No. Getting the best gear should be an achievement or reward, not a given. My biggest pet peeve about gamers these days is they feel that just because they log into your game, everything should be handed to them on a silver platter. But actually put some effort into this? No. You can insert the typical reasons – lack of time, lack of desire to do what is required, etc. Sorry, that’s the way it goes – everywhere. Generally, you don’t get rewarded for doing nothing – unless you work for congress.
I think a lot of players’ problem with MMO games these days is that most of them follow the same pattern of grind and gear treadmill, where players with the most time always have an advantage over others via the grinded gear. A lot of us were delighted that GW2 promised to be different in that regard, just like GW1 is, a niche game that sets itself apart from the rest.
Of course if you spend a lot of time in a game, you will develop better skills than someone who only plays once a week or so, too. And in my opinion THAT is what should make you better and more successful than them. Real skill and experience, knowledge, tactics to think up strategies for tackling and mastering more difficult content. Not stats that automatically boost you and make you put out/resist more damage while you push the same buttons as before.
That’s just how 99% of all the MMORPGs out there work, and just because that’s a trend that has successfully established itself doesn’t mean that everybody who wants to play this genre has to like that idea at all.
In fact we were hoping for GW2 to give us a much desired change in approach and mentality, and it’s sad that it didn’t happen in the end. ;(
GW1 is very unique in offering tons and tons of skills from which you are required to make your own individual character build, there are no “talent trees” or whatever people might be used to from other games. And I don’t think that getting into that kind of gameplay and developing skillsets and builds that complement each other together with your teammates is any less challenging than grinding for a long time to obtain super gear. Quite the opposite – it requires brainpower and teamwork. Some of us just prefer to be challenged that way rather than by mere time sinks.
And yes, that aspect is what absolutely makes GW1 a MMO too, because you need to communicate and work together in order to be successful way more than in your standard treadmill/grind MMORPG where you go out and do repetitive things over and over again.
GW1 might be a niche game, but it’s definitely proven that this system provides a lot of long-term motivation for those who are looking for these priorities…more than any grind will ever do.
I assume that these players are also the majority of those who pre-ordered GW2 and are disappointed with this change of direction now. We have nowhere else to go but maybe back to GW1, because no other game out there successfully caters for our ideas of what a game should contain and be about.
(edited by Velkyn.5168)