Something on Chill needs to go
Chill is fine
Reaper chill uptime is not
It does even more on some classes.
Nerfentalist of Augury Rock
tbh i agree 33% would be enough
and the chill damage from reaper needs to only do damage within say 1200 range of the reaper. or reduce the dmg it does at least
I agree with the OP.
That makes cripple, which only slows movement, do better movement slow than chill,
because it doesnt make sense that cripple only slows
and would do that in an inferior way to chill as well.
and the chill damage from reaper needs to only do damage within say 1200 range of the reaper. or reduce the dmg it does at least
What would happen if you get out of 1200 range?
It would still chill the movement, but not deal dmg/or deal less dmg?
(edited by Yashuoa.9527)
The tradeoff used to be that Chill had very few applications, and generally wasn’t applied for as long as Cripple is.
Then Reaper came about and now throws out Chill like wintersday gifts, and Tempests with AoE Frost Aura on a 20-25% uptime means your cup runeth over. They need to either curb Chill’s efficiency (And then increase the uptime of some other professions) or curb the Uptime of some of the Elite Specs such as Reaper.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
A lot of us agree.
Too bad ArenaNet doesn’t understand. Keep in mind guys, you’re asking the same people to nerf chill when Scrappers can go glassy and survive just fine. A 3 second passive trait taunt is just fine. A 5 second block is just fine. Invisible CC? Juuuuuuust fine.
(edited by Nova Stiker.8396)
Here is another way around it, Chilled foes 600 range from the reaper will take damage every second while within range. (under chill)
Honestly it would be better if they removed/reworked the deathly chill trait. For pve it often is a lackluster trait due the fact that it doesnt stack (a chill from an other source removes the damage etc.) and in pvp it has old dhuumfire strength.
I dont really want a chill duration nerf for reapers. I still remember the beta when the chill duration was terrible. For the elite spec that is supposed to be centered around heavy chill application, it is fine.
Reaper Chill damage is way too high. Without the ridiculous damage, having high chill uptime is fine as long as it’s balanced by other aspects such as low mobility or highly telegraphed attacks.
Honestly, they should just change Deathly Chill to apply bleed when you apply chill. It fixes the stacking issue in PvE and lets it be more manageable for PvP.
Cripple is a Low cc skill that can be applied by more or less by every class in the game and have a longer duration.
Immobilize is a Strong cc that every class can use but have even lesser duration (still if Druids can spam it more and more…)
Chill is a Powerfull cc that isn’t easy to spam but more or less every class can use it (but frequently chose to not use it).
The only class that really use it is the Reaper and is the only one that can stack it, making it dangerous. it is basicly the Core Mechanic of the Reaper.
The damage is a specific Grand Master Trait of a Elite Specializzation Traitline, and is making the Reaper really viable in spvp.
Anyway is ages that the necromancer can use the Chill Build. No one had ever used it why is a condition that don’t save you in any way (increase the recharge of enemy skills but don’t reduce they’re damage, for example) and make it inflict damage is the only way to make sense to a chill spam. Expecially why there’s also an alacrity spam with Chronomancer.
It is a strong condition, but is a barely good cc with an additional effect that is good only if the enemy is chilled for more than 5 seconds (under that amount of time is barely noticeable in a team fight). The damage is given by the Reaper main mechanic and remove it will make the entire mechanic senseless.
For the Reaper, Chill is the way to keep the enemy in the range of the GS, if you can’t spam it is useless, but still if spammed is not enough to make it viable in spvp, where movement skills and condi clean make the enemy really hard to keep in range with only that condition. Add a damage (that need a GM trait) is the way to make it really viable, expecially for a condition class.
Actually yes, the Chill is strong. is it OP? Abolutly No.
Reaper isn’t even good.
The real issue is chill becomes wayyy too common with the introduction of E-spec.
Mesmer’s wells = aoe chills
Tempest auras = auto chills
Reaper has 2423636 chills
Revenant Mallyx = aoe chills.
Just too many chills everywhere, and classes that has slow cleanse or need to rely on cd is doomed by it. (While Revenant and Mesmer, 2 of the chill abuser, can breeze through it easily.)