Honestly, I respect your opinions, but I play several classes, and I’m sure if you do the same you’ll agree that thief is the least forgiving, squishiest, and least unique class in the game with the least tech at their disposal.
1. What I mean by this is our tech is stealth…but half the other classes get this as well. Thief doesn’t get rage, or clones, or a second life bar, or tons of buff distribution, or kits and turrets, or a pet, or stances (rev). So right of the bat, whats special about us…..isn’t that special
2. All the other classes have means of survival……..not thief. What I mean by this is that Several classes have the invincibility button. The ones that don’t have mechanics that are nearly just as good, like block all incoming attacks, dodge all incoming attacks, or just plain get an extra life bar to eat those extra attacks. Thief has stealth, but plenty of other people have this as well, on top of that, we still take damage in stealth…this combined with thief being nerfed to have the lowest health pool, makes us easily the squishiest class.
3. This squishyness combined with the lowest health pool, along with our main damage being melee range, makes us the least forgiving. I mean when I play my Ele, or my War, if I make a mistake and attack into an invuln target, I can just mist form away, or invuln to wait them out. If I make this mistake on a thief I am instantly dead. I cannot restealth for 4 seconds…and since I have the lowest health pool, that’s more than enough time to kill me. Even if I make it into stealth I can be burst so low that I die plenty of times even once in stealth. The only scenario in which a class should have to continually put themselves in this kind of danger with EVERY engagement is if “Backstab” read: “Strike and opponent from behind, dealing 100% of their max health in damage”. Sounds ridiculous right? Of course….but the way back stab reads now is: Deals 2,300 damage, if you don’t down them in 4 seconds or less, you lose 100% of your max health…the problem with this is that thief is in no way anywhere near the highest burst class. Burn guards, Mes, Ele, they all outburst us….so why do we have to risk so much for our burst when it pales in comparison to others?
Final- Thief has no special mechanic. And in the end, stealth is not a viable excuse for the PvP in this game. What I mean is that ALL the maps with the exception of one are about holding down points, or pushing down lanes. Stealth only provides the opportunity to run away. So yes, we may get to run away…but this means you’ve taken the points, or you’ve pushed us away from your gate. This means thief will NEVER be a viable class in this games PvP EXCEPT in courtyard, where escaping with your life is actually preserving your score.
Now I know that most all of the pro teams run 1 thief in their teams for rotation. But just look at that….the thief is run not for their stealth, not for their damage, not for their team tech….they are run 1 of for their 5 skill on their OFF-HAND. What this means is the only thing we do better than another class is blink around….which is great and all….better than not being good at anything I guess. But in the end, this is Player vs Players, not Track Running simulator. We want to contribute more to our team than just running around, praying we don’t run into any enemies because in an equal skill scenario, thief cant’ 1v1 any other class.
With all of the elite specs shown, it seems thief is just sinking deeper into the hole, and once again, lack any tech. Ele’s charge into super charged, Rangers have a celestial form, Engi has robots, War has Zerker form/fire, Necro has Reaper form, Guard got traps (Bunker even harder), thief got….and extra dodge…..once again, EVERYONE can dodge….so we get 1 more dodge than everyone else, kinda like we get a little more stealth than everyone……
Every other class gets all these unique things about them, and thief is continuously made to be less and less effective in all aspects of PvP AND PvE.
Thief really needs to be redone.
(edited by Luclinraider.2317)