Please no more zones like Tangled Depths

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Garock.2854

Garock.2854

once I finished the storyline I avoid that zone completely, I feel bad for the developers, that zone had to be hard to design, yet its so hard to navigate and survive in its almost always empty. Next time focus on maps that are more open, the most “vertical” landscape I want to see is maybe up to the verdant brink level, and even that was a pain until you got all the masteries.

Has anyone actually enjoyed tangled depths?

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Dinks.2478

Dinks.2478

TD is probably the easiest map in HoT to navigate. VB on the other hand is a terrible map to navigate.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Aedelric.1287

Aedelric.1287

I agree, Tangled Depths is a horrid map to travel around, I got map completion and never went back.

Verdant Brink is better than Tangled Depths but not great, Auric Basin is by far the best, easy to learn and easy to navigate

“I am Evon Gnashblade and this message is acceptable to me.”

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Firebird Gomer.9563

Firebird Gomer.9563

TD is probably the easiest map in HoT to navigate. VB on the other hand is a terrible map to navigate.

I disagree Dinks.

VB is easy to Navigate. TD is a nightmare and not at all fun. I actually was so frustrated by TD I actually didn’t step foot into Hot for 4 – 5 weeks.

Truely not a fun map the first few characters taken through there. And even then not fun and easy unless you have all the mastery’s complete to move around easy. But still not fun then either.

OP if you can get your movement based Mastery’s done it will make it easier. Not fun just easier!

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Vieux P.1238

Vieux P.1238

I agree with Firebird Gomer.9563. In my opinion they should make more maps like this. In fact they should do the next tangle wood under water. Anet Dev tha best.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Faab.8049

Faab.8049

TD is a confusing, non-intuitive map. The way the maps in GW2 work make it extremely difficult to work out on what level you are, where the paths are and how to het to that PoI.
What would be of great help if the underlying maps would not shine through so much.

But even then, the Tangled Depths are confusing.

VB is difficult to get around if you lack Glider or muschroom masteries, but other than that its a very navigable map. I mean with that you can always more or less deduce where you need to go to reach the point where you want to be. It might mean climbing, or gliding down, but at least the map is helping with that.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: moonstarmac.4603

moonstarmac.4603

…I really like all of the HoT maps…
The thing is, they aren’t designed to be solo maps like most of core maps. They are more like Dry Top and Silverwastes, where each player contributes towards the overall progression during the events.

I will not argue that they are labyrinths in which one wrong turn may result in death, but I will say that is what makes them so intriguing to me. The challenge, not only to work towards completing the events, but just to stay alive.

Jade Council~ Jade Sea Haven [JADE]
System – Luna One: R-Matrix
https://pcpartpicker.com/b/Ny4qqs

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: rsimoes.3851

rsimoes.3851

Tangled Depths is my favorite HoT map, i find it a lot easier to navigate than AB or VB, and i know VB and AB pretty well.

TD is beautifully done, all outposts have a different theme, so you always know exactly where you are, and the navigation use the same logic, there’s always 2 paths to get to the lane.

I find Auric Basin more difficult to navigate since it’s a big open space and the map has little theme variation, I usually need to press “M” frequently to know where I am and need to go.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

I personally like that we get some maps that are more complicated. But even if it is more complicated it’s actually quite easy to navigate with the wallows once you figure out all lanes have a wallow linking it’s respective camp (Ogre lane – Ogre camp; SCAR lane – SCAR camp etc).

I love maps that aren’t conventional and challenge our 3d perspective.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Random Weirdness.6750

Random Weirdness.6750

I used to hate TD, would avoid it whenever possible. But I started running around, completing the meta events and opening up the supply caches, and I ended up learning most of the map. Now its easily my favorite map, because I know it so well. Time and experience makes a lot of the new maps easy to get used to.
It also helps if you have some of the masteries unlocked like the nuhoch wallows

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Glass Hand.7306

Glass Hand.7306

I actually like the complexity of Tangled Depths. It’s late game content and it should pose a challenge. It’s not something like a level 30 zone that you run through with your characters while leveling – you are going to be coming back for a long time and a simple design will get boring.

GJ on this one guys.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

I love the TD map. Yes, it’s confusing if you haven’t learned it. It’s supposed to be like that. It’s in the name: Tangled Depths. Maybe next expansion we can get Crystal Cavern Labyrinth… or Ice Cave Maze… or Fire Pits Quandary.

If you’re having trouble, pay attention to the map. If you stay on the paths, they’ll lead you to where you need to go.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Garock.2854

Garock.2854

I have the wallows mastery, still find that map a pain, especially solo, and considering how punishing the map and the mobs are in that zone, solo is sadly the way it usually runs, since no one seems to go there.

I enjoy a challenge, VB was that way at first, but once you got gliding, updraft, and bounce shroom, it wasn’t so bad, I am just not feeling that with TD.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Mystic.5934

Mystic.5934

I’m good with navigation.. but TD is just beyond me. Too many times you’ll follow a path toward where you want to go, then it dips down, hits a wall, and makes a U-turn.
VB was pretty good, until I found out there are bosses in the sky.
I like AB. there is stuff above and below, but they are transitory; you don’t go between the 3 levels often, and don’t stay up or go down for long.
I haven’t explored DS enough to make a determination. I like that it’s mostly level, but hate that it’s so blocked off so often.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Xhyros.1340

Xhyros.1340

TD is a wonderfully designed map. It’s not too flat and simple like AB, and not too much of a messy hodgepodge like VB.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Has anyone actually enjoyed tangled depths?

I do. And I still haven’t learned my way around. It’s exciting to try to get from A to B, without knowing exactly where to go up or down. I don’t like it when I’m just trying to catch up to friends; it’s fun when I have time to explore.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Iason Evan.3806

Iason Evan.3806

I think the better solution would be for ArenaNet to introduce maps in the future that span level ranges and difficulties that are appropriate for the level ranges. You also need variety for map design. Exploration is a good example for variety. There are different types of exploration. Some times the beauty of a map can be what you are exploring. Sometimes the exploration is the navigation. How do I get around this map? What’s the best way to tackle it? How do I not only survive, but thrive in the event chains? Exploring some maps might mean taking in the story chunks the maps give you.

I think there was a distinct lack of breadth and variety with HoT. I’d love for them to release a few level 20-30, level 30-40, level 40-50 and so on and so forth type maps. I’d also love for them to release some level cap maps that are good for exploring in different ways than what HoT offered. Since we scale to level in GW2, not everything has to be at level cap, but it was smart that they released all high level content for HoT. It was badly needed.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Rozbuska.5263

Rozbuska.5263

What do you talking about. TD is most amazing map in the game. Perfect design, interesting events and meta. Layount is simply amazing piece of art and if you have problems with navigate well. You probably have also problem navigate on into your own bathroom probably.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Sandpit.3467

Sandpit.3467

TD is a horrid map, poor dull events, terrible mobs and a royal pain to get anywhere because it is such a terrible map. The whole thing seems rushed and incomplete. Of the 4 maps AB seems the best but over played, VB is quite good, a few annoyances and DS is just a victim of the broken megaserver because it is ALWAYS empty, can never get into an instance and what is with that STUPID map closing mechanic? Why design fail into it?

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Riss.1536

Riss.1536

The first time friend of mine tried to do some exploration in this map he said :
“The developers of this game asked their children to do a drawing, that’s how this map was designed…”

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: exp.3168

exp.3168

When HOT came out if first did what I normally do, exploring the maps and taking al the WP’s. Till I hit TD, after running around for two hours like a blind man I realized that the devs who made this had a very sinister humor. And I started to laugh and still I do when I enter the map with an alt to do my thing there. Best designed map ever.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

While it may not be on the level of Sen’s Fortress or Anor Londo (though it may come close) Tangled Depths is still the best map in the entire game due to how easy it is to get lost and face swarms of mobs that have various control effects. The map pushes one to become a better player and more careful of their surroundings. You learn the chak slinger and others’ tells and react accordingly. Is he going for the slam? Vault at the proper moment and you’ll evade while getting in some damage. Rata Novus also has a good story behind it.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

I despise VB. There is almost nothing fun about it. I’ve spent a lot of time in the map and still have trouble getting around, and I spend more time being obliterated by mordrem or falling to my death than I do accomplishing anything. It’s just a terrible map.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: DenimChicken.8639

DenimChicken.8639

Tangled depths is beautiful and almost breathtaking at times. It had the most places that I stopped on my character just to look around for a few seconds and stare in slight awe. I think it’s the most beautiful zone, yet the worst zone by far because of how confusing it is.

It’s sad how so much effort by the game developers gets largely forgotten because of lack of common sense in map layout design.

I tried to get hero points on that map yesterday. God was that frustrating. Makes me want to never return to that zone.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

Tangled depths is beautiful and almost breathtaking at times. It had the most places that I stopped on my character just to look around for a few seconds and stare in slight awe. I think it’s the most beautiful zone, yet the worst zone by far because of how confusing it is.

It’s sad how so much effort by the game developers gets largely forgotten because of lack of common sense in map layout design.

I tried to get hero points on that map yesterday. God was that frustrating. Makes me want to never return to that zone.

But it being “confusing” makes it way good. You feel accomplished for actually knowing how to navigate it finally. The minigames like the mushroom one and jumping puzzles are also fun there.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: SpudBob.9036

SpudBob.9036

Falling to death, obliterated by mordrem…. A) Gliding, Gliding…. nuf said.

Seriously though, HoT can be tough for lone travelers, especially for those who haven’t spent a lot of time there or don’t have the masteries.

Personally I do really like all the new maps. As you progress through the masteries they definitely make a difference, and things get easier. The maps were designed to be tough at first, but easier and more appreciated as you increase your skills and masteries.

At first I hated TD as well, but now it’s one of my favorite zones. Why? Because i’ve played enough of the lanes and have grouped up with enough people to finally know my way around. Do I still get lost occasionally, and find new areas? Yes. But if the zone was super easy and you could find your way around everything all at once it would get boring quickly (*points to many of the original GW2 maps).

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Sandpit.3467

Sandpit.3467

And what’s with that useless underwater level? Pointless

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Tangled depths is hard to learn to get your way around but Nuhoch Wallow mastery (whatever its called) is making this map so easy to traverse it’s barely noticeable.

If this map was any different, then it would be pretty bland. Right now it has the most diversity in areas. The problem might be getting around, but if they can make more maps like these I would be totally up for that. The exploration on this map is simply amazing.

Though if you want to quickly run through, you’re going to have a hard time. I think people are used to gendarran fields when getting from A to B is a straight line and the most important feature you see is random gathering nodes in an empty field.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

tangled depths takes time investment to learn to traverse or so ive heard and can believe after spending only a little time i am starting to learn pathways through the map

this is good for the game, i think its people need to try and stop this kneejerk reaction of oh i dont get it immediately therefore its impossible

Most wanted in game additions: Beastiary, readable books

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: MadRabbit.3179

MadRabbit.3179

It’s not a badly designed map. It’s just no one has ever really made a map like this in a MMO before. A 2D map tool just doesn’t work with it; you need a 3D map tool that you can rotate on all three axis to understand it.

It’s just tough at first. Once you get all the waypoints and get your general bearings, it’s not a big deal.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: reikken.4961

reikken.4961

Tangled Depths is great.

I’d actually like a map that’s even more complex. or at least a section that is.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Andulias.9516

Andulias.9516

TD is a fantastically designed map. If you take the time to study it, instead of mindlessly following your minimap, you would see that it’s expertly crafted and can be a lot of fun. But then again, Im the kind of guy that LIKES to explore and exploration to be somewhat challenging. In fact I absolutely HATE Gendarran Fields because it’s so kitten flat and boring to explore.

So ANET, some of us want MORE maps like that. By no means should every map be like that, but every now and again, we want something like TD.

(edited by Andulias.9516)

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

After getting wallows it’s pretty easy to explore. It was challenging for me at first but It grew on me

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Shadelang.3012

Shadelang.3012

I actually love TD >.< tunnels are extremely fun for me to travel through. And I would have an epicgasm if more cavern/tunnel style maps were developed in the future. Not knowing whats around the corner or even above or below you. And watching the ground for giant holes to fall and glide through is amazing.

Ghost Yak

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: zenleto.6179

zenleto.6179

I actually love TD >.< tunnels are extremely fun for me to travel through. And I would have an epicgasm if more cavern/tunnel style maps were developed in the future. Not knowing whats around the corner or even above or below you. And watching the ground for giant holes to fall and glide through is amazing.

Primordus is coming sometime so hopefully you (and I) will see something like this. Classic RPG stuff.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

TD is a decent concept in theory, but failed in execution. It is a labyrinth that is tightly packed with extremely dangerous enemies, which make navigation hard, except there’s one big problem: You have no reason to go into those labyrinths.

The reality of Tangled Depths is that it is a fairly generic map structure with complicated labyrinths tacked on to the sides. Once you get to Ley-Line Confluence Waypoint the entire map is pretty linear. You just head down the labeled tunnel to get to the respective labeled waypoints. The hardest part from there is figuring out whether you go up or down to get to an event from that respective waypoint.

Oh, there are plenty of confusing paths and mazes in the map, but there’s no reason to go into them. All of the big and important events are usually tethered to Confluence Waypoint, or one of the respective main waypoints in the map, so if you find your bearings there, you’ve basically explored the whole map. The Nuhoch wallows trivialize pretty much everything else from there.

I don’t have opinions. I only have facts I can’t adequately prove.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: CETheLucid.3964

CETheLucid.3964

Tangled Depths is like Ogres. Ogres have layers. Onions have layers. Ogres have layers. Tangled Depths has layers. Tangled Depths has ogres.

COINCIDENCE!? I think not.


Press M to open your map. See the reddish almost circle in the picture attachment of this post?

Click and mess around with those panel looking things in-game to switch the layer of the map you’re on.

Now you can be sure what you’re looking for is actually on the map layer you’re in.

If it’s solid, it’s in the map layer you’re in. If it’s transparent, it’s on a different layer either above or below you.

Congratulations, you can now navigate the Tangled Depths! Hooray!

Attachments:

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: xiiliea.9356

xiiliea.9356

I still have no idea how to get back up without waypointing, after jumping into the troll hero point just at the start of the map.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

TD is a decent concept in theory, but failed in execution. It is a labyrinth that is tightly packed with extremely dangerous enemies, which make navigation hard, except there’s one big problem: You have no reason to go into those labyrinths.

The reality of Tangled Depths is that it is a fairly generic map structure with complicated labyrinths tacked on to the sides. Once you get to Ley-Line Confluence Waypoint the entire map is pretty linear. You just head down the labeled tunnel to get to the respective labeled waypoints. The hardest part from there is figuring out whether you go up or down to get to an event from that respective waypoint.

Oh, there are plenty of confusing paths and mazes in the map, but there’s no reason to go into them. All of the big and important events are usually tethered to Confluence Waypoint, or one of the respective main waypoints in the map, so if you find your bearings there, you’ve basically explored the whole map. The Nuhoch wallows trivialize pretty much everything else from there.

Exactly this – TD is a mess – and it’s a mess because of bad design.
Most of the times it’s not clear if you’re supposed to go up, down or in case you do know – how to get there.
The minimap doesn’t work with the layers well either.

If here they fall they shall live on when ever you cry “For Ascalon!”

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

TD is a decent concept in theory, but failed in execution. It is a labyrinth that is tightly packed with extremely dangerous enemies, which make navigation hard, except there’s one big problem: You have no reason to go into those labyrinths.

The reality of Tangled Depths is that it is a fairly generic map structure with complicated labyrinths tacked on to the sides. Once you get to Ley-Line Confluence Waypoint the entire map is pretty linear. You just head down the labeled tunnel to get to the respective labeled waypoints. The hardest part from there is figuring out whether you go up or down to get to an event from that respective waypoint.

Oh, there are plenty of confusing paths and mazes in the map, but there’s no reason to go into them. All of the big and important events are usually tethered to Confluence Waypoint, or one of the respective main waypoints in the map, so if you find your bearings there, you’ve basically explored the whole map. The Nuhoch wallows trivialize pretty much everything else from there.

Exactly this – TD is a mess – and it’s a mess because of bad design.
Most of the times it’s not clear if you’re supposed to go up, down or in case you do know – how to get there.
The minimap doesn’t work with the layers well either.

If a player can’t figure out how to get to an event don’t you think the player deserves to miss out? Players need to get lost and die more often and I hope to see more in the next expansion.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: papry.8096

papry.8096

I like all the new map layout, especially Tangled depth.
The map is ammazing & have multiple layer of travel; a map that is amusing to discover & navigate.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Jahroots.6791

Jahroots.6791

Tangled Depths has the kind of complexity that would be amazing in a single player game, one where you’re happy to have lots of little nooks and crannies to discover and explore once then move on. It’s not the kind of place I want to run through multiple times on different characters, over and over. There’s already enough time consuming activities in the game, imo.

Actually, this applies to most of the HoT maps for me.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: TheNecrosanct.4028

TheNecrosanct.4028

Whereas the other maps are all pretty straightforward, Tangled Depths feels like an actual jungle. I don’t know if any of you have actually been in a jungle in real life, but it’s not easy to traverse, there’s nothing straightforward about it and keeping an overview of where you are requires either technology or actually living in a jungle. In fact, the only part of Tangled Depths that makes it not like a real life jungle is the fact that it always stays the same; real jungles keep changing. Add to that the fact we’re walking around in enemy territory and Tangled Depths is actually the best map out of the 4. As with everything it just requires a little time to get to know the lay of the land. Once you do, you’ll know exactly where to go and how to get there.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

Some of it is enemy territory but Nuhocs are the rightful rulers over it. Will the Nuhocs ever join the Pact? That’d be way cool.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: CrashTestAuto.9108

CrashTestAuto.9108

TD is probably my favourite map in the game. I understand why people wouldn’t like it, and it isn’t very casual friendly, but I hope every expansion includes one map like it. All the others should be something for everyone, but something for those of us who like exploring and getting lost would be nice

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: TheSwede.9512

TheSwede.9512

I love the fact that TD is actually difficult to navigate, a labyrinthian depth of winding tunnels and caverns where patience is the key to finding your way, not the amount of swiftness you can stack. Well, until you get smart and figure out that there is a hub from which you can travel in either direction.

Maybe I’m just more adventurous than the average player, but I like it when maps aren’t just big, wide, empty and harmless stretches of land that seemingly go on and on forever. Like, you know, the rest of Core Tyria. Sure, the big wide meadow with the sunset on the horizon has its charm, but variation is key.

VB and TD are perfect examples of variation. Unlike Auric Basin which is basically one city surrounded by a giant circle (Divinity’s reach in the jungle, basically) or Dragon’s Stand which is literally just 3 lanes. (Although, this was in the design so not gonna complain about that.)

TD is my default map whenever I feel like doing some PvE, simply because of the design. Even if I now know it by heart, I still feel like I’m lost in the jungle and on a grand adventure when I enter that map. So it’s definitely doing something right.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: papry.8096

papry.8096

I love the fact that TD is actually difficult to navigate, a labyrinthian depth of winding tunnels and caverns where patience is the key to finding your way, not the amount of swiftness you can stack. Well, until you get smart and figure out that there is a hub from which you can travel in either direction.

Maybe I’m just more adventurous than the average player, but I like it when maps aren’t just big, wide, empty and harmless stretches of land that seemingly go on and on forever. Like, you know, the rest of Core Tyria. Sure, the big wide meadow with the sunset on the horizon has its charm, but variation is key.

VB and TD are perfect examples of variation. Unlike Auric Basin which is basically one city surrounded by a giant circle (Divinity’s reach in the jungle, basically) or Dragon’s Stand which is literally just 3 lanes. (Although, this was in the design so not gonna complain about that.)

TD is my default map whenever I feel like doing some PvE, simply because of the design. Even if I now know it by heart, I still feel like I’m lost in the jungle and on a grand adventure when I enter that map. So it’s definitely doing something right.

Yup agree.

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Gilburt.9146

Gilburt.9146

TD is my favorite HoT map and it honestly isn’t that hard to navigate once you get a little familiar with it. It was fun to explore and I continue to enjoy it every time I return there.

Brother Gilburt – Guard / Agent Gilburt – Thief

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Hannelore.8153

Hannelore.8153

A few tips:
1) After first entering the map from Auric Basin, you do a little jump puzzle near the start and take a few wind gusts up to the Great Tree. This allows you to fly over to Ogre Camp and bypass the confusing depths entirely.
2) Once you have wallow mastery, you go from Ogre Camp to Ogre Lane, then to Ley Line Confluence waypoint where you can now access the lanes and wallows of all the other camps. Exploring the entire map after this takes only about an hour because it connects to everything on the map in one place.
3) You can also easily reach Dragon’s Stand from Ogre Lane via Dragon’s Passage. You do not actually have to do the meta event to enter DS.

TD was insanely awful for me at first. But once I learned the tricks, its also the most amazing map in the game to me. Beautiful, great farm, I love to just run around there solo for hours underground killing chak and opening supply caches.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

Please no more zones like Tangled Depths

in Guild Wars 2 Discussion

Posted by: Shylock.4653

Shylock.4653

Has anyone actually enjoyed tangled depths?

I love all the new maps because of their many layers.

Have you done the “The Longest Glide” Achievement?
A glide nearly across the hole map, really great. :-)