Why is armor design so poor in this game?

Why is armor design so poor in this game?

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Posted by: DiogoSilva.7089

DiogoSilva.7089

For a game that has excellent artists and is meant to be driven by horizontal progression and cosmetic upgrades, I find it fascinating how mediocre GW2’s gear looks.

  • Lack of diversity (medium armor users know the pain well, as do any non-human players).
  • Overdesigned armor (sometimes simpler is better, but anet’s artists don’t know when to stop, and their definition of making cool looking armor is to add as many unnecessary details as possible, so the point that it becomes hard to distinguish between a GW2 gear set and a christmas tree).
  • Absurd or goofy-looking components that they aren’t meant to be that way (oversized shoulders, giant and cartoon-ish boots, fat body armor, even a bladed dic – seriously, look at bladed armor. Many stupid elements are also a direct result from overdesign.)
  • Inability to make good-looking male scholar armor (in contrast, the female variant is usually quite good) since the days of GW1.
  • Inability to make stylish edges and curves (even when the artwork is stylish, the in-game models translate them really poorly).
  • Inability to add epic-looking armor into the game (anyone remember the days of ascended gear and the glorious community reaction to the skins? Or what about carapace -> luminiscent upgrade, where an overly-designed, goofy-looking armor set was given a blue tint to make it unique and special: pity that the base model looks terrible).
  • Inability to stick to a theme coherently and fulfill it as well as possible (do you enjoy the concept of bladed armor? It seems a fine idea, right? Well, here’s as many blades as we can add, to every single piece, at every single angle! Enjoy!)
  • A flawed system/ foundation that, apparently, has given a lot of headaches to anet and makes it hard to implement armor in the game (about 10x harder than outfits?) to the point that cosmetic gear progression, in this game, mostly translates to “here’s a new backpiece for you” or “here’s a chance to get boots, gloves and shoulders for defeating a boss!”.

So, yeah. This is what a vertical progression mmorpg can offer:
http://www.sggaminginfo.com/wp-content/gallery/final-fantasy-xiv-a-realm-reborn_26-7/88938848Battle%20Sequence_Dragoon%201.png
http://ffxiv.consolegameswiki.com/images/thumb/9/94/Alexander_gear1.png/350px-Alexander_gear1.png
http://storage.ff14.co.kr/article/2015/06/19/20150619135000200298.png
And this is what our entirely-dedicated-to-horizontal-and-cosmetic-progression game offers:
https://wiki.guildwars2.com/images/thumb/4/4d/Bladed_armor_%28heavy%29_human_male_front.jpg/143px-Bladed_armor_%28heavy%29_human_male_front.jpg
http://dulfy.net/wp-content/uploads/2014/11/gw2-carapace-heavy-armor-set-male.jpg

And for some laughs:
http://wiki.guildwars2.com/images/7/7f/Light_armor_03_concept_art.jpg
The concept art for our fellow male scholar looks quite stylish, epic and mystical, right? Here’s the in-game model (ps. you can’t even dye it properly):
https://wiki.guildwars2.com/images/c/c2/Winged_armor_human_male_front.jpg
(As expected, female scholars look gorgeous: https://wiki.guildwars2.com/wiki/File:Winged_armor_human_female_front.jpg) The difference of quality and detail between both female and male is so drastic, that I feel compelled to create conspiracy theories about it.

(edited by DiogoSilva.7089)

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Posted by: Scipion.7548

Scipion.7548

+1.
When I see GW2 armors, I think “too much”, flashy and inefficient in combat.

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Posted by: Morte de Angelis.7986

Morte de Angelis.7986

The difference of quality and detail between both female and male is so drastic, that I feel compelled to create conspiracy theories about it.

Human T2 Medium is the Same

The Female on looks so much better then the Male one.
At least the Female one as nice looking Feathers unlike the male one where it seems they cheapened out and had to stay with leather looking “Feathers”

Its why my only Female Characters are lights. Because male light armour is just plain crap.

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Posted by: Leo G.4501

Leo G.4501

So where are the posters complaining how limited an objectified females characters are? I know they’re out there.

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Posted by: Ticky.5831

Ticky.5831

You’re complaining about overdesign, and then you post Final Fantasy Armors?

Wha????

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

You want a conspiracy? Try creating a male human toon, then remove all the facial hair. Most of the faces look feminine or at least androgynous. Why is that? My tin foil hat is tingling.

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Posted by: Felahr.9830

Felahr.9830

You want a conspiracy? Try creating a male human toon, then remove all the facial hair. Most of the faces look feminine or at least androgynous. Why is that? My tin foil hat is tingling.

There are no androgynous looking male human faces. theyre all plain, coarse, and ugly. theres some small variations, very limited, but for the most part theyre all coarse 40something men with wide faces and ugly features. the one with a black eye is the closest to “androgynous” you can get, and even hes fugly

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Posted by: ArchonWing.9480

ArchonWing.9480

And that’s why I can never roll a dude. >.>

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Revolutionen.5693

Revolutionen.5693

I also like simplistic, realistic armor. Although there’s nothing wrong with having flashy, skimpy or over the top armor as well. It’s just that GW2 brings it to a comical level where it breaks immersion to 200%, and not in a bad-kitten way. Here are a few examples:

https://goo.gl/Qdbq2N
https://goo.gl/0RlnBo
http://www.gw2armor.com/human/male/arah/light/display.php

This is what I like:

http://dulfy.net/wp-content/uploads/2016/03/bdo-march-30-pearl-store-update_thumb.jpg
http://img3.mmo.mmo4arab.com/news/2016/02/28/black-desert-cash-shop-0.jpg
http://i.imgur.com/xO7uON4.jpg

I’m probably gonna get hate for linking BDO armor but whatever

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Posted by: zenleto.6179

zenleto.6179

You want a conspiracy? Try creating a male human toon, then remove all the facial hair. Most of the faces look feminine or at least androgynous. Why is that? My tin foil hat is tingling.

There are no androgynous looking male human faces. theyre all plain, coarse, and ugly. theres some small variations, very limited, but for the most part theyre all coarse 40something men with wide faces and ugly features. the one with a black eye is the closest to “androgynous” you can get, and even hes fugly

What??? I can’t roll more than the two human males I have because the rest of the looks are too boy band prissy.

And as for the topic, I don’t mind many of the heavy choices but after a while the medium and light gear can get a bit samey (or a lot). It can be a touch hard getting a theme together. Disclaimer: I have a lot of characters.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

(edited by zenleto.6179)

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Posted by: Dante.1508

Dante.1508

+1 op Guildwars 2 armor is bleh… very few actual armors i look at and think wow that looks awesome..

Even the top of the game armors don’t appeal.. Weapons are similar basic all through the game, horrible..

Legendaries are beyond hideous, all that grinding for an ugly weapon… i think not.

(edited by Dante.1508)

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Posted by: zenleto.6179

zenleto.6179

+1 op Guildwars 2 armor is bleh… very few actual armors i look at and think wow that looks awesome..

Even the top of the game armors don’t appeal.. Weapons are similar basic all through the game, horrible..

Legendaries are beyond hideous, all that grinding for an ugly weapon… i think not.

Bet you’re glad you’re back then, yeah?

:)

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: TheSwede.9512

TheSwede.9512

I really don’t like the Final Fantasy Armor any more than the Bladed armor. Both are equally over the top and silly with an unnecessery amount of spikes.

There are a few problems with the overall design of some of GW2’s armors, such as the ever prevalent Trenchcoats under medium Armor, the mystery of Sylvari male’s Plus-sized pauldron problem and the inexplicable reasoning behind the female Phalanx armor (Seriously, what happened here? You don’t put Stiletto heels on plate armor! Ok, scratch that, it’s not even Plate for females, it’s Scalemail, why?! Rant over.). But issues like that arise in just about any Fantasy genre game ever created, with very few exceptions.

In general, GW2 armors and their designs are really, really good if you ask me. I’ll admit that some armors, specifically the starter and low-level armors, lack a great deal in imagination and amazement. But then on the other hand, we have such awesome sets such as:

Magitech:
http://wiki.guildwars2.com/wiki/File:Magitech_armor_human_male_front.jpg
http://wiki.guildwars2.com/wiki/File:Magitech_armor_human_female_front.jpg

Phalanx (male):
http://wiki.guildwars2.com/wiki/File:Phalanx_armor_human_male_front.jpg

Whisper’s Secret Armor:
http://wiki.guildwars2.com/wiki/File:Whisper's_Secret_armor_%28medium%29_human_male_front.jpg
http://wiki.guildwars2.com/wiki/File:Whisper's_Secret_armor_%28medium%29_human_female_front.jpg

Acolyte Armor:
http://wiki.guildwars2.com/wiki/File:Acolyte_armor_human_male_front.jpg
http://wiki.guildwars2.com/wiki/File:Acolyte_armor_human_female_front.jpg

And this is without mix-and-matching, which brings out the very best in armor design in GW2.

@Revolutionen

Not gonna bash your sense of style, but why are all the female armors negligés? Those don’t even qualify for miniskirts, I can see the panties on the first one. Don’t get me wrong, I’m a straight red-blooded male who couldn’t care less when there’s pandering to male gaze and I’d prolly pay money for that outfit at some point in my life, but it doesn’t really make for a striking cause when arguing for armor design other than “I think this game needs more skimpy female outfits”.

On another note, we can see that the second set in that series suffers the almost archaic “Chainmail Bikini Syndrome”, in where the male outfit is a full set of heavy plate armor and the female is… underwear (Again, it’s a negligé with stockings and what I’m pretty sure is high heels.) Like I’m all for skimpy female armors, again I do so love pandering to the male gaze cause I have said male gaze, but at least make it fair when you do and dress the guy down too, like they did with the first set. GW2 has this very same problem with some sets (LIKE PHALANX! No, I’m not gonna let that go.)

I’m also gonna wager that the edgy Bee armor the male is showing off in the second link and the one that “Totally not Lightning from FFXIII” is showcasing in Link 3 are the same set. Which brings me to the next point:

THAT’S THE BLOODY PHALANX SET, BDO EDITION! Goshmadarnabbit I wanna shout profanities to the high heavens about this cause my Pet is peeved so hard right now and for once that isn’t a euphemism! It’s got the idiot thigh gap and dumbkitten boob window and the ANKLE-SHATTERING stiletto heels on full plate metal boots, it doesn’t add to the sexy-factor when it’s THAT BLATANTLY STUPID AND OUT OF PLACE!

Huff…

Huff…

Ok, I’m done. Rant over. For real this time.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: rabidsmiles.5926

rabidsmiles.5926

Sure female armors and nice and all…if you want to run around half naked for 80% of them. There is playing to the male audience and then theres GW2 human female light armor. It bugs the kitten out of me that the winged armor skirt has half of it missing or the masquerade bottom looks like a diaper with a mullet. Pickings are more slim for female medium armors…either a kitten trenchcoat or your character is running around with parts out. I’d kill to have the male version of the winged bottom for my female characters…I love it on my asura.

I go through my pieces and all I can think is ‘Man I really would love A if only it didn’t have this kitten piece sticking out of it…why does it even have that???’ The conspiracy theorist in me wants to say its to sell outfits…make armor ugly and we buy outfits.

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Posted by: clannadkey.6583

clannadkey.6583

+1 from me too, not just armor, almost every armor and weapon skins in GW2 are really terrible.

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Posted by: Ashen.2907

Ashen.2907

Weird, that Final Fantasy armor that you linked seems to be everything you describe as bad in GW2 armor.

I tend to agree that GW2 needs some work for its armor skins, but the examples you give of what is good in another game seems every bit as bad to me.

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Posted by: coso.9173

coso.9173

i would be much happier if both males and females if every race and armor weight could actually choose to wear more covered armor or showing more skin. and please not more gendered armor that look vastily different on guys and girls. i mean sure, a open chest armor for males might need a bra for females, but besides that they should be pretty much the same.

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Posted by: Seyiwaji.4082

Seyiwaji.4082


For a game that has excellent artists and is meant to be driven by horizontal progression and cosmetic upgrades, I find it fascinating how mediocre GW2’s gear looks.

  • Lack of diversity (medium armor users know the pain well, as do any non-human players).
  • Overdesigned armor (sometimes simpler is better, but anet’s artists don’t know when to stop, and their definition of making cool looking armor is to add as many unnecessary details as possible, so the point that it becomes hard to distinguish between a GW2 gear set and a christmas tree).
  • Absurd or goofy-looking components that they aren’t meant to be that way (oversized shoulders, giant and cartoon-ish boots, fat body armor, even a bladed dic – seriously, look at bladed armor. Many stupid elements are also a direct result from overdesign.)
  • Inability to make good-looking male scholar armor (in contrast, the female variant is usually quite good) since the days of GW1.
  • Inability to make stylish edges and curves (even when the artwork is stylish, the in-game models translate them really poorly).
  • Inability to add epic-looking armor into the game (anyone remember the days of ascended gear and the glorious community reaction to the skins? Or what about carapace -> luminiscent upgrade, where an overly-designed, goofy-looking armor set was given a blue tint to make it unique and special: pity that the base model looks terrible).
  • Inability to stick to a theme coherently and fulfill it as well as possible (do you enjoy the concept of bladed armor? It seems a fine idea, right? Well, here’s as many blades as we can add, to every single piece, at every single angle! Enjoy!)
  • A flawed system/ foundation that, apparently, has given a lot of headaches to anet and makes it hard to implement armor in the game (about 10x harder than outfits?) to the point that cosmetic gear progression, in this game, mostly translates to “here’s a new backpiece for you” or “here’s a chance to get boots, gloves and shoulders for defeating a boss!”.

So, yeah. This is what a vertical progression mmorpg can offer:
http://www.sggaminginfo.com/wp-content/gallery/final-fantasy-xiv-a-realm-reborn_26-7/88938848Battle%20Sequence_Dragoon%201.png
http://ffxiv.consolegameswiki.com/images/thumb/9/94/Alexander_gear1.png/350px-Alexander_gear1.png
http://storage.ff14.co.kr/article/2015/06/19/20150619135000200298.png
And this is what our entirely-dedicated-to-horizontal-and-cosmetic-progression game offers:
https://wiki.guildwars2.com/images/thumb/4/4d/Bladed_armor_%28heavy%29_human_male_front.jpg/143px-Bladed_armor_%28heavy%29_human_male_front.jpg
http://dulfy.net/wp-content/uploads/2014/11/gw2-carapace-heavy-armor-set-male.jpg

And for some laughs:
http://wiki.guildwars2.com/images/7/7f/Light_armor_03_concept_art.jpg
The concept art for our fellow male scholar looks quite stylish, epic and mystical, right? Here’s the in-game model (ps. you can’t even dye it properly):
https://wiki.guildwars2.com/images/c/c2/Winged_armor_human_male_front.jpg
(As expected, female scholars look gorgeous: https://wiki.guildwars2.com/wiki/File:Winged_armor_human_female_front.jpg) The difference of quality and detail between both female and male is so drastic, that I feel compelled to create conspiracy theories about it.

@1rst opening post:
Your post is dumb as kitten.

I also like simplistic, realistic armor. Although there’s nothing wrong with having flashy, skimpy or over the top armor as well. It’s just that GW2 brings it to a comical level where it breaks immersion to 200%, and not in a bad-kitten way. Here are a few examples:

https://goo.gl/Qdbq2N
https://goo.gl/0RlnBo
http://www.gw2armor.com/human/male/arah/light/display.php

This is what I like:

http://dulfy.net/wp-content/uploads/2016/03/bdo-march-30-pearl-store-update_thumb.jpg
http://img3.mmo.mmo4arab.com/news/2016/02/28/black-desert-cash-shop-0.jpg
http://i.imgur.com/xO7uON4.jpg

I’m probably gonna get hate for linking BDO armor but whatever

may be you should stop comparing 2 games with 2 different graphic. You can’t compare those 2 games.

+Above of this posting, idiot cash shop Armor item that cost 26€, is as stupid as the first post.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I agree that way too many GW2 armors and outfits are way too ornate and involved. A lot of whats on offer looks baroque and impractical. Also, way too few medium armor chests that are not coats; and way too few pants for light armor female use.

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Posted by: Sarrs.4831

Sarrs.4831

So the comparisons are between stylized press release shots and action shots, and the flat shots in the armor previewer. The bonus shots are comparing male (on low graphic settings) to female (on high graphic settings).

For a game that has excellent artists

  • Inability to make good-looking male scholar armor (in contrast, the female variant is usually quite good) since the days of GW1.

And this gem.
Look if someone can’t make good looking clothes for guys then they aren’t good artists. “They’re excellent artists, but they’re completely incapable of making armor that looks good for 1/6th of the population!” how did this get past your internal censors

Nalhadia – Kaineng

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Posted by: DiogoSilva.7089

DiogoSilva.7089

You’re complaining about overdesign, and then you post Final Fantasy Armors?

Wha????

I’d say that FF armors, although heavily stylized and detailed, at the very least look “cool” and achieve their intended purpose. Go look at Dragoon’s armor and tell me how elements contradict its intent or look like a parody. That’s the difference between, say, dragoon and gw2’s bladed. The former is over-stylized but cool- The later is an unintended parody.

One of the things that I think FF14’s armor is really good at, is keeping the edges and curves really nice, so warriors have this agile and/ or elegant look, while GW2’s armor has a tendency to make them look fat, chubby and with ridiculous shoulders. Another thing it does better is that the details, themselves, do not feel as random.

I was deliberately making a comparison between two games with highly stylized armor design.

For a game that has excellent artists

  • Inability to make good-looking male scholar armor (in contrast, the female variant is usually quite good) since the days of GW1.

And this gem.
Look if someone can’t make good looking clothes for guys then they aren’t good artists. “They’re excellent artists, but they’re completely incapable of making armor that looks good for 1/6th of the population!” how did this get past your internal censors

I am not sure I understand your point? GW2 has clearly really good artists, especially for concept art, map design, monster design, etc. And then it has absolutely ugly armor regardless of your graphical setting.

Now matter how high your graphics are, that crafted armor will always look undetailed and made of plastic in comparison to the female version. Even the dyeing is poorly implemented, and you can’t separate the “armored” parts from the cloth. The feathers look like a plastic toy no matter what. And the stylish curves and edged from the hood and from the body outline have been lost when translated to the model, to the point that what looked stylish on paper looks a mess in the game.

I can also give the example of nightmare dungeon armor for scholars. The artwork is AWESOME, the in-game model is a disaster.

There’s is clearly a problem with GW2’s armors, and it may not even be the artists fault, but a problem that probably lies when concept art is translated into the game. But then again, some armor sets are translated really well into the game (the draconic set looks about the same when you compare the model with the concept art), and others lose so much in the transition, that they become laughably goofy when they weren’t meant to be.

(edited by DiogoSilva.7089)

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Posted by: Sarrs.4831

Sarrs.4831

I am not sure I understand your point? GW2 has clearly really good artists, especially for concept art, map design, monster design, etc. And then it has absolutely ugly armor regardless of your graphical setting.

The point is you’re just kinda delivering a backhanded insult. “Yeah these guys are excellent at their job but they’re also completely rubbish”. You get their guard down with “oh he thinks I’m great that’s nice of him” and then you slap them with the glove of “you can’t do your job properly”, and you do it on the back of what you’ve provided as evidence, which is pretty plainly unfair.

Nalhadia – Kaineng

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Posted by: HiddenNick.7206

HiddenNick.7206

Glad to see this thread… Also try to compare the artwork with the reality in game. All those silly wings, dresses, toys following everyone, all the silly finishing moves… And nothing fits into the lore. It is just like any trash that one of the employees wants to add into the game gets there. And it’s all because of the gems…

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Posted by: Doggie.3184

Doggie.3184

You’re complaining about overdesign, and then you post Final Fantasy Armors?

Wha????

Clearly he means we need Subligar and leather harnesses.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The point is you’re just kinda delivering a backhanded insult. “Yeah these guys are excellent at their job but they’re also completely rubbish”. You get their guard down with “oh he thinks I’m great that’s nice of him” and then you slap them with the glove of “you can’t do your job properly”, and you do it on the back of what you’ve provided as evidence, which is pretty plainly unfair.

Okay, I understand what you’re saying now, and it wasn’t my intention to be unfair like that.

I do think GW2’s art is generally really good, and that’s an honest opinion. I also think that the concept art for armors – the ones we have access to, at least – is also fine, but there’s clearly something very wrong happening during the art -> game transition.

When you look at many of the existing armor sets, it’s easy to blame the artists, but when you look at the few existing concept arts released and compare them to the in-game versions, it reveals hints of where the problem may lie. But it’s hard to get a clear picture of the problem, because then you have examples of models that are technically impressive (the details of bladed armor and carapace are definitely sharper and have nicer colors than those of older armor), while the artistic quality is fugly. But that artistic style might not have been completely intentional, as it can be see from the art for ascended armor, where some details like the shoulders are much more appealing on paper than what we have gotten in the actual game.

Another thing that makes it hard to grasp the problem is that anet is very consistent with what kind of sets are at high quality and which kind of sets are not.

Generally:
- Story character’s armor is really great, artistically and model-wise (Logan’s, Kasmeer’s, new Rytlock’s/ Mistward set).
- Female light armor is consistenly good, highly detailed, creative, with a lot of attention put to detail.
- Male light armor is consistently a rehash of previously bland sets, with unnecessary and random details added in, and the same applies for medium armor.
- Heavy armor is consistently chubby, cartoon-ish and at absurd sizes.

Anet is clearly capable of making great looking armor when marketing demands it, but most of the stuff we get feels either effortless or rushed, unless its female light.

I’m getting growing suspictions that the source of all those problems are technical, because if you look at the outfits that most resemble the armor sets in this game (easy to recognize by verifying if they have or not huge shoulders and a clear and unnatural divison between different components), those outfits are as ugly as most armors; but if you look at simpler outfits, they’re quite awesome and effective most of the time. Especially, when they are not designed with shoulders or other smaller components in mind.

So it might be a problem with Anet’s technology that makes it hard to translate the art into good-looking models. But then we DO have some great looking models that are translated really well from the concept art (draconic, CoF armor, mistward, etc), so I don’t understand.

(edited by DiogoSilva.7089)

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Posted by: Ellie.5913

Ellie.5913

Personally I love flashy & revealing armor and so do most people in the game, but there’s so many different types of armor and outfits to chose from I really don’t get why some one would complain about such things. I’d love to have a bikini made of twinkling bright stars and huge fluffy fiber optic star boots and go around singing shining bright like a diamond…..

(edited by Ellie.5913)

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Posted by: Dzik.9256

Dzik.9256

+1 OP

There is one more thing that need to be pointed out, namely Charr armour. Cultural armour looks cool and fits really well, but other armours eg. karma gear or dungeon gear looks bad. It looks like ANet was unable to keep the right proportions.

PS.
There is yet another thing: Mistward Set. It’s hard to dye it, especially Mistward Plate.

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Posted by: kurfu.5623

kurfu.5623

Personally, I think a lot of GW2 armors look fantastic… from the front.

However, from the back most of them are some variation of this:

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Posted by: Gardavil.1762

Gardavil.1762

I only use one or two of the male faces as most are either too old looking or scared up or too effeminate.

To me the females aren’t much better… to me over half of the female faces look way too young, almost child like, and I would be hesitant to ever make a female character with one of those faces out of fear of being labelled a pedophile or worse.

IMO Anet would do well to add some more mid 20ish to mid 30ish appearance character faces to the character creator.

As for Armor many of them I think could be improved upon in appearance.

This is my perspective on it, point of view and all.

stumble stumble crawl crawl

(edited by Gardavil.1762)

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Posted by: Ellie.5913

Ellie.5913

I only use one or two of the male faces as most are either too old looking or scared up or too effeminate.

To me the females aren’t much better… to me over half of the female faces look way too young, almost child like, and I would be hesitant to ever make a female character with one of those faces out of fear of being labelled a pedophile or worse.

IMO Anet would do well to add some more mid 20ish to mid 30ish appearance character faces to the character creator.

This is my perspective on it, point of view and all.

Dude that’s a crappy thing to say…I’m a full grown adult woman and my face looks way younger than my human woman characters faces on this game -_- And if some one calls you that horrible name report them cuz thats not right and you could sue some one for calling you crap like that.

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Posted by: Gardavil.1762

Gardavil.1762

I only use one or two of the male faces as most are either too old looking or scared up or too effeminate.

To me the females aren’t much better… to me over half of the female faces look way too young, almost child like, and I would be hesitant to ever make a female character with one of those faces out of fear of being labelled a pedophile or worse.

IMO Anet would do well to add some more mid 20ish to mid 30ish appearance character faces to the character creator.

This is my perspective on it, point of view and all.

Dude that’s a crappy thing to say…I’m a full grown adult woman and my face looks way younger than my human woman characters faces on this game -_- And if some one calls you that horrible name report them cuz thats not right and you could sue some one for calling you crap like that.

Then you are most fortunate. Life has given you a gift.

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Posted by: Riku.4821

Riku.4821

Hmm. I’d agree that Arena Net should probably look at their art bible once more.

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Posted by: Leo G.4501

Leo G.4501

I sort of agree with the OP but the contrasting examples like from FF14 aren’t really all that much better.

From my perspective, I’d say you and others in agreement with the more interest in BDO and FF14 armor design just like the aesthetics of those games. It’s not particularly the armor itself but just how the game is designed. GW2 has a style that it fits its armors into similar to a game that’d go with an anime look or a cartoony look.

But all those armors from those other games and GW2 alike suffer from the same issue: they are just outfits with little to no flexibility. But at least GW2 feels slightly less stifling with its design so you can craft a somewhat unique look for yourself. I haven’t really explored BDO at all so maybe it does have a great set of skins that seamlessly blend to make amazing and unique looks but no game has really captured that flavor of full-on character customization since the best of the best had fell.

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Posted by: Khyan.7039

Khyan.7039

For a game that has excellent artists and is meant to be driven by horizontal progression and cosmetic upgrades, I find it fascinating how mediocre GW2’s gear looks.

  • Lack of diversity (medium armor users know the pain well, as do any non-human players).
  • Overdesigned armor (sometimes simpler is better, but anet’s artists don’t know when to stop, and their definition of making cool looking armor is to add as many unnecessary details as possible, so the point that it becomes hard to distinguish between a GW2 gear set and a christmas tree).
  • Absurd or goofy-looking components that they aren’t meant to be that way (oversized shoulders, giant and cartoon-ish boots, fat body armor, even a bladed dic – seriously, look at bladed armor. Many stupid elements are also a direct result from overdesign.)
  • Inability to make good-looking male scholar armor (in contrast, the female variant is usually quite good) since the days of GW1.
  • Inability to make stylish edges and curves (even when the artwork is stylish, the in-game models translate them really poorly).
  • Inability to add epic-looking armor into the game (anyone remember the days of ascended gear and the glorious community reaction to the skins? Or what about carapace -> luminiscent upgrade, where an overly-designed, goofy-looking armor set was given a blue tint to make it unique and special: pity that the base model looks terrible).
  • Inability to stick to a theme coherently and fulfill it as well as possible (do you enjoy the concept of bladed armor? It seems a fine idea, right? Well, here’s as many blades as we can add, to every single piece, at every single angle! Enjoy!)
  • A flawed system/ foundation that, apparently, has given a lot of headaches to anet and makes it hard to implement armor in the game (about 10x harder than outfits?) to the point that cosmetic gear progression, in this game, mostly translates to “here’s a new backpiece for you” or “here’s a chance to get boots, gloves and shoulders for defeating a boss!”.

So, yeah. This is what a vertical progression mmorpg can offer:
http://www.sggaminginfo.com/wp-content/gallery/final-fantasy-xiv-a-realm-reborn_26-7/88938848Battle%20Sequence_Dragoon%201.png
http://ffxiv.consolegameswiki.com/images/thumb/9/94/Alexander_gear1.png/350px-Alexander_gear1.png
http://storage.ff14.co.kr/article/2015/06/19/20150619135000200298.png
And this is what our entirely-dedicated-to-horizontal-and-cosmetic-progression game offers:
https://wiki.guildwars2.com/images/thumb/4/4d/Bladed_armor_%28heavy%29_human_male_front.jpg/143px-Bladed_armor_%28heavy%29_human_male_front.jpg
http://dulfy.net/wp-content/uploads/2014/11/gw2-carapace-heavy-armor-set-male.jpg

And for some laughs:
http://wiki.guildwars2.com/images/7/7f/Light_armor_03_concept_art.jpg
The concept art for our fellow male scholar looks quite stylish, epic and mystical, right? Here’s the in-game model (ps. you can’t even dye it properly):
https://wiki.guildwars2.com/images/c/c2/Winged_armor_human_male_front.jpg
(As expected, female scholars look gorgeous: https://wiki.guildwars2.com/wiki/File:Winged_armor_human_female_front.jpg) The difference of quality and detail between both female and male is so drastic, that I feel compelled to create conspiracy theories about it.

Did you actually played FFXIV? Most of FFXIV gears are copy/past and really ugly unless you use same skins as everyone else or a few that are still okay. Every FFXIV are overdesigned.

And the set you show us is from T13, but it’s old and no one do this anymore.

Midas set is okay, not really nice in game. In fact FFXIV have a few nice looking set but most of them are just copy/past as I said.

There are no wardrobe in FFXIV anyway and the prism/mirage system is awful.

Gw2 need better armors, especially for males of course. But here it’s like if you compare A with A since FFXIV has exactly the same issues for a subscription game.

Oh and the best of all from FFXIV is all these skins gender locked with way more skins for females. YAY.

No, seriously, FFXIV is a really bad example.

(edited by Khyan.7039)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I prefer FF14’s overdesigned gear because, at the very least, it still manages to be somewhat stylish. I mean, a Dragoon will always look agile, intimidating and kitten, even if you dislike the unrealistic and exaggerated art style. In comparison, GW2 makes heavy armorers downright chubby, fat or just laughable.

It might not have been the most… differing comparison, but I do feel that, considering that both games go for a similar gear art style, FF14 does it better. (I’m not making any comments about that game’s wardrobe or its systems, however. It is, ultimately, a vertical-progression game while GW2 is not.)

If you look at Mistward (revenant’s) gear, it’s a good set. It’s as unrealistic and overstyled as any other, but it does its job well. It looks cool, it looks strong, it looks epic. But then you have other hot gear like bladed and leyline, which are based on interesting concepts but are entirely wasted by ridiculous design, even within the standards of over-stylized art.

(edited by DiogoSilva.7089)

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Posted by: Jayt.5690

Jayt.5690

Gw2 has the most aesthetically pleasing and most diverse array of available armor set selection of any MMO i’m aware of. With GW1 and Swtor being close seconds in this category . ESO has a couple cool sets but they are so very few. Black desert has some awesome designs but again, way too few. i’d imagine in a year or so they’ll be on top. Especially with more classes unlocked. the Gender locks is a deal breaker for me.
WoW has armors for days but the art style just isn’t as attractive as Gw2 IMO.

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Posted by: DeceiverX.8361

DeceiverX.8361

I prefer FF14’s overdesigned gear because, at the very least, it still manages to be somewhat stylish. I mean, a Dragoon will always look agile, intimidating and kitten, even if you dislike the unrealistic and exaggerated art style. In comparison, GW2 makes heavy armorers downright chubby, fat or just laughable.

It might not have been the most… differing comparison, but I do feel that, considering that both games go for a similar gear art style, FF14 does it better. (I’m not making any comments about that game’s wardrobe or its systems, however. It is, ultimately, a vertical-progression game while GW2 is not.)

If you look at Mistward (revenant’s) gear, it’s a good set. It’s as unrealistic and overstyled as any other, but it does its job well. It looks cool, it looks strong, it looks epic. But then you have other hot gear like bladed and leyline, which are based on interesting concepts but are entirely wasted by ridiculous design, even within the standards of over-stylized art.

That’s just your opinion of “cool,” quote from another post above.

Frankly, while I do believe there is room for more diversity within the armor tier types (more conservative light armors for scholars, more revealing heavy for that barbarian look, and anything non-trenchcoat for medium), I think individually most of the armors themselves look fantastic here. There are few that might be overdone on some armor tier types, but for some people, that’s “cool.”

Just as how some people really love drab appearances to simulate realism. I know several people who are particularly fond of the starting gear or low-level equipment, often dying them various shades of browns, blacks, off-whites, etc. because they prefer the look of the weathered adventurer. To each his own.

Kinda why I don’t understand the OP. The design is good. The art is good. It’s just a matter of there not being a lot of diversity within tiers that a lot of people have issue, because to them, the “cool” looks exists but appears on another armor weight/profession instead of the one they’re using.

Lights/heavies would gladly take trenchcoats from mediums, just as medium players would gladly take more heavily-armored gear and more cloth-like options, etc.

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Posted by: HnRkLnXqZ.1870

HnRkLnXqZ.1870

I really like armor-deisign in GW2. We can use sets or create our own, we are not bound to use the same colors of all pieces.

Due to the variety of colors, it is possible to create awesome armors. This allows you to give every armor a special attunement. For example you can create a leather armor, which looks like a heavy. You can make robes which look like medium or heavy.

We can combine different types of armor as we wish. We are not forced to any order or system. When I design a new character I usually spend twice the time I need for the caracter-creation on finding and coloring the right armor.

I love walking through the cities, looking at other people’s creations. Over the week I make at lest 5-8 screenshots of beautiful, funny and maginficent designed characters. Honestly, I have no clue what the topic-creator plays, imho it is not GW2 ^^.

However, If you want to create a specific armor, which either exists in RL or you dreamed of it, you will reach limits in this game – as in every other game out there. Some armors look a bit odd. The blade in the middle of the bladed armor, belt heigh, has caused so many unintended laughs. But still the armor looks impressive, and after all the name says “bladed”.

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Posted by: Mea.5491

Mea.5491

I just want more simple, tight stuff (especially pants) that don’t clip through my weapons and/or arms…

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Posted by: Leo G.4501

Leo G.4501

I just want more simple, tight stuff (especially pants) that don’t clip through my weapons and/or arms…

That’s an anti-clipping measure right there and not sure why the devs just don’t do it more often. Can’t clip what is, essentially, what isn’t there and tight pants or a good form-fitting half-shirt can’t clip with a weapon or hair unless it’s already clipping with your character’s model.

Tighter clothes also fits better with other armors more easily.

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Posted by: Mea.5491

Mea.5491

^ Exactly!!!!!!

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Posted by: EremiteAngel.9765

EremiteAngel.9765

I personally think it could use more styles too

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Posted by: MrGhosty.4296

MrGhosty.4296

As an avid skin collector (sounds a bit macabre now that I’ve written it out) I love the wide variety of armors. I think it is safe to say we can all point to some ideas or styles that aren’t really the most we would want but my thinking is this:
Having those things in the game doesn’t hurt creation. What I would love to see is Anet embracing various themes throughout armor processes. The outlandish, over the top stuff is fun and certainly fits some of my characters but there are many bald spots in other thematic categories.

The beauty of the way GW2’s armor system work is that they could easily start to plug the gaps in the lower level armors, replacing them with models and sets that are exciting to see drop and then we have the skin for mix and matching later.

I burn through so many transmutation charges now on my 8th or so character I am bored to tears with the many variations of leather jack or chain mail shirts.

What I would like to see is a system that builds on existing sets as well as expanding into new themes.

Existing sets could be augmented by creating a skimpy and fully covered type option for both sexes. They could also take stuff that drops at level 80 and make it look like an older/rustier version or some other variation.

New themes to be explored could be to plumb the depths of various countries’ medieval armor design styles and use those as a starting point. These themes could run the gamut from fully practical to outlandish and as long as we have a range to play with we’d be set.

Just to conclude, the armors and outfits may not be perfect in this game (no game ever is) but I have personally had more fun outfitting my characters in this game than many others I have played. Kudos to the design team at Anet for doing so much.

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Posted by: Renkencen.6127

Renkencen.6127

Honestly I think they’re bias toward the light armours and heavy armours got it the worse!

When it come to the crafting armours, the light armours are all flashy looking (especially the females) while the early heavy armours look the same but with different texture!

Ok sure the original GW Warrior armors were not flashy either but they were at least decent looking!

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Posted by: Khisanth.2948

Khisanth.2948

Hmm. I’d agree that Arena Net should probably look at their art bible once more.

I bet “Thou shall only make ugly looking hats” is in there >_>

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Hmm. I’d agree that Arena Net should probably look at their art bible once more.

I bet “Thou shall only make ugly looking hats” is in there >_>

And backpieces. Anyone remembers how many season 1 rewards relied on ugly backpieces?

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Posted by: Sartharina.3542

Sartharina.3542

Honestly I think they’re bias toward the light armours and heavy armours got it the worse!

When it come to the crafting armours, the light armours are all flashy looking (especially the females) while the early heavy armours look the same but with different texture!

Ok sure the original GW Warrior armors were not flashy either but they were at least decent looking!

I find the male heavy armor set to be the best, aside from the “While leveling” whites and greens.

But heavy armor has a good diversity of revealing armors, fully-protective armors, bulky plates, lighter wear, kilts, pants, and helmet types.

No armor is as bad as Medium Armor, which is nothing but slight texture variation of a trenchcoat outside of the cultural armors.

The male and charr light armor is awful.

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Posted by: Rauderi.8706

Rauderi.8706

Even the outfits, the current crank-out-once-per-week cash cow, is very hit or miss on style. Slayer outfit? Tragic. The only reason the Gwen outfit sells is because of the nostalgia brand name; it’s otherwise far too plain and looks shoddy on men.
Sniper Bandit outfit? Typical of lazy anti-Charr design.
Would be nice to have some effort for the two non-human races in the game, to be honest. And while I don’t mind one way or another, some people would like some feminine flair to otherwise androgynous females of those races. Maybe not halter tops and mini skirts, but design that shows consideration to ‘softer’ silhouettes.

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Posted by: Sartharina.3542

Sartharina.3542

Even the outfits, the current crank-out-once-per-week cash cow, is very hit or miss on style. Slayer outfit? Tragic. The only reason the Gwen outfit sells is because of the nostalgia brand name; it’s otherwise far too plain and looks shoddy on men.
Sniper Bandit outfit? Typical of lazy anti-Charr design.
Would be nice to have some effort for the two non-human races in the game, to be honest. And while I don’t mind one way or another, some people would like some feminine flair to otherwise androgynous females of those races. Maybe not halter tops and mini skirts, but design that shows consideration to ‘softer’ silhouettes.

And possibly show off those awesome furry legs on Charr. But when they do go with dimorphic charr outfits, we end up with an atrocity like the Ancestral outfit, where the male’s:
*fits the body nicely
*Has all details properly scaled to the charr model
*Accommodates the tail
*Comes with a tail decoration that spans the whole length!

And the female armor:
*Has a boob window to nothing
*Hideously oversized dragon around the neck
*Makes no effort to accommodate the tail.
*Leaves said tail bare while clipping through the stupid trenchcoat

At least they got the Wedding dress right.

I do like the Royal Guard outfit on Charr – it accommodates the tail, and its helm even makes room for the charr’s ears and horns! (Something the Tier 1 Cultural armor doesn’t even get right)

… I think they can solve all the problems by adding a furry loincloth to the game (Bikini for sylvari, human, and norn females), and slap Lord Faren’s name on it. So we can be Tarzan of Maguuma.

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Posted by: Doggie.3184

Doggie.3184

forum bug

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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