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Posted by: saye.9304

saye.9304

OMG stop complaining about content i would understand if you didn’t have anything new for 6 months. Let them launch the game in the new country first. If you don’t like it go and play other mmo’s that give you new content every year.

???

This game has nothing new for a major gaming group since release.
Believe it or not, there are people who play for a nice time, epic storys and adventures to be mastered. Getting connected to a self made hero and be part of a fantasy world.
These people love good storys, new continents to discover new storys to be told and lived.
People who doesn’t farm or grind a dungeon for special material.
People who doesn’t always wanna fight, who are not playing PvP.
Actually don’t grind at all to reach a special target like a legendary.

You create a character play 10 own story missions, change to Claw Island and go for Zaitan like every race else.
These people doesn’t find anything new since the release for 2 years now.
There is no new story or new contend
Are you really surprised these people are asking for new contend or leave ?

the lore and story is what motivate me to continue playing, i like gw2 story and lore but it moved forward slowly and it was predictable ,guess what end of ls1 was another elder dragon, people on lore forum expected that months before end of ls1 and it happened just as they predicted and some also got the dragon right lol.
that being said, i have all legendary weapon i want on my character(4). and ton of skins,dyes etc even from grinder point of view i did grind and got everything i want.
i do not want another slow moving LS 2 which we all already know its about elder dragon. it just cant motivate me to play this game any longer, i want expansion to expand personal story and lore of game much deeper than small LS.

(edited by saye.9304)

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Posted by: Meemai.7523

Meemai.7523

OMG stop complaining about content i would understand if you didn’t have anything new for 6 months. Let them launch the game in the new country first. If you don’t like it go and play other mmo’s that give you new content every year.

???

This game has nothing new for a major gaming group since release.
Believe it or not, there are people who play for a nice time, epic storys and adventures to be mastered. Getting connected to a self made hero and be part of a fantasy world.
These people love good storys, new continents to discover new storys to be told and lived.
People who doesn’t farm or grind a dungeon for special material.
People who doesn’t always wanna fight, who are not playing PvP.
Actually don’t grind at all to reach a special target like a legendary.

You create a character play 10 own story missions, change to Claw Island and go for Zaitan like every race else.
These people doesn’t find anything new since the release for 2 years now.
There is no new story or new contend
Are you really surprised these people are asking for new contend or leave ?

i am not a grinder at all. the lore and story is what motivate me to continue playing, i like gw2 story and lore but it moved forward slowly and it was predictable ,guess what end of ls1 was another elder dragon, people on lore forum expected that months before end of ls1 and it happened just as they predicted and some also got the dragon right lol.
that being said, i have all legendary weapon i want on my character(4). and ton of skins,dyes etc even from grinder point of view i did grind and got everything i want.
i do not want another slow moving LS 2 which we all already know its about elder dragon. it just cant motivate me to play this game any longer, i want expansion to expand personal story and lore of game much deeper than small LS.

Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.

Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I know that studies have shown this. Enjoyment of an activity, the activity itself, can be influenced by the associated rewards. An activity that might otherwise be boring can become enjoyable due to associated rewards.

I would geniuninly be interested in reading this study, you have a link or some pointers on how I can find it?

http://en.wikipedia.org/wiki/Flow_%28psychology%29

This is not a study per se. However, this article does define a mental state that is associated with both happiness (related to fun) and playing games. Note specifically that one psychologist postulates flow to be “completely focused motivation” and that “Flow is one of the main reasons people play video games.”

In addition, the following blog has a link to a .pdf article that also addresses fun and gaming.

http://www.goodgamesbydesign.com/2011/07/why-games-work-the-science-of-learning/

In particular, the author postulates a definition of fun.

“Fun is the positive feelings that occur before, during, and after a compelling flow experience.”

An extrinsic goal can serve as the motivation to drive someone into an activity in which they can then become fully immersed. That immersion enables flow, and the flow experience is often experienced as fun if reflected on. Remove that extrinsic motivation, and the task must provide enough intrinsic motivation to generate that immersion. Since repetitive MMO content might not serve to initiate the dopamine release inherent with facing/overcoming challenge or learning, intrinsic motivation to repeat content does not work for everyone.

This leads inevitably to the conclusion that — for some people — once the extrinsic goal is removed, the condition that allows for that immersion has also been removed. For some people, it’s impossible to separate the reward from the content because the reward provides the motivation necessary to initiate the cycle and serves as the “after” for the “compelling flow experience” which is experienced as “fun.”

MMO developers provide rewards because the intrinsic motivation for their content reaches a state of diminishing returns once players stop learning (e.g., raid is on farm). It’s also why new content is always in demand, just as we see in this thread. New content presents the possibility of intrinsic reward for both those who do not motivate so much via extrinsic reward and those who do. The extrinsic rewards simply extend the lifespan of that content for those who will lose interest without it.

Both articles have references if you’re interested in further reading.

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Posted by: juno.1840

juno.1840

Well said Indigo.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Sakri.7234

Sakri.7234

I have pretty much achieved everything I want in this game. Will not be playing much until new content comes out. And it better be exciting, not anet-“exciting.”

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Posted by: maddoctor.2738

maddoctor.2738

Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.

Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?

And with an expansion this problem is even worse, your baker once a YEAR makes some nice icing that lasts 1 week maybe 2 weeks.

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

Yet people don’t complain about content in general, including expansions, but only about the Living Story.

At least by releasing new content every two weeks you get something new to do all the time, something you can never do with an expansion that you finish in a week and then get bored.

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Posted by: Lankybrit.4598

Lankybrit.4598

Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.

Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?

And with an expansion this problem is even worse, your baker once a YEAR makes some nice icing that lasts 1 week maybe 2 weeks.

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

Yet people don’t complain about content in general, including expansions, but only about the Living Story.

At least by releasing new content every two weeks you get something new to do all the time, something you can never do with an expansion that you finish in a week and then get bored.

Nope, with an Expansion, you get pretty much a whole new cake.

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

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Posted by: maddoctor.2738

maddoctor.2738

Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.

Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?

And with an expansion this problem is even worse, your baker once a YEAR makes some nice icing that lasts 1 week maybe 2 weeks.

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

Yet people don’t complain about content in general, including expansions, but only about the Living Story.

At least by releasing new content every two weeks you get something new to do all the time, something you can never do with an expansion that you finish in a week and then get bored.

Nope, with an Expansion, you get pretty much a whole new cake.

Yes a whole cake that is not full of nice icing though.

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Posted by: Varakkys.2490

Varakkys.2490

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

That’s all fine and dandy when the Living Story is up and running. We’ve had four weeks of Living Story content in the last five months. For the other 16 weeks (and counting), we’re left with little more than what the game released with almost two years ago.

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

That’s all fine and dandy when the Living Story is up and running. We’ve had four weeks of Living Story content in the last five months. For the other 16 weeks (and counting), we’re left with little more than what the game released with almost two years ago.

Just think we still have this to look forward to “And we are only available in Europe, North America and Australia. We haven’t launched in China, Korea, Russia, Southeast Asia, Brazil – many of the world’s biggest PC gaming hotbeds are places that the game is not yet even available.”

Yayyyyyy?

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Meemai.7523

Meemai.7523

Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.

Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?

And with an expansion this problem is even worse, your baker once a YEAR makes some nice icing that lasts 1 week maybe 2 weeks.

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

Yet people don’t complain about content in general, including expansions, but only about the Living Story.

At least by releasing new content every two weeks you get something new to do all the time, something you can never do with an expansion that you finish in a week and then get bored.

If you get updates every two weeks that is far superior sadly it’s not the truth. I havn’t seen a living story for now…. A whole new expansion at least gives a new region to go to hopefully with a new story and a new class or such. New haircuts new faces all that kind of jazz. That would mean you can be excited again new armor skins and weapon skins. The problem is armor skins are to easy in this game ascended is expensive but I do not even like the skins that much. In gw1 I would farm and farm and farm for my 15 silver armor.

The biggest problem with this game is the RNG and loot. Doing bosses everyday is like playing pachinko you never know what you get. And most of the time it is crap. If precurser would be easier to get people could focus on legendaries but precursers never drop if your unlucky.

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Posted by: tigirius.9014

tigirius.9014

-snip-.

-snip-.

Gotta agree with Persica on this one.

I actually disagree with Persica, but for somewhat different reasons. For the most part, most of the permanent content was polishing – stuff that they should’ve done to balance the game. The additional content pretty much consists of EOTM, Tequatl, TA Aetherpath and Triple Worm. Game polishing isn’t additional content and shouldn’t be justified as such. However they are both justified as permanent content, perhaps it’s just semantics – but I feel it’s a relevant point.

I just hope the silence doesn’t continue forever – Even if it doesn’t come out until the end of the year, I’d be appreciative of just knowing a large expansion is in the works – much like how Square Enix revealed KH2.5 and KH3. Everyone knew they were going to be in the works – and simply knowing they’re about half a year away makes it easier to deal with. No more silence, no set date, but a general time frame of when we can expect something that they have confirmed working on.

The content shouldn’t be out within the next two weeks but a PA definitely should.

Actually Wurm and Teq were mistakes on their part partially because they listened to some whiners and mixed content that should have been for dungeoneers with open worlders and had a hand in creating the dreaded QD trains because of it. Had they left those bosses alone and made more dungeons to fit into the fractals for players to attack 20 players at a time instead of breaking something that wasn’t broken we wouldn’t see so many trains in low level zones or complaints about such things.

That wasn’t polish that was catering to a niche group of players.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: tigirius.9014

tigirius.9014

- snip -

-snip-

The biggest problem with this game is the RNG and loot. Doing bosses everyday is like playing pachinko you never know what you get. And most of the time it is crap. If precurser would be easier to get people could focus on legendaries but precursers never drop if your unlucky.

Couldn’t agree with you more. Particularly bad are the double RNG bags, you have RNG to even see if one drops, and then RNG when you open it. Hardly a superior system for gathering mats for crafting.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Meemai.7523

Meemai.7523

- snip -

-snip-

The biggest problem with this game is the RNG and loot. Doing bosses everyday is like playing pachinko you never know what you get. And most of the time it is crap. If precurser would be easier to get people could focus on legendaries but precursers never drop if your unlucky.

Couldn’t agree with you more. Particularly bad are the double RNG bags, you have RNG to even see if one drops, and then RNG when you open it. Hardly a superior system for gathering mats for crafting.

Yes it really sucks when I farm bags for linen I get 20 bags and only 4 linen out of them… Which is another problem it is so hard to farm things like linen because once your 80 you only get silk/gosammer or what is it called.

And the RNG just sucks. Means I can play hours after hours 5k hours if I wanted to and never get a singe precurser. Of course I could work on gathering all mats for a precurser I could do that. But what mats do I gather I do not know which one I’ll get…. So make all precursers use the same mats or make them drop a little bit more.

I do know the Chinese and Asians like a system like this though.

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Posted by: Sirendor.1394

Sirendor.1394

I think 2 years is patience enough to let people complain on this without getting told to “have patience”.

This. I have played this game from headstart and since then the biggest complains I’ve seen:

  • WvW is unbalanced and uncompetitive
  • There is no GvG and absolutely no Guild tools (guild missions are very very basic)
  • In SPvP build matters more than skill: condibunk
  • PvE is stack and zerg, repetitive and has seen very few changes
  • There is no end-game except grinding for legendaries/ascended/cosmetic stuff

All of these complains are true and nothing has changed about it. We had enough patience.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: saye.9304

saye.9304

I think 2 years is patience enough to let people complain on this without getting told to “have patience”.

This. I have played this game from headstart and since then the biggest complains I’ve seen:

  • WvW is unbalanced and uncompetitive
  • There is no GvG and absolutely no Guild tools (guild missions are very very basic)
  • In SPvP build matters more than skill: condibunk
  • PvE is stack and zerg, repetitive and has seen very few changes
  • There is no end-game except grinding for legendaries/ascended/cosmetic stuff

All of these complains are true and nothing has changed about it. We had enough patience.

#wvw became even more unbalanced when some servers lost population and some had their players migrated to higher tier severs thank to wvw season which has reward based on performance of the server, i think its better for anet to go with EOTM type of wvw which involves several servers joining against each other as red, blue,green
#yeah that is the irony since the game called guild wars and if your are member of 2 or more guilds eventually you will be asked to represent one for influence which is well very much one guild limitation,the fix will come in december 2014 as hinted by devs but that would be after 3 years even if it comes at all.
#spvp in this game is much more skill based than other games but yes it is not perfect.
#stacking and zerg. particularly after mega server the zerg content resulted in low fps and lag for some,basically i don not like zerg stuff but i am not against zerg content to a acceptable extent.but generally pve is either zerg on world boss or stack in dungeon just like many other mmos out there it will become repetitive and basically grind nothing new here.

  1. the only thing that keeps this game going is a reward, in other games you grind a lot to get BIS gear of current tier of the game and after few months when new tier hits, dejavo starts all over again. endless gear grind. legendary weapons are one of the best thing ANET added to this game very good job by anet on this one indeed.
    ascended stuff was traditional gear grind and was not received well by players and cosmetic stuff well they are always fun and even i want more of it.

(edited by saye.9304)

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Posted by: Domo.1798

Domo.1798

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

You could give us something to do in the meantime even if it’s just reactivating old content, I’d have fun playing SaB even without new SaB content or even bring back Queen’s Guantlet as a victory hurrah over Scarlet. It sounds like something big is being worked on and I’m excited but there should be something for us to do (or you could turn on SaB and then never turn it off again, we need more permanent things to do during the story updates anyway)

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Posted by: domthedude.1725

domthedude.1725

PATIENCE “GW 2 takes everything you love about GW 1” It’s done when it’s done.
Seriously stop you jokes Arena-Net. You never care about Community-Feedback.

Since u remvoed Team-Arena’s in GW1 , you weren’t able to just produce 1 positive Thing. Be glad u got hard Fanboys left who protect your “Game” .

But why should u care ? We all bought the Game , and soon the Asians will grind it to the Ground. SO whey give a kitten about anything right ? Missed the old times where Gaile was active , at least you felt like she would care.

Living-Story? Where to zerg next.

(edited by domthedude.1725)

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Posted by: Xillllix.3485

Xillllix.3485

Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.

Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?

And with an expansion this problem is even worse, your baker once a YEAR makes some nice icing that lasts 1 week maybe 2 weeks.

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

Yet people don’t complain about content in general, including expansions, but only about the Living Story.

At least by releasing new content every two weeks you get something new to do all the time, something you can never do with an expansion that you finish in a week and then get bored.

If you get updates every two weeks that is far superior sadly it’s not the truth. I havn’t seen a living story for now…. A whole new expansion at least gives a new region to go to hopefully with a new story and a new class or such. New haircuts new faces all that kind of jazz. That would mean you can be excited again new armor skins and weapon skins. The problem is armor skins are to easy in this game ascended is expensive but I do not even like the skins that much. In gw1 I would farm and farm and farm for my 15 silver armor.

The biggest problem with this game is the RNG and loot. Doing bosses everyday is like playing pachinko you never know what you get. And most of the time it is crap. If precurser would be easier to get people could focus on legendaries but precursers never drop if your unlucky.

A precursor at every 10k achievement points would re-balance the market insane prices.
Seems like the best way implement this as it will not drive mats price up like crafting would do.

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Posted by: Omne.4603

Omne.4603

I’m most bothered by the lack of communication about topics which matter, not the new content. Guild Halls, Precursor crafting, new legendaries, and all the other stuff that was mentioned last year and not since then. I fail to understand why communicating with the customers on a more regular and open basis is not of a higher priority. I don’t feel that asking for general information is a massive request.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: tigirius.9014

tigirius.9014

Problem with living story is, the content is only added whilst it is there. If they take away the living story you cannot go there and the game becomes bored again. It’s like a cake that once a month has a nice icing, but all the other days of the month it hasn’t The baker is wondering why people only come and order the cake when the icing is there.

Bad example but you know what I mean. I hear people calling out for new races or new classes yes that can be fun for a few hours, but once you hit 80 your bored again. You already did all dungeons know the maps did the quests, all that’s left is the personal story and even that will end and then? What then?

And with an expansion this problem is even worse, your baker once a YEAR makes some nice icing that lasts 1 week maybe 2 weeks.

On the other hand, with constant updates every 2 weeks, you get good icing every 2 weeks for 1 day.

Yet people don’t complain about content in general, including expansions, but only about the Living Story.

At least by releasing new content every two weeks you get something new to do all the time, something you can never do with an expansion that you finish in a week and then get bored.

If you get updates every two weeks that is far superior sadly it’s not the truth. I havn’t seen a living story for now…. A whole new expansion at least gives a new region to go to hopefully with a new story and a new class or such. New haircuts new faces all that kind of jazz. That would mean you can be excited again new armor skins and weapon skins. The problem is armor skins are to easy in this game ascended is expensive but I do not even like the skins that much. In gw1 I would farm and farm and farm for my 15 silver armor.

The biggest problem with this game is the RNG and loot. Doing bosses everyday is like playing pachinko you never know what you get. And most of the time it is crap. If precurser would be easier to get people could focus on legendaries but precursers never drop if your unlucky.

A precursor at every 10k achievement points would re-balance the market insane prices.
Seems like the best way implement this as it will not drive mats price up like crafting would do.

I wouldn’t go that high. And yes I’d suggest that they make precursors craftable with the exact same mats. They could have even made a mystic forge recipe without 500 of each material to make precursors at random but have them drop 100% of the time.

See what happens to a real economy one in a game that’s based entirely on AH (TP) is eventually the price of everything is so high that nothing will change it, and if you restrict loot you concentrate that power. I’m sure most would agree that we deal with enough imbalance in real life with income inequality that we should never see that sort of thing in a game we log in to play for fun.

The skin prices are the latest example of the absurdity of this game’s economy and if they truly were really about making it an equal chance they would have fixed it by now but no, it’s not they are enjoying the revenue stream it’s providing.

What we’ve needed is the ability to farm these items like they did with the blades. It was a post LS solution and it worked. I got a backpack despite not having enough bandwidth to redownload the game for the LA events.

If they allowed this content to still be in the game somewhere the prices I suspect wouldn’t be as high.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

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Posted by: Ashen.2907

Ashen.2907

Sure agreed, but can you point at one thing I stated is not fun? Cause afaik I really didnt.

Perhaps I am misinterpreting your point when you make statements to the effect that rewards do not, and have never, made content fun as a statement that the rewards are not fun. My assumption was that something that adds fun must be fun in itself (subjectively of course). So if rewards cannot add fun, for anyone, ever, then they cannot be fun for anyone, ever…or at least that was my take on some of your very absolute claims here.

I would genuinely be interested in reading this study, you have a link or some pointers on how I can find it?

I attended a series of seminars for extra credit back in the mid 80’s where the topic (obviously not specific to MMOs) was addressed as part of a larger discussion of human motivation. I cannot find reference to it online and have not kept the material. As I cannot support the claim I will drop it.

so then if didnt yourself experience a situation where a boring task become fun thanks to rewards associated with it is it safe for me to assume your whole argument is from observing other people or this study you mentioned above?

You have it backwards. I experienced plenty of situations where I enjoyed a task that would have been boring without the associated rewards. I have interacted with others whose experience was comparable to mine.

What is the basis for your argument that you know everyone’s subjective experience of what is fun for them ?

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Posted by: maddoctor.2738

maddoctor.2738

A precursor at every 10k achievement points would re-balance the market insane prices.
Seems like the best way implement this as it will not drive mats price up like crafting would do.

There are thousands of people with 10k achievement points, so 10k wouldn’t work. Maybe 20k is a better option, IF they ever wanted to go that way of course.

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Posted by: reapex.8546

reapex.8546

As a loyal fan of the game, I feel that anet at least owes me the explanation of when new content is going to come.

Anet does not like giving dates, probably not after the GW2 schedule release several years before it actually came out.

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Posted by: reapex.8546

reapex.8546

PATIENCE “GW 2 takes everything you love about GW 1” It’s done when it’s done.
Seriously stop you jokes Arena-Net. You never care about Community-Feedback.

Since u remvoed Team-Arena’s in GW1 , you weren’t able to just produce 1 positive Thing. Be glad u got hard Fanboys left who protect your “Game” .

But why should u care ? We all bought the Game , and soon the Asians will grind it to the Ground. SO whey give a kitten about anything right ? Missed the old times where Gaile was active , at least you felt like she would care.

Living-Story? Where to zerg next.

Team Arena exist in GW2.

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Posted by: Devata.6589

Devata.6589

Sure agreed, but can you point at one thing I stated is not fun? Cause afaik I really didnt.

Perhaps I am misinterpreting your point when you make statements to the effect that rewards do not, and have never, made content fun as a statement that the rewards are not fun. My assumption was that something that adds fun must be fun in itself (subjectively of course). So if rewards cannot add fun, for anyone, ever, then they cannot be fun for anyone, ever…or at least that was my take on some of your very absolute claims here.

I would genuinely be interested in reading this study, you have a link or some pointers on how I can find it?

I attended a series of seminars for extra credit back in the mid 80’s where the topic (obviously not specific to MMOs) was addressed as part of a larger discussion of human motivation. I cannot find reference to it online and have not kept the material. As I cannot support the claim I will drop it.

so then if didnt yourself experience a situation where a boring task become fun thanks to rewards associated with it is it safe for me to assume your whole argument is from observing other people or this study you mentioned above?

You have it backwards. I experienced plenty of situations where I enjoyed a task that would have been boring without the associated rewards. I have interacted with others whose experience was comparable to mine.

What is the basis for your argument that you know everyone’s subjective experience of what is fun for them ?

Let me give one example to show that rewards do effect the way you have dun with an activity.

Imaging a fair without rewards or better imagine a lottery without rewards.

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Posted by: Vunter.6245

Vunter.6245

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

The other issue I have with this response is your basically saying, thanks for supporting our game; however we are focusing on something other than your client and putting NA on hold. I understand all Anet sees Asian market as $$$, but seriously this is a pretty bad response. This response feels like your treating the NA client like a lost cause and putting all focus elsewhere.

That’s what happens when you communicate to the player-base poorly or with incredibly vague information; we have nothing else to do but assume you know longer care what the majority of your player-base thinks or wants.

My final closing statement, “this thread deems an actual response.” The response given to us thus far is empty and worthless. Try again, this time actually try

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Posted by: Delusional.4126

Delusional.4126

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

The other issue I have with this response is your basically saying, thanks for supporting our game; however we are focusing on something other than your client and putting NA on hold. I understand all Anet sees Asian market as $$$, but seriously this is a pretty bad response. This response feels like your treating the NA client like a lost cause and putting all focus elsewhere.

That’s what happens when you communicate to the player-base poorly or with incredibly vague information; we have nothing else to do but assume you know longer care what the majority of your player-base thinks or wants.

My final closing statement, “this thread deems an actual response.” The response given to us thus far is empty and worthless. Try again, this time actually try

Am I the only one who hates these posts? Yes that is exactly what they are saying. They have put releasing content on hold to get the game going in another country… I don’t know why that’s hard to understand? I can’t begin to imagine the work involved in that and personally I’d rather wait a little while longer, let them release the game in China, have the increased revenue, and return to building awesome content for all regions. I find his response 100% satisfying and actually makes me excited to see what’s in store.

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Posted by: Vunter.6245

Vunter.6245

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

The other issue I have with this response is your basically saying, thanks for supporting our game; however we are focusing on something other than your client and putting NA on hold. I understand all Anet sees Asian market as $$$, but seriously this is a pretty bad response. This response feels like your treating the NA client like a lost cause and putting all focus elsewhere.

That’s what happens when you communicate to the player-base poorly or with incredibly vague information; we have nothing else to do but assume you know longer care what the majority of your player-base thinks or wants.

My final closing statement, “this thread deems an actual response.” The response given to us thus far is empty and worthless. Try again, this time actually try

Am I the only one who hates these posts? Yes that is exactly what they are saying. They have put releasing content on hold to get the game going in another country… I don’t know why that’s hard to understand? I can’t begin to imagine the work involved in that and personally I’d rather wait a little while longer, let them release the game in China, have the increased revenue, and return to building awesome content for all regions. I find his response 100% satisfying and actually makes me excited to see what’s in store.

Your missing the point, the point is they should have two separate teams instead there focusing all their resources on an entirely different client. As an avid NA Client player I don’t care about the Asian release. When I support GW2 I support NA Client not Asian Market. Secondly your making assumptions in regards to where the revenue goes whether it be NA or Asian markets. No one but NCsoft and Anet knows where the revenue is going to go.

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Posted by: DjJazzman.4031

DjJazzman.4031

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Leyologist Tibbol, [I]Arcane Leyline Expert and Synergetics Graduate[/I] Tarnished Coast

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Posted by: Vunter.6245

Vunter.6245

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

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Posted by: DjJazzman.4031

DjJazzman.4031

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.

Leyologist Tibbol, [I]Arcane Leyline Expert and Synergetics Graduate[/I] Tarnished Coast

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Posted by: Delusional.4126

Delusional.4126

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.

Exactly. What I should have said in my first post is what I think this means and what I’m hoping it means is greater resources for ANet to deliver content to us. You have to give a little to get a little.

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Posted by: Vunter.6245

Vunter.6245

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.

Exactly. What I should have said in my first post is what I think this means and what I’m hoping it means is greater resources for ANet to deliver content to us. You have to give a little to get a little.

Them getting more money and resources is purely an assumption, the point I’m making is telling your player-base the ones who have been playing the game coming up on two years that we have to wait, because there focusing on other markets is just plain wrong.

The longer they make players wait, the more likely players are to focus their attention elsewhere. Also Delusional I noticed one of your other posts where you stated you just bought the game a few days ago. Of course you think the game is all shiny and new, because you haven’t been playing the same vanilla game for almost two years.

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Posted by: Delusional.4126

Delusional.4126

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.

Exactly. What I should have said in my first post is what I think this means and what I’m hoping it means is greater resources for ANet to deliver content to us. You have to give a little to get a little.

Them getting more money and resources is purely an assumption, the point I’m making is telling your player-base the ones who have been playing the game coming up on two years that we have to wait, because there focusing on other markets is just plain wrong.

The longer they make players wait, the more likely players are to focus their attention elsewhere. Also Delusional I noticed one of your other posts where you stated you just bought the game a few days ago. Of course you think the game is all shiny and new, because you haven’t been playing the same vanilla game for almost two years.

You are correct that I did indeed just get the game, but that doesn’t change my opinion. The fact remains that we can safely assume that them bringing the game to China, the most populated country in the world, will bring an influx of new players and a huge source of revenue. And generally more revenue equals company expansion and that means more people working on the game we love. (Played hundreds of hours of GW1, and loving GW2 so far.)

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Posted by: Vunter.6245

Vunter.6245

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.

Exactly. What I should have said in my first post is what I think this means and what I’m hoping it means is greater resources for ANet to deliver content to us. You have to give a little to get a little.

Them getting more money and resources is purely an assumption, the point I’m making is telling your player-base the ones who have been playing the game coming up on two years that we have to wait, because there focusing on other markets is just plain wrong.

The longer they make players wait, the more likely players are to focus their attention elsewhere. Also Delusional I noticed one of your other posts where you stated you just bought the game a few days ago. Of course you think the game is all shiny and new, because you haven’t been playing the same vanilla game for almost two years.

You are correct that I did indeed just get the game, but that doesn’t change my opinion. The fact remains that we can safely assume that them bringing the game to China, the most populated country in the world, will bring an influx of new players and a huge source of revenue. And generally more revenue equals company expansion and that means more people working on the game we love. (Played hundreds of hours of GW1, and loving GW2 so far.)

This is a generalization and assumption, our client is not going to get an influx of players. The Asian market is going to be playing on an entirely different client separate from ours.

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Posted by: lordkrall.7241

lordkrall.7241

This is a generalization and assumption, our client is not going to get an influx of players. The Asian market is going to be playing on an entirely different client separate from ours.

True enough, but that still doesn’t change the fact that there WILL be an influx of players which WILL mean more money which is good for everyone.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: maddoctor.2738

maddoctor.2738

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

First of all. They DO have more than one team. The teams responsible for CREATING content are working already on the next releases, it’s well known and proven that their releases are being developed long before they are actually released.

For example, they have 4 teams working on the Living Story, those teams neither wait for the China release to make their content, nor they focus on China for whatever reason.

The reason they are not releasing content/patches is because the China release has the same features as the NA/EU version. How do you suppose they keep both synched while at the same releasing new content for the NA/EU every 2 weeks?

It’s not possible. Also, the LS ending is a perfect opportunity to release the China version. Just imagine what would happen if they released the China version while some LS was still active, it would be very confusing.

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Posted by: saye.9304

saye.9304

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.

Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.

Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).

Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?

The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.

China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.

Again I emphasize they should have two separate teams, not one.

First of all. They DO have more than one team. The teams responsible for CREATING content are working already on the next releases, it’s well known and proven that their releases are being developed long before they are actually released.

For example, they have 4 teams working on the Living Story, those teams neither wait for the China release to make their content, nor they focus on China for whatever reason.

The reason they are not releasing content/patches is because the China release has the same features as the NA/EU version. How do you suppose they keep both synched while at the same releasing new content for the NA/EU every 2 weeks?

It’s not possible. Also, the LS ending is a perfect opportunity to release the China version. Just imagine what would happen if they released the China version while some LS was still active, it would be very confusing.

one of the reasons they wont release LS2 before china is because of the spoilers, if we are ahead then china players already know whats coming, particularly if they want to make it mysterious with lore and story like scarlet story.
that being said. almost most of people here asking for state of the game announcement which is about major future plans, it also good for china to know whats coming in 2014 on top of the original game they are getting it might even boost selling both in china and na/eu if the stuffs are good.
its the silence that people are angry about. many are not even asking for content now. again its not about content its about information like any other mmos out there.

(edited by saye.9304)

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Posted by: lordkrall.7241

lordkrall.7241

one of the reasons they wont release LS2 before china is because of the spoilers, if we are ahead then china players already know whats coming, particularly if they want to make it mysterious with lore and story like scarlet story.
that being said. almost most of people here asking for state of the game announcement which is about major future plans, it also good for china to know whats coming in 2014 on top of the original game they are getting it might even boost selling both in china and na/eu if the stuffs are good.
its the silence that people are angry about. many are not even asking for content now. again its not about content its about information like any other mmos out there.

Living Story Season 2, which will most likely bring us towards Maguuma.
Halloween 2014.
Wintersday 2014.

Those things are coming this year.
Happy now?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Zeitlos.1463

Zeitlos.1463

I think a lot of this restlessness is coming from the inevitable downside of living story: It happens and then it’s gone. I’ve had many a-friend get turned off by this game based off that simple fact. It’s hard to dedicate your time to a game that basically erases its own content after they deem it ‘done’.

New players to this game aren’t going to understand what’s going on at all when people say “Scarlet destroyed Lion’s Arch!”. Instead, they’re going to wonder why everyone cares so much about LA because it’s just a hunk of rubble. They’re not going to understand so many things about this game because they’ll never get to see them. What they’re going to see is a million freaking skins that they can no longer obtain and a few thousand achievement points they have no hope of ever getting.

I like that living story awards people for constant game dedication, but it’s extremely frustrating to take a month away from the game and come back to find you missed some major world events and suddenly nothing new is going on anymore. It makes achievement points worthless, your new fuzzy animal hat worthless (there will be three more next week), and the story itself worthless.

In my opinion, we need something permanent added to the game. Right now people are running in circles doing daily crafting, running dungeons (to salvage that gear), and doing champion / world boss trains every day. While it’s nice and well to say “Wait until China release” the big question in everyone’s hearts is – “Then what?” and that’s what people want answered.

You can only do so much until you miss a week of game play only to discover you missed the key part of living story. You’ll never see it, and the people who spend their parents’ money to fuel their fuzzy hat addiction are once again 6,000 achievement points ahead of you with those skins you can’t get now.

Also, the Frostgorge Sound train would like to note we demand an AUS zone. Preferably one with Risen Kangaroos. We’ll even add in a gem store idea: Didgeridoos. Thank you.

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Posted by: joneb.5679

joneb.5679

Some people only see the hole in the ground when they have fell in it. Tumble, tumble tumble. ahahahahahahahahahaha

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

Your missing the point, the point is they should have two separate teams instead there focusing all their resources on an entirely different client. As an avid NA Client player I don’t care about the Asian release. When I support GW2 I support NA Client not Asian Market. Secondly your making assumptions in regards to where the revenue goes whether it be NA or Asian markets. No one but NCsoft and Anet knows where the revenue is going to go.

Ms. Buenaobra’s statement that devs are working on new content releases and that ANet is also in the middle of launching the game in China seems to me to be a definitive statement that they are using multiple teams, or at least that the devs are multi-tasking. I also seem to recall reading Mr. Johanson saying that increased revenue from the China launch will benefit NA/Europe players as well as Chinese.

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Posted by: tigirius.9014

tigirius.9014

The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.

Your missing the point, the point is they should have two separate teams instead there focusing all their resources on an entirely different client. As an avid NA Client player I don’t care about the Asian release. When I support GW2 I support NA Client not Asian Market. Secondly your making assumptions in regards to where the revenue goes whether it be NA or Asian markets. No one but NCsoft and Anet knows where the revenue is going to go.

Ms. Buenaobra’s statement that devs are working on new content releases and that ANet is also in the middle of launching the game in China seems to me to be a definitive statement that they are using multiple teams, or at least that the devs are multi-tasking. I also seem to recall reading Mr. Johanson saying that increased revenue from the China launch will benefit NA/Europe players as well as Chinese.

One can hope. When they release the new content, we’re hoping that they’ll actually return to how they were prelaunch and listen to the playerbase. 2 great examples of how they didn’t listen are: Megaserver not being a single shard system where you control exactly where you go from a map interface, and Wardrobe shouldn’t have been a transmog system, it should have been more akin to outfitter. We’ll see what happens next. They do still have time yes but I’m wondering if they’ll learn from the mistakes they’ve made.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: lordkrall.7241

lordkrall.7241

oh look a fanboy with power of predicting the future, ok that is new.
its your guess based of this or that, which is worthless to me, well except for halloween and winters day which was pretty obvious.
could you please let anet talk for themselves they do not need you to defend them.

You wanted to hear what was coming during 2014. Those three things are all confirmed to be coming during 2014, so they should be exactly the kind of answer that you want.
But I suppose it doesn’t matter what people say, seeing as you seems to be hating for the sake of hating more than anything else.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: nightwulf.1986

nightwulf.1986

One can hope. When they release the new content, we’re hoping that they’ll actually return to how they were prelaunch and listen to the playerbase. 2 great examples of how they didn’t listen are: Megaserver not being a single shard system where you control exactly where you go from a map interface, and Wardrobe shouldn’t have been a transmog system, it should have been more akin to outfitter. We’ll see what happens next. They do still have time yes but I’m wondering if they’ll learn from the mistakes they’ve made.

I hope that they are working on new content as well and are taking feedback from everyone into account. Still, I don’t think you should use those examples as evidence that they didn’t listen to the playerbase. Some players asked for those things, some didn’t, and some didn’t care. The reality is that it’s impossible to fulfill the desires of your playerbase in the way I think you are suggesting as they often have conflicting goals with each other. Case in point, some people like the way content releases were handled during living story and clearly come did not. Who should they not listen to? Not only that, the transmute charge and wardrobe system is an obvious compromise between what Anet wanted to charge money for and the freedom from having to purchase more than one skin that some of us asked for. It seems to me they are listening to players but some players don’t care unless they feel like their individual opinions are the only one that matters.

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Posted by: StriderShinryu.6923

StriderShinryu.6923

I’m most bothered by the lack of communication about topics which matter, not the new content. Guild Halls, Precursor crafting, new legendaries, and all the other stuff that was mentioned last year and not since then. I fail to understand why communicating with the customers on a more regular and open basis is not of a higher priority. I don’t feel that asking for general information is a massive request.

Yep.

As much as I don’t see it being necessary had the scheduling and planning been done in a better fashion, I think most players can understand the China issue. You want to make sure something goes right over in an important new market, you’d best send your A-Team to do it. That’s just logical and a drop off in content released for the western players is regrettable but understandable. Besides, GW2 did just finish it’s first season of Living Story so a break seems somewhat natural anyway.

The problem is communication. There have been thousands of posts commenting on the current state of the game following the last patch and there has been no real response on any of it. At all. If you want to send your A-Team to China to work on things there, that’s cool.. but it’s not cool to leave your current players totally in the lurch and shouting into a vacuum. There comes a point where “our devs are too buys working on the game to talk about it” starts ringing very hollow and starts lurching into clear disrespect. And I’d say that time has already come and gone.

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Posted by: Flash.6912

Flash.6912

I’m so bored of waiting and went back to play Diablo 3 reaper of souls.

R.I.P Kumu <3

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Posted by: KonttuFIN.8304

KonttuFIN.8304

First of all I have to say that I really like Guild Wars 2, combat is best I’ve ever seen in mmo, areas are very cool and visually game looks just awesome everywhere. There is just one problem.. once I login to Guild Wars 2 I dont have anything to do really, I’ve been logging on my level 80 elementalist nearly daily for over half year but everyday same thing comes to my mind (what to do..). Feels like I’ve done everything already half year ago, I think we should get new areas or increased levelcap → new fresh content, or anything except useless grind for new “awesome” skins.

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Posted by: Galen Grey.4709

Galen Grey.4709

See, your thinking has one fallacy, however it is a serious one. Although as compared to nowadays, the creation of GW1 obviously looks and is easier, nevertheless you do not compare it in such a manner as, logically speaking, it is incorrect. You ought to be comparing it to the resources and techniques available at the time of specific creation. It means that the creation of GW1 at its own period of time was most likely equally difficult as the creation of GW2 at its own period of time, as the resources and equipment available were/are representative of different periods of time. In short, each period of time had its disadvantages representative of the limitations thereof. It is logically incorrect to say that “x from 2005 required less time than y from 2012 because in 2012 you had more advanced techniques and mechanisms at the creators’ disposal.” This assumption, from a logical standpoint, is incorrect.

Hope you understand the logical assumptions.

Cheers

I have no doubt tools and workflows improved and making the same exact stuff then and now it took longer then. But I have not even the shadow of a doubt no were close to make up for the additional work they have to do now. Keep in mind we’re not simply talking models are now more detailed but also there are a ton more. Where as LA in gw1 had 10 – 20 structures. LA in gw2 has 100s of structures . So even in the event technological advancements made the low poly models of gw1 take the same amount of time to create as the high poly models in gw2 do (and i doubt thats even the case. workflow is faster but not faster to make up for all the extra detail and having to model interiors and create models that go in houses / buildings in some cases, more textures to create etc..) you’re still left with multiple times the amount of models.