There’s been an awful lot of talk about how this game has changed…much of it negative. And I can see where people are coming from. A lot of the changes in the game has made it less fun and more grind. While the grind is optional…it’s only borderline optional. That is to say, there’s pressure to get achievements, pressure to get certain gear. If some of that pressure is self-inflicted by players, well, it’s still pressure.
But there have also been some changes for the better, too. A lot of people don’t like guild missions, but having done the guild puzzles now…I think that’s brilliant content.
So many advances to the game have been made… not just stuff like Fractals or the AC revamp, but also stuff like marketplace preview, the account wallet, the ability to target something even if you’re not in a group, the end of culling, zone wide invasions, the mini game rotation, the living story. Indeed, this game is hardly recognizable as the game that originally drew many of us here.
Whether you like the changes or not is an individual decision. Naturally if you don’t like them, you have a right to complain about them. But I’ve never played any MMO that hasn’t changed drastically and I’ve never played any MMO where people didn’t cry the sky was falling every time a change was made. This is normal for the MMO genre.
Games change and evolve all the time. You have a choice when they do to leave or stay, to complain or accept. Those are your choices.
This game has changed a whole lot since its release. Whether those changes have been a mistake or not is largely a matter of opinion.
The over-riding question is why has so much changed? What has caused these changes to occur. Some people say greed. Some people say that Anet is catering to a small but vocal minority. Others claim that Anet is trying to satisfy everyone. Others say Anet is trying to appease the content locusts, or the gear grinders.
Without knowing their reasons for change, I don’t see how we can judge the change. And, for the most part, Anet isn’t sharing their reasons.
I think it would be nice of patch notes would include not just changes, but notes behind the rational for changes.
I think this might help diffuse some of reactions people have to them.