[Suggestions] Future Elite Specializations

[Suggestions] Future Elite Specializations

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Posted by: Dantert.1803

Dantert.1803

I have some thought about some elite specs:

Revenant :
Name: Varesh Ossa
Weapon: Scythe
Sand based abilities with a hint of dervish feel.
Movements with the scythe as the dervish in gw1
I would be super happy XD

Necromancer:
Name: Spirit Master (Or Ritualist)
Weapon: Focus main hand
Support healer based specialization to make the Necromancer easier to place on a support role and less self centered.
The abilities would be based on summoning spirits like the Ritualist in Gw1 that do damage and support/heal allies.

Warrior:
Name: The Phalanx
Weapon: Spear in main hand(on land).
Damage dealer, boosts himself(Toughness and attack) and get’s vantage if near allies.
The spear does focused damage.

(edited by Dantert.1803)

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Posted by: Naxian.9823

Naxian.9823

What if new elite specializations could unlock a type of armor instead of a new weapon?

For example a Revenant spec called Legendary Lich (Vizier Khilbron) that wears light armor or a Elementalist spec called Shaman that wears medium armor.

(People will kill me for this but) It will give more longevity to the game because you will need to get another armor for your char.

I think it could expand a lot the variety of elite specs that they could add to the game and make them feel more distinct.

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Posted by: Zatoh.5627

Zatoh.5627

What if new elite specializations could unlock a type of armor instead of a new weapon?

For example a Revenant spec called Legendary Lich (Vizier Khilbron) that wears light armor or a Elementalist spec called Shaman that wears medium armor.

(People will kill me for this but) It will give more longevity to the game because you will need to get another armor for your char.

I think it could expand a lot the variety of elite specs that they could add to the game and make them feel more distinct.

We already have that I believe. You unlock an Achievement for completing Elite Spec training, which unlocks a special armor piece based on the Elite Spec. For the “Master Reaper” Achievement (as an example), you get the Reaper Hood.

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

Based on the leaks, the guardian’s next elite spec might be named The Purifier.

According to the leak, the guardian will get an axe main-hand, which sounds cool, but when I think of The Purifier, I think about this weapon: http://www.wowhead.com/item=22656/the-purifier

And so what comes to mind is a guardian with a rifle, with high DPS, the ability to strip boons from enemies and give them to allies and the ability to cleanse conditions from allies (more so than the guardian already does). Also with heavy focus on applying burning on enemies (bring back burn guard!).

Maybe The Purifier can further enhance the guardian’s symbols, applying more pressure on enemies such as boon strip and more burns, while providing condi cleanse and more heals to allies.

Or maybe give the guardian access to wells as their utility skills when specced as The Purifier, which do these things described above.

Sounds cool?

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Posted by: Sylum.1806

Sylum.1806

I for one would prefer the next set of Elite Specs not introduce a new weapon type to each profession.

At that rate, we’ll eventually run out of weapon types to give every profession anyway.

I’d prefer we play around with the profession-specific abilities (in the F1-F5 keys) that changes the weapon skills on one or some existing core weapon types of the profession.

For example, using the F3 on the new Guardian Elite Spec not only triggers a particular effect, but also changes the Weapon Skill 4 and 5 to a new pair of skills if the Guardian is using a Shield.

The new Necromancer Elite Spec will have an F2 that changes the Staff skill set to one that consumes Lifeforce with every use.

This will add another dimension of expansion to professions and ensure we can keep building on the elite specialization feature.

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Posted by: perilisk.1874

perilisk.1874

What if new elite specializations could unlock a type of armor instead of a new weapon?

For example a Revenant spec called Legendary Lich (Vizier Khilbron) that wears light armor or a Elementalist spec called Shaman that wears medium armor.

(People will kill me for this but) It will give more longevity to the game because you will need to get another armor for your char.

I think it could expand a lot the variety of elite specs that they could add to the game and make them feel more distinct.

We already have that I believe. You unlock an Achievement for completing Elite Spec training, which unlocks a special armor piece based on the Elite Spec. For the “Master Reaper” Achievement (as an example), you get the Reaper Hood.

I believe the poster meant that, instead of allowing the use of a new weapon, it should allow the use of a new armor class (or change the armor class). I.e., a “Monk” specialization of the Guardian that uses Light Armor instead of (or in addition to) Heavy Armor.

Ceterum censeo Sentim Punicam esse delendam

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Posted by: Fade to Black.7042

Fade to Black.7042

Everytime ppl mention new elite they tie the idea of it having a weapon not yet used by the class.

Maybe it could still use the same weapon but once you equip the elite traitline, the class could get new weapon skills.

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Posted by: Doam.8305

Doam.8305

Everytime ppl mention new elite they tie the idea of it having a weapon not yet used by the class.

Maybe it could still use the same weapon but once you equip the elite traitline, the class could get new weapon skills.

That would just lead into so much anger though even somethign like Mesmer getting Pistol on the mainhand would lead to a massive backlash.

The reason is while it would be nice to get new skills on existing weapons it shouldn’t be tied to elites because that new weapon your class couldn’t use before also means a new legendary weapon skin your class couldn’t use before. So if a single class reused an existing weapon for legendaries then that class would get shafted an additional legendary skin compared to the others.

Some people making up legendary classes are even picking their weapon choices solely because that would give their class access to a certain legendary. For instance as a mesmer I’d like Moot and Dreamer since I think they fit and thus I use mace and short bow for my suggestions. An ele might want frostfang, thief might want twilight, and an engineer might want incinerator.

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Posted by: Nemitri.8172

Nemitri.8172

Mesmer Elite Specialization:

The Master Illusionist
The Master Illusionist focus on empowering all illusions, especially phantasm, pushing the limits of what can be done with them.

Specialization Weapon Unlocked: Main-hand Pistol

Pistol Skill #1:
Repeated Volley (Autoattack)
– Fires 3 consecutive shots, the first shot has a bonus 10% critical strike chance , the second shot has a bonus 20% critical strike chance, and the final shot always critically hits. Range: 900, 20% Projectile Finisher.

Pistol Skill #2:
Soothing Bullet
– Fires a shot at the currently selected target that deals damage and inflicts 5 seconds of tranquility (New condition: Cannot critical strike), it then creates a clone that uses repeated volley once every 6 seconds. Pierces, Cooldown 10 seconds, Range: 900 Cast Time: 1 second

Pistol Skill#3:
Chaos Shot
– Fires bullets in a wide cone in front of the master illusionist dealing moderate damage and the targets receive one of the following effects chosen at random, individual targets could receive different conditions:

  • Slowed for 3 seconds.
  • Crippled for 4 seconds.
  • 3 stacks of confusion for 10 seconds.
  • 1 second stun.
    Targets: 5, Arc: 135, Cooldown: 20 seconds, Range: 900, Cast Time: .75 seconds

Specialization Class Feature:
+1 Illusion Capacity: Increases the number of clones and phantasms a master illusionist can have by one.

F1 Changes: Phantasmal Assaulter
This skill no longer shatters all illusions, but instead summons 1 phantasm based on the current main hand weapon. Inherits all traits and effect that affect shattering, they trigger when and at where the phantasm is summoned. Cooldown: 20, Cast Time: 1 second.

  • Sword: Phantasmal Swordsman
  • Pistol: Phantasmal Duelist
  • Scepter: Phantasmal Mage
  • Greatsword: Phantasmal Berserker
  • Staff: Illusionary Warlock

F2 Changes: Phantasmal Mesmerizer
This skill no longer shatters all illusions, but instead creates 1 phantasm that shoots a projectile that confuses 1 foe (range: 1200), inflicting 3 stacks of confusion for 4 seconds the phantasm attacks once every 6 seconds. Inherits all traits and effect that affect shattering, they trigger when and at where the phantasm is summoned. Cooldown 25, Cast Time: 1 second.

F3 Changes: Phantasmal Interruptor
This skill no longer shatters all illusions, but instead creates 1 phantasm that dazes your target for 1 second, the illusion attacks once every 10 seconds. Inherits all traits and effect that affect shattering, they trigger when and at where the phantasm is summoned.. Cooldown: 40, Cast Time: 1 second.

F4 Changes: Simulacrum
Shatters all illusions and summons a master clone. The master clone lasts for 3 seconds per illusion shattered (plus 3 more for the master illusionist). Gain distortion for 1 second. The master illusionist and the master clone shuffle their position randomly under a concealing effect (and thus confusing enemies as to who the real master illusionist is), and are always adjacent to each other. The master clone mimics all actions used by the master illusionist (Including swapping weapons, but not the heal, utility or elite skills, although it does mimic the animations to keep secret who the real master illusionist is), has all attributes and traits bonuses and deals the same damage as the master illusionist, independent boons (and conditions) as the master illusionist, and the master clone never counts as a minion for the purposes of boon or conditions over the master clone, although the master illusionist and the master clone have separate hit point pools. The master clone doesn’t count as one of your illusions for the purpose of determining how many illusions you can currently control. Can only have 1 master clone at a time, any clone and/or phantasm the master clone use fall under the master illusionist’s control.
Cooldown: 60 seconds Cast Time: Instant

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Posted by: Nemitri.8172

Nemitri.8172

Specialization Utilities: Trick

Heal Skill:
Bolster Illusions – Heals the mesmer for ~5,000 hp (1.0 healing power coefficient) and heals all illusions for the same amount (even the master clone), in addition, for the next 10 seconds, any illusion hit that connect hits heals the mesmer for 100 (.01 healing power coefficient) hit points. Cooldown: 20 seconds, Cast Time: 1 second

Utility #1:
Phantasmal Web – Summons an illusory web in a cone in front of the master illusionist, this phantasmal web immobilizes up to 5 targets for up to 5 seconds, but the master illusionist must channel this ability for the entire duration, or the effect ends. Range: 900, Cooldown: 20 seconds. Channel Time: 5 seconds

Utility #2:
Phantasmal Army – Summons 2 random phantasms from every possible phantasm the master illusionist is able to use from any of his/her skills (Phantasmagoria summons a third random phantasm). Cast Time: 1 second, Cooldown: 60 seconds, Range: 900

Utility #3:
Illusions of Grandeur – Converts all unique boons on the current targeted enemy into 2 stacks of confusion for 10 seconds based on the number of boon types converted. Range: 1200, Cooldown: 45 seconds, Cast Time: 1 second.

Utility #4:
Soothing Images – Creates an illusion over a target foe, lowering its will to fight and illuminating it. Inflicts 5 seconds of weakness, 5 seconds of tranquility (New condition: Cannot critical hit) and 5 seconds of revealed. Cooldown: 30 seconds, Cast Time: Instant (Stun Breaker) Range: 1200.

Elite:
Switcheroo – The master illusionist and an enemy target currently selected by the player swap positions. The switched target is stunned for 2 seconds. (Has a really big tell to warn the target, Defiant foes take 300 additional breakbar damage instead of swapping positions). Range: 1200 Cast Time: 2 seconds, Cooldown: 90 seconds

New Trait Line:
Minor #1: Master Illusionist
Unlocks pistol mainhand, +1 Illusion limit, and the changed F1,F2, F3 and F4 abilities.

Minor #2: Reinforced Phantasms
Phantasm have 25% bonus hit points.

Minor #3: Illusionary Shards
Whenever an illusion is destroyed or is dismissed due to the maximum number reached, deal ~300 damage and inflict 1 stack of confusion for 3 seconds around the illusion destroyed.

Adept Option #1: Pistollusionero
Pistol skills recharge .5% faster for each hit dealt from pistol-summoned illusions.
Adept Option #2: Trickster’s Boon
Trick utility skills recharge 20% faster, whenever you use an utility skill, reduce the cooldown of illusion-summoning skills by 1 second.
Adept Option #3: Phantasmal Force
You and your phantasms deal 5% increased damage.

Master Option #1: Vicarious Interrupts
Gain 1,000 hit points (.10 heal coefficient) each time you interrupt a foe.
Master Option #2: Imagined Burden
Whenever you become the target of a movement-impairing condition (Cripple, chill, immobilized) remove that effect, gain super speed for 5 seconds and become immune to movement-impairing conditions for the duration. When the duration expires you will move 33% slower for 5 seconds. (30 seconds internal cooldown)
Master Option #3: Pain and Gain
Pistol autoattacks inflict 2 stacks of confusion for 1 second.
Whenever you inflict confusion, apply 2 torment stacks for 5 seconds (this has an internal cooldown of 8 seconds)

Grandmaster Option #1: Phantasmagoria
Creates an additional phantasm of the same type when summoning a phantasm. 30 seconds internal cooldown
Grandmaster Option #2: Infused Illusions
If You are under 75% or lower summoning an illusion gives you and the illusion protection for 5 seconds and heals you and all of your illusions for 3,000 (.10 heal coefficient) hit points. 30 seconds internal cooldown.
Grandmaster Option #3: Soothing Escape
Whenever you come under the effects of a crowd control effect, cast Soothing Images on that foe. (this effect has a 30 seconds internal cooldown).
Whenever you apply tranquility to a foe, apply 5 stacks of vulnerability for 8 seconds.

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Posted by: Adry.7512

Adry.7512

Brawler/Martial Artist PLEASE

[Suggestions] Future Elite Specializations

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Posted by: nassaya.7109

nassaya.7109

Necro Elite Specialization.
Specialization Name is Lich.
Weapon Pistol Mainhand (condi based)
New Shroud is Lich Shroud.

This Elite Spec also removes Lich Form as a elite skill. Shroud is range Deadly claws is your number one skill Chilling Wind is your third skill but instead of pushing foes back it fears. This is for your terror trait to kick in for damage. Skill five is also the same second and fourth skill need to be made.

Mainhand pistol makes use of condis we need more condi on necro. Plus reaper was more cleave damage.

Elite skill comes from gw1 Aura of teh Lich this replaces Mark of horror more or less. This spell gives you an enchament when using summon a minion and one more for each Lich elite spec skill.

Heal skill is blood renewal (name based on gw1) gives regen based on active minions.

These are a few ideas fromthe top of my head and i think it’s a nice idea but subject to change and balance but keep the flavor of some gw1 skill names and the lich form from gw2

Nassaya Shadowheart lvl. 80 Necro
Nassaya Fireheart lvl. 80 Ele
Far Shiverpeaks – Guardians of the Dutch [GOTD]

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Posted by: Mithos.9023

Mithos.9023

Mesmer vs. Thief, a gaming specialisation

When I think about mesmer and thief I get the picture that both would make invincible opponents in games as both are master of deception and tricks.
So I had thought up an idea about a specialization which is based on gaming or more precise on a game of cards or gambling in general.

A new ability for Mesmer would be Bluff a new F5 ability:

For the next 3 seconds your attacks won’t do damage while you are under the effect of “Bluff”. If your target tries to block or evade in one of your attacks while “Bluff” is active, he has fallen for your Bluff and will take the damage you would have dealt in theory wile bluff was active over the next 3 seconds with a bonus of 15% damage. This damage can’t be evaded or blocked.

As example you hit your opponent 3 times with 1000 damage:
Activate “Bluff”:

  • (1s) Hit 1000 dmg
  • (2s) Hit 1000 dmg
  • (3s) Attack blocked (1000 dmg)

Bluff ends. Your opponent has not received any damage yet but over the next 3 seconds will receive your former attacks:

  • (1s) opponent receives 1150 dmg unblock able and not dodge able
  • (2s) opponent receives 1150 dmg unblock able and not dodge able
  • (3s) opponent receives 1150 dmg unblock able and not dodge able

This would make for great bursts as when bluff ends you can attack your opponent normal and he would receive the above stated damage additional to the damage you dealt.

As for the weapon I would suggest a new one, fitting to the ability “Bluff” and the gaming theme, a deck of cards would be nice. In different games or films we have characters that use cards as weapons so the idea is not new but depending on the skills I am certain we could have something different and fun.

I am still thinking about skills and an idea for the thief specialization.

Hexes

For future specializations I have another idea. You might remember the ability called Hexes from Guild Wars 1. My idea here is as we have fields that follow your character, as example “Flames of War” the warrior torch skill that creates a fire field which follows you, Hexes could be fields that follow an enemy.
How would that work: Imagine a field like that from “Flames of War”. If the enemy dodges while you cast the Hex, nothing happens. If the cast was successful, your enemy has now a field around him that will continue to follow him and damage him and all of his allays that touch the field. Should he dodge now, the field will continue to follow him, only the damage/effect will be cancel on him for the duration of the dodge. All other enemies continue to suffer from the Hex if they stand in the radius.

Off topic:

This could be a good new category of utility skills. But at the same time there is one skill that would be perfect to be redesigned as a Hex, Elementalists “Shatterstone”. This is in my opinion one of the most under powered skill we have in this game. My main problem with this skill is that even after all the buffs it feels underwhelming. Even if the damage of it would be buffed by 3000% I still would have the feeling that it is a bad skill, most of through the bad design and the 3 years’ history of an absolute laughable skill. This history won’t vanish through number tweaks. Therefore, I thought a redesign could bring a new feeling to this skill and solve the problems attached to it.
Shatterstone could be a new Hex. On the initial cast the target opponent and all enemies standing around him could suffer from an ice explosion dealing about 50% of Shatterstones current damage. Shatterstone would follow the hexed enemy and explode after 1 or 2 seconds dealing again damage to all enemies standing in the field. It would no longer be a skill that misses the target with 99% chance and force the enemy to either re position or accept that he will bring his allays in danger, giving it a new combat aspect.

We need build and gear-templates!!!!!!!!!!

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Posted by: ThomasC.1056

ThomasC.1056

I had a topic some months ago about a new revenant elite spec. Here’re the main trends :

  • The name is the prodigy and the legend is Scarlet Briar ;
    Lots of players know of Scarlet and remember her in good or bad. She’s no unknown obscure character, and she’s got actual lore and gimmicks, as well as a sharp tongue.
  • Scarlet Legend is a troll legend, focused on energy management and CC ; Her main function is support, through foes’ impairing ; it should work better when foes are packed ;
    Rev’s legends are mostly focused in one or two specific game mechanic. Yet no legend uses theses two.
  • The new weapon is the rifle ; it’s damage output is low to moderate and includes some CC ;
    Rifle is Scarlet’s iconic weapon. Moreover, it’s quite an unused weapon (only war and engis have it) so it’d give it more spotlight. Also, rev can use a little more long range.
  • The utilities revolve around holograms ;
    Holograms are designed more or less like ranger’s spirits, or GW1 ritualist’s ones.

Detailed data about rifle skills, utilities and traits are to be found in the original topic

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Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I had a topic some months ago about a new revenant elite spec. Here’re the main trends :

  • The name is the prodigy and the legend is Scarlet Briar ;
    Lots of players know of Scarlet and remember her in good or bad. She’s no unknown obscure character, and she’s got actual lore and gimmicks, as well as a sharp tongue.
  • Scarlet Legend is a troll legend, focused on energy management and CC ; Her main function is support, through foes’ impairing ; it should work better when foes are packed ;
    Rev’s legends are mostly focused in one or two specific game mechanic. Yet no legend uses theses two.
  • The new weapon is the rifle ; it’s damage output is low to moderate and includes some CC ;
    Rifle is Scarlet’s iconic weapon. Moreover, it’s quite an unused weapon (only war and engis have it) so it’d give it more spotlight. Also, rev can use a little more long range.
  • The utilities revolve around holograms ;
    Holograms are designed more or less like ranger’s spirits, or GW1 ritualist’s ones.

Detailed data about rifle skills, utilities and traits are to be found in the original topic

Gave this a +1. Good idea, good post.

The only thing I disagree with is the rifle having moderate damage. The revenant is in a really bad spot right now in PvE. His DPS is not good enough to make him a popular pick as DPSer, his support is not good enough either after the idiotic nerf from last balance patch. The rev isn’t really great at condi either. The revenant isn’t dead yet, but I’d say it’s on life support.

What would safe the revenant is if his next elite spec made him shine as a DPSer or condi DPSer. I’d say bring on the condis and make rifle on revenant a capable condi machine that pumps out condis on par with the current condi ranger meta build!

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Posted by: Sinmir.6504

Sinmir.6504

For Warriors, been said before but a build that lets you use a spear on dry land. Maybe a Lancer or Dragoon type class.

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Posted by: Gwaihir.1745

Gwaihir.1745

Guardians should get the dragoon spec. We need some high altitude leaps and thunder in this game.

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Posted by: Kingsdavid.3598

Kingsdavid.3598

So we all know from the leaks that the next elite for thiefs will be rifle.
I have to say that I have a F1 skill for that rifle elite.
F1 – Grapling Wire
It’s a Skill Shoot that have 2 uses.
First use – This skill is long range targeting skill that when you press it shoots a wire that stick to the ground (can be used vertically) and pull you to it’s location.
Second use – If you hit an enemy with it you and your enemy get pulled to each other (you meet in the middle) and you Grapple (get it wink wink) his weapon and disarm him.
Also it’s a leap finisher
New mecanic disarm – disarm your enemy, taking his weapon (and ONLY the weapon skills, not the ultilitys) giving them new set of skills (like mesmer’s Polymorph Moa).

So I was thinking of elite for 2 more expansions.
The weapon will be War Club, It will have a medium range.

Main Hand only: Scepter (too lazy to come up with a off hands skills)
The Scepter will be used as a throwing weapon.
Skill 1:
First Attack – Throw the war club at your foe and bounce it to your hand.
Second Attack – Throw the war club faster and apply vulnerability and bounce it to your hand.
Third Attack – Throw the war club even faster and slows the foe.
Stealth Attack – Throw a precise throw that stuns the target and cause Confusion (or other condision).
Skill 2: Fill the club with black powder and light the fuse, you throw the club at a target area. On first impact with the ground the gunpowder spred throw the ground (kind of like Black Powder but with range). After few seconds the club explodes and lighting that area on fire. (Blast Area, Combo Field: Smoke & Fire, Combo Finisher: Physical Projectile)

Skill 3:
Scepter Pistol – Fill the War Club with gunpowder and throw it at your foe. The War Club sticks to the target (The war club has a little knife at the tip of it look at image) and you shoot your club and explode it. It cause bleed or burning damage (w.e don’t really care which).
Scepter Dagger – You flurry the War Club and the dagger while moving forward, evading (or reflect projectiles) dealing damage to any foe on the sides of you, at the end of the attack if a foe stand before you he will take big damage. (like http://www.youtube.com/watch?v=_ygRholyh5g&t=2m33s watch till 2:36, and like Champion Coztic Bladedancer Deadly Dagger Attacks).

THAT IS IT FOR NOW. I WILL CONTINUE ON THIS LATER.

Attachments:

(edited by Kingsdavid.3598)

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Posted by: Alga.6498

Alga.6498

Instead of more elite specializations and don’t get me wrong, I would like to see more of them too but I would rather see newer professions so how about re-adding older professions or focus on their skills such as:

- Paragon
- Dervish
- Monk (maybe as Smiting, Protection, Divine Favor monk?)
- Ritualist
- Summoners (from the cancelled expansion, Utopia)

And before people tell me that Guardian is Paragon and Ritualist, no!! It’s not the same!
Yes, Paragon and Guardian may share similar shouts, boons, bla bla bla, but they’re still not the same for me. Same goes for Ritualist, no sprits.. no Ritualist..

Or maybe it’s time to introduce (dual-wielded) land-spears, javelins, halberds as a future elite specializations..

|GW1 2008~|GW2 BETA player|Separatist|Nightmare Court|Ebonhawke|Ascalon|White Mantle|71 characters|

(edited by Alga.6498)

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Posted by: TheSwede.9512

TheSwede.9512

There’s a reason we’ll never see the Dervish, Monk or Ritualist as they’re remembered, because they’re too human. No Charr would ever think of the human Gods as something worthy of worship (Last time Charr worshipped something, it didn’t end very well either, for anyone involved.) Norn would never lower themselves to worship of something, reverence is one thing but outright worship? Never gonna happen. Asura would laugh at the idea that a bunch of human “gods” would have a greater part to play in the seams of the world than the Great Alchemy. And Sylvari would be too busy poking holes in the whole “Godship” thing to even have time for worship.

We might see Elite Specializations that change the way some professions work to have them fall more in line with older professions (Such as a Dervish-inspired Wardancer spec for Warrior with Enchantments, a Monk-inspired Healer for Guardian or a Ritualist-inspired Revenant legend, for instance.) but seeing the old professions back as entirely new things? Unlikely, ANet seems pretty content with the 9 Professions that we currently have.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Ardid.7203

Ardid.7203

Instead of more elite specializations and don’t get me wrong, I would like to see more of them too but I would rather see newer professions so how about re-adding older professions or focus on their skills such as:

- Paragon
- Dervish
- Monk (maybe as Smiting, Protection, Divine Favor monk?)
- Ritualist
- Summoners (from the cancelled expansion, Utopia)

And before people tell me that Guardian is Paragon and Ritualist, no!! It’s not the same!
Yes, Paragon and Guardian may share similar shouts, boons, bla bla bla, but they’re still not the same for me. Same goes for Ritualist, no sprits.. no Ritualist..

Or maybe it’s time to introduce (dual-wielded) land-spears, javelins, halberds as a future elite specializations..

Anet specifically said they are not going to introduce new professions in the game. Any new playstyle will be added through the elite spec lines.
So if you want to rescue old classes, you should think how they could be transformed into new elite specs.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: OriOri.8724

OriOri.8724

Instead of more elite specializations and don’t get me wrong, I would like to see more of them too but I would rather see newer professions so how about re-adding older professions or focus on their skills such as:

- Paragon
- Dervish
- Monk (maybe as Smiting, Protection, Divine Favor monk?)
- Ritualist
- Summoners (from the cancelled expansion, Utopia)

And before people tell me that Guardian is Paragon and Ritualist, no!! It’s not the same!
Yes, Paragon and Guardian may share similar shouts, boons, bla bla bla, but they’re still not the same for me. Same goes for Ritualist, no sprits.. no Ritualist..

Or maybe it’s time to introduce (dual-wielded) land-spears, javelins, halberds as a future elite specializations..

The only way those will come out is as elite specs

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Posted by: AreeSoothsayer.1068

AreeSoothsayer.1068

The Packmaster <3

I really, really, REALLY, really want to see this in game.

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Posted by: Kingsdavid.3598

Kingsdavid.3598

As a follow up to my previous comment about the Thief Elite Spec, Scepter thief (just few comments above).
The Utilities and Elite.
Healing – First Aid
It has 2 uses.
First way – You heal yourself and near by allies for X amount giving boon (don’t care which one). The more allies near you the more boons and heal you and allies get (max of 5 people).
Second way – More selfish way. USE ONLY IN STEALTH, you heal yourself (only) a for a good amount and gine alot of boons (like Consume Plasma), or balanced amount of boons.
Utility – Decoy
You Place a decoy dummy on the ground (like a scarecrow), while the decoy is on the ground the first attack you recive will make you swap places with the decoy and if the decoy is hit again the decoy explode dealing bleed damage (because reasons). The decoy itself can be hit but it’s explode on death.
Utility – Sync Attack
You call down one thief form your thief guild that wait in the near by the first time you attack a foe he perform 1 range attack that stuns and deals damage and bleed (don’t have to bleed can do and other condition) form a distance (You can see the thief for a distance that way it’s counterable).
Utility – Trust of the Guild
Mark and area on the ground, after x sec any foe that is in that area is marked by the Thief Guild. Every marked foe is revealed (don’t have to be) and get attack from range taking damage.
Utility – Exploding Star
You throw a mini boom (like a Firecracker) and you target. After x amount of sec it explode dealing damage to the target and to the near by foes, also causes bleed.
Elite – Sabotage
After 2 sec cast time (or balanced number) you teleport to you enemy from the sky knocking them down, disarming them and doing damage.
New mecanic disarm – disarm your enemy, taking his weapon (and ONLY the weapon skills, not the ultilitys) giving them new set of skills (like mesmer’s Polymorph Moa).

(edited by Kingsdavid.3598)

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Ranger: Something that improves the (AoE) damage.

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Posted by: Fosio.8217

Fosio.8217

I’d like to see the Vampiric / Life Steal play style return to Necro. Whether that be through a strengthening of the blood line or an elite spec that compliments that style, I don’t particularly care. Right now the life steal from blood is hilariously pathetic. Blood based necros where once a force to be reckoned with, and its really not an option in the GW2 counterpart.

Quoted for speaking the truth.

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Posted by: xarallei.4279

xarallei.4279

Oh I love the idea of a Minstrel spec for Mesmers. Would give them the short bow since I think that is a bardish type weapon. Make it happen Anet!

Would also love a ritualist like spec for Revenant.

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Posted by: monkeyface.5627

monkeyface.5627

Elementalist with greatsword.
Everyone always mentions sword, but more or less, it’s only going to become like the melee style of dagger or like scepter. The elementalist needs a melee weapon focused on powerful heavy attacks, but not necessarily slow. It already has plenty of range and this class has always veen about the quick evading playstyle which a melee two hander could still keep, but differ it a bit to come out with something else. Hammer could also work, but I could see greatsword go with the elementalist better. For the specific elite skill, the only thing I can think of would be an altered attunement so water-ice/frost air- lightning/wind etc and them being the “new” attunement does something which I didn’t think far enough to yet, but what this class really needs is just a different class of weapon. And bring back the dual dagger celestial playstyle. That was by far my favorite on elementalist.

(edited by monkeyface.5627)

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Posted by: phoenixwil.6071

phoenixwil.6071

For the Revenant >

Vizier Khilbron

Weapon: Scepter (Scepter of Orr, duh) or a Focus (Lost Scrolls, duh)

Legendary Lich Stance gives you access to the Eye of Janthir which allows you to see and target stealthy enemies (e.g., Nuhoch Stealth Detection). Life steal and condition duration is increased.

Trait(s): Hunger of the Lich [10 cooldown]
Your attacks steal 1 enchantment; steal 1000 health; gain 10 energy.

Heal: Life Vortex
Heal for XXXX. Steal 1 enchantment then steal 2000 health from target foe.

Elite: Soul Vortex [10 cost/.25 cast/10 recharge]
Shadowstep your target to your location and steal 4000 health. If successful, target is immobilized for 3 seconds. This skill is unblockable. Range 1500.

Don’t get caught up in the numbers. It is just a generalization that helps spark ideas for the devs.

Rodgort would be nice too and obviously the weapon is a torch and lots of burning.

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Posted by: Carlin Sanders.3587

Carlin Sanders.3587

For the Revenant >

Vizier Khilbron

Weapon: Scepter (Scepter of Orr, duh) or a Focus (Lost Scrolls, duh)

Legendary Lich Stance gives you access to the Eye of Janthir which allows you to see and target stealthy enemies (e.g., Nuhoch Stealth Detection). Life steal and condition duration is increased.

Trait(s): Hunger of the Lich [10 cooldown]
Your attacks steal 1 enchantment; steal 1000 health; gain 10 energy.

Heal: Life Vortex
Heal for XXXX. Steal 1 enchantment then steal 2000 health from target foe.

Elite: Soul Vortex [10 cost/.25 cast/10 recharge]
Shadowstep your target to your location and steal 4000 health. If successful, target is immobilized for 3 seconds. This skill is unblockable. Range 1500.

Don’t get caught up in the numbers. It is just a generalization that helps spark ideas for the devs.

Rodgort would be nice too and obviously the weapon is a torch and lots of burning.

I could see Vizier Khilbron working as a revenant spirit (Legendary Lich) but not as much emphasis on life steal, as Vizier Khilbron was also known to raise and control mass amounts of undead – something the Revenant can certainly benefit from as their only summon is in the form of Ventari’s Tablet. Obviously to be fair to necromancers they won’t have the multiple permanents minions necromancers can, but rather short lived minions focused on inflicting conditions or even as a heal skill for allies – sacrificing a minion you summon to heal yourself and allies near them while inflicting poison or something to enemies near it.

On another note perhaps for those professions who will quickly run out of ‘feasible’ weapons to wield (warrior) or those who need certain weapon skills improved (shield for guardian anyone?) Perhaps some elite specs can instead ‘empower’ certain weapon skills to make them better or give them a different functionality if they can be so versatile.

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Posted by: TheSwede.9512

TheSwede.9512

For the Revenant >

Vizier Khilbron

Weapon: Scepter (Scepter of Orr, duh) or a Focus (Lost Scrolls, duh)

Legendary Lich Stance gives you access to the Eye of Janthir which allows you to see and target stealthy enemies (e.g., Nuhoch Stealth Detection). Life steal and condition duration is increased.

Trait(s): Hunger of the Lich [10 cooldown]
Your attacks steal 1 enchantment; steal 1000 health; gain 10 energy.

Heal: Life Vortex
Heal for XXXX. Steal 1 enchantment then steal 2000 health from target foe.

Elite: Soul Vortex [10 cost/.25 cast/10 recharge]
Shadowstep your target to your location and steal 4000 health. If successful, target is immobilized for 3 seconds. This skill is unblockable. Range 1500.

Don’t get caught up in the numbers. It is just a generalization that helps spark ideas for the devs.

Rodgort would be nice too and obviously the weapon is a torch and lots of burning.

I could see Vizier Khilbron working as a revenant spirit (Legendary Lich) but not as much emphasis on life steal, as Vizier Khilbron was also known to raise and control mass amounts of undead – something the Revenant can certainly benefit from as their only summon is in the form of Ventari’s Tablet. Obviously to be fair to necromancers they won’t have the multiple permanents minions necromancers can, but rather short lived minions focused on inflicting conditions or even as a heal skill for allies – sacrificing a minion you summon to heal yourself and allies near them while inflicting poison or something to enemies near it.

This is close to my own idea that I had a page back for Revenant, called Flameseeker

Though I went with titan echoes instead of undead, as they were distinct from undead and it was Khilbron who brought those into the world as well by opening the gates of Komalie.

My suggestion for making the Revenant “Summoner” elite spec different from Necromancers were to focus less on constant Minions, and instead swarming the field with minions over shorter times with portals that summon them.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Slartibartfast.5416

Slartibartfast.5416

I was thinking the other day of expanding a bit on the Norn elite racials.. Become the Wolf, Raven, Bear, Snow Leopard. What I’d like to see is for those to become viable as an actual playstyle. Currently, they cannot because of the long-kitten cooldown, and you can only use one of them unless you swap out.

This would never happen, but I was thinking something like the above idea would merge well with the ranger class… or profession, as Anet likes to call it. It would give many opportunities to provide some sort of synergy between a ranger’s pet, and the ranger himself morphing into whichever animal. This could be worked into one of the “packmaster” specs already suggested as a side spec.

Bottom line, I’d just like to see some mechanism where the “Become the Wolf/whatever” becomes a viable playstyle to choose.

I bind all of my keys to Gravedigger and rapidly roll my face across the keyboard while screaming
“I am teh Leetness!” at the top of my lungs, while rubbing baby oil all over myself.

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Posted by: Stu Grockalot.2937

Stu Grockalot.2937

I’d like to see the Vampiric / Life Steal play style return to Necro. Whether that be through a strengthening of the blood line or an elite spec that compliments that style, I don’t particularly care. Right now the life steal from blood is hilariously pathetic. Blood based necros where once a force to be reckoned with, and its really not an option in the GW2 counterpart.

Quoted for speaking the truth.

I’m not sure about that, one of our guild members uses a blood/vampiric reaper and she is devastating with it!

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Posted by: Woop S.7851

Woop S.7851

Guardian Elite Specilization: “MONK”

*Grants single target healing skills to selected allies in the heat of battle
*Gain new utility healing skills that require a target to be selected before being cast
*New utility single target healing skills now require energy

New Utility Skills:

1. Word of Healing: Heals target for 5…81…100. Heals for 30…98…115 more if target ally is below 50% Health.

2. Watchful Healing: (10 seconds.) Target ally gains +100…300…400 Health regeneration and gains 30…102…120 additional Health if boon is removed early.

3. Healing Ring: Heals adjacent allies for 30…150…180. The caster is not healed.

4. Infuse Health: Heals for 10…29…36% of half your current Health. Lose half your current Health. Cannot self-target.

Possible traits:
- 100% of power and 100% of precision are converted to healing power
- Gain 50% of healing power based on toughness
- When you remove a condition on yourself, remove it on allies in party as well
- etc.

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Posted by: Flurry of dancing flames.9830

Flurry of dancing flames.9830

Erm.. one thing I’d like to see MORE of, is the usage of weapons that are used the least amount (like Rifle, Mace + focus/scepter, Rifle specifically).

One thing a friend and I LOVED the idea of was a thief with a Rifle (for Sniping, Assassination) or a Ranger with a Rifle (because it’s a “RANGE-r” which both make enough sense and let us use Rifles at long last. Engi rifle is the only real, playable class atm…

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Posted by: Sadismo.7508

Sadismo.7508

Can I suggest: Necromancer – Defiler – Wherever you go on Tyria it is certain someone died there at some point. So the defiler uses the remains of the long lost souls to do his bidding. I am thinking skills like bone walls, reanimate 1-2 risen-like creatures from the ground to fight at his side etc. I haven’t really thought deep on the details, just an idea of mine. Feel free to expand it if you like it.

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Posted by: OriOri.8724

OriOri.8724

Erm.. one thing I’d like to see MORE of, is the usage of weapons that are used the least amount (like Rifle, Mace + focus/scepter, Rifle specifically).

One thing a friend and I LOVED the idea of was a thief with a Rifle (for Sniping, Assassination) or a Ranger with a Rifle (because it’s a “RANGE-r” which both make enough sense and let us use Rifles at long last. Engi rifle is the only real, playable class atm…

Not shortbow? Only 2 classes can use it right now.

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Posted by: Vyrulisse.1246

Vyrulisse.1246

Hand-to-Hand Specialization. Brawler or Martial Artist type. >.>

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Posted by: VocalThought.9835

VocalThought.9835

Warrior:
1) Berserker- Torch weapon and Rage(Physical) skills
2) Slayer- Off Hand Daggers w/ (Tricks) skills
3) Mercenary – Off Hand Pistol w/ Recruits (Phantasms) skills
4) Warlord- Staff (melee Halberd) w/ Zones(Consecration) skills
5) Raider- Short Bow w/ Survival skills
Guardian:
1) Dragon Hunter- Long Bow w/ Traps
2) Purifier- Off Hand Scepter w/ Tomes skills
3) Vanguard- Off Hand Sword w/Stances skills
4) Sentential-Off Hand Mace w/ Physical skills
5) Summoner- War Horn w/ Mystical Animals (Spirit)
Revenant:
1) Herald- Shield w/Dragon (Signets)
2) Ritualist- Focus w/ Rift magic skills
3)Avenger- Short Bow / Rift Spirits
4) Hierophant- Main Hand Axe w/ Titan skills
5) Legionnaire -Great Sword / The Destroyer skills
Ranger:
1) Druid- Staff w/ Glyphs
2) Strider- Off Hand Sword w/ Kits skills
3) Shaman- Focus w/ Totems skills
4) Pact Master- Scepter (Whip) w/ Minions
5) Warden- Shield w/ Physical skills
Thief:
1) Daredevil- Staff w/Physical skills
2) Rouge- Off Hand Sword w/ Pets
3) Stalker- Rifle w/ Glyphs skills
4) Mystic- Focus w/ Scrolls (Mantras) skills
5) Bandit- Mace (Dual Weld) w/ Stances skills
Engineer:
1) Scrapper- Hammer w/ Gyros
2) Artificer- Staff w/ Survival skills
3) Saboteur- Focus w/ Traps
4) Forge- Main Hand Mace, w/ Minion
5) Technomancer- Great Sword w/ Arcane skills
Elementalist:
1) Tempest- War Horn w/ Shouts
2) Battle Mage- Great Sword w/ Stances
3) Arcane Archer- Long Bow w/ Mantras
4) Warlock- Off Hand Scepter w/Minions
5) Rune Master- Shield w/Traps
Mesmer:
1) Chronomancer- Shield w/ Wells
2) Enchanter- War Horn w/ Shouts
3) Psion- Off Hand Dagger w/ Arcane skills
4) Conjurer- Off Hand Scepter w/ Minions
5) Mirage- Rifle w/Cantrips
Necromancer:
1) Reaper- Great Sword w/ Shouts
2) Spectre- Off Hand Scepter w/ Arcane
3) Soul Weaver- Short Bow w/Traps
4) Scourge- Torch w/ Spirits
5) Reaver- Off Hand Axe w/ Physical skills

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Posted by: TorsoReaper.8530

TorsoReaper.8530

Just give elementalist a decent elite skill. PLEASE. FGS is OK. Rebound seems to only save people 1/100th of the times I use it, GoE is OK.

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Posted by: Adry.7512

Adry.7512

Spirit Brawler

the F1-F4 Keys can have the character transform into a different spirit animal (similar to Norn, but with a spirit aura).

Each spirit animal grants different martial arts abilities to the character, along with different attacks/effects.

Armor would be light or medium Asian themed clothes.

weapons would be fighting gauntlets and boots with spirit orbs flying around the character when the weapons are drawn.

Origins of the class would definitely be from the mists

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

For me I want to suggest Dervish for my Ranger. (Dervish in GW’s 1 was a Medium Armor Class. Ranger needs a proper Melee Elite Spec).

Now I know that Charr and Asura and Norn and Sylvari won’t go for the Human setup from GW’s 1.

But that’s easy to change and hence why my suggestion is linked to Ranger and not any other base Profession.

So, as sadly Anet prolly won’t add new weapons for this next expansion, I will suggest the closest equivalent for a Scythe which would be a hammer. Actually another weapon that could work is the Axe. With the Dervish Elite Spec it becomes a 2 handed Scythe like Axe

All skills subject to balancing =-)

Dervish Spec for Ranger

Weapon Skills

Crippling Victory – Attack Cripples Target Foe, if you have more health than target all nearby foes take earth damage. Adds 1 random boon. Max 5 Boons added via skill.

Lyssa’s Assault – Interupts, If you have 1 to 5 boons on you the interupted skill is disabled for a further 2 seconds, 6 to 8 boons 5 seconds.

Rending Sweep – Lose 1 Boon, struck foe loses 2 boons + deals 2% extra damage.

Wearying Strike – Remove 1 boon, inflicts weakness on Target and does AOE damage on surrounding enemies.

Victorious Sweep – Does +3% damage on all nearby foes (range 200), for each nearby foe you gain 300 health if foe has less health than you.

Utility Skills

Mystic Regeneration – You have +** health regen for +** seconds, at end of regen health is healed by 25%

Featherfoot Signet – Passive You run 25% faster, Active maximum 5 conditions removed, heal for +** x amount of conditions removed.

Mystic Sandstorm – Deals +** Damage each second, Lasts 5 seconds, double damage while moving inside.

Eternal Aura – +1000 Health, end effect: 5 Random boons placed on party members range 1000.

Elite Skills

Vow of Silence – Spells cannot target you (including your own)

Onslaught – Attack 20% Higher, Speed 15% Faster.

(The final Elite skills is how you get around the Human Gods issues but can only be used by Rangers and this is why its best if Dervish Spec is used on Ranger!)

Pets are no longer usable as you merge with them so you cannot have them as tank bait or attackers.

Avatar of Spiders – Condition Based Avatar

Avatar of Birds – Speed Based Avatar

Avatar of Bears – Vitality Based Avatar

Avatar of Dogs – Water Based Avatar

Avatar Of Cats – Do Whatever They Want Avatar (they are cats after all)

Avatar of All the Others – Strength Based Avatar.

Trait Spec – Mysticism, unlocks Avatar of Pets.

(edited by Firebird Gomer.9563)

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Posted by: Luindu.2418

Luindu.2418

Past year I post an idea about an elementalist “changing” the way we see the attunements, I like to see more stuff like this for my main:

https://forum-en.gw2archive.eu/forum/professions/elementalist/BWE-3-Tempest-Specialization-Changes/page/6#post5528980

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Posted by: Avonna.2140

Avonna.2140

i would like to see ele get a sword that shoots waves of whatever attunement your in at your enemy from a distance. kinda like the way the fiery greatsword works, but with more style.

on the ranger i wish we had the staff attack animations of the rev, but no celestrial form , so get rid of the f5 and combo all those skills into regular staff skills. so we can attack , and the skills would work on the staff ( 1 through 5 ) with out the need to click f5 at all.

and i like the idea of learning new skills , maybe not so much of getting new weapons, but going to school ( your fraction choice , vigil, priory , whispers) and learning new skills. all this time with the same skills sometimes bores me. need more options.

read this entire thread, and there are really great ideas floating around. maybe they can implement a few.

I am a gamer!

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Posted by: AEFA.9035

AEFA.9035

Overview

RANGER

To fill another role for Rangers in melee combat form with specialization of burst/ skirmishing with main application of vulnerability condition and quick strikes. This specialization introduces Stance to Rangers coming from Guild Wars 1 and main hand Dagger.

Weapon Skills

Dagger main hand can strike up to 3 foes in 180 radius

1. Savage strike- deal physical damage. Targets gain mark for 5 secs.
>Feline strike – deal physical damage. Gain fury 3 secs.
>Callous swipe – deal physical damage. You and your pet apply vulnerability 3 stacks.

2. Gaea – leap (300 range) and slice your foes knocking down mark targets and deal extra damage to mark foes. (cooldown 8s)

3. Predatory strikes – Three fast moving attack slowing your foes. Refreshes instantly if target is killed. (down in pvp) (cooldown 12s)

Healing skills

Bestial scars – Stance for 3 seconds gain quickness and regeneration. Heals for 6500.

Utility Skills

Celestial Stance – Stance for 3 seconds. Reduces incoming damage by 50% gain 3 might.

Nature’s Resilience – Stance for 3 seconds. Stun breaker. Convert incoming damaging condition to Regeneration 3 secs. Stacks duration.

Expertise – Stance for 3 seconds. Apply weakness to foes your attacks are unblockable.

Escape – Stance for 3 seconds. Reflect incoming projectiles. Cures 2 immobilizing condition from you.

Elite
Way of the Alpha – Stance for 5 seconds. You move 25% faster. Charge in a direction damaging and marking nearby foes, launches foes adjacent to you.

List of traits

Minor Adept : Inner Beast – Access to Stance. Able to wield Dagger main hand.

Major adept: Turtle Shell – Reduces incoming condition on you by 20%, interval 3 secs. (cooldown 10 secs)

Major adept: Beasts Focus – You and your pet gain attack of opportunity to disabled or movement impaired foes. (cd 8 secs)

Major adept: Primal Choice – While wielding a Dagger you gain 150 power. Reduce recharge of dagger skills by 20%.

Minor Master: Never Rampage Alone – Deal plus 5% damage whenever you have your companion with you.

Major master: Serpents Quickness – Reduces Stance skill recharge by 20%. Stance last 25% longer.

Major master: Savage Hunter – Deal additional 5% damage to foes. Deal plus 2% extra damage to foes within 300 radius.

Major master: Symbiotic Bond – You and your pet gain resistance for 3 secs when breaking out of stun. (Cooldown 20secs)

Minor Grandmaster: Symbiosis – You and your pet gain 10% extra health. 2% of your maximum health is converted to power.

Major Grandmaster: Strike as One – you shadowstep behind your foe whenever you use your pet skill. Gain attack of opportunity for you and your pet. (cooldown 15 secs)

Major Grandmaster: Way of the Pure – You and your pet deal 10% more damage to foes with boons.

Major Grandmaster: Predatory Bond – Your pet gain 15% of your attributes.

Success is my only option, failure is not.

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Posted by: Ashantara.8731

Ashantara.8731

I’m not going to go into detail, as these should be recognizable by GW1 veterans. I am just dying to see these classes return to GW as Elite Specs:
.

New Profession: Monk
Shaolin

  • Weapons: Staff, Sword/Focus
  • Smiter skills

Mender

  • Weapons: Staff, Scepter/Focus
  • Healer/Protector skills

Revenant
Ritualist

  • Legendary Ritualist Stance
  • Weapons: Wand, Dagger

Thief
Dervish

  • New weapon: Scythe

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Posted by: LazerOfDensity.7896

LazerOfDensity.7896

Warrior -> Dreadnought (Tank focused specialization focused on surviving and setting up enemies by exposing them)

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

I’m not going to go into detail, as these should be recognizable by GW1 veterans. I am just dying to see these classes return to GW as Elite Specs:
.

New Profession: Monk
Shaolin

  • Weapons: Staff, Sword/Focus
  • Smiter skills

Mender

  • Weapons: Staff, Scepter/Focus
  • Healer/Protector skills

Revenant
Ritualist

  • Legendary Ritualist Stance
  • Weapons: Wand, Dagger

Thief
Dervish

  • New weapon: Scythe

Remember that Anet said that they won’t be making new professions. So sadly the Monk/Shaolin wouldn’t happen. But it could be linked to a Guardian or even a Engie perhaps. Tho Guardian is a Heavy class and Engie is a Medium class. Monk should really be given to a light class. Maybe Mesmers or Elementalists.

I think that 9 base classes is enough and so much can be done with those. Each Profession needs proper range, melee and support Spec’s. I know people will say they all do but its not really accurate to say so.

Thief already has good melee abilities. So why would it have another melee based Elite Spec. It needs a support style more than melee style. On the upside at least you matched the correct class weight for Thief and Dervish. Most people don’t.

I still think Dervish would be best suited to Ranger with animal class Avatars like I posted up a little higher in this posts page.

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Posted by: Ashantara.8731

Ashantara.8731

Tho Guardian is a Heavy class and Engie is a Medium class. Monk should really be given to a light class.

That’s why I think it needs to be a new class, as neither Mesmers (“illusionist”) nor Elementalists (“uses the elements to deal damage”) make sense IMO.

I think that 9 base classes is enough

I don’t think it will ever be enough.

I still think Dervish would be best suited to Ranger with animal class Avatars like I posted up a little higher in this posts page.

I thought about that, too, but again don’t really see it making sense (Rangers = “hunters roaming the wild”). Already hated the whole Druid idea (which would have made a nice Monk Elite Spec).

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

Tho Guardian is a Heavy class and Engie is a Medium class. Monk should really be given to a light class.

That’s why I think it needs to be a new class, as neither Mesmers (“illusionist”) nor Elementalists (“uses the elements to deal damage”) make sense IMO.

I think that 9 base classes is enough

I don’t think it will ever be enough.

I still think Dervish would be best suited to Ranger with animal class Avatars like I posted up a little higher in this posts page.

I thought about that, too, but again don’t really see it making sense (Rangers = “hunters roaming the wild”). Already hated the whole Druid idea (which would have made a nice Monk Elite Spec).

Well when I say I think 9 classes would be enough, it will only be enough if they can get Elite Specs going nicely =-)

I don’t disagree, that, more would be good to be honest =-)

As for Ranger as a Derv look at my Elite Avatar skill that I posted above. It would definitely work for Ranger and not so much for other classes, Avatars are fairly important to the Dervish setup. And really Ranger could do with a proper melee build.

I am TOTALLY with you on the Druid front! I made a Ranger so I would never have to heal anything. LOL and what did Anet do! Made a heal Spec for Ranger LOL.