New Runes and Sigils for HoT

New Runes and Sigils for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

Hi everybody,

now, that the release gets closer and the Team from ANet is giving us the possibility to chance things ingame by giving feedback after playing this next BWE, I would like to create this thread to give another option to take some influence of the items, that will be maybe introduced with HoT.

I think, there could be a few new runes to give uns Players more flexibility and a larger pool to choose from for our builds.

So, pls, all of u are asked to gove (serious pls) ideas for new runes or sigils, that you would like to see in HoT.

I’ll start with my first one. Ist a Rune for hybrid builds, whick kind of builds I love to play.

Rune of the Merciless
(1) +25 Power
(2) + 5% Cond-Duration
(3) +50 Power
(4) +10% Cond-Duration
(5) +100 Power
(6) +5% Cond-Duration, +125 Cond-Damage
Alternative for this, if this is maybe to strong, there could be for the Bonus #2, #6 and #4 instead of Condition-Duration:

(2) +15% Bleeding-Duration
(4) +15% Poison-Duration
(6) +15% Burning-Duration

(edited by Kydar Schattendolch.6879)

New Runes and Sigils for HoT

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Superior Rune of Taunting

(1) +25 toughness
(2) +35 Vitality
(3) +50 Toughness
(4) Taunt foes for 2 seconds when they hit an ally.
(5) +100 Toughness
(6) -20% damage from Taunted foes. +20% taunt duration.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

New Runes and Sigils for HoT

in Guild Wars 2: Heart of Thorns

Posted by: TheSwede.9512

TheSwede.9512

Rune of the Revenant:

  • +8 All Stats
  • +5% Boon Duration, +5% Condition Duration
  • +12 All Stats
  • +10% Boon Duration, +10% Condition Duration
  • +16 All Stats
  • When Swapping Weapons, Legend, Attunement or Kit, gain +100 to All Stats for 3s. (Cooldown: 9s)

Rune of Jalis:

  • +25 Toughness
  • +5% Taunt Duration
  • +50 Toughness
  • +10% Taunt Duration. Taunting an Enemy grants you Protection for 3s. (Cooldown: 20s)
  • +100 Toughness
  • +15% Taunt Duration. Taunting an Enemy grants you Aegis for 6s. (Cooldown: 30s)

Rune of Mallyx:

  • +25 Condition Damage
  • +5% Condition Duration
  • +50 Condition Damage
  • +10% Condition Duration. Chance when struck to grant Torment (2 stacks, 8s) to the target. (Cooldown: 15s)
  • +100 Condition Damage
  • When using an Elite Skill, Copy all your Conditions to nearby Foes. (Cooldown: 60s)

Rune of Ventari:

  • +25 Healing Power
  • +5% Boon Duration
  • +50 Healing Power
  • +10% Boon Duration. Applying Regeneration to an Ally Heals them for a small amount.
  • +100 Healing Power
  • +25% Outgoing Healing. Whenever you heal an Ally, heal yourself for 10% of the Healing. (Cooldown: 2s.)

Rune of Shiro:

  • +25 Ferocity
  • 25% chance when struck to cause your next attack to Siphon Health. (Cooldown: 25s)
  • +50 Ferocity
  • Siphoning Health from an enemy inflicts Weakness (4s). (Cooldown: 15s)
  • +100 Ferocity
  • +125 Power. After using an Elite skill, your next 3 attacks Siphon health. (Cooldown: 40s)

Rune of Rituals:

  • +25 Toughness
  • Duration of all your Wells is increased by 1s
  • +50 Toughness
  • Conditions and Boons applied by Wells last 25% longer
  • +100 Toughness
  • Enemies within your Wells move 50% slower.

Rune of The Harbinger:

  • +25 Power
  • +35 Toughness
  • +50 Power
  • +65 Toughness
  • +100 Power
  • All Shouts Remove 1 Boon from Nearby enemies
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |