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Posted by: Half Tooth.1867

Half Tooth.1867

Class wise, I actually miss the ritulist more than I thought I would.
Ritulist was my second favourite class in GW1 and when I’m playing g2 I find myself constntly thinking of how the ritulist might work and what skills they’d have and stuff.
She’d be somewhat of a mixture between engineer, necromancer and elementalist. Myabe lacking somewhat in actual equipable weapons but being able to hold ashes in the same way engineers have different kits, to be able to summon useable weapons like elementlists can, and being able to amas a spirit army like necromancers can with minions.

I think that now that gane has been out a while and people are used to the no specific healing class, a monk would fit in really nicely. I reckon he’d have 2 types of staff, one that is used as a melee weapon and one with spells.

I know a lot of people miss the dervish, and I think it would be a fun adition but I can’t see what qualities the dervish would have that would make unique from a warrior or gaurdian. Also they are very associated with the human gods which wouldn’t really translate to other races.

As for races I am really hoping for Tengu. Love the concept of bird people, and the Tengu are an interesting race.
Lots of people seem very much excited about the kodan, I can see why but I am so bored of looking at in game snow, and hanging around in frosty places makes me feel cold XD.

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Posted by: Randulf.7614

Randulf.7614

A dervish, scythe wielding quaggan! Totally a game winner!!

Would love to see ritualists return

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Posted by: Jezath.7395

Jezath.7395

dwarf, id love to be a dwarf

Find a scenario. Find a way. make it happen.

Please thanks bye

Tis not what they can do for you
Tis only what you can do for all

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Posted by: Randulf.7614

Randulf.7614

I wholeheartedly second Jezaths post! Maybe when we go into the depths to fight Primordius…

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I could see something like a mix between paragons dervishes and ritualsits working as a 3rd soldier, keeping the “You never fight alone” theme.

- Special skill – patron spirits.
They call for their ancient heroes, and get 4 patron spirits with the appearance of their own race, and they can have one of them active at any given time.
The patron spirits have 3 skills, one simple attack, one with a condition, and one that gives allies a boon.
Based on the currently active patron spirit, some skills change some of their properties, and some weapons change some of their skills. Because of this, paragons can’t swap weapons.
Patron spirits do damage and are vulnerable to damage. When a patron spirit dies, its related skill goes on recharge for 60 seconds.
When all patrons die, the affected skills are considerably weaker, having no bonus effects from the patrons.

  • Patron of Spears
    Attacks with a spear.
    Condition skill (Crippling spear) deals crippled.
    Boon skills gives might to allies. Recharge 10 seconds.
    Affected skills do more damage.
  • Patron of Command
    Attacks with a mace and shield.
    Condition skill (Go for the Eyes!) deals vulnerability.
    Boon skills gives vigor to allies. Recharge 20 seconds.
    Affected skills activate faster.
  • Patron of Motivation
    Attacks with axe and shield.
    Condition skill (Wearying Spear) causes weakness.
    Boon skills gives regeneration to allies. Recharge 30 seconds.
    Effects from affected skills last longer.
  • Patron of Leadership
    Attacks with a scepter.
    Condition skill causes confusion.
    Boon skills gives protection to allies. Recharge 40 seconds.
    Affected skills recharge faster.

An utility skill will recharge and make them to use their boon skill, another would recharge and make them use their condition skill.

Weapons:
Since they must be heard when singing, they avoid ‘loud weapons’.
- Axe (thrown). Single target damage.
- 1-handed spear. Single target conditions: Bleeding, Burning, Crippled.
- Scepter. Used as a ceremonial staff, truncheon or baton of sorts, with short range (about 150), no projectiles and at least one CC skill to order the target to ‘bow before me’ and another to cause Confusion.
- Mace.
- Shield. AoE defense.
- Horn. Offhand. Small AoE boons and confusion.
- Torch. Offhand. Small AoE damage and boons. Paragons “light the way”
- Long bow. Long range AoEs.
- Staff. Mid range AoEs.
- 2-handed axe or scythe. Used with AoE melee spinning attacks
Underwater
- Spear.
- Trident.

Some of their weapon skills are Flashes and Rends.
Flashes have an instant effect when activated, a passive effect after being activated, and a final effect when the passive effect ends.
Rends forcefully stop passive effects caused by Flashes, triggering the final effect and may or may not have an additional effect when they do so.

They have shouts and signets as shared skill types.

Their ‘generic’ utility skill type is called “Techniques”.

Their utility skills with unique mechanics are Chants and Dances.

Chants have a passive effect on the party, but when active, they have another effect on allies while channeled, and a “Finale” effect while active.
For esample:
Song of Power:
- Passive: Greats some power to the paragon, and half the same amount spread among nearby allies. (e.g. 20 in paragon 10 on an ally if there’s just one around, 5 if there’s two, 3 is there’s three allies around, etc.)
- Channeled (5 seconds activation): Gives 1 stack of might (10 seconds) per second to the paragon and nearby allies.
- Finale: Reduces by 20% the recharge of allied recharging skills (max 5 seconds)

Dances make the patron spirit stop attacking and start dancing on the spot, turning into something more similar to GW1’s Passive Ritualist spirits or Ranger spirits, and giving effects to allies around them. Like Glyphs and elements, the effects change based on the current patron spirit.

Elites
- Three Hundred. (Casting 3 seconds, recharge 180 seconds)
Your spirit patron leaves and spirit patron skills recharge for at least 30 seconds (does not increase their recharge if they were already recharging more than that).
10 spears fall every second for 30 seconds at random enemies inside a huge area. Targets hit get one random effect on them: Knockback, crippling (3 seconds), bleeding (10 seconds), burning(5 seconds) or stunned. The spears are visible projectiles and can be dodged.

- You Never Fight Alone (Casting 1 second, recharge 240 seconds)
All 4 spirit patrons appear at the same time for 10 seconds.

- Anthem of Battle. (Casting 2 seconds, recharge 120 seconds)
Gives fury (8s), retaliation(4s), might(6×30s), regeneration (6 seconds) and protection (4 seconds) to allies, and revives all dead Spirit Patrons.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: evolverzilla.2359

evolverzilla.2359

A bare handed skritt monk punching a shark in the face. It will be epic.

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Posted by: djtool.8372

djtool.8372

The next profession should, and probably will be a heavy armor wearing anti-hero type. Seeing as how we only have 2 heavies and neither has an anti-hero theme.

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Posted by: SneakyErvin.3056

SneakyErvin.3056

I want ritualist it was a lot of fun and there is room for another defensive buffer type class with pets. Ranger spirits don’t play like Rit at all nor are they even useful currently.

People saying monk and dragoon I doubt it.

No because WoW just did it and thats kind of a me too attitude to take which would be bad for PR right after Mists has released. Maybe in the expac after the first one it would make more sense.

Dragoon no as well because it is a direct rip off of Final Fantasy which is their intellectual property.

Those two reason as to why GW2 shouldnt have either are very poor reasons.

Neither of those two are game specific. They are/have been standard types within our own society and would fit very well in GW2.

You say Dragoon is the intellectual property of FF… Do you even know what a dragoon really is/was? A hybrid soldier, a mix between cavalry and infantry. Used as either light cavalry or (most commonly) infantry. They used their horses to move into positions on the battlefield then attack from foot. Their primary weapons were blackpowder guns.

Monk is one of the most generic professions, a very wide profession. They’ve been included in games for ages, either called monks or friars. Mostly centered around martial arts or wielding a staff.

Personally I’d like to see either a heavy armor ranged class, a bard/skald/minstrel type or some type of summoner.

Let Valkyries guide me to my destiny.

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Posted by: Hunter.6950

Hunter.6950

Quaggan Paragon plox

Dragons’ Solstice [SoL]
Maguuma Server

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Posted by: Nekroseth.5186

Nekroseth.5186

There are so many classes i would love to see, there might be a problem with the curent class system i think.

Btw thinking ower this a big time My priority list would be :

Anything divine
A tipicall Wizard instead of Elementalist
A redesign for Necro, or a Warlock (Something like Magus in warhammer)
A sniper side for Engineer.
A mobile acrobatic Plate user (maybe with a staff or Glaivle)

and so on….
Monk could be included in : Divine
Plate user and Divine could be A priest.

Something like a plated caster, to complete the Heavy armor classes to 3. And to balance the defensive Guardian with an agressive offensive spells
This is how i imagine it :

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Posted by: Shanna.4762

Shanna.4762

I want my ritualist!! While I’m at it I hope they open up Cantha sooner rather than later.

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Posted by: Zhaneel.9208

Zhaneel.9208

After having played Guardian and a little bit of the Warrior, I would really love to see a third heavy armor profession. I don’t have any really good ideas for how they would implement this, beyond adding one more flavor to what is currently available. Something like a dark lancer with mid – long range melee attacks that utilizes spells to enhance attacks and add condition damage. Heavy armor professions have been so much fun! It was unexpected since I usually stick with caster classes.

The return of the Monk would be awkward at best, but perhaps if they made a ‘Brawler’ type that used heavy armor and employed speed enhancing tactics and short range weapons like daggers or knuckles. The monk sounds too much like a Thief so I don’t know how they’d make it feel unique.

However I would also love to see the return of either the Dervish or the Ritualist. I am also eagerly anticipating Cantha, though I doubt we will get there any time soon since half of the Tyrian Map has yet to be opened up to us. :sigh: Cantha….

As for a Bard profession….does no one remember the Minstrel? lol

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Posted by: DFrost.2186

DFrost.2186

I personally think the next profession will have to be a soldier class, because there are three scholars (Elementalist, Mesmer, and Necromancer), three adventurers (Ranger, Engineer, and Thief), but only two soldiers (Guardian and Warrior).

In thinking about what the next profession should be, I have noticed a pattern with the professions of each category, though it could just be a coincidence. Even though the character’s alignment in the story tends to lean towards good, the profession’s tendencies lean towards a light and dark side based on theme. The Scholar and Adventurer classes seem to have one light, one neutral, and one dark profession associated with it.

(This is my interpretation, it may vary from other perspectives)

Scholar
Light – Elementalist
Seems to be an accepted path of magic that calls on natural forces such as fire, lightning, water, and earth.

Neutral – Mesmer
Includes elements of showmanship and glamour, as well as elements of deception and illusion.

Dark – Necromancer
While not forbidden in the world, it is obviously a dark knowledge not to be taken lightly.

Adventurer
Light – Ranger
Nature and the Wild seem important in several cultures, including the Norn, Sylvari, and Kodan, and exploration of the world seem to be on a high note.

Neutral – Engineer
They can be beacons of progress and invention, or the cogs of the war machine and industry.

Dark – Thief
Obviously a shady and deceptive profession dealing with stealth, backstabbing, poisons, and theft.

The Soldier class only has two professions, but they seem to follow the pattern similarly, with Guardian being the “Light” profession, and Warrior being a “Neutal” profession. I consider the Guardian as a light profession due to it’s supportive and protective nature of its magic. The Warrior is neutral due to it’s non-magic nature, and how it can be both an aggressive and tactical role in combat.

If I had to hazard a guess, I would think the next profession would be a Soldier with a “Dark” theme to it. I’m not thinking along the lines of a Deathknight from WoW, or a Shadow Knight from Everquest (though I love them Shadow Knights), since the Necromancer already fulfills the undeath thematic profession. And I’m unsure of any pre-existing GW1 professions in game or in lore that would fit the bill, making this a potentially brand new addition.

(edited by DFrost.2186)

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Posted by: Elthurien.8356

Elthurien.8356

DFrost I think you’re onto something with the Dark theme.
I think something along the lines of Heretic could be a dark soldier theme. Not so much a undead theme like the necro or the poison and tricks of the Thief. A heretic would be everything that that the guardian/warrior isn’t. I could imagine a Heretic using Dark combo fields, confusion, weakness and water and having a cthulu/dagon cosmic terror theme to it. A profession that defies the gods but has dealings with the unknown terrors that lurk in the bottomless depths of our sanity. They would be the epitome of corruption and insanity and their motivations for helping Tyria may have some unknown objective that only the insane powers that corrupt them would truly understand. An objective that would render us mere mortals irrevocably and irreversibly insane should we ever discover the truth.

(edited by Elthurien.8356)

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Posted by: Kain.9127

Kain.9127

I hope they dont even think about that until they fix the bugs in the games current state.

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Posted by: FourthVariety.5463

FourthVariety.5463

So far the classes are (almost) all well established fantasy tropes. You could not make them any more generic than they are now: “Warrior, Thief, etc.”

Going forward, I think it can be expected that new classes fall into the same pattern. Even if you do not play MMOs and have never heard of fantasy games, you will instantly know what to expect. Just as it is the case with current classes (except for the Mesmer).

I expect classes in the vein of “Ninja”, or “Adventurer”, or"Priest", names which are evokative of their nature.

In terms of gameplay, the lack of trinity somehow limits the function of the new classes. They will not be specialists in one field, who can do one thing particularily well. They will be generalists like the rest of them with custom textures and animations glossing overs an underlying similarity in function.

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Posted by: krojack.4920

krojack.4920

Please fix the current mountain of bugs before adding more to the game…

- Thanks.

80 Sylvari Ranger – Jade Quarry
» My current Guild Wars 2 game annoyances

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Posted by: Unsung.6123

Unsung.6123

GW2 has, In my opinion at least, loads of potential when it comes to underwater content. Adding the Largos as race would make sense to me, it would give Anet a great way of utilizing this potential. For a next profession, I’d say another soldier profession, because there are three scholars, three adventurers and (only) two soldiers. > Melee gameplay has to be stimulated a bit more though. I’d like to see a soldier profession that focuses more on dual-wielding one-handed weapons, including daggers. Another thing I’d like to see is wielding only one one-handed weapon giving certain advantages and certain disadvantages, not just being completely disadvantageous.

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Posted by: HawkMeister.4758

HawkMeister.4758

UGH!
This is a Nekro that should really die.

GW2´s problem isn´t another missing class, but the restrictive 8 skill(self-heal & elites are basically useless) system.
So clamoring for a new class to make things interesting again will slake that thirst for about a day.

Make our current skills actually synergistic, similar to what beat-em ups already have.
GW2 is basically a RPG beat-em up anyway.
Time to get honest about it.

Polish > hype

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Posted by: BroScientist.9875

BroScientist.9875

This may be a bit off topic but does anyone have an idea how future expansions are going to work? I can understand them adding a new profession, because they did so in the previous Guild Wars 1 expansions and it wouldn’t detract from those who choose not to buy said expansion. An additional personal story campaign is an obvious element that they will undoubtedly include. But what about new wvw maps? New pvp maps? New game modes. More weapons, more skill-sets,better armor, more utilities, etc. Wouldn’t that detract from those who choose not to buy the expansions? Wouldn’t it fracture the community a bit? Possibly give an advantage to those who buy?Thoughts?

(edited by BroScientist.9875)

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Posted by: Taglor Anwamane.9468

Taglor Anwamane.9468

Although this is a rather unpopular view, I have to say it: I’d hate to see scythes show up as a weapon. Dervish, fine, but not scythes as a separate weapon type. Here’s why: scythes with blades perpendicular to the shaft/snathe are for cutting grass and wheat, not enemies. When farmer militias used war scythes, the blade was rotated to point in the same direction as the shaft.
I certainly support the introduction of polearms to the game, and that would include such parallel-blade war scythes, alongside similar weapons like halberds, glaives, and naginatas, the last of which would go great with a Canthan expansion.
To bring my contribution fully back on-topic, picture this: Canthan expansion that includes Tengu race, and a class that merges kungkittenmonk with Dervish. It would use melee staves, the new polearm weapon type, and maybe daggers, sword, focus, and long/short bow.

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Posted by: CharrGirl.7896

CharrGirl.7896

Dervish all the way

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

The addition of the next class should allow the character to wield all weapons, but here is the catch – only way to unlock it is if you level all the others to lv80.

As for what this character might be? A cross bread race of abominations removed from tyria long ago for following a corrupted lord of some kind.

Maybe a cross between an Ascalonian Ghost and The Risen?

Proud member of Legion of Honour XIII

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Posted by: cNcHellShadow.7691

cNcHellShadow.7691

I’d personally love to see what Anet would do to the Dervish or Paragon. It’d be cool to see some new possible weapon types!

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Posted by: Lutharr.1035

Lutharr.1035

The next profession should, and probably will be a heavy armor wearing anti-hero type. Seeing as how we only have 2 heavies and neither has an anti-hero theme.

DEATH KNIGHT!!!!!!11111!

Go back to WoW. Most overused brainless arguement 2012-2013

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Posted by: Tanthalas.1569

Tanthalas.1569

Would love to see some sort of GW2 adapted druid class – would summon and shapeshift and use nature magic and such. However, I agree with the other posters that there will probably be a heavy armor wearing class before anything like a druid comes about.

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Posted by: Rukia.4802

Rukia.4802

UGH!
This is a Nekro that should really die.

GW2´s problem isn´t another missing class, but the restrictive 8 skill(self-heal & elites are basically useless) system.
So clamoring for a new class to make things interesting again will slake that thirst for about a day.

Make our current skills actually synergistic, similar to what beat-em ups already have.
GW2 is basically a RPG beat-em up anyway.
Time to get honest about it.

Indeed, combat is boring because you can only swap weapons with a set amount of skills and some are completely useless like 3 on a BS thief or 5 on a DB thief… they don’t synergize at all since you can’t swap out skills only weapons.

They won’t and cannot change this without completely redoing balance though and let’s be honest that is the entire reason they made this boring combat to begin with, and why we can’t even change our skills on weapons and have such an extremely limited skillset compared to GW1.

The ironic part about all of this is GW2 isn’t even balanced with the low amount of skills so may as well give us options and tons more builds to play with so at least I can enjoy myself while getting instagibbed whether it be in pve or pvp.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Red Falcon.8257

Red Falcon.8257

You guys need to be done with the mentality of buttons.
I’m tired of hearing a game to be fun needs 18 keyboards of keybinds and 72 hotbars on screen.
Player skill is shown in reflexes and reaction time, not on how well they manage 800 buttons – if it wasn’t like this then FPS games would be stuff for noobs, they are instead a great gauge of player skill.
We currently have 5+5 wep skills + 1 heal + 3 utilities + 1 elite = 14 buttons, enough.

What we need is more weapons and skills to pick. A lot more.
Character and combat severely lack depth because Anet focused on world content (the “omg we have no endgame, better make one” moment), but now it is really needed to add this.

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Posted by: Rukia.4802

Rukia.4802

You guys need to be done with the mentality of buttons.
I’m tired of hearing a game to be fun needs 18 keyboards of keybinds and 72 hotbars on screen.

Stopped reading right there. Not what people are saying, read again.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Red Falcon.8257

Red Falcon.8257

Stopped reading right there. Not what people are saying, read again.

I read what they said. A guy complained we have little skills usable at the same time, and that was the correct answer.

As a friendly advice, next time you use the “you don’t read what people are saying” angry kid talk, make sure -you- actually read it first or it might end up embarassing again.

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Posted by: Krosslite.1950

Krosslite.1950

monk would be nice, but

berserker would be nice as well. and I mean a REAL berserker where they have huge DPS but very very squishy.

another caster profession wold be interesting but for the life up me I don’t which.

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: scree.2061

scree.2061

So the general concensus seems to be monks or bards. The real question is where is the gap right now in this game?

A true support class would be great. The guardians really good at this, but most of the popular builds seem to be selfish bunkers builds.

A class that has no other option then to be succesful with a group would go a long way towards popularizing group play in WvW or Dungeons.

With that said my vote would go to a Bard-like class.

Personally, I would like to see a support control class. Minimal damage, but can annoy the hell out of any class 1 on 1. Lots of stuns, sleeps or “possessions”. I realize this is a bit more difficult in the existing framework but I always loved the idea of an “enchanter” ala EQ (or in this game more Coercer ala EQ2).

I’d also rather see an evolution of the class system. Allow players to pick a specialization; where each current class can pick from 2 different specialization sub classes.
Some examples;
Thieves -> Assassin (direct damage) or Brigand (survivability)
Mesmer->Coercer (direct damage) or Illusionist (survivability).
Warrior -> Berserker (direct damage) or Champion (survivability).

These new sub classes would open up a new trait tree and the players offhand attacks would be different (main-hands would remain the same to preserve class identity). Each specialization would offer the potential for increased damaged potential or increased survival abilities. The combinations of which would in effect give a little more customization to the player base and prevent the feeling your the same as everyone else.

I also think it gives the developers a breather from having to develop entire new class designs, and can instead focus on creating mini professions. Simple requirements would be to be level 80 and chose one (force players to chose one too!)

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Posted by: Leo Paul.1659

Leo Paul.1659

Ritualist definitely.. with Focus as mainhand (fan foci ftw)

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: lothefallen.7081

lothefallen.7081

A Monk since healing is poor even if you spec into it. Atm it’s all about damage we need to scrap the no healer rubbish then maybe more ppl will work together as groups more instead of playing solo all the time.

Yeah, i think the game could use more group cohesion and i’ve been saying a healer could add some group integrity for a long time now.


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: Rusha.4725

Rusha.4725

I would really want to see a shapshifter class. Not like the druid in WoW but a kind of hybrid between nidale and udyr from LoL. It would be like;
F1 offensive shape
F2 defensive shape
F3 balance shape
F4 support shape

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Posted by: Olfinbedwere.5049

Olfinbedwere.5049

The Developer class. They would be the only open world pvp class. They would stealthily attack the other classes with dimishing returns, gold leach and nerfs to dmg, movement speed, and increased casting times. Other classes could purchase protection runes from the gem store to stop Developers coming after them.

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Posted by: Warlord.9074

Warlord.9074

It will be one or 2 things. The Koda, or those weird darth vader things that have the mask and wings in the water.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Rukia.4802

Rukia.4802

Stopped reading right there. Not what people are saying, read again.

I read what they said. A guy complained we have little skills usable at the same time, and that was the correct answer.

As a friendly advice, next time you use the “you don’t read what people are saying” angry kid talk, make sure -you- actually read it first or it might end up embarassing again.

You literally said 18 keyboards of keybinds and 72 hotbars on screen. No one said anything close, so naturally I stop reading a silly idiotic comment like that, I wasn’t lying. Maybe put things differently if you want to be taken seriously, and yea I’m super angry… careful I might bash my head against my keyboard brohamlet.

But I agree we need way more skills to choose from and be able to swap out skills on weapon sets as well.

As another poster stated, adding another profession would only add flavor for a day.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

Realisticly speaking, adding another profession would be a mash-up between others – again. I think it was already hard to have that many professions without them overlaping each other to a high degree.

A new profession needs purpose to be in the GW2 world. Sure some of the suggestions are plausable and interesting but they need to have a solid storyline. My above suggestion took into account the Ascalonian ghosts and/or The Risen.

Perhaps, the next addition can come from the Crystal Desert area – which might be added in the future.

Proud member of Legion of Honour XIII

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Posted by: Mephane.8496

Mephane.8496

Personally, I would love a monk-like fighter who would wear light armor, wield weapons like swords, kamas, quarterstaffs, nuckles, claws and even bare-handed (could just be a standard nuckle skin if technically unfeasible otherwise), and has the option, depending on utilities and traits, to go either for a more mystical/spiritual approach or be more of an agile fighter with little to no spiritual magic attached.

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Posted by: Mag Li.2581

Mag Li.2581

I like the monk idea too with knuckles or a couple of batons and some classy outfits, close combat fighter…

Pic stolen from eq2

That reminded me of the monks in NWN. No armour, no weapon, close combat fighters.
http://nwn.wikia.com/wiki/Monk
It would be interesting. I think the idea is not to have a “Medic” class, but something like a Shao Lin Monk that is good with martial arts. I want them to be able to use “staff” to hit ppl in melee.

Mag Li [Oxy]
Part 1/2 of a dynamic duo

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Posted by: Bad Villain.6154

Bad Villain.6154

I would love Hylek or Skritt, but I’ve been told that according to GW lore, Skritt and Hylek are too ‘primitive’ and are ‘lesser races’ not capable of higher cognitive thought, and thus not candidates for player characters.

Kodan, on the other hand, would make sense and are also armored bears which makes them automatically 100% kitten.

Kitten what the heck is a kitten? In MMO terms heck I even tried Googling it that’s 1 I am not familiar with thanks:)

It’s not the size of the dog in the fight,
It’s size of the fight in the dog" Mark Twain

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Posted by: Bad Villain.6154

Bad Villain.6154

I too would like to see the Kodan but I doubt we will just yet because MMO fan-boys will accuse Arena Net ripping of Mists of Pandera for adding another bear pr?

It’s not the size of the dog in the fight,
It’s size of the fight in the dog" Mark Twain

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Posted by: Dante.1508

Dante.1508

Skritt – Assassin/Ninja
Kodan – Shaman/Berserker
Tengu – Samurai
Dwarf – Stone Warrior
Quaggan – Paladin
Hylek – Poisoner

Make up as you see fit

(edited by Dante.1508)

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Posted by: Aevic.9675

Aevic.9675

Well, depending on expansion theme (Cantha, etc) I’d say Ritualist.

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Posted by: Loopyslop.8172

Loopyslop.8172

Idk I would just like more diversity in our current classes before we hay a new one, but as for new races, I can’t see Kodan Tengu or Largos as playable as of now, Of course they are the only viable canidates but their models need to be improved. I would love to play a Tengu or a Largos, but all tengu now have the same model and its kinda blah, I’ve seen some really nice concept art of like an owl, parrot, and raven tengu. Largos have a cool theme but they seem to lack any really defining features other than the wings, but those are ugly when moving on land and their actual bodies need a special sillouete, maybe being especially slender, id be excited to see dark elf like Largos with really intricate wing design

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Posted by: Torvic.8256

Torvic.8256

Hopefully one of the next playable races will be the Quaggans.

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Posted by: Gardavil.1762

Gardavil.1762

I would love Hylek or Skritt, but I’ve been told that according to GW lore, Skritt and Hylek are too ‘primitive’ and are ‘lesser races’ not capable of higher cognitive thought, and thus not candidates for player characters.

Kodan, on the other hand, would make sense and are also armored bears which makes them automatically 100% kitten.

Kitten what the heck is a kitten? In MMO terms heck I even tried Googling it that’s 1 I am not familiar with thanks:)

Umm… this is something I learned the hard way……. the predominant people in MMOs now are not “traditional” MMO Players…… we are being displaced and replaced….. So Who knows what the “kitten” thing is all about.

Kodan I think is a great idea for a new race, as long as it is done according to GW Lore. Make any new class to fit with that.

If new culture is Cathan however, as in we re-connect to Cantha again, then Ritualist all the way please.

stumble stumble crawl crawl

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Posted by: Fourseid.3498

Fourseid.3498

“Kitten” is what the official forums censor swear words into.

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Posted by: Danjohnson.4237

Danjohnson.4237

Not really fussed on a new class etc but would trade all mine in for Kodan should the chance arrive.