
Tengu would be a great expansion race. I would think a new class would have to introduce one or more new weapons as well; I feel like the weapons are fairly evenly distributed and having a new class use largely the same weapons would make it feel too similar to older classes.
For RACE: They may not add any. There’s no guarantee that they will. You played humans and humans ONLY in GW1. If they do, I’d hope for something like the Kodan. I’m not crazy about the Tengu as a race at all. Their visual design is kinda “Meh,” and they just don’t strike me as something a lot of people will want to play once the novelty passes.
For a profession: I hope they don’t add any professions. There’s already 8 of these, and that’s far more than enough.
The Tengu, I think, would go as far as the Charr do. I would personally love to play a Tengu. However, the Kodan would be amazing. The polar bear is my favorite animal, and I would absolute die to see these available to play.
As for professions, I don’t think adding any would really be an issue. The original game had 10 available professions. When it comes to GW2, I actually find myself wishing I had more options. At the very least, I would really like to see Ritualists make a return.
Um no actually, The original game only had 6 core classes, the other 4 were added later with the factions and nightfall campaigns…
How about a working necromancer class?
I hope they add more weapons to existing classes. Some sort of melee weapon for Engineer would be amazing (besides wrench kit).
But on topic, another pet class, like a summoner would be neat, and a fist fighter like a monk.