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Posted by: Blude.6812

Blude.6812

My thread about the possibility of account luck got removed and I was given an infraction for raising the discussion.

Take from that what you will, to me it says they don’t want people taking about account based rng luck.

RNG code has a problem they just can’t find that that favors some and has a major negative impact on many others, not only with precursors, but with many other drops as well even with good MF, and buffed. ;-(

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Posted by: Aidan Savage.2078

Aidan Savage.2078

RNG code has a problem they just can’t find that that favors some and has a major negative impact on many others, not only with precursors, but with many other drops as well even with good MF, and buffed. ;-(
[/quote]
Proof please. Find proof of it other than “I NEVER GET GUD LUTZ” that supports the claim. All I’ve seen about this supposed RNG “favoritism” are unproven claims.

(edited by Moderator)

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Posted by: Blude.6812

Blude.6812

RNG code has a problem they just can’t find that that favors some and has a major negative impact on many others, not only with precursors, but with many other drops as well even with good MF, and buffed. ;-(
[/quote]
Proof please. Find proof of it other than “I NEVER GET GUD LUTZ” that supports the claim. All I’ve seen about this supposed RNG “favoritism” are unproven claims.
[/quote]

How about you prove that it is working , those that say it is are in the same boat—unproven claims and they can’t prove it as well. So give me your proof othet than
“I GOT ANOTHER PRE-MY 4TH ONE—GREAT RNG!”

(edited by Moderator)

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Posted by: Izaya.2906

Izaya.2906

My thread about the possibility of account luck got removed and I was given an infraction for raising the discussion.

Take from that what you will, to me it says they don’t want people taking about account based rng luck.

RNG code has a problem they just can’t find that that favors some and has a major negative impact on many others, not only with precursors, but with many other drops as well even with good MF, and buffed. ;-(

Proof please. Find proof of it other than “I NEVER GET GUD LUTZ” that supports the claim. All I’ve seen about this supposed RNG “favoritism” are unproven claims.

How about you prove that it is working , those that say it is are in the same boat—unproven claims and they can’t prove it as well. So give me your proof othet than
“I GOT ANOTHER PRE-MY 4TH ONE—GREAT RNG!”

No player can prove or disprove it unless they have access to all statistics on results of mystic forge combines or the code for mystic forge RNG.

You’re barking at the wrong tree.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Aiden, I’m surprised we don’t hear more about this precursor rage in guild chat. =P I want to cheer you up and say you’ll get it eventually but the stats say you don’t have any more of a chance now than you did when you put those first 4 exos in the Mystic Toilet.

Lol silly Hoff, every time I dump rares or exos into the forge and get nothing I rage then game quit for a few days. Last January I quit the game for 2 months. I’ll commend your trolling though you silly necro.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
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Posted by: Lankybrit.4598

Lankybrit.4598

What do you mean ‘Loot is not random’ with your definition of random.

It can’t be predicted, so it’s random.

It may have an algorithm for how likely, but then it comes down to random whether you roll right to get it.

It may not be able to be predicted by you, but it is not random.
It’s like how to you, meteorites are random because you can’t predict when they will show up but to an astronomer or astrophysicist, the meteorites are completed scheduled.

Loot drops based on a formula. That formula is hidden from view and further veiled by an algorithm that selects a number to give it the appearance of randomness. It is not random though.

You’re talking about a fixed percentage chance of getting something. Fine. Yes. However, whether you actually get that item given that chance is totally random.

If it’s a 4% chance, you have no idea whether you will roll 1-4 to get it, or 5-100 and miss out. That’s the random part.

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

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Posted by: Mono.7320

Mono.7320

Don’t forget about the Economy manipulators, that are forcing precursors to go to absurd prices, buying all the stock, days ago i saw some going from 500g to 900g just because.

And yes ANet, of course game is big enough to not be possible to manipulate economy… tell that to the guilds dedicated to spend dozens of thousands of gold on TP.

It’s not economy manipulators. If you’d read the blogs instead of put on the tinfoil, you’d realize the surge in prec prices is because of the fact that by crafting one, you can give ALL your characters the look of a legendary. That’s what’s driving the uptick in prices.

No, prices rose BEFORE wardrobe update had been announced.

(edited by Mono.7320)

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Don’t forget about the Economy manipulators, that are forcing precursors to go to absurd prices, buying all the stock, days ago i saw some going from 500g to 900g just because.

And yes ANet, of course game is big enough to not be possible to manipulate economy… tell that to the guilds dedicated to spend dozens of thousands of gold on TP.

It’s not economy manipulators. If you’d read the blogs instead of put on the tinfoil, you’d realize the surge in prec prices is because of the fact that by crafting one, you can give ALL your characters the look of a legendary. That’s what’s driving the uptick in prices.

No, prices rose BEFORE wardrobe update had been announced.

It’s odd how some people seem to know what’s going to happen before it happens.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
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Posted by: Cassocaster.4576

Cassocaster.4576

I think they might drop slightly in value… T6 mats aswell…

If you listened to the live stream from 4/9/14, there is NO WAY T6 mats are going to drop in value. Node farming is now randomized on each instance of a zone. You think vicious claws, powerful blood and ancient bone is expensive now, wait two weeks when gw2nodes.com cannot show you anything. Farming is going to be hunt and peck.

Legendaries and precursors may drop as the skins will be more common since the skin can be applied to any toon in the account.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

I see no change coming in the escalating prices of precursors as it appears to be “working as intended”. The price increases will not have any impact on me though, as I will never buy one.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
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Posted by: RoseofGilead.8907

RoseofGilead.8907

If you listened to the live stream from 4/9/14, there is NO WAY T6 mats are going to drop in value. Node farming is now randomized on each instance of a zone. You think vicious claws, powerful blood and ancient bone is expensive now, wait two weeks when gw2nodes.com cannot show you anything. Farming is going to be hunt and peck.

What? Bone, blood, claws, etc. don’t drop from resource nodes. People wouldn’t use gw2nodes to get those; that was only good for getting orichalcum, ancient saplings, and plants.

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Posted by: Pandeh.5248

Pandeh.5248

I spent 100 gold with no result.

Went on a friends account spent 50 and got one.

Went back to my account and;>

Spent 500(=price of precursor) got another.

Then spent 500 more and got 0.

RNG is RNG.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

If you listened to the live stream from 4/9/14, there is NO WAY T6 mats are going to drop in value. Node farming is now randomized on each instance of a zone. You think vicious claws, powerful blood and ancient bone is expensive now, wait two weeks when gw2nodes.com cannot show you anything. Farming is going to be hunt and peck.

What? Bone, blood, claws, etc. don’t drop from resource nodes. People wouldn’t use gw2nodes to get those; that was only good for getting orichalcum, ancient saplings, and plants.

Hes right about T6 arent going to drop in value tho because at least one of the sources ie champ bags are getting nerfed.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

I spent 100 gold with no result.

Went on a friends account spent 50 and got one.

Went back to my account and;>

Spent 500(=price of precursor) got another.

Then spent 500 more and got 0.

RNG is RNG.

GW2 precursor drop mechanics have not been made public. Saying RNG is RNG is great, but I’ve never seen one.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
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Posted by: Cassocaster.4576

Cassocaster.4576

If you listened to the live stream from 4/9/14, there is NO WAY T6 mats are going to drop in value. Node farming is now randomized on each instance of a zone. You think vicious claws, powerful blood and ancient bone is expensive now, wait two weeks when gw2nodes.com cannot show you anything. Farming is going to be hunt and peck.

What? Bone, blood, claws, etc. don’t drop from resource nodes. People wouldn’t use gw2nodes to get those; that was only good for getting orichalcum, ancient saplings, and plants.

I know that but the instance you farm, say Orr for orich and orrian saplings is also the main drop for heavy moldy bags or drops in general from mobs at the tier 5 and 6 level. It will now take longer to farm those areas consistently so those items, along with the node resources, have nowhere to go but up.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

This Dev post made me pretty angry. Precursor crafting or a path to a precursor like the scavenger hunt was supposed to be available by the end of 2013.

We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

It’s not economy manipulators. Players can’t “manipulate” the economy, making it do whatever they want.

But they can buy just to resell. That’s not manipulating the economy. That’s something they can do within the rules of the economy, so they’ll do it for as long as it works for them.

And judging by the things they say when they brag about the crazy money they do, it works TOO MUCH.

The question is not “can they do this?”. The question is “Should they be able to do this?”.

Those who resell keep increasing their wealth by buying low and selling high, and they don’t even have to make the stuff. Effectively, they are sucking gold from other players by inserting themselves between transactions.
They are not providing items, they are not facilitating their acquisition. They are playing the TP against the other players. They turn a service meant to facilitate trade into a form of extremely unbalanced PvP in which the ones with the highest income an just buy an entire stock of an item and sell it at whatever price they want. And when someone else sets a price after them, chances are they’ll set a price closer to theirs. So the more rare the item is, the slower its price will go down back to normal.
Have you seen the prices of rare materials? An item that is mostly used to make a worthless rune can cost over 10000 times what the rune costs. Even considering the Mystic Binding Agents, those numbers are insane.
They are not even like real life resellers, that at least bring the stuff to you after they buy it.

They are more like the high-frequecy trading computers in wall street. They are leeches, parasites that check what people is buying, and buy the stuff first, to sell it higher, and making profit out of that. They make their money by irrupting in fair trade with unfair advantages.

What should really determine the value of an item is how many people want it. Not how much of the entire stock a single user can buy.

Until items in the trading post are “sell or use”, but never both, prices can go bananas when the few with enough gold to buy entire stocks pull those things off.

Sell or use. Never both.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: mtpelion.4562

mtpelion.4562

Sell or use. Never both.

And then the entire game’s economy collapses due to rampant inflation and lack of supply. Well done! You “fixed” it!

Server: Devona’s Rest

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Sell or use. Never both.

And then the entire game’s economy collapses due to rampant inflation and lack of supply. Well done! You “fixed” it!

No. Don’t you think you can fancy yourself as bing right by using some economic verbiage.

Resellers do not provide supply. They take the existing supply and resell it. Resellers do not affect the total supply. The actual supply would be the same. Item sinks exist to keep the supply healthy so it doesn’t increase too much. “Sell or use, never both” guarantees a powerful item sink. If you buy an item, is to use it, once you buy it, it can’ be sold again, you’ll have to process the item (salvage, craft, mystic forge…) and sell the results if you want profit again out of it.

Inflation happens when gold loses value. Resellers cause inflation by decreasing the value of gold. How? Let’s say the economy has 10 people. 9 people have 2 silver and 1 apple each. 1 person has 20 silver and no apples. The 9 people set their apple to sell for 1 silver. The 1 person buys them all for 9 silver, and puts them back to sell for 5 silver each. That makes 1 person with 11 silver and 9 apples on sale, and 9 people with 3 silver each. Now, one of the 9 realizes that they need 2 apples. And go buy it to the TP…

But they have 3 silver, and the apples are now 5 silver each. Their coin that could buy 3 apples before now can’t even buy one. Their coin has lost value.

And that’s an example of inflation caused by reselling.

The 9 now have to go earn silver to pay for the 1’s prices, or go find their own apples, while the 1 just sits on his pile of coins buying and reselling. And the more they do that, the more they can do that, and less value coin has for the rest.

The only thing that can halt this process is how rare apples are. If they are easy to come by, the resellers will have to buy constantly to keep prices hijacked, and that’ll cost them because of taxes.
But if the item is rare enough, they don’t need to buy as often, and can keep prices inflated.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: mtpelion.4562

mtpelion.4562

No. Don’t you think you can fancy yourself as bing right by using some economic verbiage.

I don’t fancy myself as being right. I AM right and you ARE wrong.

Resellers do not provide supply. They take the existing supply and resell it. Resellers do not affect the total supply. The actual supply would be the same. Item sinks exist to keep the supply healthy so it doesn’t increase too much. “Sell or use, never both” guarantees a powerful item sink. If you buy an item, is to use it, once you buy it, it can’ be sold again, you’ll have to process the item (salvage, craft, mystic forge…) and sell the results if you want profit again out of it.

Resellers operate within existing supply. That is true. I never said anything different. What I said is that your idea is going to significantly reduce supply overall, which will drive UP prices and lead to massive market inefficiencies (wide margins that can never be reduced, for example).

Inflation happens when gold loses value. Resellers cause inflation by decreasing the value of gold. How? Let’s say the economy has 10 people. 9 people have 2 silver and 1 apple each. 1 person has 20 silver and no apples. The 9 people set their apple to sell for 1 silver. The 1 person buys them all for 9 silver, and puts them back to sell for 5 silver each. That makes 1 person with 11 silver and 9 apples on sale, and 9 people with 3 silver each. Now, one of the 9 realizes that they need 2 apples. And go buy it to the TP…

But they have 3 silver, and the apples are now 5 silver each. Their coin that could buy 3 apples before now can’t even buy one. Their coin has lost value.

And that’s an example of inflation caused by reselling.

The gold has the same value as before as the gold to supply ratio has remained unchanged. The difference is that now the prices are higher because the competition is gone and the guy with all the apples can charge whatever he wants. Of course, he will NEVER get that crazy amount because no one can afford it, so either new apples will enter the market and undercut him, or he will be forced to lower his price until he finds a buyer.

You started out OK with your basic understanding of the definition of inflation, but your example is completely off the mark which suggests that you don’t actually comprehend the fundamentals of what that definition you recited actually means.

Furthermore, since every single transaction DELETES money from the economy, resellers act as the primary inflation fighting force in this game.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

RNG code has a problem they just can’t find that that favors some and has a major negative impact on many others, not only with precursors, but with many other drops as well even with good MF, and buffed. ;-(

What happened to the part about it being intentional and weighted toward those that buy Gems? If you are gonna rant about crazy conspiracy theories on a street corner, at least get the facts of the theory correct.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Sell or use. Never both.

And then the entire game’s economy collapses due to rampant inflation and lack of supply. Well done! You “fixed” it!

Um ya, I don’t thnink you understood what Mithran even said.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Isn’t it possible that certain very LOW supply items should limited to a single sale on the TP? When they get bought, they become ACCOUNT BOUND? I get that may effect the immediate supply, but would DRASTICALLY reduce demand (I think).

That would eliminate high value item “flipping” and attempts to corner a market (no matter how impossible that may actually be). Resource items would still allow for “playing the TP”.

To be honest, I tend to think Legendaries should not be sellable at all on the TP and should come out of the forge ACCOUNT BOUND. Due to the RNG aspect of Precursors, they should be able to be sold, but maybe just a single time?

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Leeto.1570

Leeto.1570

“We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary. "

Quote from Anet – October 2012

Attachments:

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Posted by: mtpelion.4562

mtpelion.4562

Sell or use. Never both.

And then the entire game’s economy collapses due to rampant inflation and lack of supply. Well done! You “fixed” it!

Um ya, I don’t thnink you understood what Mithran even said.

Sure I did. Mithran’s suggestion would eliminate the vast majority of transactions that occur, leading directly to massive inflation and the total collapse of the entire game economy.

Server: Devona’s Rest

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Well right now you have the actions of a few which is forcing the decisions and actions of many – unless supply is increased.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Vol.7601

Vol.7601

Sell or use. Never both.

And then the entire game’s economy collapses due to rampant inflation and lack of supply. Well done! You “fixed” it!

No. Don’t you think you can fancy yourself as bing right by using some economic verbiage.

Resellers cause inflation by decreasing the value of gold.

It’s funny how you make that comment over someone simply using the words ‘inflation’ and ‘supply’ when you end up doing the same thing.

And you don’t even apply the term correctly.

If you wish to have educated conversations on the economy, I suggest you post that on the BLTC subforum.

(edited by Vol.7601)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

Do you really think the vast majority of transactions are people buying stuff to sell it higher?

No. The vast majority of people is doing things like buying quick gear while leveling, or some materials they are missing to craft something.

The vast majority of people buys stuff to use it.

Under “sell or use” the only thing that would not work is buying specifically to sell much higher.
People would still be able to buy gear to equip, items to salvage, materials to craft and stuff to put in the mystic forge, and they would still be able to sell salvaged materials, any crafted stuff and anything they get from the mystic forge.

What else would anyone want to use anything they buy off the TP for?

Well, you could say something like miniatures. Some people buy them and then sell them after they get the achievement. But how fast can you do that?

You can always make “sell or use” a bit less strict. Instead making anything purchased off the TP bound to account, put a timer on how fast you can resell something you bought, and flag certain item with a “rarity rating” that determines how much of that item you can sell or buy over time. Items with a higher rarity rating would have bigger limitations on their transactions.

Then someone buying miniatures to collect would have to wait to resell them after they have got them all. But would still be able to do that. But someone buying an entire stock of a rare miniature to sell it would not be able to do that right away. They’ll have to wait, or throw the miniatures in the mystic forge hoping to get different ones, then sell those. Or even not be able to buy more than a few in the first place.

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Posted by: cesmode.4257

cesmode.4257

Ill say that among two or three other things, precursors is one of the biggest topics in GW2. It went unaddresed for months and months, a small section of people were able to gobble up all legendaries and corner the market early on to which it never recovered, and the “fix” has been bumped back time and time again. And the latest reason is that the loot is changing in GW2, some how someway, and in order to conform to that it must be bumped again.

I’ll be the first to admit, that while Im on the sidelines now and not playing the game, GW2 is making some decent QoL and feature improvements. I like them. Not enough for me to come back, not by a long shot. Not as long as Living Story exists. No way. But while they tout living story as the best thing since sliced bread, areas of the game go completely neglected: precursors, dungeons, open world PVE, ascended gear acquisition, etc.

For me, the negatives far outweigh the positive improvements. Like many others, and a few posts Ive read here on the forums in the last day or so, its about direction. The game itself has a solid foundation and limitless potential, but the direction arenanet takes it is not one I want to go down. I dont want to be part of the sheep that they herd into one zone for Living Story content.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: JakHammer.7094

JakHammer.7094

Over 3K hours on main acct., about 400 on 2nd. 13K Achieves. Did all the usual stuff – No Precursor. Felt the curse. I did see a pretty good increase in Rare and Exotic drops as MF on main crossed 150%.

During the final Scarlett event I bought 30 bucks in gems on each account. Forged the Legend and dropped Scarlett’s Kiss on main account and dropped The Chosen on the 2nd account in less than 2 weeks. Gems On → Cruse Off? I sure hope not.

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Posted by: mtpelion.4562

mtpelion.4562

Do you really think the vast majority of transactions are people buying stuff to sell it higher?

This^…

No. The vast majority of people is doing things like buying quick gear while leveling, or some materials they are missing to craft something.

… is a completely different statement from this^

I’ve bolded the important words.

Server: Devona’s Rest

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Posted by: rajule.8054

rajule.8054

I got the colossus on my 8th forge attempt. you can do some things to improve your odds. like only forge weapons that are the same type as the precursor your want. only forging exotics etc.

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Posted by: cesmode.4257

cesmode.4257

I got the colossus on my 8th forge attempt. you can do some things to improve your odds. like only forge weapons that are the same type as the precursor your want. only forging exotics etc.

About 500 shortbows and no The Lover says that you were just lucky.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

I got the colossus on my 8th forge attempt. you can do some things to improve your odds. like only forge weapons that are the same type as the precursor your want. only forging exotics etc.

You got lucky. That is all.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
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Posted by: tolunart.2095

tolunart.2095

Sell or use. Never both.

And then the entire game’s economy collapses due to rampant inflation and lack of supply. Well done! You “fixed” it!

Um ya, I don’t thnink you understood what Mithran even said.

Check the Black Lion forum. Mithran’s statements and others made in this thread have long ago been thrown around, discussed, and discredited. John Smith, the dev in charge of the TP and who has a great deal of very specific information about it, has already made clear statements to the effect that the assumptions people are making about the TP are incorrect.

So, what we have are people with no real data making outrageous claims that they cannot back up. People are understandably skeptical when the same arguments reappear.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Sell or use. Never both.

And then the entire game’s economy collapses due to rampant inflation and lack of supply. Well done! You “fixed” it!

Um ya, I don’t thnink you understood what Mithran even said.

Check the Black Lion forum. Mithran’s statements and others made in this thread have long ago been thrown around, discussed, and discredited. John Smith, the dev in charge of the TP and who has a great deal of very specific information about it, has already made clear statements to the effect that the assumptions people are making about the TP are incorrect.

So, what we have are people with no real data making outrageous claims that they cannot back up. People are understandably skeptical when the same arguments reappear.

Although I think this discussion is on the wrong thread, I will add that 14 economists can interpret data 14 different ways, usually based on who’s paying them. The data from this game’s loot mechanic to TP macro data is not public so simply stating that Anet’s economist said X is X must be fact leaves out the possibility that X isn’t X. Transparency would put speculation to rest.

Making precursors more expensive makes exotic and rares more expensive which sucks more gold from the game since many of those weapons are thrown away into the forge.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

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Posted by: MAD CAT.9321

MAD CAT.9321

I got the colossus on my 8th forge attempt. you can do some things to improve your odds. like only forge weapons that are the same type as the precursor your want. only forging exotics etc.

I want to slap you in the face

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Posted by: tolunart.2095

tolunart.2095

Although I think this discussion is on the wrong thread, I will add that 14 economists can interpret data 14 different ways, usually based on who’s paying them. The data from this game’s loot mechanic to TP macro data is not public so simply stating that Anet’s economist said X is X must be fact leaves out the possibility that X isn’t X. Transparency would put speculation to rest.

Making precursors more expensive makes exotic and rares more expensive which sucks more gold from the game since many of those weapons are thrown away into the forge.

There is no reason for an Anet employee to go on record lying about anything when they can just remain silent (as they most often do when someone posts outrageous complaints on the forums) and not risk having a lie come back later to bite them on the rear.

You can believe whatever you want to believe, but I see no compelling reason for JS to misrepresent anything when remaining silent is safer and neither choice will make any measurable difference to the game or Anet’s profits.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Although I think this discussion is on the wrong thread, I will add that 14 economists can interpret data 14 different ways, usually based on who’s paying them. The data from this game’s loot mechanic to TP macro data is not public so simply stating that Anet’s economist said X is X must be fact leaves out the possibility that X isn’t X. Transparency would put speculation to rest.

Making precursors more expensive makes exotic and rares more expensive which sucks more gold from the game since many of those weapons are thrown away into the forge.

There is no reason for an Anet employee to go on record lying about anything when they can just remain silent (as they most often do when someone posts outrageous complaints on the forums) and not risk having a lie come back later to bite them on the rear.

You can believe whatever you want to believe, but I see no compelling reason for JS to misrepresent anything when remaining silent is safer and neither choice will make any measurable difference to the game or Anet’s profits.

Again this is off the topic of precursors not dropping but when it is stated that they don’t want to hurt the economy what they mean is their economy not the player’s.

People are flipping precursors and driving prices higher. As to your discussions on the game’s economy, I’m not saying there is a conspiracy, or that the game is rigged, if I thought that I’d leave and never come back. I am saying that only Anet know the actual drop rates for precursors, this is a fact. Why is drop rate and whether or not they are always in the loot table kept secret? That is a much better question.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Today my wife got an ascended drop from our guild missions, yay her! But if that had been a precursor…..

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Posted by: Envy.1679

Envy.1679

4.2k hours played since headstart, +1k gold down the forge, 0 precursor drops yet 4 legendaries and 1 precursor waiting to be crafted all thanks to the wonders of the TP.

If you want a legendary then just buy the kitten thing from the TP.

Nothing legendary about that.

So you prefer a legendary waste of time

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

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Posted by: Aidenwolf.5964

Aidenwolf.5964

4.2k hours played since headstart, +1k gold down the forge, 0 precursor drops yet 4 legendaries and 1 precursor waiting to be crafted all thanks to the wonders of the TP.

If you want a legendary then just buy the kitten thing from the TP.

Nothing legendary about that.

So you prefer a legendary waste of time

I’ve wasted time and gold already. Enough is enough. What I would prefer is that luck not be so one sided in this game.

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(edited by Aidenwolf.5964)

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Another weekend of mystic forging without any results. I wonder if they meant to design a system that makes players angry at the game.

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Posted by: Radio Isotope.3045

Radio Isotope.3045

I only read a few posts, but my speculation is that eventually in the achievement reward line, there will be a point where you stop getting Zenith skins, Radiant skins, or Hellfire skins. When it reaches that point the next step is either a full fledged Legendary or a precursor. This is just speculation though. I also have yet to get a precursor drop, I’m full Hall Of Monuments, have characters with birthdays and some coming up, run a mixture of everything (dungeons, wvw, pvp, pve, dragons, farm mats, uncover map, complete hearts, take screens, forge rares, eat a taco, etc.). So don’t feel bad. I hope you enjoy it when it does drop for you as much as I would. I also wish you the utmost of luck, all of you!

(TLE) The Legendary Eternum, Devona’s Rest
Guild Founder

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Thanks Radio, I managed to have the utmost of luck earlier this morning when I landed my first pre ever. Only took 596 days. Now I can finish off my legendary and wish Aiden the best of luck for when he tries for his.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Radio Isotope.3045

Radio Isotope.3045

Congratulations Valandil!

(TLE) The Legendary Eternum, Devona’s Rest
Guild Founder

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Posted by: Silent The Gray.3091

Silent The Gray.3091

not to fuel the fires here, but:

ZAP ~ 800G
1 Dungeon Chain Per Night netting 20g per night roughly
40 Days = 1 1/3 months
Amount of time spent on dungeon runs to JUST buy the precursor:
@ 3 hours a night (w/good groups, getting lucky etc): 120 hours
@ 4 hours a night: 160 hours
That is roughly 3-4 weeks at a full time minimum wage job: If you take just 1/4 of what you make in half that time you could buy the precursor $200 USD converted from gems, which is exactly what they want. There is no viable option otherwise, or move to a different game that isn’t 100% luck based.

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Posted by: Aidenwolf.5964

Aidenwolf.5964

Thanks Radio, I managed to have the utmost of luck earlier this morning when I landed my first pre ever. Only took 596 days. Now I can finish off my legendary and wish Aiden the best of luck for when he tries for his.

Congratulations on your precursor. And thanks Radio

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Posted by: Aidenwolf.5964

Aidenwolf.5964

not to fuel the fires here, but:

ZAP ~ 800G
1 Dungeon Chain Per Night netting 20g per night roughly
40 Days = 1 1/3 months
Amount of time spent on dungeon runs to JUST buy the precursor:
@ 3 hours a night (w/good groups, getting lucky etc): 120 hours
@ 4 hours a night: 160 hours
That is roughly 3-4 weeks at a full time minimum wage job: If you take just 1/4 of what you make in half that time you could buy the precursor $200 USD converted from gems, which is exactly what they want. There is no viable option otherwise, or move to a different game that isn’t 100% luck based.

Never

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Posted by: sephiroth.4217

sephiroth.4217

you will have your time, I felt the same way then in the same month I got 4 precursors..

1 & 2: Was trying my luck with 100g in the forge for The Colossus to make juggernaut, 2 forges in I got one… forged the rest for the hell of it and got another towards the end.

3. A week later I dumped 40g into the forge to do my “mystic Forgesmith” daily requirement… Got Dawn from it.

4. about 2 weeks later fighting Yaks Bend in Briar just before I died I spammed ’F" on a chest and got Leaf of Kadzu. (Pic)

Before that I have had nothing, and since then I have put a tonne of gold into forge for nothing so now I went back to only “trying” when doing the forge is a quick way to get daily done.

Attachments:

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.