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Posted by: Nusku.3941

Nusku.3941

These changes are mediocre. You should re-adjust the banners for specific situations. A lot of people in WvW are starting to quit because of the inequality in battle they pose.

I recommend that what you should do for banner is: if the server is outnumbered, they should be allowed to take any banners they want. Because for a lot of WvW focused guilds, they keep falling off hard due to the inability to compete with the enemy abusing like three or four banners at a time.

Also, a lot of people can agree with me that the individual borderlands need to be cut up a lot more, most of the t3 servers don’t even bother going to them anymore and it takes away a lot from what WvW used to be.

Just saying.

Kind of a side note but to respond to you.
Pure rvr games will start strong and keep a pop for a time but in the long run they will die off becuse it is the WORST type of online gaming in the NA where a lot of the mmorpg pop comes from. There just no hook to keep ppl playing the same fights over and over in the long run something we can see in GW2 wvw but GW2 is more then just wvw the reason why GW2 should out last a lot of the up and coming games.

Any way i like to see more guild banners added to wvw but more limitation to thouts banners such as removing all skill effect from the classes that hold the banner making it a full transformation. Also making it a one banner per guild so no doubling up with public banners.

It’s definitely not the worst type of online gaming, there’s no other game where you take 50 people in coordinated tactical combat to literally go and kill other players. Maybe you don’t know about it or you haven’t seen it in action, the reason WvW is still alive is because of those coordinated and tactically coordinated guilds that actually do warfare in WvW. Here are a few examples:

This kind of combat still exists and my guild even does it a bunch of the guilds on my servers do it, and it led us to victory for several wvw seasons. But it’s a lot more fun than PvE and I can gurantee it. You just need to learn how to do it, and make the most of it. In fact I made a post not long ago on why players shouldn’t be bored and consider WvW as an option on this link https://forum-en.gw2archive.eu/forum/game/gw2/To-those-not-having-fun-again/first#post5893870 .

What I was saying about the banners is that they take away of this kind of fighting because it relies more and more on siege and towers. I literally see Yaks Bend staying in their keeps and towers for hours doing nothing but sitting on siege until an enemy blob comes by, and they feel proud of doing so. That’s the kind of gameplay that discourages actual combat, it just shows how cowardly a server is, and it adds on to the boredom because the raids don’t want to fight siege, we want to fight people, and the siegers don’t want to stand and wait for enemies, they want to kill the enemies. And when Yaks bend actually does come out to fight they rely on like 3-4 banners to do all the work and when it runs out they go back to their towers and hide for the next hour or so. Now most guilds wouldn’t have a problem with dying to a massive enemy blob because that’s actually really fun, but if its a 40v20 and the 40 has 3-4 dragon/turtle banners and they’re just constantly spamming them, it would just be overkill to the guilds that try and use actual tactics to win a fight when you can just take the 40 you have and simply wipe the 20.

If you don’t see it that way then you’re just another sap that’s just sadistic.

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Posted by: Nightshade.2570

Nightshade.2570

A message from the World vs World Team:

And now for that sneak peek:

  • Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.
  • Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.
  • Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.
  • The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.

I do not know specifically what you are doing to address the issue with the size of the maps but I do have a suggestion that would help mitigate this issue. The main reason players have an issue with the size is that when they die, it is hard to get back to thier commander. This more so affects when only a couple people in a group dies vs. a zerg. If a zerg dies they respawn group up and run back out with thier commander.

However, if a person say, falls off a cliff or bugs inside a wall or something of that nature and gets seperated from thier group, it is very very hard to get back to your commander. Slowly over time this makes it difficult to get back to them and people often will quit playing instead.

My next suggestion needs to be considered carefully. I do not want to give large groups an advantage in zerg fights, I do not want to make it possible for people to get people to them to turn the tides of fights unfairly either.

So My suggestion lies here:

Guilds can craft a banner or flag. When a commander creates a squad he can place a guild banner down at the beginning of the start area much like the guild heros banners get dropped.

When the Squad leader is NOT in combat, and there are no large enemy zergs near the squad the banner will glow green. People may freely join the commander. When the Squad leader/Commander is near large groups of enemies or is in combat/has hit a gate or dropped siege, or are within enemy keeps, or there is a defense timer up on a building/camp they own, it glows red and you can not teleport to them.

This would prevent poeple jumping into fights.

But allow a commander to pause in a tower, or a camp, or a keep that they own, is uncontested and not in combat and pick up those stragglers.

It would greatly improve the ability for groups to remain together and for new players to find an easier way to get to a commander on a map. Of course you would have to join the squad ect. This would mean if the size of the group was larger then 50 you wouldnt be able to but I think that would happen rarely.

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Posted by: TheBlueLight.1762

TheBlueLight.1762

Dawdler.8521

TheBlueLight.1762:

And no revive in combat, kind a gets a exploit on defense with AC right as long as people are in combat no mass ress etc.? While sieging is kind a fun, if you don’t have to completely run back as a group all the time for you run out of numbers, for it will end up in a siege war. I can understand the small more skilled group against bigger group, but sometimes this is still the case

I dont quite understand what you mean? People cant hardres under a barrage of arrowcarts now either, the combat change wouldnt make much of a difference. The siege war is already a fact and was in effect long before HoT (ever fought Rivercart in their prime?).

Ok not so well af formatting this stuff. What i mean with this rez change is.

When your sieging a gate of a keep like in ebg. People Always die, cause they get killed by ac whatsoever, for they stand out of the group etc for a sec.
The defenders only have to shoot AC’s to keep other opponents unable to ress. If well played this means that the numbers of the group attacking the keep might go down very quickly. Meaning those people have to run back. Maybe so quickly that cause of that some commmanders choose to even more siege long distance, instead of fighting a keep up close.

Which for me taking a keep is a lot of the fun especially if it takes 1-2 hours but in a way that your actually fighting and doing stuff not waiting till trebs have done their stuff, as in tier 1 NA it is not Always just siege war at all.
But when siege becomes an exploit to make sure rezzes are impossible siege suddenly becomes even more popular to build, and it becomes even harder to take stuff.

This scenario doesn’t have to happen, but can happen in my opinion.

Next to the fact the game can start to become a constant i have to run back all the time lol game and that might annoy the crap out of people sooner or later.

It is good idea for open field fights where so that their clearly can be a winner, but maybe cancel the idea of a certain radius of keeps.

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Posted by: Dawdler.8521

Dawdler.8521

The defenders only have to shoot AC’s to keep other opponents unable to ress.

The notes are for hard ressing. Not ressing downed. You can still res downed people in combat, which is what people can do under AC fire (if they can tank the damage). Good luck trying to hard res someone fully killed under heavy AC fire even with 5 people doing it. That’s like begging to be wiped.

This will be zero difference from how it is today.

The only real con with the change is if the commander is focused and insta-popped/killed. If zergs are equal size, you can usually hard res single defeated players.

But of course the pro of not having a superior force hard ressing everything in sight even if they die 10 times over and should have been wiped outweigh this IMO.

(edited by Dawdler.8521)

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Posted by: Norbe.7630

Norbe.7630

The defenders only have to shoot AC’s to keep other opponents unable to ress.

The notes are for hard ressing. Not ressing downed. You can still res downed people in combat, which is what people can do under AC fire (if they can tank the damage). Good luck trying to hard res someone fully killed under heavy AC fire even with 5 people doing it. That’s like begging to be wiped.

This will be zero difference from how it is today.

The only real con with the change is if the commander is focused and insta-popped/killed. If zergs are equal size, you can usually hard res single defeated players.

But of course the pro of not having a superior force hard ressing everything in sight even if they die 10 times over and should have been wiped outweigh this IMO.

so whats the plan?

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: ArchonWing.9480

ArchonWing.9480

When your sieging a gate of a keep like in ebg. People Always die, cause they get killed by ac whatsoever, for they stand out of the group etc for a sec.
The defenders only have to shoot AC’s to keep other opponents unable to ress. If well played this means that the numbers of the group attacking the keep might go down very quickly. Meaning those people have to run back. Maybe so quickly that cause of that some commmanders choose to even more siege long distance, instead of fighting a keep up close.

It’s been stated that if you already started to hardres outside of combat, being put in combat doesn’t stop it. It’s fairly trivial to break combat if it’s just siege attacking you.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Jski.6180

Jski.6180

These changes are mediocre. You should re-adjust the banners for specific situations. A lot of people in WvW are starting to quit because of the inequality in battle they pose.

I recommend that what you should do for banner is: if the server is outnumbered, they should be allowed to take any banners they want. Because for a lot of WvW focused guilds, they keep falling off hard due to the inability to compete with the enemy abusing like three or four banners at a time.

Also, a lot of people can agree with me that the individual borderlands need to be cut up a lot more, most of the t3 servers don’t even bother going to them anymore and it takes away a lot from what WvW used to be.

Just saying.

Kind of a side note but to respond to you.
Pure rvr games will start strong and keep a pop for a time but in the long run they will die off becuse it is the WORST type of online gaming in the NA where a lot of the mmorpg pop comes from. There just no hook to keep ppl playing the same fights over and over in the long run something we can see in GW2 wvw but GW2 is more then just wvw the reason why GW2 should out last a lot of the up and coming games.

Any way i like to see more guild banners added to wvw but more limitation to thouts banners such as removing all skill effect from the classes that hold the banner making it a full transformation. Also making it a one banner per guild so no doubling up with public banners.

It’s definitely not the worst type of online gaming, there’s no other game where you take 50 people in coordinated tactical combat to literally go and kill other players. Maybe you don’t know about it or you haven’t seen it in action, the reason WvW is still alive is because of those coordinated and tactically coordinated guilds that actually do warfare in WvW. Here are a few examples:

This kind of combat still exists and my guild even does it a bunch of the guilds on my servers do it, and it led us to victory for several wvw seasons. But it’s a lot more fun than PvE and I can gurantee it. You just need to learn how to do it, and make the most of it.

Worst type of gaming in NA. You need 50 ppl of your own and 50 ppl to fight. That alone makes things hard to concatenate playing.
Think of it this way the old mmorpg or rvr players use to have a lot of free time when they where kids but most of though players are older and have a great deal less amount of free time from being you know an adult. The new gamer are more cellphone base and that comes with a lot of fast small games and that IS the major gaming forces behind things now.
Its all a game of numbers and you simply cant make ppl play for hrs on end any more for content.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Norbe.7630

Norbe.7630

Worst type of gaming in NA. You need 50 ppl of your own and 50 ppl to fight. That alone makes things hard to concatenate playing.
Think of it this way the old mmorpg or rvr players use to have a lot of free time when they where kids but most of though players are older and have a great deal less amount of free time from being you know an adult. The new gamer are more cellphone base and that comes with a lot of fast small games and that IS the major gaming forces behind things now.
Its all a game of numbers and you simply cant make ppl play for hrs on end any more for content.

so ur saying that this mode must be forged/molded/perfected only for NA?
imagine if that came true, and Anet put an IP ban for Asia, China, EU, Oceania, etc and this game is only for NA, that would be a hiroshima bomb on the population, that game of numbers will be ashes incinerated by ur comment, kid.
is that what you want… to decrease the 50v50?
go to PvP thread instead, WvW is not for you……

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)

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Posted by: Zioba.6182

Zioba.6182

Worst type of gaming in NA. You need 50 ppl of your own and 50 ppl to fight. That alone makes things hard to concatenate playing.
Think of it this way the old mmorpg or rvr players use to have a lot of free time when they where kids but most of though players are older and have a great deal less amount of free time from being you know an adult. The new gamer are more cellphone base and that comes with a lot of fast small games and that IS the major gaming forces behind things now.
Its all a game of numbers and you simply cant make ppl play for hrs on end any more for content.

What a bullkitten. You don’t need 50 players on each side. It doesn’t matter if you have 10 players or 20 or 50 on each side, as long as you are able to get equal fights the fighting is fun. The problems start, when one side has significant more or less players than the others and one side just steamrolles everything and everyone.

Sarcasm is what’s left when all hope is gone

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Posted by: Norbe.7630

Norbe.7630

Worst type of gaming in NA. You need 50 ppl of your own and 50 ppl to fight. That alone makes things hard to concatenate playing.
Think of it this way the old mmorpg or rvr players use to have a lot of free time when they where kids but most of though players are older and have a great deal less amount of free time from being you know an adult. The new gamer are more cellphone base and that comes with a lot of fast small games and that IS the major gaming forces behind things now.
Its all a game of numbers and you simply cant make ppl play for hrs on end any more for content.

What a bullkitten. You don’t need 50 players on each side. It doesn’t matter if you have 10 players or 20 or 50 on each side, as long as you are able to get equal fights the fighting is fun. The problems start, when one side has significant more or less players than the others and one side just steamrolles everything and everyone.

thats what im suggesting before bud, even if were outnumbered, make a change Anet so that the every server fights is a fair and square one, the bugs are minor problems, the equality is not
glad to see some people can see the real problem…….

Duterte Death Squad [DDS]
Gate of Madness

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Posted by: Sinbold.8723

Sinbold.8723

I’m going to cast my vote against the ban on rezzing the dead while in combat. Why? Because if you stop attacking to rez the dead, your contribution to the fight diminishes for the duration of the rez. If more than one stops attacking to rez a dead player, that’s more than one not attacking, and further, puts them in danger of AoE because they’re static. In the Alpine borderlands this may have worked, but with the desert BL’s and their freled-up (Farscape reference) WP placement and bugs, it will just discourage people further than it already does. Unless, of course, you let the home team use the home team WP’s like we were used to for 3 years. Well, no. Not even if you fix the WP issue, for the reason I mentioned.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I think all of the changes are good for the health of WvW. All of them.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Baldrick.8967

Baldrick.8967

I think all of the changes are good for the health of WvW. All of them.

I’ll fix that for you. You should have said ‘If the changes mooted are eventually brought in in the current proposed format then they will be good for the health of the game’.

As of now there has been no changes and the entire thread is hot air blowing out the exhaust of Anet’s hype trumpet.

The mentions of ‘wvw overhaul’ and ‘in progress for over a year’ make me laugh every time I read them- why would you throw new maps in if you are working on an overhaul? (Not that they are any good anyway, but still..).

Let me know if anything ever changes- in the meantime logging in to collect daily log in rewards and playing something else.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Fazz Um.1537

Fazz Um.1537

The small changes announced are all fine and dandy, but even Anet representatives have announced a ‘big overhaul’.

For the sake of our guild and allies we need to know what this big change entails.
Interest to continue playing is dropping within our server’s guilds and our server is as good as dead already.

We are considering moving, but if anyone at Anet would just come forward with some specifics, we could make our plans more tangible and have a time span linked to it.

Please, I beg of you!

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Posted by: Offair.2563

Offair.2563

I am seriously interested in a bugfix sneak peek thread by now.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Dawdler.8521

Dawdler.8521

For the sake of our guild and allies we need to know what this big change entails.

Unfortunetly for you, Anet like keeping secrets (well at least on WvW).

Wouldnt surprise me the slighest if they drop a bomb tomorrow with the patch that contain the changes mentioned here… with absolutely no bugs fixed and even more bugs introduced.

And then again its equally likely that the patch contain gliding in Tyria, 50+ fixes for PvE, major class rebalancing for sPvP instead and a single note for WvW that state a floating tree in oasis has been moved 30cm down.

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Posted by: Jana.6831

Jana.6831

Maybe tomorrow we will read “Fixed a bug that let rams attack gates.” like the WP bug fix.

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Posted by: Artaz.3819

Artaz.3819

Players will also no longer be able to revive defeated players while in combat.

Best change since launch, Much needed.

No longer will you just be able to brute force your way through groups with numbers because of your mass hard ressing, Nor will you be able to stand in arrowcart fire with no worries because you’ll get hard ressed.

Honestly it was stupid that you could res a dead player, It made being fully dead more beneficial in most cases than just being downed. You don’t lose res progress, can’t get cleaved ect.

This will make everything from 2v5 to 20v40 more possible, Good all round imo.

Plenty of whining will occur as one guy in an arrowcart or treb will troll/prevent opponents from rezzing and rejoining their zerg. This will create even less numbers and thus, less fun, all around … people won’t bother running back to the zerg, they’ll log out. (Even if not so lazy, people will do it 1-2 times and then log)

I’d rather just see a slower rez speed/reduction to 3? rezzers max for defeated players.

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Posted by: Jana.6831

Jana.6831

Plenty of whining will occur as one guy in an arrowcart or treb will troll/prevent opponents from rezzing and rejoining their zerg. This will create even less numbers and thus, less fun, all around … people won’t bother running back to the zerg, they’ll log out. (Even if not so lazy, people will do it 1-2 times and then log)

I’d rather just see a slower rez speed/reduction to 3? rezzers max for defeated players.

Yesterday, this is pre patch, I came to EB – had no intention of staying for long = no food, no utilities. Came to Aldons (T3, as well as our keep) which was being attacked by 5 who tried to get catas up. So, I stayed in the tower, used the mortar and called out for help = someone was using the keeps mortar and another one came by. One of the enemies died, another tried to rez him. I jumped down, another enemy came. I’m a D/D thief – you can’t get any weaker than that.
What do you think happend? Right, I downed guy 3 while guy 2 was still rezzing guy 1. Then guy 2 tried to rez guy 3 and was downed by me while guy 3 died. Guy 2 was dead soon after.
What would’ve happened if we hadn’t had a mortar and if it was only 2 of us against 5? They would’ve killed us and rezzed their dead afterwards.
= even now it isn’t possible to properly rez someone in fight – the only ones who can do that are blobs which greatly outnumber their enemies. The problem with this is that the smaller group doesn’t have any chance of winning as the numbers of the enemies don’t get smaller.

Edit: “Grammar”

(edited by Jana.6831)

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Posted by: Nausicca.6038

Nausicca.6038

ANet, please do something. WvW is beyond boring, everything’s pirate ship, even roaming is pirate ship. Remove pve from wvw. Pve gear, food, banners, events, whatever, remove it.
Since you will never balance wvw because of pve and raids, do something like pvp.
Oh and remove these new bls. Seriously, give us our beloved alpine map.

At least, say something. I miss wvw a lot. I try to pvp but the 50% w/l ratio just makes me want to punch my screen. And gathering wars is cool for a couple hours but becomes quickly boring.

VoxL, NSPPT

(edited by Nausicca.6038)

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Posted by: RedBaron.6058

RedBaron.6058

No answer yet from the staff to this huge thread?

Interesting…

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: Loosmaster.8263

Loosmaster.8263

No answer yet from the staff to this huge thread?

Interesting…

Standard MO…


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: greyseer.1806

greyseer.1806

I don’t really see any of these changes doing anything to help the current state of WvW. Out of guildies that have left not one of them have read those changes and said YES!!! THIS IS WHAT I MOTHERkittenING ASKED FOR THANK YOU ANET.
I would rather they fix the walls then waste time on these changes.

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Posted by: Maja.6372

Maja.6372

Please rollback WvW and Guildupgrades for it to pre HoT

https://www.reddit.com/r/Guildwars2/comments/3yikdj/guild_halls_the_wvw_enslavers/

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Posted by: xXBAKESXx.6731

xXBAKESXx.6731

Bump. get more replies on this, force them to act

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Posted by: xXBAKESXx.6731

xXBAKESXx.6731

Really push wvw back to pre HoT AND Pre stab change a flick of the reset switch would increase wvw population. we would all be happy, then you can carry on with pve balances affecting pvp and wvw, i’d take oldschool wvw over sex with a thousand virgins

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Posted by: Anatolian Turk.4057

Anatolian Turk.4057

Bump. get more replies on this, force them to act

There is no point beating a dead fish. Let it R.I.P.

Honourable Guardian | Desolation
Arenanet killed WvW
R.I.P. WvW 2012 – 2015

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Posted by: Nubu.6148

Nubu.6148

I think giving us back the alpine borderlands would fix alot .

Nubú -Engie -Asura-
BNF-Bitte nicht füttern-
Smallscale <3 !

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Posted by: Jana.6831

Jana.6831

i’d take oldschool wvw over sex with a thousand virgins

Me too, but then again I’m female so 1000 male virgins doesn’t sound like too much fun.

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Posted by: Norbe.7630

Norbe.7630

Bump. get more replies on this, force them to act

There is no point beating a dead fish. Let it R.I.P.

he’s just doing what this song meant (i prefer this one)
https://www.youtube.com/watch?v=yH-k_6tU9Wc

but yours is this one……. (I’ve done this one on my last mmorpg)
https://www.youtube.com/watch?v=moSFlvxnbgk

just the views from those vids tell you whats on the mind of the people here…
looking and comparing makes me sad for everyone……

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)

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Posted by: Zioba.6182

Zioba.6182

i’d take oldschool wvw over sex with a thousand virgins

Me too, but then again I’m female so 1000 male virgins doesn’t sound like too much fun.

Hehe… I’m female too and i agree completly. Male virgins are just not fun. No idea why man prefer virgins. Probably because they have nothing to compare and can’t judge if he is good or not^^;
But uh… I think we are a bit OT now…

Since those changes are announced for the 26… I’m still not sure about the rally and rez changes. I think i don’t like them. I’t is another buff for defenders and i think the balance has already changed enough in favour of the defenders.

A weird thought for PPK: When someone gets feared or pushed of a cliff, will this give a point too?

Sarcasm is what’s left when all hope is gone

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Posted by: Jana.6831

Jana.6831

Yes, the one who feared them gets the points.
I don’t think enough has been done for defenders, btw. I probably don’t need autoupgrades although I’m in favour of them as when the enemies are serious about keeping your keep they’ll bring it up to T3 anyway and a defended keep is pretty hard to take when you’re only a small group, no matter whether or not it’s T3 – although the important thing is the supply in it, so if that doesn’t go away due to upgrades..
But most siege in the tower can be brought down with aoe in “seconds”, so I hardly bother with siege anymore anyway – that’s where I think the defense could use a “buff”.
Btw: We already had PPK in game for a week or so and nothing really changed, only that the servers who had a worse coverage were “buffed” pointwise.

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Posted by: briggah.7910

briggah.7910

They also mentioned something like if multiple players from different servers attack the same players and those players die, both servers get a point. So basically I see PPK not making much of a difference. Just think, instead of watching 2 zergs fight it out because you don’t have the numbers to join in, all you need to do is tag a bunch of the players from both sides so when the other zergs kill each other, you’ll be making points for your server as well.

Player Vs Everyone
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Posted by: Zetsumei.4975

Zetsumei.4975

They also mentioned something like if multiple players from different servers attack the same players and those players die, both servers get a point. So basically I see PPK not making much of a difference. Just think, instead of watching 2 zergs fight it out because you don’t have the numbers to join in, all you need to do is tag a bunch of the players from both sides so when the other zergs kill each other, you’ll be making points for your server as well.

No it’s one point for one kill, well not necessarily kill – it’s linked to the death. The rules were posted back when the event was up and does a good job of preventing the side with larger numbers mechanically having the advantage. Its not necessarily a system that takes care of population imbalance etc it simply favours people who successfully fight outnumbered.

In the grand scheme of things concerning people who hide in large groups and towers the points development won’t show any big difference (it won’t cause a snowball but simply continue the non-PPK expected point spread assuming both sides don’t have enough players who successfully fight outnumbered).

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Posted by: Dawdler.8521

Dawdler.8521

Its not necessarily a system that takes care of population imbalance etc it simply favours people who successfully fight outnumbered.

Hahaha what? It will favor those that zerg all over smaller groups.

I bet pretty much every server that comes 3rd this week will also have the least amount of kills. Especially those owned in PPT, no matter how many zergs they wipe.

PPK will only give +- 1000 points or so between equal servers.

(edited by Dawdler.8521)

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Posted by: briggah.7910

briggah.7910

They also mentioned something like if multiple players from different servers attack the same players and those players die, both servers get a point. So basically I see PPK not making much of a difference. Just think, instead of watching 2 zergs fight it out because you don’t have the numbers to join in, all you need to do is tag a bunch of the players from both sides so when the other zergs kill each other, you’ll be making points for your server as well.

No it’s one point for one kill, well not necessarily kill – it’s linked to the death. The rules were posted back when the event was up and does a good job of preventing the side with larger numbers mechanically having the advantage. Its not necessarily a system that takes care of population imbalance etc it simply favours people who successfully fight outnumbered.

In the grand scheme of things concerning people who hide in large groups and towers the points development won’t show any big difference (it won’t cause a snowball but simply continue the non-PPK expected point spread assuming both sides don’t have enough players who successfully fight outnumbered).

this is the quote from a dev and the question that was asked

How is ppk counted if players from 2 servers contributed damage?
Both get a point?

Both teams would get a point. This question was asked in greater detail one of the previous times PPK was turned on and the answer is still accurate.

See if players from 2 different servers contribute damage they both get a point. That’s what I was trying to say above. You just need to contribute damage to get points..

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(edited by briggah.7910)

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Posted by: Zetsumei.4975

Zetsumei.4975

What I mean is if a group of 50 tags 1 player, the system recognises one death and checks what server tagged it and awards one point for one death. If two groups of 50 from server A and B tag all tag one players from server C, server A and B will be rewarded one point each (not 50 each).

This doesnt create a snowball effects because it only awards one point per death, it will contribute to points in that being outnumbered means you will lose fights yes but it will not accelerate the points gained by the server with the larger population, will just add a constant ontop of the expected point spread we already see through the pure PPT system.

The difference in the behaviour of the point spread will be seen from players who successfully fight outnumbered in a sort of kill/death ratio theme.

But yeah briggah there is the issue that 1 person from server C can cast a meteor shower into a 50v50 fight of server A and B and run away getting free points regardless of the winner, although i cant remember the full notes so maybe thats also covered.

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Posted by: ImLegion.4018

ImLegion.4018

Kinda funny people still respond to this thread while anet never replies.

Piken Square

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Posted by: Norbe.7630

Norbe.7630

then it should be renamed PPD (points per death) not PPK (points per kill)
PPD rhymes with PPT (there will be assjam meta this time but who cares its a 3 way fight not 1world vs 1world fights, as long as its called “fights” then im happy seeing that, pls end the PPT meta i beg you Anet), i just want to make a vid themed “Indestructible by Distubed” this time

btw the KDR theme i hope dawdler understood that, its only a simple math that ive shown, and never got a word from him on that since then, maybe he’s still figuring it out atm
if you need help understanding just ask, ill make it super simple next time, like a kindergarten math

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)

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Posted by: seabhac.5346

seabhac.5346

I think all of the changes are good for the health of WvW. All of them.

Indeed, but ONLY if they arrive earlier than ‘later this year’ because a lot of us perceive these changes as already a bit too late in the game after years of asking for them.

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Posted by: Baldrick.8967

Baldrick.8967

Not been on much- did any of these get done yet or were these minor revisions pushed to one side because the dev was required to code a change to a dance move of an NPC in HoT (obviously much more important than a wvw change)?

Even some hint at an eta for these minor changes? A test server? See how it works in reality and be prepared to revert back if the res changes prove too much?

Mind you under the current state of play any driver is going to be downed so fast it’s not funny.

Fundamental weakness of a lack of trinity is that players need to bunch up to blast fields, share buffs, etc which limits being able to launch multiple attacks from different angles and limits tactics as you need to have the fields placed and then make sure you blast in them whilst trying to move around a field full of pretty pixels.

What would make wvw more fun would be body blocking and collisions.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Daddar.5971

Daddar.5971

The silence is deafening. They have nothing to share with us. CU in CU, or Crowfall. Unless they have something really amazing up their…. sleeve. LOL, nahgunnahappen!

‘Elite’ in all 9 professions. I take mediocrity seriously!