Tequatl Feedback [Merged]
Lol , Do you guys forget before they added more HP they greatly increased our damage out?
plz Anet don’t Nerf i love the new TEQ
ad least its not boring anymore
also remove that thing in trauma reactor where pll stand on
so then pll need to fight harder to beat fire ele its now way to easy
i miss the old times when you almost cant beat him
players getting lazy and need to be fixed ^^
yei another teq fail… what a shock!
and yet another teq fail… what a shocker!
another TEQ FAIL… what a shock
I totally agree. i’m not in a guild big enough to organize a time every day to do teq, and when i get random people, especially that don’t cleanse on the turrets like they are suppose to, it’s not possible at all right now. people just like to gloat and call people bad bc it boosts their own egos. It’s not in a state that is approachable with the community as a whole right now, and it DOES need to be addressed.
Lag and the learning curve.
Tonight I could not activate any skills in between burns (going back to defenses) and many other players were complaining about being unable to activate burst/Fury/Might skills to help with the Burn.
So, until you fix the Lag if you drop his HP pool by 5% I think that would solve the issue.
Also, we lost TEQ tonight while the timer was at 2:45seconds. So there is something definitely amiss going on.
But, aside from the Lag the event is perfectly doable once PPL learn the Crit spot and hit DD and just don’t noob out.
But..until the Lag is fixed, or the HP dropped a bit I am not doing this world boss.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
I’m a player that gets to the map early, and does everything right. But now I’m punished because not every player is like me. The difficulty increase means that a few bad players ruin the whole event for everyone. No matter that I defend the turrets and defend my battery, if the players at another defense spot fail, I’m screwed. If the zerg is has too many that are AFK or won’t respawn, I’m screwed.
The problem is that EVERYONE in a map has to be at the top of their game in order to beat Teq now, and it is hard to get on a good map (Last 5 Teq attempts have failed at last battery or burn). It’s more common to get stuck in a map with a few bad players at the worst possible spots. No matter how good you are, no 1 person can carry a map.
Just so everyone knows Teq is supposed to be critable. Not teq is supposed to be critable in a very small space that has absolutely no target. No the place is not the head and no it’s not a spot you can target from afar. you HAVE to stand directly underneath between the front legs. You know where the poison drips down on you.
The issue right now is that they turned on crits and doubled the health and left for the day without realizing that they forgot to actually set the crit boxes to the targetable areas. Right now his hitbox is the size of a normal mob not a boss.
I expect that this will be fixed sometime this week. For all of those expecting the fight to stay like it is all I can say is yeah right. It’s a bug. Given the amount of pressure being given here it’ll get fixed rather quickly.
My experience with a few successful Teq runs since the buff has been that people are sure eager to complain about the new healthpool, and yet 90% of the main zerg still sits off to the side trying to autoattack him to death as if it was business as usual. Even when the commanders are pleading with players to use the double damage and crit spots, many refuse or ignore the calls. I see this at other world bosses as well, though it’s obviously less of an issue.
Could Teq’s healthpool be toned down a little? Is there poor communication regarding the changes and no visual indication of the crit spot? Could this be improved? Of course. However, I get the sense that people as a whole just want to maintain the status quo ezmode and have been unwilling to change their behavior and put in slightly more effort.
I know where I am suppose to go for the fight, trust me, but, it becomes very hard when the turrets have NO IDEA what to do other than spam 2. Cleanse needs to happen, and that is why people sit off to the side most fights because the turrets, that start a lot of hate in most maps bc everyone wants them and cry about who is at them, never use their other abilities correctly.
I do feel that this event is completable IF people are able to stand near the head for the crit and DD without constant and unrelenting poison damage not being cleansed properly.
People have gotten too lazy. They need to get their crap together.
I was on a so-called “organized” pug map and it was a disaster. Why? Because it wasn’t really organized. They were still in the old faceroll mindset. They were thinking if they still did what they used to do that would be fine. That’s the attitude. They didn’t have a proper south hills defense. Turrets were going down constantly because fingers weren’t being killed off quickly. People weren’t reflecting. Too many people afking dead. Too many people ranging, etc…you could get away with that crap before, but you can’t anymore. And to be honest, you shouldn’t be able to get away with that.
If people get their act together they can do this fight. My organized map did it with 8 minutes and change to spare and has done so regularly.
Just so everyone knows Teq is supposed to be critable. Not teq is supposed to be critable in a very small space that has absolutely no target. No the place is not the head and no it’s not a spot you can target from afar. you HAVE to stand directly underneath between the front legs. You know where the poison drips down on you.
The issue right now is that they turned on crits and doubled the health and left for the day without realizing that they forgot to actually set the crit boxes to the targetable areas. Right now his hitbox is the size of a normal mob not a boss.
I expect that this will be fixed sometime this week. For all of those expecting the fight to stay like it is all I can say is yeah right. It’s a bug. Given the amount of pressure being given here it’ll get fixed rather quickly.
I feel like I’m the only one flamethowing the middle hitbox of Teq while I see everyone off trying to hit the claw(s) People only start hitting hte middle during phase 2 and that’s too late a start. It’s really not that hard to stay in the middle if you know when to dodge the stomp and the shockwave when you get the stomp pattern figured out. (And you’re heal skill.)
But if everyone keeps hitting the claw only then Teq’s going to win as usual.
IF ANet plans on fixing Teq up again I would wish they would do some major event like in the past again.
Teq will become another TT…
GG Anet.
Also, the newest problem… people are leaving halfway through. Failure’s become a self-fulfilling prophesy just like Triple trouble.
If people aren’t confident they’ll win, there’s no reason to waste 15 minutes. This ensures it’ll fail.
Thiss so this…
Welcome to the family with TT, where nobody does them anymore.
Also, the newest problem… people are leaving halfway through. Failure’s become a self-fulfilling prophesy just like Triple trouble.
If people aren’t confident they’ll win, there’s no reason to waste 15 minutes. This ensures it’ll fail.
Thiss so this…
Welcome to the family with TT, where nobody does them anymore.
TTS, Att, TxS and gw2community are hardly nobody. And plenty of organized groups can still easily kill teq. People need to get out of their faceroll mindset and play better. This was how things were when teq rising hit. This is nothing new.
I’m all for hard content, even rewarding instanced 10/20/guild raids would be great, but tequatl is not that. To avoid trolls/afk’s/DD that won’t WP guilds are now going to do early setup to fill a shard with as many guild members to cap for an organized event. This requires sitting around for 1h+ for a 15m encounter.
Now that aside lets talk reward…In 2years farming 1-3 times daily I have been rewarded with two Tequatl hoard chests and one ascended chest. It just doesn’t fit for me, leave open world content casual and for the masses, quick and dirty.
The problem is that everything the OP listed is what players were already doing in the first place, and it still isn’t working.
My biggest gripe with all this is that the actual hitboxes for tequatl have little to no relation to where his model actually is. I will run up and try to melee the nebulous crit spot, only to find that because tequatl has shuffled about aimlessly that the crit spot isn’t there anymore. And it isn’t like you can target the spot to hit it with ranged attacks, either.
So, if you want to make a real guide on how to defeat the new tequatl, you’re going to have to do more than re-peat the same old advice that no longer works now. We need exact map coordinates and landmarks to show where this crit spot is.
Really, there’s no need to call people that. It’s ok to disagree with me but let’s keep it civil. I hopped in game 10 minutes before Teq event started. I quickly set some traits and skills that I thought would be useful and headed to north boats. The whole event went off without a hitch. Did it take a bit longer, Yes. Could the rewards have been better? For sure. That being said, it was fun and I enjoyed the change.
The change was they made the fight take longer by adding more health.
As it stands tequatl requires more effort than it is worth. If the crit change was applied more reasonably then maybe people would feel more inclined to adopt the headache that is organizing 30 mins prior to an event for really subpar loot compared to what you could be earning elsewhere.
My moves are fresh, like my groceries.
#TeamEvonforever
I understand that there is now a convoluted method to beat Tequatl since the change. Who cares? Why should a world boss be a complicated organized event? All I know is every Teq I have done since the change has been a loss. Some close and some not and that is a waste of time. What used to be a 90% guarantee of four chests is now a joke. It is the new Triple. A complete waste of time. Anet please set it back and create a new triple for all of the elitists that want to tell us we don’t know what we are doing when it is simply a case of near impossible to organize the rabble to beat it now. I don’t have time to show up thirty minutes early and organize. I want to do my boss train and champ trains in a few hours and be done. I have exactly two chances per weekday at Teq and now they are both a waste. I am not a hardcore I am a working father of three and this is bogus. Not buying HoT until this is reverted.
First thing I want to point out here is that this Boss is lvl 65 and is way harder than Jormag or Karka Queen. without a solid map full of elites and veterans Teq fights blow now. 1 noob on a turret or a bunch of non wp brunaloo fools have a much bigger impact on the fight because of how long it takes to burn down his life for a mega laser. Teq is becoming the new 3x trouble and it really sucks. also to op if you need a insane challenge and it hurts your ego to faceroll the same boss over and over for loot delete and find a mega grindy skill game. gw2 is one of the best casual games out there because of the decent loot you can get from community events. if anet starts to only cater to elitists like you it will discourage new players and encourage power creep.
Also, the newest problem… people are leaving halfway through. Failure’s become a self-fulfilling prophesy just like Triple trouble.
If people aren’t confident they’ll win, there’s no reason to waste 15 minutes. This ensures it’ll fail.
Thiss so this…
Welcome to the family with TT, where nobody does them anymore.
TTS, Att, TxS and gw2community are hardly nobody. And plenty of organized groups can still easily kill teq. People need to get out of their faceroll mindset and play better. This was how things were when teq rising hit. This is nothing new.
It is new. It is double the toughness with a crit spot that is now not targetable (located under the front legs) and with faster accruing hardened scale stacks. It is broken to anyone that has played Teq for years. It is a waste of time and not worth the reward now given the high chance of failure.
Honestly – I do not give a rats kitten about Tequatl.
Killed him like 50+times
Got lot of spoons.
Not interested anymore – have better use for my time.
Is it September 2013 again? Everyone seems to think Tequatl is too hard again and needs a nerf. I beg to differ.
Here’s how to beat Tequatl.
First of all, you need manpower. If the map is empty then the fight is going to be unwinnable, full stop. Once you have a good pool of people, organize 30m-1hr before the fight begins.
Defense is a must. Those turrets are key to victory; if one of the batteries falls, then you will lose precious seconds and Tequatl’s scales will pile up.
The turrets are also responsible for cleansing the vanguard and buffing their offensive power with the elixir bombs.
The typical defense points for the turrets are:
North Turrets: Boat wreckage north of it, hills east of the megalaser, and a group close to the turrets to repair damages and kill claws as fast as possible.
South Turrets: Boat wreckage south of battery, hills north of battery, and a group to kill claws as fast as possible. Between the two, I FIND THIS TO BE THE HARDER OF THE DEFENSES. The spawns are more relentless it seems.
The Zerg:
You cannot mindlessly pile on the nearest spot on Tequatl anymore. Introduced in the last patch is a weak point in which you can critically hit Tequatl. This means that PVT gear is now mostly for survivability where as Berserker and Assassin’s is in for doing the big domages during burn phases. In this latest experience, this one gets kind of hectic because now you actually have to get in under Tequatl to hit the critical point. This is also a nexus of where claws can drop poison clouds, so perhaps a new team needs to be assigned to run around the field and shatter claws so they pose less of a hazard to the Zerg.
Defense Phase:
At each quarter of Tequatl’s health bar, you will hit a defense phase called the Charge Phase. There are three batteries you need to defend during a charge phase, plus the Megalaser.
The East Battery spawns Claws and lots of krait hypnoss, usually veteran or elites, and is pretty straightforward: kill claws, kill risen.
The North Battery is lousy with Risen Grubs; their holes will appear and will need to be stomped ASAP or otherwise you will get overwhelmed with their AoE attacks. Woe betide you if a champ spawns; it must die immediately.
The West Battery will have a large number of risen plague bearers and abominations attacking the battery. Use hard CC and knockback to control the abominations until they explode; when they do, they will leave behind a toxic cloud you want to avoid. Deal with other risen as you normally would.
The Megalaser will come under a constant assault of risen, including champions. The biggest threat by far will be the two Champion Hypnoss that spawn near the north boats during the charge phase. Rangers are typically employed to deal with them using Entangle to immobilize it. Entangle no longer has the duration it once did, so two or more Rangers will have to work in tandem. Once the Hypnoss is called out, a moderately sized group of 10 or so heroes should be able to deal with it in summary fashion. Killing the Hypnoss is imperative; the size of the minion group they can summon is overwhelming and will almost certainly destroy the Megalaser.
The Burn:
At :25-20 seconds until Megalaser is fully charged. everyone should head back to the beach and prepare to level all of their might against that weak point mentioned earlier. The only thing required here is to make sure everyone is on the same page before the fight begins. The standard rules apply: res downed allies, dead allies teleport to the nearest Waypoint and swim back. With sufficient manpower, and following these loose guidelines, Tequatl is easy to down.
You do not need all ascended gear, you do not need consumables, you do not need to use any special buffoonery (although if it makes it easier, there’s no reason not to take it). I hope this guide helps someone out there. Good luck, Tyrians.
i totally agree its not TOO HARD, but people that get the turret spots DON’T KNOW how to cleanse and buff! that is what kills groups bc people cant stand in the middle to DPS, thus stand on outsides and lose out on a lot of needed DPS to kill him. That is key to victory in a pug map.
I agree that most World Bosses were never meant to be hardcore and should not be. It is for casuals or something in between. All of the Elitists should get their own set of Triples and leave Tequatl alone. It is their anti-faceroll elitism that creates power creep and ruins great games like Guild Wars 2. Please fix Tequatl.
I’m getting sick of being told to ‘suck it up’ and called ‘lazy’. Remember when TC first defeated Teq? Yeah, I was there. And I was there the second time. And I was there when TTS formed. And I was there after every nerf, every tweak, every buff and debuff. I was there sometimes three times in a day depending on if I had insomnia or if I was struggling that night with illness or depression. I learned every part of that fight to the best of my ability and geared accordingly. I am not a Hardcore Elite Meta Player but I’m not a lazy scrub either, Teq and I have clashed over a hundred times. Those runs at 3am where the map was kittening? Yeah, it was me telling them to not give up because I’d been in groups that took Teq down with seconds to spare. I arrive 30 minutes early, I often volunteer for the defense jobs no one wants. The zerg is a dodge fest, a jump fest, picking up the downed (not dead) players before more poison drops, shaking off the fear breath, I don’t know who you think is afking and just pressing 11111 because it’s not me and it’s not anyone who genuinely does Teq.
And I am going to tell you right now… the health pool is too high and all I am seeing are failures. Two people who said it was ‘fun’ that I know and to ‘get over it’? They were on defense and not in the zerg, trying to burn down that extra 100% HP and stand in the tiny tiny spot you can crit him in while he isn’t stunned. Defense hasn’t changed at all so I can see why it would seem ‘fun’ when you’re not standing in three poison fields screaming for a cleanse. Phase one isn’t ‘fun’ unless you’re a masochist or unless you have very very good turreters. Being in the zerg is brutal.
Teq has always also been borderline content to me. It has requirements but they could be fudged a bit. Whatever debuff made it too easy to send him into the second and third battery phases from burn probably needed a small tweak but nothing like this. When content gets to the point where 100 people all have to be playing with perfect skill and no one can mess up, then you’ve pushed it from challenging into a chore. I can’t control how SoHrdCre on the turret plays or force Bearbow to wp and not lay there dead, scaling Teq up further. I can’t count on making it to a map full of just players like me. I don’t have hours to waste waiting in Sparkfly for a spoon. Now I’ve watched someone stream a successful Teq so yes, it can be done… but that was a guild map full of people from a single guild and maybe five PUGs. All three of the attempts I went to failed. Failed. In two of them, people left after the first burn because there wasn’t enough time left. Obviously something is wrong here and needs to be balanced.
Forever known as “that slow guardian who can’t jump worth crap”.
An open world boss event shouldn’t need tons of jumping, taxing and basically manipulating the megaserver system just to have a CHANCE, we already have that with Triple Trouble and quite a large number of people skip that boss because of the large ammount of organisation effort required INCLUDING said manipulation of the system, for not enough chance of good loot.
What is the problem with having 1 or 2 bosses made specifically for the Hard cord crowd?Are the casuals so selfish?90% of the game is made exactly for them.
So what did they actually do? Update note just says double health. Which shouldn’t be such a problem as players damage probably just about doubled as well, if that was the only thing that changed.
There is nothing wrong with him to begin with.People just have L2P issues.People have to learn how to addapt to changes.Also not the whole game is made for the casuals.There must be something for the hard core too.
Roll back the Double Hp buff.
Solution 1:
And buff Teq hp by 50% to 70%
Add a 360 degree tail spin. 1 in 100 chances. Players hit by tail spin will be launched way back until the other side of the map. Those that dodged are safe. Also putting Blind on Teq also has a chance to trigger the tail spin (Of course before everyone scream OP, tail spin has an animation/channeling time. So that people can prepare to dodge or whatever.) :P
Make Teq immune to:
Poison. (Teq spits poison, naturally should be immune to poison)
Health Siphoning (Are you sure you want to siphon poison health from Teq)
Make Teq have resistances to:
Bleeds (calculated based on how many stacks of Hardened Scales it has on it)
Physical dmg reduced by 50 to 75% (calculated based on how many stacks of Hardened Scales it has on it).
Burn (calculated based on how many stacks of Hardened Scales it has on it)
I doubt the turrets can get Teq’s Hardened Scales down to 0. Even if they did, it would still only be seconds worth of dmg. No enough to faceroll Teq.
Or
Health siphoning will get you stacks of poison that stacks duration.
Solution 2:
Or
More mobs spawn. Champs and elite which are stronger at defend locations, so that more people are needed to def those locations. Less people at zerg location.
If above, then no HP buff.
but Armor Buff instead by 100%.
Immunity to Poison.
Resistance to Physical dmg by 50% if there are stacks of hardened scales.
Resistance to condi dmg by 50% if there are stacks of hardened scales.
Poison ground. Just like a Modrem Thrasher attack, Teq spew poison all around it. Poison stacks intensity and duration. Only can be cleanse by the turrets. That way, the turrets operator also needs to know what they are doing instead of just pressing 2,1,1…and 3,4,5…. or which ever rotation.
Solution 3:
Close arena. Only a certain number of players can enter the area (a bone wall of sort) while others who do not enter the area before Teq arrives will be shut out. That way, don’t need to buff Teq at all. Just Buff it’s condi resistances.
Don’t know about that moiraine. I have a job and three kids and can dedicate maybe three hours a day on a game. I don’t like wasting the time on something that fails all the time now unless I am in your TxS guild or organizing 30-60 ahead of time. Hard to do when you are just running the boss train. It will ruin it for basically everyone except elitists just like TT is.
Solution: Join TTS guild. I am sure they will managed to kill Teq even with the double HP buff.
Yeah join TTS and TxS and forget what guild you are in now because they are losers. Let’s just all get elitist and forget that some people like the boss train the way it is (except TT). I vote for 4x HP for Karka and 10x for Jormag. Who’s with me? Seriously this gets nerfed or I and my guild will not buy HoT.
One fail and the boss is broken? Gee, haven’t you played it when it first came out? Failing for weeks! Never gave up on that.
Anti faceroll elitism? Some of us prefer to play an actual game rather than something like push the button. I would say that facerolling everything makes up for a very bad game. Some more complicated gameplay while not increasing the difficulty would be great.
That plus Tequila has been designed to be around this difficulty. Hasnt been part of the faceroll train for ages.
Ingame Name: Guardian Erik
Tequatl is not any more fun than before and on top of it, what kind of balancing is it when you have only one small part of the boss you can crit? Also organization should not be the major “challenge” in content.
(edited by kolompi.1287)
Don’t know about that moiraine. I have a job and three kids and can dedicate maybe three hours a day on a game. I don’t like wasting the time on something that fails all the time now unless I am in your TxS guild or organizing 30-60 ahead of time. Hard to do when you are just running the boss train. It will ruin it for basically everyone except elitists just like TT is.
When Tequatl was 1st revamped the forums were filled with whining how hard it is.How it couldn’t be done.People wanted nerfs constantly.With time they learned how to do it properly.Give it time.People have to learn anew.
Also there is nothing wrong with some things not meant to be done by everyone.Also I don’t see how waiting15 minutes untill the boss after tequtl starts is a waste of time
From 24 bosses there are only 2 that are a bit more harder.Deal with it.Casuals like you have 22 bosses all for themselves.
(edited by moiraine.2753)
One fail and the boss is broken? Gee, haven’t you played it when it first came out? Failing for weeks! Never gave up on that.
Anti faceroll elitism? Some of us prefer to play an actual game rather than something like push the button. I would say that facerolling everything makes up for a very bad game. Some more complicated gameplay while not increasing the difficulty would be great.
That plus Tequila has been designed to be around this difficulty. Hasnt been part of the faceroll train for ages.
Ummm. No. Every Teq for the last day. failed. That is not normal. You must not read patch notes. It is for oraganized or large guild play only now. No chance otherwise. That is broken.
Don’t know about that moiraine. I have a job and three kids and can dedicate maybe three hours a day on a game. I don’t like wasting the time on something that fails all the time now unless I am in your TxS guild or organizing 30-60 ahead of time. Hard to do when you are just running the boss train. It will ruin it for basically everyone except elitists just like TT is.
When Tequatl was 1st revamped the forums were filled with whining how hard it is.How it couldn’t be done.People wanted nerfs constantly.With time they learned how to do it properly.Give it time.People have to learn anew.
Also there is nothing wrong with some things not meant to be done by everyone.Also I don’t see how waiting15 minutes untill the boss after tequtl starts is a waste of time
I remember that. I have been playing since beta in ‘12. So don’t give me that crap. It is not beatable except by your TxS and other highly organized now to exclude pugs from your TxS map on Teq. It is a waste of time for people that don’t have time to waste. Wish I could live in your world with no responsibilities other than telling people how hardcore I am. Plus to tell me I have 22 other bosses when I used to be successful on Teq maps is elitist and rude. I have a right to compete for my four boxes as much as you without being in a large guild that can exclude the undesirables.
That was the idea since they changed it. Durrr
Ingame Name: Guardian Erik
Before I stopped playing the game for about over 1/2 a year and later returned. There used to be the Veteran Abom, would spawn near the Megalaser just before the battery phases. This was fixed since then.
From what I heard, it was sort of glitched spawn because as the battery phase started, Megalaser instantly took 50% damage because Vet Abom whacked it right at the start. At worse case, in some instances, the phase failed almost instantly because of other mobs hitting it besides the Abom; no one had a chance to react because the zerg is just leaving Teq’s location to arrive to the battery phase.
The way, we prevented that problem from happening was that they had someone do “Abom watch”, and alerted us when it spawn, therefore a few folks from the zerg would come engage it.
Maybe Anet should put some of the Vet Aboms back in.
I believe I said this in another thread, but it can’t hurt to reiterate it here. The map I was on succeeded but the impression that I got was that the ‘burn’ phases just lasted too long, (in one case at least two minutes, plus) which was not a fault of the players who were doing plenty of DPS, but I think that’s where the ‘buffed’ HP really starts to change the fight into something entirely different than it was. Usually the burns between battery phases (pre-new damage) took between 30 seconds to a minute or so (if DPS was really low).
The first part of the fight, getting Teq down to 75% health to trigger the battery phase felt pretty ‘right’ on our map, maybe one defensive round longer than pre-patch? Pretty sure we hit Battery #1 just after the 8:00 mob/finger spawn.
It feels like one of three things needs to happen: Teq needs to have about 25% HP shaved off, a few more minutes need to be added to the timer, or the double ‘burn’ damage reward needs to be amped up to triple or more just for the length of the ‘burn’ itself.
That was the idea since they changed it. Durrr
Thanks for the insight. it was trollish
yei lest wait 1 hour to beat the boss… yei… people dont have a life or jobs or kids… yei lest make world bosses only for elite “gamer” dushbags… YEI!
Yei what a pusy!Stop whining ….
Hard core crowd must have something to do too you know.YEI what a rude person! Nobody cares how hardcore you are. When 99% of people say it is no fun and a waste of time Anet WILL make a change to nerf and looks to be about that rate of people now. Maybe they can make another triple just for you and your TxS elitists. YEI!
If you think that complaining excessively that one world boss who was designed to be hardcore and requiring organized groupplay is doing exactly that. Then you’re in for a long ride. ANET won’t change everything easy mode, because there’s more than enough of that. They might nerf it a little, maybe. But seeing it’s very possible. I really doubt it.
Ingame Name: Guardian Erik
yei lest wait 1 hour to beat the boss… yei… people dont have a life or jobs or kids… yei lest make world bosses only for elite “gamer” dushbags… YEI!
Yei what a pusy!Stop whining ….
Hard core crowd must have something to do too you know.YEI what a rude person! Nobody cares how hardcore you are. When 99% of people say it is no fun and a waste of time Anet WILL make a change to nerf and looks to be about that rate of people now. Maybe they can make another triple just for you and your TxS elitists. YEI!
If you think that complaining excessively that one world boss who was designed to be hardcore and requiring organized groupplay is doing exactly that. Then you’re in for a long ride. ANET won’t change everything easy mode, because there’s more than enough of that. They might nerf it a little, maybe. But seeing it’s very possible. I really doubt it.
It was plenty organized and hard enough before the recent change that broke it. They will nerf it back to where it was.
It’s trollish to expect something that was supposed to be hard to be easy.
Ingame Name: Guardian Erik
Also since when was Tequatl meant to be hardcore? Not that I have seen at least in years. If they want it to be ok. Then up the reward because right now it isn’t worth it and it is like Triple. No one will play it.
I believe I said this in another thread, but it can’t hurt to reiterate it here. The map I was on succeeded but the impression that I got was that the ‘burn’ phases just lasted too long, (in one case at least two minutes, plus) which was not a fault of the players who were doing plenty of DPS, but I think that’s where the ‘buffed’ HP really starts to change the fight into something entirely different than it was. Usually the burns between battery phases (pre-new damage) took between 30 seconds to a minute or so (if DPS was really low).
The first part of the fight, getting Teq down to 75% health to trigger the battery phase felt pretty ‘right’ on our map, maybe one defensive round longer than pre-patch? Pretty sure we hit Battery #1 just after the 8:00 mob/finger spawn.
It feels like one of three things needs to happen: Teq needs to have about 25% HP shaved off, a few more minutes need to be added to the timer, or the double ‘burn’ damage reward needs to be amped up to triple or more just for the length of the ‘burn’ itself.
I would add in addition, an adjustment to the critical spot so it makes better sense.
(also I would add in a few Quaggans!!)
It’s trollish to expect something that was supposed to be hard to be easy.
It hasn’t been hard in years. Try again.
I would add in addition, an adjustment to the critical spot so it makes better sense.
(also I would add in a few Quaggans!!)
I’m honestly unclear where the crit spot is, but then again with Mama Quag being a condi ranger, coupled with extra spawns of mobs for Quagganboat to tackle during the burn phase, I didn’t actually have a chance to get up to the zerg all that much, just during final burn, really.
And, Sango… everything is better with Quaggans! <3