knights vs serker comparison
No, you’re about right. I don’t have any tangible proof on me right now, but I’d check out the DnT forums or Metabattle for all your Numbercrunching and PvE needs.
The general gist of it is that Knight is approximately a ~30% (I think) DPS loss in comparison to going full Zerker, with only negliable differences in survivability (Toughness does nothing vs Conditions such as Burning, for instance).
That being said, a Mix of the Two, or a mix of Zerker and Soldier, will serve you well in places such as Maguuma allowing you a little more breathing room before you go down. All in All, Survivability hinges a lot more on Active Defenses such as Dodging, Blocks, Blinds, Boons, Heals or what have you, rather than the static defenses afforded by Gear and Stats.
That being said, Toughness does wonders in mitigating damage from light-hitting but frequently attacking enemies where you can’t exactly dodge away all the pain (Pocket Raptors and Smokescales come to mind) but you shouldn’t think yourself capable of tanking heavier hits. So it often depends on enemy types, situation and player skill.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
My guard is full kitted in knights, including a few ascended. Around 2200 toughness, and the wyvern matriarch in VB can still hit me for 13k on a fly by.
Probably going to switch out my runes for vitality.
Pretty sure the DnT website has all these calculations in extreme detail.
True survivability relies not only on toughness, but on speccing for sustain, such as with the regeneration boon or skills like Healing Signet and also on use of active defenses to avoid heavy hits. That latter requires knowing what those are and being able to, of course. Since a glass gear character can also dodge and build for sustain, the primary benefit of Toughness is, as TheSwede says, in dealing with unavoidable damage.
What about marauders/berserker vs full berserker vs knight/berserker?
True survivability relies not only on toughness, but on speccing for sustain, such as with the regeneration boon or skills like Healing Signet and also on use of active defenses to avoid heavy hits. That latter requires knowing what those are and being able to, of course. Since a glass gear character can also dodge and build for sustain, the primary benefit of Toughness is, as TheSwede says, in dealing with unavoidable damage.
Beautiful…..