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Posted by: jammonstrald.1930

jammonstrald.1930

Then there’s the fact that the PvE ones kind of make you feel like you’re a dog doing tricks for a treat.

I think if they had actually gone farther and made the dailies actually difficult, it might have gone down better.

As someone that doesn’t like the new dailies, I 100% agree with this.

I also really liked the ideas you had for the daily challenges. I think if Anet adopted that approach to the dailies, that it would instantly make them more appealing. As it stands, telling me I have to go to Kryta to mine some minerals? F off. Even if that isn’t so difficult to do, it’s just annoying. The game is playing me, not the other way around.

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Posted by: Boomer.2834

Boomer.2834

Far fewer choices in pve for those who only do pve. This is an amazingly crappy change. I thought we were going to get more options not less. You already did Less and people HATED it. You can’t be that clueless Anet.

Add more options!

Dittos on that! No Laurels on the regular Dallies, I could see this coming long ago with Anet shoving PVP down our throats. Now I see this huge prize being offered, how can the average player who might like PVP even compete for it, the winners are always the guys who practice 10-18 hours a day, evidently they don’t have a job or school . What Anet should do is like they promised in the beginning is pony up the Guild Halls, give us back our Capes, expand the PVE, open maps. After over 3800 hours of play and 8 level 80 toons I played my first PVP today, immediately got clobbered by 4 players, so much for that crap. WvW isn’t bad as long as you have a leader who knows what he’s doing, otherwise forget it. Right now I feel GW2 just plain sucks!

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Amroth.2170

Amroth.2170

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

Thank you, Gaile. Knowing somebody is listening means a lot to us players, regardless of our position on the matter.

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Posted by: Teutos.8620

Teutos.8620

From a PvP-Players perspektive:

I really like the new daily system! It is pretty easy to get the achievements now in 1-2 matches, before it could take quite a while. F.e. to get the 5 needed achievements, you could be forced to kill 50 players which can take a while. Even to have to get 10 items to salvage could take some matches.

My only concern atm: If you get switched from the winning team to the loosing team, in hot-join, it does not account for winning the match anymore.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Shpongle.6025

Shpongle.6025

I didn’t like them at first, but I’m kinda getting used to them now. They’re alright. It’s actually faster some days.

Are you Shpongled?

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Posted by: Elrey.5472

Elrey.5472

i dislike the way they try to force us to try PvP or WvsW. Please re-consider to add more dailies for us to choose.

As a sidenote: I’ve been thinking for months now that GW2 would be better without PvP, but they are focusing lot of people into that and even doing tournaments. The big problem is the way they can’t add major skills changes for PvE that would be nice just because it would unbalance PvP. It’s a big facepalm…

Please Anet, if we dont like it, don’t force us to play that.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

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Posted by: lordkrall.7241

lordkrall.7241

i dislike the way they try to force us to try PvP or WvsW. Please re-consider to add more dailies for us to choose.

How are they trying to force you to PvP or WvW anymore than they try to force WvW:ers and PvP:ers to PvE?

You have 4 of each category. You need to complete 3 for the daily. It is rather unusual for the dailies to have more than 1 part you cannot in any way or form complete in PvE.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Astral Projections.7320

Astral Projections.7320

While I personally like the dailies they do need tweaking.

I can’t speak for PvP/WvW but for PvE:
1) add general options from the old sytem like the dodge and interrupt.
2) spread out the zerg for events. That part is bad. Trying to get credit for events and getting there before they end with a large crowd of people also trying for the same thing, is not fun.
3) put the different objectives from the new daily in the same zone (not map). All visa viewing, harvesting, events, meta boss, all in the same region (not map). There is really no point to hop to this map to view a visa, go to a second map to harvest, a third map to do events and a fourth map to do the last meta boss. I know y’all want us to go different places but 3 or 4 different maps is too many and really more annoying than anything.

If you don’t want people spending their time chasing the chest rewards, block the rewards after 4 done. They can do 4, the rewards stop and they wont be spending their time farming chests.

And PLEASE! Spread out the zerg on events, whatever you do, do that.

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Posted by: aerial.7021

aerial.7021

Are we using up more of our coin way pointing around more than we used too ?

Server: Gate of Madness

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Posted by: Mojo Gris Gris.5941

Mojo Gris Gris.5941

I’ve read a lot, but not all of this thread, and I’ve done a couple dailies now, so here’s my feedback:

I love the rewards (daily login and individual dailies), but like many others, I’d like to see more options to go after. Hard cap the rewards to the total number of current dailies, if necessary, but more options in all categories would be preferable. You can also add me to the list of those asking for less specific options (i.e. Kill a world boss rather than kill fire ele; Gather in Kryta rather than Gather in Queensdale).

Overall, I like the change more than I expected to, and it’s certainly better than the original daily system, but I feel it is a small step back in terms of available choices. I also enjoyed the previous change that made the dailies feel like they just happened when I ran around doing my thing, rather than having to seek out a particular event or area.

At least, most of the rewards seem to be worth some of the hassle.

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Posted by: aerial.7021

aerial.7021

i dislike the way they try to force us to try PvP or WvsW. Please re-consider to add more dailies for us to choose.

As a sidenote: I’ve been thinking for months now that GW2 would be better without PvP, but they are focusing lot of people into that and even doing tournaments. The big problem is the way they can’t add major skills changes for PvE that would be nice just because it would unbalance PvP. It’s a big facepalm…

Please Anet, if we dont like it, don’t force us to play that.

I agree, you can see it everywhere if you take your blinders off its even in our POI videos on youtube, with someone being shown how to play PvP of course if you’ve got any sense at all you’d not buy into that hype.

PvE and PvP have never really coexisted in the same game happily, so why keep beating a dead horse, I often wonder if GW2 had been PvP only would it even still be around? and if not, then it’s only by PvE does it even exist at all.

Server: Gate of Madness

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

I LOVE the new system! Finally I am given goals that are so easy and quick to do!

no sarcasm whatsoever.

10 ap given in less than 10 mins

Then again I play it all, pve , pvp , wvw. like a true GW2 player does.

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Posted by: Vayne.8563

Vayne.8563

Are we using up more of our coin way pointing around more than we used too ?

Are rewards are better. Remember, we’re getting stuff just for logging in. If you never waypoint and never do a single daily, the only thing that really suffers is your achievement points.

A couple of waypoints for achievement points is not all that much, but you know, for stuff like the vistas and gathering, if you don’t want to spend the coin, you can go through the mists lobby, and into LA and then through the portal to any area you want. You’d not spend a cent on waypointing and you’d still be able to do two of the dailies, at least so far.

You’d trade a few silver for a few loadscreens.

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Posted by: Ayrilana.1396

Ayrilana.1396

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

I posted suggestions which are a compromise between the old and the new daily system. I’m not sure what it would take to program the second suggestion I listed though while the first one could use more work.

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-PvE-Daily-Achievement-Tweaks/first#post4638386

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Posted by: Shanks.2907

Shanks.2907

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

The daily log in reward system is great how it is. It rewards people for being invested enough in the game to at least log in, while not requiring a 15 minute grind on days you don’t feel like playing just to get a laurel.

However, the daily achievements themselves seem to be overly specific and just not well thought out. Things like requiring a certain world boss, fractals and other things just don’t work when there are so few options. Things like daily dodger, reviver, interrupter, puzzle jumper, gatherer and such that can be done where the player wants would work much better.

I think for the most part the system is in a good place.

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Posted by: Metallus.7690

Metallus.7690

The only thing that lets me down a bit is that I have to do literally nothing to complete the daily now. I can just WP to one vista, mine 10 ores (meaning 3 veins) and kill a world boss that spawns every 15min and I’m done.

It’s convenient, very time efficient, I can’t really complain about it, but I didn’t mind grinding mobs/nodes/events to finish the daily (even though sometimes you could accomplish 3 achievements by doing one dung run).

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Posted by: Treebeard The Swift.9620

Treebeard The Swift.9620

I play pretty much exclusively in eotm and the dailies are impossible to achieve.
I’ve mapped the world 3 times and wvw has reached the point where tc/bg/jq are the matchup fairly constantly and frankly not a lot of objectives switch sides after reset night.
Please tweak the wvw rewards so that they are achievable in eotm as well -
ruin capture – currently unachievable
veteran creature slayer – surprisingly unachievable
camp capturer – unachievable
The dailies before were a benefit to the game as while playing they just naturally got achieved (the odd random one like uw kills was a step out though but it wasn’t every day) regardless of whether you were in wvw\eotm\pve. The new system is actually interrupting my playstyle in order to beetle off and do things completely out of my daily routine (which I don’t enjoy, having experienced all the content I know what i want to do with my time ingame)
So please tweak the wvw achieves to be possible in eotm.

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Posted by: Blude.6812

Blude.6812

I don’t really mind this new system, but it can sometimes feel odd. Like, I had to do Ascalon miner the other day, and went to one of the zones and was only there to find some nodes and never did anything else there. It felt like a chore, wasted time. Under the old system, I just did want I wanted to do, and the achievements happened along the way. This new system makes you go out of your way to get specific things in specific zones. But again they are easy so it’s not a major drama.

But I feel like I’m being sent somewhere I didn’t really want to go – it feels artificial and clunky.

This is a very good summary of how I feel about this new system. I don’t play games to be forced into doing content I don’t want to do. The direction of this game is ArenaNet’s to choose, but if this is the continued direction there is less and less bringing me back each day.

I really don’t understand this concept of “FORCED” that you whiners keep coming back to. You get the rewards that you would have had to do 5 achievements for in the old system for the daily literally the moment you log on. From that point, you can choose to do their suggested stuff, or go off and do whatever you like. It doesn’t matter, because the time gated currency that you were doing the dailies for, YOU GOT IT ALREADY.

And before you jump in and say that you were doing them for the AP, if you were really doing them for the AP, then you would have been spending at minimum an hour if not more just chasing dailies around in the old system to get the same amount that you can now get in literally 5 minutes.

BS——I could to the old dailies in no time, I have never spent an hr doing dailies— I DIDN"T HAVE TO CHASE THEM—I completed them as I did what I wanted!!! I was doing them for AP, and working towards my chests. How in, anyones mind, can you say take my lvl 80 to escort a pack bull for about 10 minutes is an improvement in the system? Or stop what I was doing in orr to visit some low lvl vista in Silverpeak. You post is quite short on accuraccy but it is full of exaggeration.

(edited by Blude.6812)

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Posted by: Astralporing.1957

Astralporing.1957

Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.

That is actually completely untrue. Things like daily killer, daily dodger, condition applier/remover, leveler, Skill point amasser were not pve specific and could be done in PvP/WvW as well. The gamemode-specific dailies for both sPvP and WvW were also practically guaranteed.

i dislike the way they try to force us to try PvP or WvsW. Please re-consider to add more dailies for us to choose.

How are they trying to force you to PvP or WvW anymore than they try to force WvW:ers and PvP:ers to PvE?

Why do you think that matters? Okay, so they force people in sPvP and WvW to switch gameplay styles as well. That doesn’t make the first problem suddenly okay – quite the opposite, it just adds more problems on top of it.
Though you might have noticed that the treatment is not equal. WvW has dailies that are generic, and as easy to do as before (there are no requirements to, for example, kill overgrown grub, or do the achievements on specific battleground). sPvP ones on the other hand go the other way – not only some of them are weirdly specific, but they tend to derail and warp the play in ways that likely weren’t intended (because i doubt the class-specific achievements were created to make 90% of your enemies run the same class, or often even the same build)

You have 4 of each category. You need to complete 3 for the daily. It is rather unusual for the dailies to have more than 1 part you cannot in any way or form complete in PvE.

It is also unusual lately to have more than one daily that would go along with my plans for the day. It was not the case before change. Yes, i do realize that is by design. The fact that it is intentional actually makes it worse.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: perilisk.1874

perilisk.1874

One thing that could help a little is to drop the daily requirement of 3 for 10 AP, and instead have a monthly reward track that rewards you for every third daily, to a monthly cap of 300. If you want to get every single daily, you get all the AP in 8 days, and you’re just in it for the rewards after that. Otherwise, if you’re a one-category gamer and there’s one day where you can only do 1 or 2 dailies, you can still catch up by doing 4 on another day.

Ceterum censeo Sentim Punicam esse delendam

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Posted by: BilboBaggins.5620

BilboBaggins.5620

I do note the complaints seem to be for the Daily Achievements so maybe the rewards aren’t part of their problem?

One issue I’ve seen pop up in this thread is the following:

People used to be able to go do whatever they wanted, and get some AP for the dailies they serendipitously finished while doing so, and they could easily finish off their dailies at the end of their playing session if they didn’t get at least 5 of them. This doesn’t work with the new ones.

Sure, the new ones are a load off the backs of AP grinders, but they require full attention and very specific side-tracks to finish them, and that’s not seen as an attractive substitute to the people who weren’t obsessing over maximizing AP gain, but just happy to see a little AP accrue from the dailies. Then there’s the fact that the PvE ones kind of make you feel like you’re a dog doing tricks for a treat.

The concept of players going out of their way to gain rewards is not at all foreign to this game. Dungeons, world bosses, PvP, wvw, puzzles all have rewards that require players to go out of their way to gain them. Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.

People who like dungeons go do dungeons, people who like world bosses go do world bosses, same with PvP, WvW, and JPs. The concept of someone coming into a game and doing something they dislike just for in-game rewards is a concept that is quite foreign to me. I play games for enjoyment.

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Posted by: Sylf.9316

Sylf.9316

I dislike this new change. I have low level characters, and cant get to several of the “gathering” areas, because of level.

Used to be you could go about your story or grabbing hearts, and the dailies took you a little out of your way to complete. Now it seems like you have to run all over the place to get it done.

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Posted by: Astral Projections.7320

Astral Projections.7320

What I’m seeing in map chat while farming nodes in Frostgorge on a ‘kill Jormag’ day is, they don’t like the specific bosses. They are getting to the map early, either because they don’t know about the timer and they go there right away after they log in or they are afraid to get there late and get on a map with only a few people. Lots of complaints about having to wait an hour or more for that one boss to start up.

I would suggest that it be changed to any world boss. Many of these bosses are only once every few hours and this makes it difficult for people who only have a short time to play yet want to get the reward for this daily.

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Posted by: Filaha.1678

Filaha.1678

How about a choice upon login? Y’know how that window pops up when you log in and get the login rewards? How about a choice there?

Choice 1: New daily list. You get the current system’s dailies and rewards for each befitting the new system.

Choice 2: Old daily list. You get generic old dailies but do not get any extra rewards for completing a specific number of them. Only 1 AP per daily, and none of the bonus rewards that are given for doing each daily now. Could even cap the AP gained since “it’s about choice, not the rewards”. Maybe up to 5 AP, same you’d get for completing the daily meta before. Maybe up to 10 AP, so neither side gets an “advantage” over the other.

Once you make a choice, you are locked into it for that day. You cannot change until the next day.

Better rewards for more specific tasks, or minor rewards for doing generic things. I’d also say to up the rewards from the current system a bit to make them more enticing to do for people who are willing to go out of their way for 5 minutes.

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Posted by: velocity.4621

velocity.4621

the only thing i hate is the daily pvp, i mean, do i really have to make all 8 profession?

why force me to do pvp with mesmer or thief or whatever class i do not have…

what if i only have 5 character slot? and all of them are 80….and then the daily pvp ask me to win with mesmer….so i have to buy another slot? or do i have to delete one of my 80 just to make mesmer and do daily pvp?

the other dailies are fine for me…but seriously this one is ridiculous…

and this also affecting the pvp itself, where i met a team with 4 mesmers and my team has 3 mesmers….mesmers everywhere all day…because the daily says you have to win with mesmer…the same goes when the daily says you have to win with necros or other spesific class…

huff…i hope anet will change this in the future…

Life will be easier if guardian have 25% passive movement speed.

Raavaholic | [MM] Metro Mini Transformers Founder & Leader | SEA |

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Posted by: Manen.7253

Manen.7253

In the Old system, I got about 50 Laurals and Big Coins from daily+monthly. Those are important materials only can got from daily/monthly. Now I don’t think I can get more than 20 per month………………..

In the Old system, after I had done a few world bosses and dungeons, I almost finished the daily also. So I actually use more time then before if I want the daily now.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I’m getting used to new dailies, BUT lvl 80’s doing dailies in >lvl 15 areas tend to make it difficult for others to tag.

I ALSO do not mind world bosses but make sure I can do ‘m (bi)-HOURLY. It’s not like the diaper of my 3 month old will wait until I ‘m finished doing the claw of jormag, tequatl or the wurm… and missing those tends to give a problems needing me to wait 2-3 hours…which will mean I will not have time and need to make due with other stuff… I’m waiting for an oops like Big world boss/Fractals Daily/Orr event completed. Stuff needs to be completable in ~1,5 hours MAX (fractal run)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Ceta.6057

Ceta.6057

My feedback: The new dailies are are too restrictive and ill though out.

- Low level characters get little chance of reaching events before high levels have finished them.
- Buggy content like Southsun Survival, where you start dead and get to watch others start alive.

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Posted by: Lupini.6938

Lupini.6938

Figured I’d wait to weigh in on the new dailies. I really dislike being forced where I’m going to collect ore, do events, fight bosses, etc. The past system wasn’t that bad, I don’t see why we have to be restricted in where we do specific activities.

The events in a specific zone makes the zone into one big zerg fest. By the time someone announces an event is up, the event is pretty much done because so many people get there within seconds. I stopped putting it in map chat if I came across an event, simply because there were so many people there by the time it was announced it would be over and I’d just prompted people to waypoint around for no reason. Additionally, if there are down-leveled players there they still pretty much one-hit stuff. This forces everyone to sit at the spawn points and try to get a hit in just to get credit.

I ended up at 7 events with my level 26 character in Caledon today to get 4 events credit because the events opened and closed before my character could kill/collect/hit whatever needed to be done. At least the 2 with a timer for waves of stuff was something I could be sure to get credit within the timed period.

Gathering, woodchopping, or mining in a specific “district” is just annoying. Let me play where I’ve got stuff I want to do, and collect along the way there.

Specific bosses? Come on. Many of us can only play an hour or two at particular times. If the timer gods hate us, then we don’t get the boss event done. Plus, some of us just don’t want to do an event where everyone on the megaserver hits it all at one time. At that point, it’s just not fun for many of us.

Now it’s like clocking into work and getting a chore list.

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Posted by: Vayne.8563

Vayne.8563

I don’t really mind this new system, but it can sometimes feel odd. Like, I had to do Ascalon miner the other day, and went to one of the zones and was only there to find some nodes and never did anything else there. It felt like a chore, wasted time. Under the old system, I just did want I wanted to do, and the achievements happened along the way. This new system makes you go out of your way to get specific things in specific zones. But again they are easy so it’s not a major drama.

But I feel like I’m being sent somewhere I didn’t really want to go – it feels artificial and clunky.

This is a very good summary of how I feel about this new system. I don’t play games to be forced into doing content I don’t want to do. The direction of this game is ArenaNet’s to choose, but if this is the continued direction there is less and less bringing me back each day.

I really don’t understand this concept of “FORCED” that you whiners keep coming back to. You get the rewards that you would have had to do 5 achievements for in the old system for the daily literally the moment you log on. From that point, you can choose to do their suggested stuff, or go off and do whatever you like. It doesn’t matter, because the time gated currency that you were doing the dailies for, YOU GOT IT ALREADY.

And before you jump in and say that you were doing them for the AP, if you were really doing them for the AP, then you would have been spending at minimum an hour if not more just chasing dailies around in the old system to get the same amount that you can now get in literally 5 minutes.

BS——I could to the old dailies in no time, I have never spent an hr doing dailies— I DIDN"T HAVE TO CHASE THEM—I completed them as I did what I wanted!!! I was doing them for AP, and working towards my chests. How in, anyones mind, can you say take my lvl 80 to escort a pack bull for about 10 minutes is an improvement in the system? Or stop what I was doing in orr to visit some low lvl vista in Silverpeak. You post is quite short on accuraccy but it is full of exaggeration.

Accuracy and exaggeration quite describes your post as well. Before you got a single point for each daily you did. To get 10 points you’d have to do 10 dailies and I can tell you you can’t do 10 dailies on most days in half an hour. Since the new dailies have begun I’ve yet to spend 20 minutes doing three of them, which gets me ten points.

Before you could do five relatively quickly which gives you five points. I’m getting twice the number of points that I’d normally get in the same time AND better rewards otherwise if I choose not to do them.

I’m not even sure what the argument is here.

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Posted by: Aerinndis.2730

Aerinndis.2730

I have to agree with Vayne on this. It is nice to do these and get them out of the way and I do find the rewards more applicable to what you have done. I really like getting ore for doing a mining event, plants for a harvesting event. I think that is a nice touch.

Though I do find the daily for events in an area difficult to do (at least initially) as folk flood in and clear out nearly every event on the map quickly. I came in this afternoon and there were folk still begging to know what events were available for their daily. If there was a way of randomizing by giving player A Shiverpeaks events, Player B Ascalon events, Player C Kyrta events randomly it might parse out the numbers so maps are not quite so flooded.

I am sure this will have its ups and downs but for me it works. I get my daily done and if you would like more rewards, do the rest.

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Posted by: Vayne.8563

Vayne.8563

For doing events, people have to learn to think differently if there are a lot of people around. If you’re a ranger, go with an axe in your mainhand so you tag more mobs. If you generally melee, consider a ranged weapon so you don’t have to close. Every profession can range.

Using single target weapons is probably the worst. If you’re a necro, jump into death shroud and press four.

There are ways to tag fast and increase your loot as well.

I usually do either guardian staff, or ranger axe in these events.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Here’s an issue I’m not sure anyone else has raised. If I missed it, then just add my voice to theirs.

One of today’s PvE tasks was Caledon Forest Events. This is a starter zone. So, the “enticement” to get players to go do events there results in 30 or more down-leveled 80’s competing to kill 6-8 level 8 mobs.

It’s my opinion that if you’re going to draw a bunch of players to one zone, then the scaling on your events needs to be dramatically improved. Why? I recognize this is subjective, but mobs that melt before they can do anything is just not good gameplay. In fact, it’s terrible gameplay. This is the same issue you can also see in Cursed Shore with events like the defense event after second beacon in the Melandru chain, with mobs dying the instant they become vulnerable to attack. Except, in Caledon there are fewer mobs.

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Posted by: The Guru Four Seven.3280

The Guru Four Seven.3280

This is the first time in over 2 years of play that I have not finished the Daily tasks.
I think the new system leaves a lot to be desired. To put it mildly.

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Posted by: runeblade.7514

runeblade.7514

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

Please don’t miss out my complaints about PvP profession dailies!

Keep these in Practice mode only. It is hurting Unranked and Ranked arenas.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: aerial.7021

aerial.7021

Are we using up more of our coin way pointing around more than we used too ?

Are rewards are better. Remember, we’re getting stuff just for logging in. If you never waypoint and never do a single daily, the only thing that really suffers is your achievement points.

A couple of waypoints for achievement points is not all that much, but you know, for stuff like the vistas and gathering, if you don’t want to spend the coin, you can go through the mists lobby, and into LA and then through the portal to any area you want. You’d not spend a cent on waypointing and you’d still be able to do two of the dailies, at least so far.

You’d trade a few silver for a few loadscreens.

Not really a couple if you focus just on the PvE side then you could be WPing quite a bit to catch events and sometimes you don’t catch them in time, forcing the player to move, haven’t done the math but it could mount up on a daily basis, to be quite astronomical, but then WPs costing coin has always been a silly idea to me.

Server: Gate of Madness

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Are we using up more of our coin way pointing around more than we used too ?

Are rewards are better. Remember, we’re getting stuff just for logging in. If you never waypoint and never do a single daily, the only thing that really suffers is your achievement points.

A couple of waypoints for achievement points is not all that much, but you know, for stuff like the vistas and gathering, if you don’t want to spend the coin, you can go through the mists lobby, and into LA and then through the portal to any area you want. You’d not spend a cent on waypointing and you’d still be able to do two of the dailies, at least so far.

You’d trade a few silver for a few loadscreens.

Not really a couple if you focus just on the PvE side then you could be WPing quite a bit to catch events and sometimes you don’t catch them in time, forcing the player to move, haven’t done the math but it could mount up on a daily basis, to be quite astronomical, but then WPs costing coin has always been a silly idea to me.

I’ve . . . rarely found myself having a problem with WP costs, when I choose to sell everything Green and under (there’s a lot of that) rather than salvaging it. It does add up quickly . . . more quickly than the costs of jetting around even if you don’t use the Lion’s Arch shortcuts.

I think the most any waypoint trip can get to is 5 silver? And that’s being generous since I only recall 3s 94c for the longest one I had to take. Four nice Greens will net you that.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Liz.1497

Liz.1497

It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world.

you already posted this a couple of pages ago and it was bs then and it’s still bs now. I’m a lvl 80 mesmer who does a healthy combination of pvp, wvw and dungeon running so I feel I have a pretty good idea of how wvw/dungeon/pvp only players fared before the update and do after – and it IS worse after. But since you dont believe it, lets break it down, using today’s dailies as an example.

1) before:
- doing only wvw I’d finish dailies under half an hour. Capturing any sort of structure and even killing a yak counted for an event, dodging, condi removal, condi applying (I don’t run a condi build), rezing and killing 50 players/npcs (I played both on a t2 and t8 server and don’t really zerg) was never an issue. Completing dailies never took longer than half an hour.
- doing pvp only: kind of the same experience as in wvw
- running dungeons only: only daily that was a bit tricky were the events, though there are certain dungeons that have “events” in them, like the pillars in hotw. All in all, dailies would still get done in well under an hour.

Today’s dailies for a WvWer would go like this:
– Activity Participator – nope pve
– Claw of Jormag – nope pve
– Caledon Forest Event Completor – nope pve
– Shiverpeaks miner – nope pve

– Elementalist Winner – nope
– PvP defender – nope
– Ranger Winner – nope
– PvP reward earner – nope

- Master of Ruins – no one really ever captures these tbh, but I guess it’s easy to get if you want to get out of your way to get it done – still, won’t likely happen organically
– * WvW Camp Capturer – easy one, this one will most likely happen*
– WvW Veteran Creature Slayer – no. no one kills these.
– WvW Keep capturer – really depends on your server and match-up that week.
=== Alright, so, playing organically, you’ll get one done for sure, and then maybe another one depending on how good your server is.

Let’s look at the PvPer:
– Activity Participator – nope pve
– Claw of Jormag – nope pve
– Caledon Forest Event Completor – nope pve
– Shiverpeaks miner – nope pve

– Elementalist Winner – nope, I’m a mesmer not an elementalist
PvP defender – yeah, this one’s easy
– Ranger Winner – eww rangers. Definitely not.
PvP reward earner – yeah, probably.

- Master of Ruins -no
– WvW Camp Capturer -nope
– WvW Veteran Creature Slayer – no
– WvW Keep capturer -no
===This time one, maybe two of the dailies are easily achieved within a 2 hour pvping session. Still, 2/3. Not completed. I guess I’d complete it on days where daily mesmer victories are asked for?

Now the Dungeoneer, and this is an easy one. Due to the post getting too long I’m not going to list every single daily activity here: needless to say, *none of today’s activites are achieved in an average 2 hour dungeon session. Or a 10 hour “lets run every dunegon 5 times” speedrun session.

The thing with AP hunters is that they’re usually doing a healthy mix of anything the game throws at you as there are aspects in all parts of the game that reward AP.

As for Chatters and TPers – the new system makes it easier for these people, true enough. Though I think it’s safe to say they are only a small fraction of the community.

Conclusion: While dailies happened in organic gameplay before for nearly everyone who played the game (Except for people who didnt really leave town), it now requires you to go out of your way to get it.

- closing statement in the next post-

(edited by Liz.1497)

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Posted by: Liz.1497

Liz.1497

This is a fact, no one is too stupid to understand/read/ect that it’s potentially quicker to do the dailies, no one is unaware of daily log in rewards a lot of people just really preferred playing for an hour the way they wanted and getting rewarded for it, rather than getting rewarded for nothing and then having the option of doing a lot of things they didn’t really want to do.

Pretty sure everyone understands that the new daily has a different goal than the old one: the old one was to encourage people to play a bit every day, although the game was being a bro and let you play in any way you wanted to play. The new system rewards logging in and simon says-style copy cat activities in an attempt to get you to break out of your daily routine and “try” “new” things.

The reason people are so fundamentally unahppy with this is the following:
- the game is 2 years old and people have figured out what they like and don’t like. I don’t need to be hand-held to gather plants somewhere remote, or pvp as a ranger. I’ve done those things already and decided for myself that I didn’t care for them
- If you look at the first reviews of the game you will see how a lot of industry vets really really appreciated the freedom and the sense of exploration the game offered. This concious design decision that, admittedly, alienated a few people, was also what made the game unique and fun to a lot of others. Anet has been backtracking on this ever since with the NPE and now this: “play how you like” is no longer rewarded, “go x and do y”, and that is a complete contradiction to the original design decision of the game.

Very few people care that dailies are easier now, barely anyone asked for easier dailies. People just don’t want to be made to do things they don’t want to do.* I also don’t see anyone asking for more free plants and wvw badges in the past, most of the additional rewards, with the exception of those 3 ectos yesterday, are kind of just junk.

“but you don’t have to do dailies” you say? Well, it’s a game, you really don’t have to do anything at all. In fact, you don’t have to play either, so why not just log out.

(edited by Liz.1497)

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Posted by: Boomer.2834

Boomer.2834

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

Ahhh…I remember you from GW1, polish up a few things and add an expansion to GW1 and I’d be back there in a heartbeat, loved that game. Can’t help but feel there are some inter-office politics going on in GW2 with PVP being crammed at us little by little, especially when you see that drip telling us what marvelous things they’re doing for us in WvW and PvP all the time, the Wintersday thing SUCKS! The best thing you guys did was give us Scarlet, now that was exciting and fun. Hurry up and get LA repaired, many of us miss that old haunt. Too bad there isn’t some qualification required for Commanders in WvW as far as competency, whats bad is you get some clown that tags up with no strategy in mind, as soon as we get bombed by a zerg he disappears.

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Posted by: Charrbeque.8729

Charrbeque.8729

It’s too specific, and in my case, too time consuming.

Go to a specific map (such as Iron Marches or Bloodtide Coast) and complete 4 events. It’s quick because the map has a ton of players doing the events right? Wrong! It takes me about 2 hours. Why? Because I haven’t explored the map much if at all. People ping waypoints in zone chat that happen to be clear across the map and I haven’t unlocked any waypoints anywhere near that location. So I’m left with having to run across the map on foot and by the time I get to the event it had ended a few minutes ago. It ends up becoming a “right place, right time” scenario for me. So I’m left with running around gathering from nodes in hopes of being lucky enough to come across an event right when it starts.

I don’t like the idea of world bosses/events that are on specific timers as part of the daily. I log in and find out the event completed 20 minutes ago and it’s not due to return for another hour and a half at least.

PvP dailies are way way too specific. I’m not a PvP player. Far from it. But at least one day since the changes rolled it the PvP daily had 2 “win a match as X profession”. Seriously? Not everybody players those professions. So I imagine there were at least some PvP players who didn’t get their daily PvP achievements done that day because they don’t have either of the professions required that day.

It really does take away player choice by forcing us into specific content. Before we could work on getting 100% completion for a single map and have our daily done that way or we could go to WvW and get our daily done doing the same exact achievements. You could probably have gone to PvP and also get your daily done by completing the non-specific dailies on top of your PvP dailies.

Now if you want to do any more dailies past the 3 needed you have to play game modes you may not care to do. And even then you get no more achievement points. All you get is a chest with random crap inside that may or may not be useful to you.

There’s something charming about rangers.

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Posted by: LeCreaux.3087

LeCreaux.3087

I don’t like them either. I haven’t finished dailies since the change. I’m on my latest alt and the new dailies seem to be targeted at max level characters. Used to be able to do them on whatever level character in whatever zone (gathering, dodging, interrupting, leveling, etc). Now I can maybe get one done on a low level alt.

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Posted by: DarcShriek.5829

DarcShriek.5829

The concept of players going out of their way to gain rewards is not at all foreign to this game. Dungeons, world bosses, PvP, wvw, puzzles all have rewards that require players to go out of their way to gain them.

Sure, and that’s fine. The problem isn’t in what’s offered now though, but what was taken away: a trickle of free AP that required no effort other than just playing any old content. Ironically, while taking that away, they added log in rewards that require even less effort.

Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.

And now, that’s more or less the case for WvW people. Who’d have thought?

You know, it wasn’t too long ago that people were complaining that this game was too easy. Now you’re complaining that it’s too hard.

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Posted by: Claudius.5381

Claudius.5381

Sure, the new ones are a load off the backs of AP grinders, but they require full attention and very specific side-tracks to finish them…

What did I do today?

o Mining some ore in Frostgorge Sound and my home instance. Specific side-tracking: I had to choose Hoelbrak for my home instance instead of Divinity’s Reach, which I normally do (which in itself is weird because my main is a Norn).

o Did the bell choir as an activity. Specific side-tracking: None. I would have done that anyway -for wintersday and because I like it.

o Did the kyhlo-pvp farm with my level 10 elementalist once (about 7 minutes). Specific side-tracking: yes. I had not much time, otherwise I would have played wvw instead and automatically fulfilled an achievement or four.

Full attention? Not really. Very specific side-track? Yes, somewhat (pvp).

But I had accidentally done even more than 3 daily achievements with it (my kyhlo farm led to two achievements, sorry…). Besides the 10 AP I got also orichalcum ore and other ore from the mining (other rewards were more or less ignorable).

All in all, from my point of view it was easy as heck and the “specific side-tracking” was about the same I have to do when after an hour of normal play the 5 dailies of old weren’t completed. Because that happened, too. It is not that ALL old daily achievements were ready to be completed while playing normally (story dungeon completer, fractal completer and such spring to mind).

On a side-note: Some time later I did Claw of Jormag. Yes, because it was in the daily list. No, I did not felt side-tracked. I had already gotten my 10 AP but I thought: hm, good idea. Haven’t done it in a long time. In that case the new system worked as intended, I think.

(edited by Claudius.5381)

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Posted by: Manasa Devi.7958

Manasa Devi.7958

The concept of players going out of their way to gain rewards is not at all foreign to this game. Dungeons, world bosses, PvP, wvw, puzzles all have rewards that require players to go out of their way to gain them.

Sure, and that’s fine. The problem isn’t in what’s offered now though, but what was taken away: a trickle of free AP that required no effort other than just playing any old content. Ironically, while taking that away, they added log in rewards that require even less effort.

Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.

And now, that’s more or less the case for WvW people. Who’d have thought?

You know, it wasn’t too long ago that people were complaining that this game was too easy. Now you’re complaining that it’s too hard.

I’m doing no such thing. I’m complaining that the dailies have become annoying as hell and getting rewards has become even easier because of the kittened log in reward.

(edited by Manasa Devi.7958)

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Posted by: Vayne.8563

Vayne.8563

Here’s an issue I’m not sure anyone else has raised. If I missed it, then just add my voice to theirs.

One of today’s PvE tasks was Caledon Forest Events. This is a starter zone. So, the “enticement” to get players to go do events there results in 30 or more down-leveled 80’s competing to kill 6-8 level 8 mobs.

It’s my opinion that if you’re going to draw a bunch of players to one zone, then the scaling on your events needs to be dramatically improved. Why? I recognize this is subjective, but mobs that melt before they can do anything is just not good gameplay. In fact, it’s terrible gameplay. This is the same issue you can also see in Cursed Shore with events like the defense event after second beacon in the Melandru chain, with mobs dying the instant they become vulnerable to attack. Except, in Caledon there are fewer mobs.

I definitely think event scaling needs to be revisited.

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Posted by: Mag Wars.1689

Mag Wars.1689

The reason people are so fundamentally unahppy with this is the following:
- the game is 2 years old and people have figured out what they like and don’t like. I don’t need to be hand-held to gather plants somewhere remote, or pvp as a ranger. I’ve done those things already and decided for myself that I didn’t care for them
- If you look at the first reviews of the game you will see how a lot of industry vets really really appreciated the freedom and the sense of exploration the game offered. This concious design decision that, admittedly, alienated a few people, was also what made the game unique and fun to a lot of others. Anet has been backtracking on this ever since with the NPE and now this: “play how you like” is no longer rewarded, “go x and do y”, and that is a complete contradiction to the original design decision of the game.

Brilliant.

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Posted by: runeblade.7514

runeblade.7514

There should be Daily Zone themes.

Daily Ascalon Forager
Daily Ascalon Event completer
Daily Ascalon Vista viewer

This way, I don’t have to travel waypoint everywhere in the world to get these dones.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Claudius.5381

Claudius.5381

In the Old system, I got about 50 Laurals and Big Coins from daily+monthly. Those are important materials only can got from daily/monthly. Now I don’t think I can get more than 20 per month………………..

In the old system you got about 40 × 12 = 480 laurels per year.

In the new system you get 55 × 13 = 715 laurels per year (if you choose the laurel alternative on the 28nd day of each cycle).

I don’t know what you mean with Big Coins. Mystic Coins? They are at 3 silver per piece if I remember correctly. One run of citadel of flame path 1, and you are covered for a month…