Jumping Feedback Thread
I would prefer climbing a cliff or exploring the verticle dimension some other ways than ONLY jumping.
Airship, balloon, rockclimbing, etc…
Just not always jumping please
No one is calling for the removal of jumping puzzles. People are asking them to be optional, so that those who like them can continue to enjoy them, while those who do not can avoid them and still continue to access new content.
Seems pretty fair, does it not?
(edited by minbariguy.7504)
The threads aren’t calling for an end to jumping puzzles, they are calling for an end to adding them to the main story; major difference. It’s perfectly fine having them as part of a side quest bonus somewhere on the map for those who truly love jumping. I don’t think any player in the game will complain about that.
It’s like Anet adding story content requiring a lvl 80 Ranger to complete then arguing in favor of “well people love Rangers, so please keep adding Lvl 80 Ranger story content” Not everyone is going have access to a Lvl 80 Ranger, not everyone likes playing a Ranger, and not everyone is capable of playing a Ranger efficiently. Then the “Pro-Ranger” crowd pipes up and says “well, we love Rangers, so please keep adding the content” “You don’t need to complete it, it’s optional” (despite it being part of the story.
No one is calling for the removal of jumping puzzles. People are asking them to be optional, so that those who like them can continue to enjoy them, while those who do not can avoid them and still continue to access new content.
Seems pretty fair, does it not?
Hard to remove the existing setup that involves jumping puzzles. I am fine to live with that.
But yes, OPTIONAL or with other alternatives to choose from. For example, you can choose to climb or perhaps gather enough resources for an NPC to lend you an airship or a sylvari floating seed pod for so long.
[SNIP]… For example, you can choose to climb or perhaps gather enough resources for an NPC to lend you an airship or a sylvari floating seed pod for so long.
That resource-gathering idea is actually a pretty good one. +1
The threads aren’t calling for an end to jumping puzzles, they are calling for an end to adding them to the main story; major difference. It’s perfectly fine having them as part of a side quest bonus somewhere on the map for those who truly love jumping. I don’t think any player in the game will complain about that.
It’s like Anet adding story content requiring a lvl 80 Ranger to complete then arguing in favor of “well people love Rangers, so please keep adding Lvl 80 Ranger story content” Not everyone is going have access to a Lvl 80 Ranger, not everyone likes playing a Ranger, and not everyone is capable of playing a Ranger efficiently. Then the “Pro-Ranger” crowd pipes up and says “well, we love Rangers, so please keep adding the content” “You don’t need to complete it, it’s optional” (despite it being part of the story.
My level 80 ranger is a norn. Then I thought of something: OH MY GOD! How hard it is to jump up that rock on that bamboo structure all the way to the diving goggles on a norn! I have not try it with my charr yet but I don’t think I am going to like it.
Some jumping puzzles are not norn or charr friendly at all; and I know one of the puzzle designer acknowledged it a few weeks ago.
So, yes, I am pro-optional!
[SNIP]… For example, you can choose to climb or perhaps gather enough resources for an NPC to lend you an airship or a sylvari floating seed pod for so long.
That resource-gathering idea is actually a pretty good one. +1
Alternatively jump down from an airship on a parachute or a glider while navigating cross wind and other flying objects in order to land on the targeted area.
Or have a sylvari NPC to grow some vine or a charr to construct ladders and climb up those vine or ladders like donkey kong.
Be creative!
Take inspiration from other games that their main objective is to get across a zone on a obstacle course instead of murdering foes. Those games take “movement” puzzle to an art form.
(edited by Oh My God.8423)
I like jumping and jumping puzzles, and I hope they won’t get removed either.
But that said, I do agree that perhaps an “Infantile” mode to get around the map is needed for those who, for whatever reason, are just not capable of using the Aspects or jumping. The vine walkways/ladders, or maybe a balloon pilot who takes you to different locations for a fee (he does it for free once you complete an event where you help him), are some possible ideas.
The fact remains that it is fully possible to train up jumping ability and as such this is basically a non-issue. Especially since it is permanent.
Not for everyone. I’ve played mmos for years, and I’m not a bad player. HOWEVER I have fibromyalgia, my fingers are stiff so it’s hard to get the timing right. Trying to train this ability make my hands, arms, shoulders and neck cramp up and scream with pain. So I basically avoid all jumping in the game. I can play most of the game just fine, just not the stuff that requires jumping skills and very fast reactions.
There are many who play MMOs who either don’t have the body, reaction, PC or connection required to ever be any good at jumping, that’s why it should only be an OPTION in the game, something you can opt out of and still have fun!
I’ve seen on forums for other MMOs that quite a few who play these are disabled like myself. I’m not surprised. Gaming became one of my biggest hobbies after I became disabled and could no longer do all the physical activities I loved.
I’m surprised this is even an issue. I played through the story and didn’t even put a thought to “Oh no, is this way too much to jump over?”.
I like jumping and jumping puzzles, and I hope they won’t get removed either.
But that said, I do agree that perhaps an “Infantile” mode to get around the map is needed for those who, for whatever reason, are just not capable of using the Aspects or jumping. The vine walkways/ladders, or maybe a balloon pilot who takes you to different locations for a fee (he does it for free once you complete an event where you help him), are some possible ideas.
What do you mean by “Infantile”? What does it compare to?
the only “jumping” needed is the air aspect…..and almost none of the jumps where you need it could kill you if you miss. the lightning and sun aspects usage is no different than combat skills that require aiming/target placement.
anyone “outraged” by it is kinda silly. are you up in arms over warrior’s whirlwind attack or any ground targeted skill? i get that people who hate any form of jumping are annoyed that it is required to access the zone……BUT it really is so easy that even a bad PC with bad internet connection shouldn’t stop you….just avoid the jumping parts during prime time. if you can’t, and your play schedule is limited, you still only have to complete one “lethal” jump or two….try it a few times…it will work (i suffer from bad internet connection, and the lightning skill works as intended 75% of the time during prime time…100% playing slightly off-hours).
not being able to “jump” will only stop you from getting some achievements…..like many of the past festival/LS installments.
if its simply about the principle of making a non-traditional element of an MMO (platforming) required (where it rarely is in the general game), i get it…….but in actual practice it’s just so easy that it’s really not an issue.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
I like jumping and jumping puzzles, and I hope they won’t get removed either.
But that said, I do agree that perhaps an “Infantile” mode to get around the map is needed for those who, for whatever reason, are just not capable of using the Aspects or jumping. The vine walkways/ladders, or maybe a balloon pilot who takes you to different locations for a fee (he does it for free once you complete an event where you help him), are some possible ideas.
What do you mean by “Infantile”? What does it compare to?
He/she is referring to the “Infantile” mode from SAB.
It requires very few uses of those skills.
With the same logic they can never release anything that requires timing, or fast reactions, or hearing, or color-vision or reading. Since there will always be people that can’t do some of that.
Of course they can release content that require those. Only they need to make that kind of stuff OPTIONAL and not force it upon us as an only option to get through regular content. There are MANY of us who have some sort of disability (or bad connection etc) that make this type of stuff extremeley difficult, even undoable. If I wanted to play platform games I would’ve bought them. I play mmos because I can’t play platform games or other games that require timing/fast reactions. MMOs should be fun and playable for everyone. The stuff that require extra abilities should be kept in mini-games. It should be extra content and kept out of story. That way those who love such content could do them and the rest of us could opt out without missing anything important. Just my opinion.
good for you, glad you have tons of rewarding jumping puzzles, achievements, and exploration to run all over the world allready.
Hopefully for you next anet game release will be a kitten jumping game.
Jumping puzzle has it place: it is very solo friendly (but it does not require a modicum of skills: all you need is a mouse, a spacebar and a stable connection)
Jp’s have their place, and sure are fun. But calling them solo friendly? No, they are not.
Most players complete them even with the use of a friendly Mesmer, just to counter the whole jumping. Aside from that, there are, as it turns out, quite a lot of players who simply can not do them without the help of a friendly Mesmer. It’s not just about pressing the spacebar and having a stable connection.
Now you said you cant position your character in time to set yourself up for a comfortable jump, and thats understandable because not everyone plays at the same pace. Now, I’m assuming, for example, that you do not rotate your camera with your mouse. And thats perfectly fine as well, so what to do next? You practice within YOUR PLAYSTYLE and make the jumps happen..
Its as if youre holding a console controller upside down (PC MASTER RACE!). Sure youll be able to press buttons and play at a much slower pace, but there are other ways to hold that controller and nothing is keeping you from learning the ‘right way’.
I still dont know what kind of limitations you have, and if you contact me ingame, I will be more than happy to help you out, and show you that you can actually do this with enough dedication. I apologize if you felt insulted.
(edited by Moderator)
i tend to agree with the op.
dont like jumping. When i entered dry top i left after 30 seconds when i saw
it was this stupid jumping all over again (this is my personal opinion).
I agree that a mmo is not a platform game and jumping puzzles should not
be required to explore a new area .
wheee… 4 jumps and some in the story with a lot of handholding and everyone freaks out…
Personally I think jumping in GW2 is not very difficult IF you have the right setup. The standard control scheme is garbage, using the weapon skills with the same fingers that are doing the movement means you have to give up one for the other… makes no sense to me.
I would highly recommend people to buy some kind of gameboard for the game (which of course can be used for all your games). I’m using the G13 from Logitech and running with my left thumb while at the same time circling through my rotation with the other four fingers works like a charm.
How are you effectively locked out?
That’s exactly what I meant about how some do not pay attention to the arguments made.
I already explained several times that I have scars on my hand/ fingers which directly influences my motorics for moving my character. I urge you to read the recent posts about the jumping stuff. Some can not do them due to age; some have Arthritis and so on.
For the record, I always try out stuff. Before I could ignore most of the jumping/ do them if or when I Iiked trying. Now this zone is heavily jumping depended, I’m effectively locked out of enjoying the new content. Jumping became mandatory, instead of optional.
re: There is not enough jumping in the game. – It is not a jumping game. It is a high fantasy MMO. The sequel of Guild Wars, which did not have jumping as a game mechanic.
Well I am afraid you are slightly wrong. Aside from the fact that these are in no way mutually exclusive (as demonstrated by the fact that they exist with abundance within guild wars 2.) Guild Wars 2 does have jumping puzzles as an integral part of almost every map. It is a high fantasy MMO with optional jumping puzzles. I think it’s probably time you either came to terms with this fact or got over it. The puzzles have been in game since day one and there’s no sign that they are gonna stop adding them.
Because at the end of the day it is Arenanet who decide what is Guild Wars 2 and not some arbitrary genre/category that the game may also fall into.
Having read this topics’ title, the following statement won’t surprise you: I don’t think jumping fits into GW2 very well.
First of all, it’s simply not business as usual for an (MMO)RPG. Period. Don’t get me wrong: I love GW2 for being innovative, and so I don’t think it would be fair to complain about the odd innovation I don’t like. As long as special content like jumping is strictly optional. Like jumping puzzles (JP).
Secondly, I just don’t see how jumping fits into all other GW2 content. Everything in GW2 gets you progress or rewards of some kind. (Achievement progress, loot, currencies, …) Jumping does not. Who can honestly say failing after putting in a decent amount of effort isn’t frustrating? Anyone familiar with the following train of thought? “Make one mistake, and you (often) have to start all over. Again! You have nothing to show for your efforts so far, but give up now, and it will have been for nothing.” That kind of stress is not the reason I play games. I’ve got real life for that.
So, JP are in the game, but optional. Cool, I can live with that. Vistas often require some jumping as well. Usually the difficulty is not comparable to any JP, but there are exceptions. Vistas however, are far less optional than JP. They are required for map completion and the rewards that come with that. POI’s, skill challenges and renowned hearts, all for nothing (very little) if you don’t get the vistas. So, not all that cool, but usually tolerable.
(Yeah, I’m building up to my point. Bear with me.)
Some time after game release, achievement points (AP) changed. Instead of a mechanism barely noticed by anyone, (except by players who wanted to show off. No one required an amount of AP to join a party back then.) they started awarding awesome chests. Cool. (Too bad I’ll never have the AP tied up in jumping puzzles, but ah well.)
I, like many others, started getting as many AP as possible out of each living world (LW) chapter. The fact that the “meta” achievement got you additional rewards, made that all the more fun. So again, cool.
Then, we got the Bazaar of the Four Winds. Twice. I’ll admit getting to the top of the Bazaar wasn’t particularly hard, but it did require an unusual amount of jumping. In retrospect, I think this is where the line should have been drawn. To get anywhere in this living world chapter, GW2 required jumping from ledge to ledge that is reminiscent of Super Mario Bros instead of a MMORPG. On top of that, a lot of AP were tied up in achievements that required reaching some very tough spots. (Collecting the crystals. Still have nightmares about that.) So, no, not cool.
I think the Gates of Maguuma is a promising release, (Nomad’s for the sake of completing our options, the Journal (!), the new story) but, yeah… Jumping is back. More than ever. Again it is required for basics like navigating the map and completing the story. Let’s not even mention getting a decent amount of AP out of this release without jumping.
Two little details are really over the top for me: (pun not intended)
1. On top of the stressful factors of jumping I mentioned above, we already got a taste of jumping on limited charges in the Bazaar. Now, a steep time limit has been installed. Did we really need that?
2. Was it too far fetched to add a jumping crystal at the end of the new JP? To make getting to the goggles a little more pleasant? Considering the goggles aren’t even the end of our ordeal? (There is a very real chance the jump down wipes all your effort getting there off the table.)
So please, Arenanet, keep this stuff optional in the future. Players who like jumping have had their share. And Super Mario Bros. It’s time to consider the many players who are happier not jumping around. You know, the average MMORPG crowd. That is still what GW2 is, right? Or will the next LW chapter upgrade mushrooms to more than cooking ingredients? Just so you know: if you lock a princess in a castle, I’m out.
There is a grand total of 1 jump required. ONE. A single jump. Uno. Eins. Ichi. Egy. You people are crying and raging over 1 jump.
I am trying to restrain myself from saying anything bad.
The only place where you have to jump is at the very beginning.
Ps.: I am unable to turn left in the game. Please make content that doesn’t have left in it. Ty!
(edited by Bubi.7942)
I found very minimal jumping in the Story part of the release. Especially aspect jumping. Maybe used it 3 times? And the Achievements are optional. So….
Still, there may be less aspect-type jumping in the later maps, as we move farther away from the wreckage. Maybe you can just skip this one, and wait until the next…or the next. =)
The fact remains that it is fully possible to train up jumping ability and as such this is basically a non-issue. Especially since it is permanent.
Not for everyone. I’ve played mmos for years, and I’m not a bad player. HOWEVER I have fibromyalgia, my fingers are stiff so it’s hard to get the timing right. Trying to train this ability make my hands, arms, shoulders and neck cramp up and scream with pain. So I basically avoid all jumping in the game. I can play most of the game just fine, just not the stuff that requires jumping skills and very fast reactions.
There are many who play MMOs who either don’t have the body, reaction, PC or connection required to ever be any good at jumping, that’s why it should only be an OPTION in the game, something you can opt out of and still have fun!
I’ve seen on forums for other MMOs that quite a few who play these are disabled like myself. I’m not surprised. Gaming became one of my biggest hobbies after I became disabled and could no longer do all the physical activities I loved.
I think those who are able-bodied may sometimes have a hard time trying to imagine what it’s like for those of us who aren’t. I like to think that if such a person stopped up and really thought about it, they wouldn’t be so quick to judge. It’s possibly difficult because our varying conditions can mean different things – as in, some of us can do some stuff and not others, and some can do that other stuff but not that which… ah, you get the point – I hope! Also add in this method of communication in forums or games, makes everyone conveniently blind (and in this sense, everyone on the internet is disabled), and therein is a recipe for casual disregard.
I want to be somewhat forgiving towards those people who don’t know us or fathom us as individuals in our own right, although sometimes that is rendered quite difficult. Must. Keep. On. Trying. I suppose.
(edited by Ceridwen.6703)
Maybe you can just skip this one, and wait until the next…or the next. =)
gasp But that would make it… Optional.
Good thing there wasn’t already a thread on this… or 4 others… or 400 others since release…
You know, the average MMORPG crowd. That is still what GW2 is, right?
No, it’s not an average mmorpg. They explicitly advertised this not to be an average garbage mmorpg.
The amount of jumping in this release is minimal and very forgiving.
Maybe you’re better off playing another game.
Well, LS2 must be a success if all the crying about the release is about something as insignificant as jumps.
And no, I am perfectly aware of your situation and can imagine it. I’ve had conversations with blind gamers who aren’t content with the fact that they impressively manage to play fighting games well and complain when user interfaces are difficult for them to navigate through. It’s unfortunate, but it’s a nonfactor that no company should be expected to address. Unless they’re specifically making games for less functional gamers.
Raenzjar, using the crystal mechanics, jumping is not different from what you otherwise do in the game though. If you can’t use aoes or press a key to jump, how could you proceed in the game so far without that? And that’s what it is here basically. No high complex movement patterns but simply using aoe (the lightning crystal skill) or using a button-press (the air-jump) + a movement key for moving forward.
All of this and more is required to get through the most basic personal story missions which are in the game since release. The only problem I can see is for people unable to press movement and jump at the same time – and this only happens when you use the default control scheme.
Maybe you could specificly describe to me which movement patterns are considered “difficult” for you.
Personally, I like the jumping parts in GW2. That said, I can understand that some people think it doesn’t fit into an MMORPG. The camera sometimes is a kittenaotic though I think the jumping parts in this particular map are pretty easy.
‘would of been’ —> wrong
nobody’s asking for an end to all jumping – by all means, ANet can create as many and as complicated jumping puzzles as they want.. Some of us simply think that Jumping Puzzles should not be a mandatory part of advancing the story. Timed jumping puzzles (=the Aspect mechanic in the Dry Top map) should particularly not be a part of advancing the story.
BTW, I’d be just as upset if they introduced an event that required massive coordination to complete (think: Tequatl)
Yak’s Bend
jumping is not different from what you otherwise do in the game though
It is, otherwise I would not have written my messages. I don’t even have time to position my char (which, for me, is kinda difficult), as the timer on aspects will run out. And so on.
The new patch is flawed, and I would like a solution so I actually can enjoy the game I very much like. Aside from jumping.
insulting
And doesn’t notice the real complaint here.
Is that one can’t take their time. It’s openworld, people should be able to take their time, and not feel rushed because the aspects will time out.
Sorry, that was a bit of an overreaction of all the complaints I read in this forums. Still I think there are a lot of people who can’t play games anyway. People with color blindness, physically impaired etc.
You simply can’t please every target group, it’s not possible. And while a lot of people appreciate the jumping puzzles in this game there is a minor group who don’t like it. It’s life – life is not fair. It starts with the place you were born, your body, your talents, your disabilities etc.
‘would of been’ —> wrong
is to too much to ask for both?
there is a minor group who don’t like it.
I doubt that, actually. I wonder how many players actually complete the jps’ themselves, or with help from a Mesmer – and the reason why they make use of a portal.
MMO . The O on the end is ONLINE.
It’s a faulty product if you cant play because of latency .
I watch most of the people do that first lighting pull no problem so they wouldn’t understand the issue.
Ah, and ofc it’s ANet’s fault that you have latency, not the ISP’s or anything.
……
Well written, thank you for that!
I like jumping and jumping puzzles, and I hope they won’t get removed either.
But that said, I do agree that perhaps an “Infantile” mode to get around the map is needed for those who, for whatever reason, are just not capable of using the Aspects or jumping. The vine walkways/ladders, or maybe a balloon pilot who takes you to different locations for a fee (he does it for free once you complete an event where you help him), are some possible ideas.
What do you mean by “Infantile”? What does it compare to?
I think he means add more jumping to the game so that it resembles a platform game that 2 year olds like to play..oh wait, they did that already.
We don’t like jumping, for whatever reason. It adds nothing but frustration and feels like a complete waste of time to some of us, who would rather not spend our short and valuable leisure time replaying something out of a infantile platform game. It’s a cheap mechanic being used to cover up the lack of actual content in the latest patch- let’s face it, making a platform game is a lot easier than coding a good new MMO event or three, otherwise Guild Wars would have been made before Super Mario Bros.
Sorry, that was a bit of an overreaction of all the complaints I read in this forums. Still I think there are a lot of people who can’t play games anyway. People with color blindness, physically impaired etc.
You simply can’t please every target group, it’s not possible. And while a lot of people appreciate the jumping puzzles in this game there is a minor group who don’t like it. It’s life – life is not fair. It starts with the place you were born, your body, your talents, your disabilities etc.
So it’s ’Life’s unfair, deal with it’ ? The ‘unfairness’ is that many play MMOs because it’s a gametype they can handle. They don’t expect to be required to have the dexterity needed for platform games in a fantsy mmo. I certainly have never come upon this problem before.
How do you conclude that only a minor group of people don’t like the jumping puzzles? Personally I’m under the impression the number is way higher. Be that as it may, let’s just conclude that enough people dislike it for the jumping in regular content to be a problem. I have no problem with jumping puzzles being in the game, -I just don’t do them, and I’m not required to do them to get to the end game. Nor am I required to raid, pvp etc. to play this game. Which is as it should be.
Even if I’m disabled, I’m an ok gamer. I have had no problem with regular content in all the MMOs and RPGs I’ve played through the years, but I keep away from platform games as I can’t play them, which is why I get frustrated to find this type of gamemechanics in a new zone I would’ve loved to explore but now can’t.
That’s all. The ’life’s not fair’ remark is just BS. All they needed to do was, as I pointed out earlier, keep the special content that require dexterity and extra skills to mini-games and extra content for those who enjoy challanges. Then all would be fine imo.
I like jumping but I didn’t like the verticality of Dry Top. I enjoyed it in Bazaar but that was primarily as a sort of side quest and it mostly only mattered for achievements. You could almost fully explore all of the Labyrinthine Cliffs without needing much in the way of jumping skill.
I love exploring the open world of Tyria (and many other players do too – it’s one of the great strengths of the game) but when it’s so heavily reliant on platforming it can become very alienating or stressful for players who don’t enjoy that or aren’t skilled at that. When you opt out of the Sky Crystal scavenger hunt you miss out on an achievement. You still explore the beauty of the map to near completion without it. When you opt out of the aspect skills in Dry Top you can’t even progress past the beginning of the map (the first lightning pull is much harder than the required on in Labyrinthine cliffs because there is no node to pull to and a normal shot will miss the ledge). Suddenly exploring the open world is something you are locked out of.
Keep in mind many players play with a lower ping than privileged Americans and Europeans enjoy, so the performance of jumping skills (this includes the mushrooms from SAB) can be below par for a lot of players.
I agree that jumping should be optional to a certain extent, but I don’t agree with the OP on his last two points.
Adding the time limit for me increased the challenge and made it feel all the more worth while when I completed the jumping puzzle and dive location. If that added challenge wasn’t there I’d probably get through it in about 5 minutes. And diving is also optional – you should have to jump to get to them because they are mostly in high-up, hard to get to locations.
Good thing there wasn’t already a thread on this… or 4 others… or 400 others since release…
Yep, it’s a conspiracy. Or maybe there’s something to it.
No, it’s not an average mmorpg. They explicitly advertised this not to be an average garbage mmorpg.
It’s a big leap from there to forcing content on people that throws out every core mechanic out the window, except for, well, jumping.
I tend to hate JP’s with the firery passion from hell. But I don’t find the jumping in this that bad. This is a cake walk in comparison to the clock tower.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Adding the jumping and time limit for me increased the challenge and made it feel all the more worth while when I completed the LS2 content. If that added challenge wasn’t there I’d probably get through it in about an hour.
Seriously the jumping isn’t hard as far as the story part goes, and only gets challenging for the jumping dive location. I can understand that some peoples FPS problems make the jumping side very annoying, but if you are playing a PC MMORPG then you know that realistically you need to have a decent PC spec. If you want games that always work on the same spec you should stick to console games.
@ People complaining about glitchy aspect powers – I’ve not had a single problem with this outside of sanctum sprint when it was first launched – I think it must be either connected to your low FPS and/or slow internet connection.
Anet – love this content, keep it up!
Learn to jump. Seriously. The game even gives you a tutorial when you enter the zone. The story related jumping is very very simple.
Seriously the jumping isn’t hard as far as the story part goes, and only gets challenging for the jumping dive location.
Totally missing the point many have made.
It is hard, and now forced instead of optional. Effectively locking players out of the new content. And that is what is brought up.
Nobody is going about removing the jumping mechanics from the game. Nobody.
So it’s unfair because you can’t do it? That’s extremely naive (and quite funny).
By that logic, should they remove the combat system because some people are better at it than others, and it’s a requirement to progress through the game, thus making it “unfair” to people who are bad at it? Of course not.
You may find jumping challenging. Others may find something else challenging that you find very easy. But at the end of the day the game wasn’t created to please YOU and you alone. Learn to deal with the fact that you may not be good at or enjoy all of the content. Maybe you should relish being presented with an actual challenge for a change?
Personally, I was extremely happy to see the inclusion of the Aspect skills for some permanent variety in the game. I hardly think that ONE zone and a variety of optional jumping puzzles is “so much content” compared to everything that the game offers. Really now. I completed all of the jumping-related content in a few hours yesterday afternoon, and that’s the end of it.
(edited by Lydon.1890)