Give Tornado and Plague perma swiftness

Give Tornado and Plague perma swiftness

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Posted by: Belial.9350

Belial.9350

Since Rampage gets it.

Give Tornado and Plague perma swiftness

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Posted by: choovanski.5462

choovanski.5462

idk about plague but tornado for sure.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Give Tornado and Plague perma swiftness

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Posted by: Morwath.9817

Morwath.9817

Better rework both of those like you did with Guardian Tomes. Please, Anet ;-)

Give Tornado and Plague perma swiftness

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Posted by: Sagat.3285

Sagat.3285

Better rework both of those like you did with Guardian Tomes. Please, Anet ;-)

I’m not feeling SoC but that’s one way of seeing it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Give Tornado and Plague perma swiftness

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Posted by: Morwath.9817

Morwath.9817

Better rework both of those like you did with Guardian Tomes. Please, Anet ;-)

I’m not feeling SoC but that’s one way of seeing it.

Well, SoC should only heal others and have healing interval reduced greatly and better scalling with Healing Power. So Guardian could choose between selfish Renewed Focus, altruistic defensive SoC and versatile Feel My Wrath ;-)

If Ele/Necro elites would be reworked same way it would be great. However I can understand why they don’t buff Ele elites…


Edit:
Suggestion for Plague revamp:

Toggled, NO CD (like Engi kits)
Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 5% maximum Health each time this happens.

And yes, that would be Contagion from GW1 ;-)

(edited by Morwath.9817)

Give Tornado and Plague perma swiftness

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Posted by: Belial.9350

Belial.9350

Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 5% maximum Health each time this happens.

So basically, you insta-die in a team fight since there’s is constant aoe condi application and cleansing spam.

Give Tornado and Plague perma swiftness

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Tornado has a 3 second delay before it does anything, it needs more than swiftness, it needs to not be utterly useless.

Just remove Tornado transformation ArenaNet. Remake it like the Guardian Tomes.

Give Tornado and Plague perma swiftness

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Posted by: Loop.8106

Loop.8106

Plague is cancerous as it is.

Optimise [OP]

Give Tornado and Plague perma swiftness

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Posted by: Sunshine.5014

Sunshine.5014

Swiftness won’t save Tornado.

Let’s make it have 5 skills:

  1. damage enemies around. Cooldown 0.5s, damage around 1.25 times Lightning whip.
  2. pull enemies into the tornado (knock down). Cooldown 5s.
  3. push enemies away from the tornado (knock back). Cooldown 5s
  4. blind enemies around. Cooldown 5s.
  5. exit the Tornado form. Leave a mini tornado in place for 10s. The mini tornado will use the skills above, with a reduced AoE.

Tornado form should also have super speed during the duration.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Give Tornado and Plague perma swiftness

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Posted by: TheSwede.9512

TheSwede.9512

Soooo… Ideas?

Tornado (Cantrip)

  • Create a Tornado at your location.
  • The Tornado will Damage and Pull enemies within the Tether distance (450 Radius) towards it every Pulse and Cripple (3s) them.
  • The Tornado will Launch enemies within itself (120 Radius) every Pulse, dealing Significant Damage.
  • Pulses: 5 (Once on Creation, then every 3rd second)
  • Duration: 12s
  • Combo Field: Lightning.
  • Combo Finisher: Whirl
  • Activation Time: 1/4s. Cooldown: 120s.

Plague (Corruption)

  • Surround yourself with a Pestilent Cloud that stacks Conditions on Enemies.
  • The Cloud will Always Stack Poison (1 Stack, 6s) on Enemies with each Pulse.
  • The Cloud will also Stack Torment (1 stack, 4s) on the Player with each Pulse.
  • Poisoned or Bleeding Enemies are also Blinded (3s) with each Pulse.
  • Crippled or Chilled Enemies are also Weakened (3s) with each Pulse.
  • Pulses: 7 (Once on Creation, then Every 2 Seconds).
  • Duration: 12s
  • Radius: 240
  • Activation Time: 1/4s. Cooldown: 90s.
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