Simple Solution to The Bloodlust Controversy.

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Posted by: Hickeroar.9734

Hickeroar.9734

Thiefs should be nerfed in wvw, or disabled even, they threaten the ‘integrity’ of wvw.

It’s silly to think that thieves are the problem here. ArenaNet doesn’t, can’t, and won’t think about the impact on singular classes and mechanics. They can’t/won’t even think about the “big picture” of how this will destroy the gametype (again), so what makes you think they’re going to take the time to look at the micro?

The problem here is ArenaNet.

To modify a rather iconic movie quote. “ArenaNet, stop trying to make sPvP happen. It’s not going to happen.”

The fact that they’d become SO desperate to make a broken and unpopular gametype work that they would intentionally utterly destroy another gametype….really makes me wonder how inside-out and upside-down the brains are of the people running the show at ANet.

What they’re gonna get? Fewer players. Players aren’t going to migrate to sPvP (people hate it. Get with the program.). Players are going to migrate to entirely different games.

(edited by Hickeroar.9734)

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Posted by: Chiolas.1326

Chiolas.1326

Until Hugh Norfolk stumbles across this problem in one of his “PvD with 60 other ppl” sessions and says “Oh THAT’S what they meant by snowballing, they were too vague in their reports I like pandas and tea #yolo” this problem won’t be looked at, and even then it will only be fixed 2 months later

We are obviously delusional in saying that this will (re)create a problem, but Hugh Norfolk is a genious (you can still pass through that gate… but that’s a minor problem) so his opinion matters more than the word of many experinced WvWers

Quit WvW and Gw2 in August 2013

(edited by Chiolas.1326)

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Posted by: mrstealth.6701

mrstealth.6701

The problem here is ArenaNet.

To modify a rather iconic movie quote. “ArenaNet, stop trying to make sPvP happen. It’s not going to happen.”

The fact that they’d become SO desperate to make a broken and unpopular gametype work that they would intentionally utterly destroy another gametype….really makes me wonder how inside-out and upside-down the brains are of the people running the show at ANet.

What they’re gonna get? Fewer players. Players aren’t going to migrate to sPvP (people hate it. Get with the program.). Players are going to migrate to entirely different games.

I don’t think they are intentionally damaging WvW, they just don’t know any better and are not willing to accept the fact that they might be wrong.

As the saying goes…Never attribute to malice that which is adequately explained by stupidity.

But you are right that screwing up WvW won’t help sPvP, or any other part of the game. I have absolutely no interest in sPvP. I prefer larger teams to smaller ones, and I hate the limiting gear system sPvP has. If Anet ruins WvW, which ranks are already doing, Bloodlust is going to damage farther, and Season 1 is likely to finish killing, I’ll be done with GW2 completely. It’s been too large a part of my enjoyment of this game to keep playing without it. Getting back into WvW was a major factor that kept me from quitting this summer.

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

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Posted by: morrolan.9608

morrolan.9608

The problem here is ArenaNet.

To modify a rather iconic movie quote. “ArenaNet, stop trying to make sPvP happen. It’s not going to happen.”

The fact that they’d become SO desperate to make a broken and unpopular gametype work that they would intentionally utterly destroy another gametype….really makes me wonder how inside-out and upside-down the brains are of the people running the show at ANet.

What they’re gonna get? Fewer players. Players aren’t going to migrate to sPvP (people hate it. Get with the program.). Players are going to migrate to entirely different games.

I don’t think they are intentionally damaging WvW, they just don’t know any better and are not willing to accept the fact that they might be wrong.

Yep, like sacrx said without the conspiracy overlay they are stubborn in their view of what it should be and are completely unwilling to listen and take into account player feedback when it is diametrically opposed to theirs and admit they are wrong.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Hickeroar.9734

Hickeroar.9734

The problem here is ArenaNet.

To modify a rather iconic movie quote. “ArenaNet, stop trying to make sPvP happen. It’s not going to happen.”

The fact that they’d become SO desperate to make a broken and unpopular gametype work that they would intentionally utterly destroy another gametype….really makes me wonder how inside-out and upside-down the brains are of the people running the show at ANet.

What they’re gonna get? Fewer players. Players aren’t going to migrate to sPvP (people hate it. Get with the program.). Players are going to migrate to entirely different games.

I don’t think they are intentionally damaging WvW, they just don’t know any better and are not willing to accept the fact that they might be wrong.

As the saying goes…Never attribute to malice that which is adequately explained by stupidity.

But you are right that screwing up WvW won’t help sPvP, or any other part of the game. I have absolutely no interest in sPvP. I prefer larger teams to smaller ones, and I hate the limiting gear system sPvP has. If Anet ruins WvW, which ranks are already doing, Bloodlust is going to damage farther, and Season 1 is likely to finish killing, I’ll be done with GW2 completely. It’s been too large a part of my enjoyment of this game to keep playing without it. Getting back into WvW was a major factor that kept me from quitting this summer.

You need to watch “the video that shall not be named.”

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Posted by: mrstealth.6701

mrstealth.6701

You need to watch “the video that shall not be named.”

Calling it that makes me think of one video in particular….as it’s brought up quite often in various parts of this forum. But not sure where it fits in here. Other than the fact that most of what was said in it has been thrown out the window.

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

(edited by mrstealth.6701)

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Posted by: Shiren.9532

Shiren.9532

Feedback, as long as it’s about butterflies, red roses and/or child birth.

But seriously, the team does watch this thread and does keep the feedback. And we also compile particularly good constructive feedback for the team, so they don’t miss it.

Too bad the “team” doesnt care, cause they see WvW as a casual’s area, which doesnt need any testing by more than 10 ppl.

10? are you mad? Its 1 man, 1 cat and 3 golems.

I think you are underestimating cats.

http://en.wikipedia.org/wiki/Simon_%28cat%29

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Posted by: qualm like a bomb.6512

qualm like a bomb.6512

Worst kitteny idea ever. not only do the bottom servers get the kitten end of the stick for PvE rewards now we are going to get throttled even more. Kitten this development team, never spending another dime on this game.

Qualm – Commander
Grievance [GVNC] – Our drunken WvW is the kitten
Devona’s Rest – Forever Outnumbered & Kittened upon by Anet

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Posted by: Rider.6024

Rider.6024

No to stat buffs.

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Posted by: Sovereign.1093

Sovereign.1093

We all know that WVW is unbalanced in the sense that the server with more coverage will win. But let’s not make it more unbalanced that it already is. WXP made us focus on one hero, a really big irritating update. It should have been like aeon of storms – a mini game in starcraft 2 made my gamers – where a set number of skillpoints that a player can allocated on his or her wxp ranks available to all players; so they be able to choose w/c to upgrade, and resetable – makes it more tactics rather than being their longer = win.

The problem with stomps = points is, an enemy server’s players can send other players to go to another server, and just get stomped for the rest of the week. (will be expensive but it could happen).

The problem with blood is it favors the server with more coverage; so the smaller server will always get pawned.

If those updates were to be implemented, instead of bloodlust, it should just be points like camps, towers, keeps, or smc, or added magicfind – karma boost -wxp boost. or makes the hero look like wearing tonic but can fight.

And for the spike on downed, let it be a stackable increase on wxp gain, magic find, karma boost, gold boost, or what not, or even an animation that makes the character look cool (be more awesome).

p.s. please fix the ability to kick offline party members. Also add more armor skins (even in pve – i love looking good and more town clothes pls >3<).

[Salt] Heavy Loot Bag

Always Loyal

(edited by Sovereign.1093)

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Posted by: Amelia Knox.9362

Amelia Knox.9362

No to stat buff, WvW is already too much imbalance and with an high power creep, don’t kill it pls.

[Dawn] Gandara
Guild Leader

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Posted by: Avalon.6418

Avalon.6418

I really want to know what Anet wants to do with WvW. How do they picture it in their heads? Whats the plan here? For example why should there even be a buff?

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Posted by: Lorelei.3918

Lorelei.3918

Scrolling through this thread. I see

NOOOOOOOO

Then I see anets post: NANANA I CANT HEAR YOU WERE PROCEEDING REGARDLESS OF WHAT YOU SAY!!

Then more NOOOOO.

Lolanet.

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Posted by: Meister Sturmwind.3975

Meister Sturmwind.3975

Yes for buffs, making it more worth killing a zerg, but no for stat bonusses.

Really, there is nothing we could do all now.
They will make this change, regardless we all say here now, the reasons for it may be whatever.
The only thing i got to say is, that Guild Wars 2 was stated to be fair, no grinding game and said that “it is fun going out there with the same chance of loot as everyone”.
No Boss stealing and stuff.
And i agree its fun and it was in WvW, but these buffs now, making it all obsolete.
I mean, if i go out there without the Buffs from the new Orbs, the Enemy will be far stronger than me, he will win most likely with same numbers, so how is that fun if it doesn´t takes skill?
Or that u can´t kill a Zerg with just Skill, nor numbers, because they got a Buff?

And think about breaking out of ur Base vs a stronger Enemy.
With an Orb buff its even harder, making it probably frustrating even with the NPC Commander.
Is it that what Arena Net wants to?
I doubt it and i really hope they listen and change these Buffs.

Not going to happen though probably, looking at the Dev comments.
Just making me sad and making a good game slowly worse.

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Posted by: Thrumdi.9216

Thrumdi.9216

I really want to know what Anet wants to do with WvW. How do they picture it in their heads? Whats the plan here? For example why should there even be a buff?

If you want a vision of the future of WvW, imagine a boot stamping on an outmanned server’s face — forever.

— George “Lolwut” Orwell, WvW Balance Consultant

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

Scrolling through this thread. I see

NOOOOOOOO

Then I see anets post: NANANA I CANT HEAR YOU WERE PROCEEDING REGARDLESS OF WHAT YOU SAY!!

Then more NOOOOO.

Lolanet.

And here seems to be the reason: https://forum-en.gw2archive.eu/forum/game/gw2/What-A-Dev-Think-About-The-Official-Forums

first scale 81 fractals

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Posted by: morrolan.9608

morrolan.9608

Funny how the imbalancing nature of it was one of the major issues around getting rid of the orbs when Habib was here but is not an issue at all now.

Also note how they regard live WvW as a testing ground now.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: oZii.2864

oZii.2864

Funny how the imbalancing nature of it was one of the major issues around getting rid of the orbs when Habib was here but is not an issue at all now.

Also note how they regard live WvW as a testing ground now.

The whole game is a testing ground. They have said multiple times in multiple interviews that what they expect happens becomes totally different when it hits live. The only way to actually see how it affects the game is to push it to live. You can see this anytime you see Arenanet’s intent vs live results. I don’t think its a bad thing thats what hot-fixes are for and are a normal part of MMO’s. Players find a way around something it get hot-fixed.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: morrolan.9608

morrolan.9608

The whole game is a testing ground. They have said multiple times in multiple interviews that what they expect happens becomes totally different when it hits live.

Yes but they should have a proper public test server.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Liete.5263

Liete.5263

I like the idea of a stat boost. Gives the whole mechanic more impact on your server and might encourage more people to fight over these points, not just the WXP farmers.

We’ll see how it turns out. Hope a lot of people are “wrong” and the devs are “right” on this one.

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Posted by: Relentliss.2170

Relentliss.2170

Why not have the buff make your dolyaks carry more and move faster.

Devon its clear to me you don’t wvw much and have Zero clue what your average WvW really wants.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Gathslan.1870

Gathslan.1870

Anet, adding any type of stat advantage is always a bad idea. Always.

People want good fights, if you want someone to care for the buff make it a large impact in other ways that player stat increase. Points for your server or such.

Imo the huge buffs people have gotten for zerging up their wvw ranks has already been a huge mistake. Do not make it worse.

Remove the stat bonus of this buff
As said before.. maybe dolyaks go faster with it.. you get more server points for each kill.. siege weapons are cheaper.. something like that, not a stat boost.

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Posted by: Jordiboy.2301

Jordiboy.2301

so its official the bloodlust buff is going to happen. this just further proves that Anet DOESNT listen to their community, if they did they would either cancel or change the buff but everything sacrx said is slotting into place

Nadroj Lionheart
Human Female Guardian
Officer of Excessum [Exss]

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Posted by: Zoel.9154

Zoel.9154

So just to check this buff is pptv +5% vit only right? Or does it include anything else like hp? I’m building my alt set for when we have the buffs but it’s hard as a clerics guard :x

Zoel – GM of [coVn]

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Posted by: MiLkZz.4789

MiLkZz.4789

Sooooooo….

GTA 5 is coming soon.

Afraid this patch will drive many players towards it, I really don’t get how you could screw something this great up so bad.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Divinorium.8952

Divinorium.8952

I don’t even play the game anymore, but keep the good job Anet.

It’s always worth to check for new patchs for a good laugh.

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Posted by: Chopps.5047

Chopps.5047

Lots of train v train players posting, I see. I just want to say, well, I don’t know how to put this without getting someone’s knickers in a bunch, but, a lot of us are glad to see this change in wvw. I just think it’s ironic that people who would post with esports tag on subreddit—who consider themselves hardcore pvp’ers—would push for such a casual gametype as their invention they call “GvG” (aka train v train).

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: MiLkZz.4789

MiLkZz.4789

Lots of train v train players posting, I see. I just want to say, well, I don’t know how to put this without getting someone’s knickers in a bunch, but, a lot of us are glad to see this change in wvw. I just think it’s ironic that people who would post with esports tag on subreddit—who consider themselves hardcore pvp’ers—would push for such a casual gametype as their invention they call “GvG” (aka train v train).

You obiously have never did a GvG, it is more complex, exhausting and rewarding than anyother thing in this game. It might seem unorganized and chaotic to you. But some still know what is going on and how to react to it.

Tell me how is a stat increase going to benefit this game in ANY WAY! There are 0 pony advantages to it. Not for roaming, not for GvG, not for zerg busting and not for splitting up the zerg or giving the most populated server a disadvantage.

Tell my wise lord why you like this change? Give me 1 thing yes 1 thing only that will benefit from this patch. And please don’t say that the queues will be shorter…

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Chopps.5047

Chopps.5047

How is it more complex again? I’m stuck at the premise of your argument. It seems to me that train v train is a simplified version of open field combat which is itself just a subset of wvw. Am I mistaken? You’re saying train v trainers are good at open field combat? I’ll give you that for sure.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: MiLkZz.4789

MiLkZz.4789

They utilise field to the max, the composition of the train depends on the enemie their composition, the movement and timing of the skills is enourmously important. Both teams know what you got and will try to avoid it. Making it that much harder to land skills.

The range has to stay out of focus and still try and drop as much DPS down as they can on the right location aswel, because both groups will be extremely mobile.

Than you have the destroyers running around, typically thiefs, trying to pick off the DPS of the enemy. Making it even harder for them to focus their damage.

And that ain’t all, some builds work extremely well together. Guild groups will coordinate their builds to maximize how they work together and their effectiveness. Requiring enourmous class knowledge of the players. It ain’t easy to make typically 20 builds work together and often asks hours and hours of theorycrafting of multiple players in each guild.

Calling regroups and might buffs for more damage can make or break the game. Again 1 missed elite can turn a win into a lose.

Now tell me anything in this game that could even match the complexity of a GvG.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Benjamin.6235

Benjamin.6235

How is it more complex again? I’m stuck at the premise of your argument. It seems to me that train v train is a simplified version of open field combat which is itself just a subset of wvw. Am I mistaken? You’re saying train v trainers are good at open field combat? I’ll give you that for sure.

It’s quite a bit less simplified if only for the reason that the guys you are fighting are actually good at the game. Beating up on randoms gets old. As for the rest of WvW, there’s absolutely nothing hard about that other than trying not to fall asleep from the mind numbing boredom.

[DERP] – Maguuma

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Posted by: Devilsmack.5736

Devilsmack.5736

How the hell will this help the underdog server when it’s being matched against a zergball, or even one with better coverage.

Imagine this:
3 servers are facing eachother, right? Well, turns out 1 server (at least) has a big coverage gap during SEA timeslot. This will mean it will be VERY DIFFICULT for that server to get the Bloodlust buff, plus it will be up for the other 2 server to spilt it. You follow me, right? Well, what if this happens to 2 servers at the same time isntead of 1? How will the servers with gap coverage be able to beat the main server when thay are already at a disadvantage stats-wise? The only way would be to ALWAYS have more numbers than the opposition, something not every server can achieve.

So, in short, stat increase is VERY BAD IDEA!!

Alanna Grisel (M) / Devilsmack (N)
Kildemort (W) / Killer Claws (G)
Deadly God (En) – Fort Aspenwood

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Posted by: Chopps.5047

Chopps.5047

“They utilise field to the max, the composition of the train depends on the enemie their composition, the movement and timing of the skills is enourmously important. Both teams know what you got and will try to avoid it. Making it that much harder to land skills.”

That’s true of tpvp too. To more of an extent as well. Why? Well, if the point is capped/decapped and timing / position is off, it could cost you the game. Just one mistake. Whereas in your proposed game mode, people can be somewhat out of position without penalty. In fact, there is no position. Just a court to shark around in your case.

Pretty much everything else you said applies to tpvp or any aspect of the game. Of course, the deeper your knowledge of all professions and skills, the better you do. That’s true everywhere.

“Calling regroups and might buffs for more damage can make or break the game. Again 1 missed elite can turn a win into a lose.”

Now here is where we diverge. I contend that is true in tpvp but demonstrably not true in train v train.

See, another aspect where train v train falls short is individuality. Most players are copying the commanders moves so their role is little more than that of a ranger pet following shouts. In tpvp, on the other hand, the decision of the individual does make or break the game.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Jayne.9251

Jayne.9251

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

L’enfer, c’est les autres

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Posted by: Devilsmack.5736

Devilsmack.5736

All I see here are servers with important coverage gaps not even showing up to WvW until they can get enough ppl to counter the extra stats on the oposing server(s) with numbers (if that is even possible for some servers).

Alanna Grisel (M) / Devilsmack (N)
Kildemort (W) / Killer Claws (G)
Deadly God (En) – Fort Aspenwood

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Posted by: Chopps.5047

Chopps.5047

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

It doesn’t matter much for me now that I’m on deso, but I’d imagine some people don’t like the queues being made even worse due to some people choosing to not even play wvw but instead, train v train. The worst I can remember was when [censored to avoid kitten] transfered to JQ in order to train v train. It was really lame trying to do our thing when they were being so selfish. Intereting idea though, I’m sure a lot of people would like that (train v train’ers)

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: MiLkZz.4789

MiLkZz.4789

“They utilise field to the max, the composition of the train depends on the enemie their composition, the movement and timing of the skills is enourmously important. Both teams know what you got and will try to avoid it. Making it that much harder to land skills.”

That’s true of tpvp too. To more of an extent as well. Why? Well, if the point is capped/decapped and timing / position is off, it could cost you the game. Just one mistake. Whereas in your proposed game mode, people can be somewhat out of position without penalty. In fact, there is no position. Just a court to shark around in your case.

Pretty much everything else you said applies to tpvp or any aspect of the game. Of course, the deeper your knowledge of all professions and skills, the better you do. That’s true everywhere.

“Calling regroups and might buffs for more damage can make or break the game. Again 1 missed elite can turn a win into a lose.”

Now here is where we diverge. I contend that is true in tpvp but demonstrably not true in train v train.

See, another aspect where train v train falls short is individuality. Most players are copying the commanders moves so their role is little more than that of a ranger pet following shouts. In tpvp, on the other hand, the decision of the individual does make or break the game.

You really don’t get it do you? You have obviously no idea to what a GvG is or looks like. There is a train, but you think everyone is in it? Individual skill ain’t important? Try swapping a good thief with a bad thief and look at how your group performance will drop. Same goes for swapping any good player for a bad one. It only takes 1 player to rally the entire enemy team. Yes you can make a mistake, but mistakes ain’t always deadly in tPvP either. I play a destroyer build, it is my job to seek players out of position and obliterate them. And yes, my job is a lot easier against bad teams. Because they fail at positioning themselves. Positioning is enourmously important in GvGs. It ain’t just a random bunch running around.

If you take a group with players that don’t do much more than following the commander and aren’t thinking for themselves, than you wont win any game at all against the guilds that have the good players in it.

And I played some tPvP, in my opinion that mode is easier than a GvG. There is a lot less you need to focus on and keep track off. Because there is much less damage flying around. And less players. Like Sacrx said, tPvP is more about avoiding combat than engaging it.

And tPvP has nothing do with WvW and can’t be brought up as an argument to why they can simply destroy the only thing that required skill in WvW.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Jayne.9251

Jayne.9251

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

It doesn’t matter much for me now that I’m on deso, but I’d imagine some people don’t like the queues being made even worse due to some people choosing to not even play wvw but instead, train v train. The worst I can remember was when [censored to avoid kitten] transfered to JQ in order to train v train. It was really lame trying to do our thing when they were being so selfish. Intereting idea though, I’m sure a lot of people would like that (train v train’ers)

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

L’enfer, c’est les autres

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Posted by: Chopps.5047

Chopps.5047

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

It doesn’t matter much for me now that I’m on deso, but I’d imagine some people don’t like the queues being made even worse due to some people choosing to not even play wvw but instead, train v train. The worst I can remember was when [censored to avoid kitten] transfered to JQ in order to train v train. It was really lame trying to do our thing when they were being so selfish. Intereting idea though, I’m sure a lot of people would like that (train v train’ers)

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

A sanctum of rall “gvg” guild vacationed to JQ for a week so they could gvg with guilds on a server they hadn’t got to face. This was back, probably, in april or june of this year. I’m sure it doesn’t happen a lot but for us, that week wasn’t very fun. We still won, they token zerged for us, probably because they wanted wxp but also because they may have felt bad for eating queues an doing nothing.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Jayne.9251

Jayne.9251

Why not just have a npc that sells food/recipe you can craft and sell that removes bloodlust for the typical length of food duration? Crafters make money (it will sell), opposing teams can click on each other and see the food “unbuff” …. Bloodlust gets to remain as planned by anet. Players who wish to fight without the buff (I’m thinking GvG here) can do so.

It doesn’t matter much for me now that I’m on deso, but I’d imagine some people don’t like the queues being made even worse due to some people choosing to not even play wvw but instead, train v train. The worst I can remember was when [censored to avoid kitten] transfered to JQ in order to train v train. It was really lame trying to do our thing when they were being so selfish. Intereting idea though, I’m sure a lot of people would like that (train v train’ers)

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

A sanctum of rall “gvg” guild vacationed to JQ for a week so they could gvg with guilds on a server they hadn’t got to face. This was back, probably, in april or june of this year.

Yup, TW went to JQ when SoR was dumped down into Tier 2 for a week. They claimed T2 was not challenging enough at the time. But if you go through JQ match threads you’ll see many saying they do not support GVG …. It doesn’t matter really, and it’s going off from my original post which might offer a panacea for some rather unhappy players at the moment.

That said, I’ll echo what many have said here, with the way the servers are stacked, particularly NA, the buff only serves to help the dominating server further dominate. Frankly most servers who already dominate don’t need any more help.

L’enfer, c’est les autres

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Posted by: Chopps.5047

Chopps.5047

Yep, I don’t doubt that one bit. @ _ @ (buzz lightyear meme)

SoR: Legendaries…legendaries and bronze majors, everywhere.

Applied fortitude + guard leech + supply mastery

Incredibly scary!

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Polismassa.6740

Polismassa.6740

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

Sorry, but JQ is a server, not a person and as such, is incapable of “saying” anything. There are actually quite a few guilds that GvG on JQ (DA, HzH, formerly Pro), and absolutely no server consensus at all against GvG…

However, consider the name “Jade Quarry” which was a fairly major PvP gametype in Guild Wars 1. Many of the guilds and players on the server are old veterans of the first guild wars, and feel that the current incarnation of GW2 GvG is simply not complex or varied enough to be worth playing.

For those who disagree with me, think of how many types of team compositions there were in GW1 GvG and how your very precise team comp could win or lose a game for you, not to mention the complex strategy involved in the game mode. Unfortunately, with the current GvG mode that has been created by the community, there is very little variance in team composition, and very little deviation from the current meta.

Now, I really don’t believe that this is a reason at all to do what Anet has done and entirely kill a very well developed community. I, and many other players would love to see the GvG meta evolve, because unlike in GW1, players in GW2 were given incredibly limited tools to work with regarding GvG and have made something fantastic out of a bad situation. Just because my guild doesn’t wish to become involved in the GvG community at this time doesn’t mean we wish to see it die.

[IX]

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Posted by: Jayne.9251

Jayne.9251

But JQ has said very publically and by many members that they do not GvG, and the server itself discourages it as a whole? Maybe you’re thinking of a different mode of play? Or maybe I’m not understanding what you mean by train v train?

Sorry, but JQ is a server, not a person and as such, is incapable of “saying” anything. There are actually quite a few guilds that GvG on JQ (DA, HzH, formerly Pro), and absolutely no server consensus at all against GvG…

However, consider the name “Jade Quarry” which was a fairly major PvP gametype in Guild Wars 1. Many of the guilds and players on the server are old veterans of the first guild wars, and feel that the current incarnation of GW2 GvG is simply not complex or varied enough to be worth playing.

For those who disagree with me, think of how many types of team compositions there were in GW1 GvG and how your very precise team comp could win or lose a game for you, not to mention the complex strategy involved in the game mode. Unfortunately, with the current GvG mode that has been created by the community, there is very little variance in team composition, and very little deviation from the current meta.

Now, I really don’t believe that this is a reason at all to do what Anet has done and entirely kill a very well developed community. I, and many other players would love to see the GvG meta evolve, because unlike in GW1, players in GW2 were given incredibly limited tools to work with regarding GvG and have made something fantastic out of a bad situation. Just because my guild doesn’t wish to become involved in the GvG community at this time doesn’t mean we wish to see it die.

Fair enough and well written. You guys just had a number of very vocal members who said that JQ definitively and server-wide agreed that GvG would not be tolerated on your server. Over and over, lol. Many indicated that any who would try would have the event sabotaged. But you’re right, usually the most vocal ones tend to not express universal truisms. But that’s the message they were putting out, saying it was a united front on the issue. I’m glad you took the time to write an alternate view.

L’enfer, c’est les autres

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Posted by: LootBag.8142

LootBag.8142

Why are they adding the buff you ask? I’ll tell you… to screw up the WvW even more, empower zergs and force us (20-25 man raiding guilds) to play siege wars like some servers already do, also strike another blow to GvG community because, to be honest, +50 on all stats is a big deal in GvG considering that we even avoid stack building weapons and try to be as equal in power as possible and put emphasis on team skill and strategy. This is just another step toward sPvP (which is not remotely popular as WvW but for some reason Anet keeps pushing it) grave devs are digging for themselves.

So I will gladly join the people here and say NO! to the buff.

Ninelives LootBag [HoB]

(edited by LootBag.8142)

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

No to stat Boosts from the buff, this is just going reward the servers with the most coverage and without a player cap the side with the most players at their expense on the maps.
Look at the bigger picture, it’ll just further imbalance things when it’s those who are outnumbered who need an incentive to play.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: lordkrall.7241

lordkrall.7241

Why are they adding the buff you ask? I’ll tell you… to screw up the WvW even more, empower zergs and force us (20-25 man raiding guilds) to play siege wars like some servers already do, also strike another blow to GvG community because, to be honest, +50 on all stats is a big deal in GvG considering that we even avoid stack building weapons and try to be as equal in power as possible and put emphasis on team skill and strategy. This is just another step toward sPvP (which is not remotely popular as WvW but for some reason Anet keeps pushing it) grave devs are digging for themselves.

So I will gladly join the people here and say NO! to the buff.

And yet with your 20-25 man raiding guild you should quite easily be able to take or remove the buff from the enemy server. Which is actually a good thing and gives more objectives to smaller organised groups.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Gav.1425

Gav.1425

No stat buffs for anyone, IMO.

Buff that increases PPT? Sure. 5% per stack.

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Posted by: Lurch.9517

Lurch.9517

No stat buffs for anyone, IMO.

Buff that increases PPT? Sure. 5% per stack.

All you are effectively saying is that you are anti objective based PVP and just want a sandbox.. That is not this game and you will not have that.

Lurch
Gandara

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Posted by: Blanche Neige.7241

Blanche Neige.7241

But seriously, the team does watch this thread and does keep the feedback. And we also compile particularly good constructive feedback for the team, so they don’t miss it.

Problem is you compile good feedback but don’t make use of it.
You still prefer to whack you head on the wall you’ve hit a long time ago.

You still think skill is important in WvW. Hundred of players told you that population and coverage are the two main factors that decide the result of a WvW match, that skill only matters if the servers are of equal strength. For nearly a year you completely ignored that fact, and you made it even worst by creating those silly leagues. The result is that even more people are moving from the lowest ranked servers to the highest ones in the hope to get the rewards.

(edited by Blanche Neige.7241)

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Posted by: Space.8053

Space.8053

I like the changes, the new points on the map have to be worthwhile for people to fight & defend.

Fat Rob
[TCHU]
Gandara