Rune of the Tempest is HORRENDOUS

Rune of the Tempest is HORRENDOUS

in Guild Wars 2: Heart of Thorns

Posted by: Axialbloom.8109

Axialbloom.8109

https://www.reddit.com/r/Guildwars2/comments/3pwdzu/new_stats_and_specialization_runes/

1 +8 to all stats
2 +5% Condition Duration
3 +12 to all stats
4 +10% Condition Duration
5 +16 to all stats
6 Heal nearby allies when you break a stun (360 range)

This is one of the worst rune sets I have ever seen. How could this even make it out of testing? The 6th piece bonus is awful, and the all-stats are ridiculously low (as usual). I do not see a single situation in which this set would NOT suck.

Rune of the Tempest is HORRENDOUS

in Guild Wars 2: Heart of Thorns

Posted by: Axialbloom.8109

Axialbloom.8109

The good news is that Runes of the Berserker are OP, and anyone can use them. The bad news is that they are the most expensive runes.

Rune of the Tempest is HORRENDOUS

in Guild Wars 2: Heart of Thorns

Posted by: Axialbloom.8109

Axialbloom.8109

Any chance the Runes will actually be balanced?

Rune of the Tempest is HORRENDOUS

in Guild Wars 2: Heart of Thorns

Posted by: TheSwede.9512

TheSwede.9512

I think ANet looked at Celestial Elementalist in PvP and figured “Hmm, a rune that gives ALL stats MUST be good because Celestial gives ALL stats.”

Sadly, reality is much harsher than that. Ever since they Rune of Divinity, All Stat runes have been all but useless. Even Traveler’s is often overlooked for Speed Runes.

This rune set gives +36 to All Stats in total, whereas as regular rune gets +175 to a main stat and +100 to a secondary stat. The problem isn’t the total number, but that +36 to ANY stat is a negliable change you can always do without.

Rune of the Tempest needs to be changed, I propose the following:

  • +25 Power
  • +35 Healing Power
  • +50 Power
  • +65 Healing Power, +5% Boon Duration
  • +100 Power
  • +15% Boon Duration. While you have an Aura, you gain +150 Power and Healing Power.

Alternate 6th Bonus:

  • +15% Boon Duration. While you have an Aura, outgoing Damage and Healing is increased by 7%.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

(edited by TheSwede.9512)