I think silk is just fine. What we need to do is fix the others so they’re the same as silk.
+1
for this plan to work you would need to a lot of other materials
thick leather needs to come up, hardened leather needs to come up, mithril needs to come up, oricalcum would then need to rise gossamer needs to rise, all fine mats should be more expensive than basic mats in that teir, so they need to rise.
And would this really be better for the economy?
everything would cost more gold, so it would not be as if you would actually be getting much value out of the increase.
And going by the way it was done in the past, not only would everything be more expensive, but it would require increasing your personal consumption to get satisfaction, by factors of like 4. (not only would everything cost more, but you would need a lot more of it to reach desirable outcomes)
you are not really gaining with changes like silk, you are just increasing the amount you have to grind.
short version, silk needs to come down, some other things need to go up, but its worthless, if making them go up, requires everyone to need more of them to achieve the same state they used to be at.
I was referring to the ascended only recipes for metal and leather T7 refinement to require 300 materials. This will negate the argument that it’s unfair that non-light armor players need less materials. The only argument that would remain is the differences in acquisition which would mainly be the differences in obtaining cloth/leather vs ore.
this would balance it, but i dont think the 300 material thing is actually a good daily requirement. requires about 2-3 hours of effort just for that 1 material, keep in mind these all require more materials/resources elsewhere, putting your total time investment in ascended armor per day, at like 4 hours or more. over 36 days. thats 144 hours
assuming the average player gets in 12 hours a week, thats 12 weeks. 2-3 months for a modest increase is discouraging for players.Why does it have to be daily though? It can easily be made a long term goal which you can do over the course of several months. If all else fails, you can buy them off the TP. Even then, getting 300 mithril ore is not difficult and in no way requires more than an hour.
even if people dont do it daily, the time requirement is still there, you can decide to only put in 2 hours of work a day, but your still going to need to spend 144 hours actively pursuing it.
Which i think is too much for a lot of players. It would be ok for balance, but i dont think its the right number in terms of player investment.
It’s currently a BiS item for something that doesn’t substantially help you unless you do fractals and this is including the stats from infusions. The only reason that I got them was to free up bank space. I’m sitting in around 50 bolts of damask right now contemplating whether it would be worth it to craft a PVT set my light armor for if I were to take them into WvW.
I don’t think there is any really good solution to resolve this. Changing out what materials are used for insignias could have its merits but then there would be the need to rebalance this across all recipes and then the after effects this would have on the materials and recipes involved.
*Your post is fairly offtopic so…. probably does break the rules. And since your post is pretty much off topic, I dont have much to reply to you with.
Yet, here you are typing a paragraph that is simply diminishing my feedback and is definitely not adding anything constructive to the conversation.
As long as you sandwich/include something constructive to the discussion then you’re good. I could necro an old thread from years ago about how silk scraps were always tossed or vendored and then laugh about how things are so different now. So long as I posted constructively somewhere in that post which added to the old discussion, I’d be good. That’s what I have recently learned.