The world is too small

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Posted by: Kings.7491

Kings.7491

I remember a game I played some time ago, where I was placed in this massive world that was just waiting for me to explore it. I started running and exploring and it feelt like a never ending world. But was it really? No of course not. Was it huge? Maybe, but compared to other games not that amazing. So what made it feel so big and massive? Well I remember looking at the map and said “I want to go there”. So I did, I walked all the way over there, it took some time but it was worth it because that place had something new and unique for that part of the map.

Surely, you think, it must get annoying having to walk everywhere and that was true to some extent. Walking and riding was the primary way of transport. But then there were taxis, where, for a small sum you could get tranportation from one city to another. That took some time aswell, you still had to move all the way to your destination, but at a faster rate. I specially remember the train, yes the train. There were an in-game train with a trainstation and timetable for transport between citys.

My point is that even if there were a vast amount of different transport possiblitys none included teleportation. There were teleportaion but under strictly limited use. The fact that if you wanted to go somewhere you hade to actually go there and that gave substance and a feeling of how big the world actually were. In gw2, that feeling does not exist. Even if the world is massive there is no feeling of scale or size. Teleporting to where ever you want when ever, takes away that feeling of size. For example, who ever uses the portals thats placed here and there in gw2? No one, because it’s just faster and simpler to open your map and klick where you want to go.

I don’t think it’s too much to ask if gw2 removed all waypoints IF they were replaced with alternatives like hot air balloons, azura trains, sylvari ships or char subways and of course azura portals. It should of course be easy to travel, and it should not take a huge amount of time. Would it not be sensible to offer some of the overwhelming amount of convenience currently in the game for a bit more substance? Would it really hurt if it took 2 minutes to travel from divinitys reach to black citadel in a hot air balloon or the ship from lions arc to the groove?

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Posted by: Ameepa.6793

Ameepa.6793

Don’t use the waypoints if you prefer running from place to place.

Asking them all to be removed IS a bit too much since I’m sure plenty of us prefer using them. Watching your character travel for 5-10 minutes when ever going somewhere isn’t that fun.

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Posted by: Red Queen.7915

Red Queen.7915

*squints* Not sure if joking or not...

If not - nope. Never gonna happen. That’s a huge plus for GW2, that it doesn’t come with a huge time sink disguised as "immersive travel".
And yes, it would hurt. I’d be sitting there for two minutes doing nothing. If I want that, I can go stare at the wall for five minutes and contemplate the futility of human ambition on a cosmic scale while I’m at it, instead of quietly seething because the game forces me to sit around twiddling my thumbs. I’ve had enough of that in WoW, thank you very much.

Besides, you can just walk everywhere and pretend waypoints don’t exist. Your choice. But take the waypoints away from everyone, and you’ll have a riot on your hands.

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

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Posted by: Furajir.3815

Furajir.3815

Go play Black Desert, you can enjoy hours and hours of horsing everywhere you go. I personally don’t enjoy spending my playtime traveling.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

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Posted by: Mouse.3608

Mouse.3608

In the first MMO I ever played, you had to ride a horse from the WvW areas to the end-game leveling areas. And I had an egg timer for the exact time of the horse route so that I could go get some tea, turn the burgers over on the grill, and take out the trash instead of actually paying attention to the game world.

I suppose it did made the world a bigger place. lol.

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Posted by: Randulf.7614

Randulf.7614

As a big fan of Xenoblade Chronicles X – a single player game with waypoints inside one of the most visually stunning worlds ever created, I’m a big advocate in not using waypoints so as to preserve a greater level of appreciation for the World,

That isn’t to be taken as remove them, but ignore them. There are too many, but it is a popular feature of the game for others. I like your hot balloon idea mind you, but I wouldn’t advocate removing wps. If you want to explore the World, just ignore them like I do.

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Posted by: Danikat.8537

Danikat.8537

You don’t have to use waypoints if you don’t want to.

Most of the time I feel the same way you do. I like exploring the world, even re-visiting the parts I’ve been to before. So I’ll walk (or rather run, because literally walking is really slow) to my destination. In some cases I may not get there in that play session because I get distracted along the way, doing events I enjoy but haven’t done in ages, collecting materials, doing something totally unplanned because someone in the map asked for help etc. And those are the times I probably enjoy the most, when I forget about what I “should” be doing and what I “need” to complete or collect and just play the game for the sake of doing it.

Other times I love having the option to teleport across the map. Maybe someone in my guild invites me to do a dungeon and it means I can say “Sure I’m on my way!” instead of “I can get there if you can wait 45 minutes because I’m a long way away” (which most likely would mean I have to turn them down completely because I can’t stay online long enough to get there and do the dungeon) or maybe I’m going back and forth between maps for the 5th time in a row (the Sylvari personal story, when it sends you between Kessex Hills and the Grove is bad for this) and I’m sick of seeing the same areas each time, or maybe I’m just feeling impatient today and I want to get to where I’m going straight away.

And quite often I’ll do a mix of the two. I’ll use an asura gate to get part way and then run from there, or I’ll waypoint across a map I’m bored with and then walk across the one/s I enjoy most.

The point is having Waypoints (and gates) gives up options. We can choose to walk or teleport based on our own preferences. Whereas taking them away forces everyone to use just one option regardless of what’s practical for them or what they enjoy.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: skigorn.7910

skigorn.7910

Don’t use the waypoints if you prefer running from place to place.

Asking them all to be removed IS a bit too much since I’m sure plenty of us prefer using them. Watching your character travel for 5-10 minutes when ever going somewhere isn’t that fun.

Best answer right here. Don’t ask for the game to be reconfigured because you don’t like a feature. Adjust your perspective and playstyle.

I’ve played enough games to know that I abhor slow travel. I played Lotro for many years and they still had (the last time I played several years ago) slow travel between certain locales. There is absolutely no immersion when something takes 5+ minutes to complete and I don’t need to be at the keyboard.

The same goes for crafting in Lotro. I could literally spend hours refining materials. How is that “playing” a game?!?

I’ll add that while BDO looks interesting and may be fun in some respects, knowing that it contains several features that I detest in a game means I’ll never even consider playing it.

(edited by skigorn.7910)

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Posted by: coso.9173

coso.9173

what could help is to ADD a slower way to travel, so those of us who enjoy traveling around could be happy too.
more options are always good, less options is mostly always bad.
add flying ships and regular ships that travel between strategic points, maybe a few asura portals here and there and fixed! those of us who don’t want to be constantly clicking waypoints get to enjoy traveling.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

what could help is to ADD a slower way to travel, so those of us who enjoy traveling around could be happy too.
more options are always good, less options is mostly always bad.
add flying ships and regular ships that travel between strategic points, maybe a few asura portals here and there and fixed! those of us who don’t want to be constantly clicking waypoints get to enjoy traveling.

I agree. Fast travel should stay as-is but it would be spiffing if there were some more leisurely scenic route options. We already have the airship models. Pop a drinks bar on one of those and have it do a round-trip somewhere. You’d get on at a dock but you can get off anywhere by jumping ship and gliding down. Maybe have a guide that occasionally (not too often) spouts some comedic banter like, “If you look to your left, you’ll see the majestic shiverpeaks and ..yes, we’re just passing over the famous Claw of Jormag. Doesn’t he look small from up here? Isn’t he adorable?”

Or a train. One that does a big circuit around kessex or something. When it passes through bandit territory they shoot at you and try to board the train. There’s an event – stop the bandits from boarding the train. Maybe it could pass by that town east of Cerebroth canyon and the guide could make some joke about that floating castle being a “school for wizards”.

Of course these rides wouldn’t be free. You can’t expect the Tyria government to subsidise everything fully. Maybe there could be a Tyrian GO card for trains, dirigibles and other public transport.

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Posted by: ionix.9054

ionix.9054

I am for doing away with way points. In my opinion, they are one of several systems that take the feeling of adventure out of the online world.

This was the way MMORPGs used to be (and were the best times I had playing online games)

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Posted by: The Greyhawk.9107

The Greyhawk.9107

I remember a game I played some time ago, where I was placed in this massive world that was just waiting for me to explore it. I started running and exploring and it feelt like a never ending world. But was it really? No of course not. Was it huge? Maybe, but compared to other games not that amazing. So what made it feel so big and massive? Well I remember looking at the map and said “I want to go there”. So I did, I walked all the way over there, it took some time but it was worth it because that place had something new and unique for that part of the map.

Surely, you think, it must get annoying having to walk everywhere and that was true to some extent. Walking and riding was the primary way of transport. But then there were taxis, where, for a small sum you could get tranportation from one city to another. That took some time aswell, you still had to move all the way to your destination, but at a faster rate. I specially remember the train, yes the train. There were an in-game train with a trainstation and timetable for transport between citys.

My point is that even if there were a vast amount of different transport possiblitys none included teleportation. There were teleportaion but under strictly limited use. The fact that if you wanted to go somewhere you hade to actually go there and that gave substance and a feeling of how big the world actually were. In gw2, that feeling does not exist. Even if the world is massive there is no feeling of scale or size. Teleporting to where ever you want when ever, takes away that feeling of size. For example, who ever uses the portals thats placed here and there in gw2? No one, because it’s just faster and simpler to open your map and klick where you want to go.

I don’t think it’s too much to ask if gw2 removed all waypoints IF they were replaced with alternatives like hot air balloons, azura trains, sylvari ships or char subways and of course azura portals. It should of course be easy to travel, and it should not take a huge amount of time. Would it not be sensible to offer some of the overwhelming amount of convenience currently in the game for a bit more substance? Would it really hurt if it took 2 minutes to travel from divinitys reach to black citadel in a hot air balloon or the ship from lions arc to the groove?

I am for doing away with way points. In my opinion, they are one of several systems that take the feeling of adventure out of the online world.

This was the way MMORPGs used to be (and were the best times I had playing online games)

Do the rest of us a favor and stop trying to take away things that are helpful to the rest of us just because it hurts your subjective immersion.

Attachments:

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Posted by: IndigoSundown.5419

IndigoSundown.5419

what could help is to ADD a slower way to travel, so those of us who enjoy traveling around could be happy too.
more options are always good, less options is mostly always bad.
add flying ships and regular ships that travel between strategic points, maybe a few asura portals here and there and fixed! those of us who don’t want to be constantly clicking waypoints get to enjoy traveling.

I agree. Fast travel should stay as-is but it would be spiffing if there were some more leisurely scenic route options. We already have the airship models. Pop a drinks bar on one of those and have it do a round-trip somewhere. You’d get on at a dock but you can get off anywhere by jumping ship and gliding down. Maybe have a guide that occasionally (not too often) spouts some comedic banter like, “If you look to your left, you’ll see the majestic shiverpeaks and ..yes, we’re just passing over the famous Claw of Jormag. Doesn’t he look small from up here? Isn’t he adorable?”

Or a train. One that does a big circuit around kessex or something. When it passes through bandit territory they shoot at you and try to board the train. There’s an event – stop the bandits from boarding the train. Maybe it could pass by that town east of Cerebroth canyon and the guide could make some joke about that floating castle being a “school for wizards”.

Of course these rides wouldn’t be free. You can’t expect the Tyria government to subsidise everything fully. Maybe there could be a Tyrian GO card for trains, dirigibles and other public transport.

Sounds like a lot of developer work for something most people are likely to use once just to see it, then go back to teleporting. Everyone I knew in WoW used flight time to go to the bathroom and/or get something from the kitchen.

If you want a slower way to travel, what’s wrong with shank’s mare?

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Posted by: onio.6403

onio.6403

yes, too small.

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Posted by: Scipion.7548

Scipion.7548

Don’t use the waypoints if you prefer running from place to place.

Stop saying this, you know the OP cannot do this. The whole game content is build about the fact you can TP instantly around the world. The event boss need TP and dungeons arent enough rewarding for the time you would need to travel to them.
I totally agree with the OP, but sadly I think it would need too much change.

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Posted by: The Greyhawk.9107

The Greyhawk.9107

Don’t use the waypoints if you prefer running from place to place.

Stop saying this, you know the OP cannot do this. The whole game content is build about the fact you can TP instantly around the world. The event boss need TP and dungeons arent enough rewarding for the time you would need to travel to them.
I totally agree with the OP, but sadly I think it would need too much change.

No, we won’t stop saying this, because forcing EVERYONE to conform to a small groups idea of what an “adventure world” should be is absolute horsekitten. You don’t like playing a game where teleporting is an option? Then don’t let the door hit your kitten on the way out. The rest of us will happily continue to use waypoints as they exist in GW2.

Hate is Fuel.

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Posted by: mauried.5608

mauried.5608

No one is forced to use waypoints if they dont want too.
Much in the same way that no one is forced to run dungeons.
A common thread in these forums is
“I dont like something, so it should be removed.”
ie What I want should be forced on everyone else.

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Posted by: Shylock.4653

Shylock.4653

Do the rest of us a favor and stop trying to take away things that are helpful to the rest of us just because it hurts your subjective immersion.

This.

Wanting additional ways of travel is OK but forcing everybody to use them isn’t.

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Posted by: Steeldragon.7308

Steeldragon.7308

In a nutshell: “The world feels too small because of WP’s. I want mounts instead because it would make the world feel bigger so get rid of ALL WP’s!”

smh

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

The world isn’t too small, you’re just too large.

Solution: play Asura. Problem solving is their baileywick; even their stature contributes to fixing the world.

~EW

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

In a nutshell: “The world feels too small because of WP’s. I want mounts instead because it would make the world feel bigger so get rid of ALL WP’s!”

smh

This was my general thought too. We’ve seen similar “the world is too small because of waypoints” threads. We tell them, then use your feet. Problem solved.

I don’t know wtf it is with people want mounts. After a period of time you’re going to end up with two groups of people – the ones complaining the world is still too small because mounts move too fast and those that whine it takes too long to get anywhere because mounts don’t move fast enough.

We already hear the latter whine (lack of waypoints, not enough run speed) because of the reduction of WPs in the HoT maps.

Ugh.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think it’s too much to ask if gw2 removed all waypoints IF they were replaced with alternatives like hot air balloons, azura trains, sylvari ships or char subways and of course azura portals.

Do you realize how much that would cost in developer resources? What other changes would you be willing to give up in order to make this happen?

Would it not be sensible to offer some of the overwhelming amount of convenience currently in the game for a bit more substance?

Any good game needs to balance convenience with fun with game-lore consistency. Inconvenient games quickly become boring to most people. So, no, it would not be “sensible” to add the enormous amount of substance already available in the game at the expense of convenience.

Would it really hurt if it took 2 minutes to travel from divinitys reach to black citadel in a hot air balloon or the ship from lions arc to the groove?

Yes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

I remember a game I played some time ago, where I was placed in this massive world that was just waiting for me to explore it. I started running and exploring and it feelt like a never ending world. But was it really? No of course not. Was it huge? Maybe, but compared to other games not that amazing. So what made it feel so big and massive? Well I remember looking at the map and said “I want to go there”. So I did, I walked all the way over there, it took some time but it was worth it because that place had something new and unique for that part of the map.

Surely, you think, it must get annoying having to walk everywhere and that was true to some extent. Walking and riding was the primary way of transport. But then there were taxis, where, for a small sum you could get tranportation from one city to another. That took some time aswell, you still had to move all the way to your destination, but at a faster rate. I specially remember the train, yes the train. There were an in-game train with a trainstation and timetable for transport between citys.

My point is that even if there were a vast amount of different transport possiblitys none included teleportation. There were teleportaion but under strictly limited use. The fact that if you wanted to go somewhere you hade to actually go there and that gave substance and a feeling of how big the world actually were. In gw2, that feeling does not exist. Even if the world is massive there is no feeling of scale or size. Teleporting to where ever you want when ever, takes away that feeling of size. For example, who ever uses the portals thats placed here and there in gw2? No one, because it’s just faster and simpler to open your map and klick where you want to go.

I don’t think it’s too much to ask if gw2 removed all waypoints IF they were replaced with alternatives like hot air balloons, azura trains, sylvari ships or char subways and of course azura portals. It should of course be easy to travel, and it should not take a huge amount of time. Would it not be sensible to offer some of the overwhelming amount of convenience currently in the game for a bit more substance? Would it really hurt if it took 2 minutes to travel from divinitys reach to black citadel in a hot air balloon or the ship from lions arc to the groove?

The way points are guilty of this. Everything is pixels away because of them. You completely loss that feeling of being far from civilization with so many wp. I really miss gw1 for this.

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Posted by: mtpelion.4562

mtpelion.4562

As a grown up, I have responsibilities that must be attended to in real life before I can enjoy some relaxation in game.

This means that the amount of time I have available to play is limited, and I prefer NOT to spend it all waiting for a train to arrive.

GW2 caters to my play time availability, while another game caters towards people with an abundance of free time. If you have lots of free time and want to spend it traveling, I suggest you do it there and leave this game alone.

Server: Devona’s Rest

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Posted by: Mea.5491

Mea.5491

I personally don’t enjoy spending my playtime traveling.

This. Ain’t nobody got time for that!

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Posted by: EremiteAngel.9765

EremiteAngel.9765

this world is huge and beautiful.
check out gw2style website for those beautiful pictures.

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: revodeel.2651

revodeel.2651

I personally don’t enjoy spending my playtime traveling.

This. Ain’t nobody got time for that!

Word.

Do not allow the perfect to be the enemy of the good.

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Posted by: Mea.5491

Mea.5491

I personally don’t enjoy spending my playtime traveling.

This. Ain’t nobody got time for that!

Word.

I love that song!!!

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Posted by: MrGhosty.4296

MrGhosty.4296

I would be against removing waypoints, they’re too valuable when doing a World Boss Train or just getting stuck into a chunk of content in a short period of time.

The part of the idea I did like is adding some alternative transportation. I know Anet has no plans for mounts but as much as I love what they’ve done with other mechanics I’d love to be able to cruise across the map on my charr bike or on the back of an Oakhart. The airship idea is also cool. It’s never a bad idea to have more in the game, but removing something completely because you don’t like it isn’t terribly helpful.

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Posted by: Endless Soul.5178

Endless Soul.5178

The world isn’t too small, you’re just too large.

Solution: play Asura. Problem solving is their baileywick; even their stature contributes to fixing the world.

~EW

You are too awesome

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

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Posted by: Kings.7491

Kings.7491

what could help is to ADD a slower way to travel, so those of us who enjoy traveling around could be happy too.
more options are always good, less options is mostly always bad.
add flying ships and regular ships that travel between strategic points, maybe a few asura portals here and there and fixed! those of us who don’t want to be constantly clicking waypoints get to enjoy traveling.

I agree. Fast travel should stay as-is but it would be spiffing if there were some more leisurely scenic route options. We already have the airship models. Pop a drinks bar on one of those and have it do a round-trip somewhere. You’d get on at a dock but you can get off anywhere by jumping ship and gliding down. Maybe have a guide that occasionally (not too often) spouts some comedic banter like, “If you look to your left, you’ll see the majestic shiverpeaks and ..yes, we’re just passing over the famous Claw of Jormag. Doesn’t he look small from up here? Isn’t he adorable?”

Or a train. One that does a big circuit around kessex or something. When it passes through bandit territory they shoot at you and try to board the train. There’s an event – stop the bandits from boarding the train. Maybe it could pass by that town east of Cerebroth canyon and the guide could make some joke about that floating castle being a “school for wizards”.

Of course these rides wouldn’t be free. You can’t expect the Tyria government to subsidise everything fully. Maybe there could be a Tyrian GO card for trains, dirigibles and other public transport.

Oh man, this made me smile. You have some great ideas


As I am reading the replies there seems to be mixed feelings. First of all, of course it shouldn’t be annoying to travel, or a huge roadblock that makes it harder to explore the world. And of course you shouldn’t have to wait for 15 minutes to travel between cities, and I never said that neither. I do think it’s important to be able to fast travel to dungeons for example for those who want that. But is it really necessary to have all those waypoints? I takes on average 45 seconds to travel between two waypoints which means that you never have to walk more than roughly 23 seconds. Waypoints shouldn’t just be scattered all over the map, they should matter, they should be guarded by npcs and have a wall to protect them. Not randomly placed in the middle of nowhere. Why not just let the player click on the map and teleport anywhere then?

So what about this, what if we did not get rid of all but most of the waypoints. Inside cities there are alternative travel methods like subways or taxis of some sort, that replace the current waypoints in cities. Between cities there are azura portals for instant travel or alternatives like boats or hot air balloons. The important waypoints, like dungeons and world bosses stays but the rest are removed and other intramap travel methods are introduced. For example glider cannons that aim you toward a particular part of the map or dredge subways between outposts.

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Posted by: Shylock.4653

Shylock.4653

So what about this, what if we did not get rid of all but most of the waypoints. Inside cities there are alternative travel methods like subways or taxis of some sort, that replace the current waypoints in cities. Between cities there are azura portals for instant travel or alternatives like boats or hot air balloons.

I don’t care of adding alternatives but why must waypoints be removed for them?

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Posted by: Jahroots.6791

Jahroots.6791

So what about this, what if we did not get rid of all but most of the waypoints. Inside cities there are alternative travel methods like subways or taxis of some sort, that replace the current waypoints in cities. Between cities there are azura portals for instant travel or alternatives like boats or hot air balloons. The important waypoints, like dungeons and world bosses stays but the rest are removed and other intramap travel methods are introduced. For example glider cannons that aim you toward a particular part of the map or dredge subways between outposts.

This could only have worked if it was introduced at launch, or very shortly afterwards. We’re far too accustomed to the convenience. Being able to log-in and get right to the action is a major part of this game’s appeal. Take even a quarter of the waypoints out and you’d really be pushing a lot of people away from the game.

I also don’t see how this would add any value to the game. How could this benefit the player base?

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Posted by: Mouse.3608

Mouse.3608

If we were to keep waypoints for dungeons, and world bosses, and at least one waypoint at the entrance to each zone…. then the only thing this accomplishes is increasing the death penalty in lower level areas.

High level zones are already restricted to a small handful of waypoints, and in Orr you can’t even count on those.

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Posted by: zengara.8301

zengara.8301

I agree, even tho it is a bit extreme to remove all waypoints, I do think its a good idea to limit the abuse of waypoints. Games that do, limit traveling, do feel bigger, as in example Witcher or black desert

Maybe limit it in someway that would make players want to go throug awesome places like kessex hills

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Posted by: Seera.5916

Seera.5916

No to removing any waypoints.

If I want to take my time to get to where I’m going, I’ve got that option right now. I can choose to not use waypoints and I can walk to my destination.

However, if I’ve got a short time to play I can quickly get to where I want to play today and play. Not spend 5-10 minutes traveling there.

Not to mention I don’t have to spend minutes getting back to what I was doing should I die.

@zengara: I’ve never abused the waypoint system and I can’t think of any situation that would qualify as abusing the waypoint system. Can you explain what you mean by limiting the abuse of waypoints?

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Posted by: Critical Lag.9075

Critical Lag.9075

No way in hell. I was forced to travel by foot or by flying in TERA and it was so incredibly annoying after few times that I got myself premium just to be able to fasttravel to most of the places. So please, keep your immersion to yourself and torture yourself alone, I want to play the game, not spend half my time traveling. I’m fine with alternate transportation but not even 1 current and future waypoint can be sacrificed for that.

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Posted by: Mortis.7046

Mortis.7046

I played the game OP talks about, and the biggest forum complaint? Travel was to slow.. It’s why they made flying mounts that move at the speed of a jet… Also waypoints are a great, well designed system and one of the reasons I stayed to enjoy gw2.. If you want true slow travel go hang with the hobbits…

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Posted by: TheSwede.9512

TheSwede.9512

This feels like another “I want mounts!” thread in disguise…

Seriously, making a game “bigger” by making traveling a chore isn’t anything but a cheap measure to stretch out content and artificially increase game times for the players. It’s a shallow attempt at hiding the fact that maybe, there isn’t as much to do out there as you’re lead to believe, because 1/3rd of your playtime is spent waiting while a horse/train/balloon/watermelon auto-travels you somewhere at walking pace.

You wanna kill off world events? Force people to run from LA to Sparkfly Fen just to do Tequatl. Heck, Inquest Golem MKII has no chance in hell to survive that, being in Mt. Maelstrom and having paltry rewards in comparison.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Ticky.5831

Ticky.5831

It’s CLEARLY too much to ask.

It’s a valid preference, but it’s never going to I happen for GW2. I recommend playing BDO or Morrowind.

(edited by Ticky.5831)

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Posted by: coso.9173

coso.9173

anyway it’s not going to happen, people are too used to their confort and easy access. it should have been done back in beta or launch at most.
At least it’s clear they intend to have less waypoints in newer zones. That way we have to actually walk to places instead to getting everywhere on the map in 40 secs top.

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Posted by: The Greyhawk.9107

The Greyhawk.9107

I remember a game I played some time ago, where I was placed in this massive world that was just waiting for me to explore it. I started running and exploring and it feelt like a never ending world. But was it really? No of course not. Was it huge? Maybe, but compared to other games not that amazing. So what made it feel so big and massive? Well I remember looking at the map and said “I want to go there”. So I did, I walked all the way over there, it took some time but it was worth it because that place had something new and unique for that part of the map.

Surely, you think, it must get annoying having to walk everywhere and that was true to some extent. Walking and riding was the primary way of transport. But then there were taxis, where, for a small sum you could get tranportation from one city to another. That took some time aswell, you still had to move all the way to your destination, but at a faster rate. I specially remember the train, yes the train. There were an in-game train with a trainstation and timetable for transport between citys.

My point is that even if there were a vast amount of different transport possiblitys none included teleportation. There were teleportaion but under strictly limited use. The fact that if you wanted to go somewhere you hade to actually go there and that gave substance and a feeling of how big the world actually were. In gw2, that feeling does not exist. Even if the world is massive there is no feeling of scale or size. Teleporting to where ever you want when ever, takes away that feeling of size. For example, who ever uses the portals thats placed here and there in gw2? No one, because it’s just faster and simpler to open your map and klick where you want to go.

I don’t think it’s too much to ask if gw2 removed all waypoints IF they were replaced with alternatives like hot air balloons, azura trains, sylvari ships or char subways and of course azura portals. It should of course be easy to travel, and it should not take a huge amount of time. Would it not be sensible to offer some of the overwhelming amount of convenience currently in the game for a bit more substance? Would it really hurt if it took 2 minutes to travel from divinitys reach to black citadel in a hot air balloon or the ship from lions arc to the groove?

The way points are guilty of this. Everything is pixels away because of them. You completely loss that feeling of being far from civilization with so many wp. I really miss gw1 for this.

Hey, guess what! GW1 is still around! So go play that and leave us alone.

Hate is Fuel.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

What the game is really guilty of is ignoring the fundamental economic and geopolitical upheaval that would result from the existence of a waypoint network.

Border security would become a joke. Transportation would collapse overnight; dolyak guards would be made redundant in scores. Crime would soar as bandits stole goods in the Silverwastes and fleeced them in Ebonhawke only moments later. Separatists could transport bombs directly into the Black Citadel. Obesity would skyrocket as nobody would need to walk much anymore. Risen would flood into the major cities…..

…..but clearly the Asura architects of the waypoint network already thought of this and implemented a SEP generator (“Someone Else’s Problem”) into every waypoint terminal. That’s why npcs don’t notice the waypoints or act the least bit surprised to see players materialise in or out of thin air. OP, you don’t need slow travel. What you really need (though you don’t know it) is a towel.

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Posted by: CedarDog.9723

CedarDog.9723

Also, there would be all kinds of things that would need to be tweaked if the OP’s suggestion were implemented. For instance, ANet would have to rework the time limits on things like Guild Missions if they were to remove waypoints as it would take us longer to disburse around the world to find trek locations and bounties, etc.

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Posted by: The Greyhawk.9107

The Greyhawk.9107

Also, what the heck’s an ‘azura’?

Hate is Fuel.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Also, there would be all kinds of things that would need to be tweaked if the OP’s suggestion were implemented. For instance, ANet would have to rework the time limits on things like Guild Missions if they were to remove waypoints as it would take us longer to disburse around the world to find trek locations and bounties, etc.

I hadn’t thought about that factor. Considering I do the 5 location treks solo, and the majority of the 15 location treks (like 75% of it, while my husband does the other 25%), removing or limiting WPs would essentially be telling us (and other small guilds) to go kitten themselves yet again.

Yeah… no thanks.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.