I enjoy it:
The whole map for me is a whole situational awareness map. Know where you are, know what can happen to you depending on where you stand and what abilities you use.
Skyhammer: now that we can block/evade it, less of an issue. The team that controls it and is using it, has 1 less player to rotate, so use that to your advantage. If instead, your whole team sits at mid getting blasted, that’s on your team….
Falls: I’ve used knock backs n pulls to great effect here, and I’ve been on the receiving end a lot as well. Teaches you to pay attention to who you’re playing against, and understanding how best to position yourself in a fight.
We have more than enough maps where all you need to do is roll your face really hard to win, I’d rather not lose the unique aspects of some of these maps, it’s already boring enough doing Nifhel and Foefire constantly……
EDIT: Please don’t make the skyhammer automated either, a skilled skyhammer user vs an inexperienced user changes the game quite a bit, and both teams have to take that into account, as to whether or not they should bother taking out the skyhammer user.
Though, adding a second way to get into the skyhammer could be nice