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We REALLY need a a tagging system on this forum. Anyway.
Hi ANET/forum
Just would like some clarification here.
Legacy of the Foefire obvious plays off 250 odd years before Guild Wars 2 and since we are fighting in the mists, it makes sense.
However, I noticed that on red side there is a Charr steam ship in the water.
Now I am aware that the mists warp time a bit and that this could be some sort of weirdness created by it. But its totally out of place.
The “steampunkish” technology is A LOT younger than the events at that time and on top of that we have VERY few examples of charr using ships with such technology, most of which are EXTREMELY recent (submarines in Straights of Devastation).
Anyone know better?
That, and Ascalon is entirely landlocked. Really there’s nothing much else you can do with that map but shrug it off as the Mists getting it wrong.
i don’t think PvP maps are meant to be taken seriously lore-wise.
The Mists can create islands of existence that “reset” over time. Some of these islands of existence perfectly reflect the past, present, or future of a specific location. Some of these reflect an improper copy of the same. And some are a mixture of multiple locations and times.
This is what Fractals are. This is what PvP maps are. This is what WvW maps are.
Legacy of the Foefire is likely the last of the three – combining two different times of the same location together.
@Aaron: while Ascalon is landlocked, the charr still have docks at places like Ascalon Basin… for some odd reason.
The way i understand things, is that the mists are reflections of different realities and histories of different worlds. So the Legacy of the Foe Fire is a reflection of a possible past Also IIRC i thought that the Mists are only reflections or echos of the past, or present, and dont show the future..
I think you’re mistaking a mention that stated that the fractals didn’t show the future.
The Mists since the first bit of lore we got on it was stated outright to connect all places and all times – past, present, and future – together.
In fact, the Infinity Ball called upon that aspect of the Mists – memories of the past, present and future (specifically the future) – as it is implied in an interview during China’s release. That the possible future that the Grand High Sovereign came from was a memory of the Mists.
(edited by Konig Des Todes.2086)
I think you’re mistaking a mention that stated that the fractals didn’t show the future.
The Mists since the first bit of lore we got on it was stated outright to connect all places and all times – past, present, and future – together.
In fact, the Infinity Ball called upon that aspect of the Mists – memories of the past, present and future (specifically the future) – as it is implied in an interview during China’s release. That the possible future that the Grand High Sovereign came from was a memory of the Mists.
That may be the case, and I was mistaken. However all the info I see on the Mists refer to histories, including an interview with Jeff Grubb. (wiki.guildwars2.com/wiki/The_Mists).
In any event, the wiki on The Legacy of the Foe Fire says: “The Foefire is an event that happened in Ascalon in 1090 AE, although the setting of the battle is inaccurate since Ascalon was never sieged from the sea by the charr, as the map implies. However, this may be only caused due to influence of the Mists binding worlds and events of history together.”
While the wiki isnt totally reliable, it is at least a starting point, amd does make some sort of sense.
Well I have been hoping quite intensely to get more fractals covering the original guild wars between the human nations prior to the searing. But if the fractals so easily “corrupt the history”, I guess that idea is out the door.
(edited by Novuake.2691)
I’m not sure about lore, but is it possible that perhaps there was a Big lake where the Dragonbrand is now? If so, that could’ve been a spot. There’s both Tenaebron Lake in Fields of Ruin and Blightwater Basin in Blazeridge Steppes that could’ve been sights of battle in the past, before Kralka woke up.
Charr didn’t have the current level of technology – the level seen in the sPvP arena – at the time, regardless of location.
Charr didn’t have the current level of technology – the level seen in the sPvP arena – at the time, regardless of location.
you sure about that? ’cause the map is post-foefire, and charr steel warships date as back as the rise of zhaitan.
you sure about that? ’cause the map is post-foefire, and charr steel warships date as back as the rise of zhaitan.
Is it post Foefire? I was under the impression its not.
The map is quite possibly (as Konig did state in his first two posts) a combination of both past Foefire, the present and the future.
GW1 ManuscriptsThe Mists touch all things. They are what binds the universe together, past, present, and future.
(edited by Titus.4285)
you sure about that? ’cause the map is post-foefire, and charr steel warships date as back as the rise of zhaitan.
Is it post Foefire? I was under the impression its not.
well the guild lord and its servants are foefire ghosts. and the map is called, after all, “legacy of the foefire”. as in, “what foefire has left behind”.
Having recently been back to that map, I had thought previously that the blue side (Ascalon’s) were fleshy, but they are indeed ghosts. So I retract my previous statements on those assumptions.
That also marks the wiki page incorrect.
Having recently been back to that map, I had thought previously that the blue side (Ascalon’s) were fleshy, but they are indeed ghosts. So I retract my previous statements on those assumptions.
That also marks the wiki page incorrect.
i was under the impression one of the teams had a charr guild lord, but checking the wiki, there’s no mention of that. didn’t check in game, but i don’t think it’s wrong.
One team is charr – at the steampunk docks – the other is ghosts – in the ruins.
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