(edited by Merrex.5384)
AOE healing
Several things need to be changed about Healing/Support roles in general
Rejuvenation: This needs to be changed so that higher healing power effects will continue their duration before lower healing power effects. It’s so annoying to be max healing power gear, give every about a minute of regen that ticks for about 600 just to have it over-riden by a ranger spring that drops the regen to 300-400 a tick.
Credit: Healing and Condition removal provide no credit towards kills or loot tagging and that’s just silly.
Better Stat Combinations: Why are DPS allowed to go MAX damage with the combination of Power/Crit Damage/Pres while I can’t go Healing Power/Boon Duration/Toughness.
AoE Range: Some of the range on support skills are way too small. Elemental Attunement, Evasive Arcana AoE heal for example.
I’d come up with more, but I’m a bit busy.
Problem is, ANet is trying too hard to steer clear of the typical “Holy trinity” of MMO. This include Healers. So, they’re kinda shooting themselves in the foot by crippling Healing Power as a stat (The same could be said about Vitality and Toughness, it’s generally considered that the best approach anywhere is just going Ultra offense and rely on dodge for personal survival). It’s a middle ground they haven’t found yet, and we can only hope for a more interesting change in the future.
That said, they -have- expressed interest in making the Staff a primarily supportive weapon fpr Eles, so we’ll just have to cross our fingers.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
Credit: Healing and Condition removal provide no credit towards kills or loot tagging and that’s just silly..
YES this Part of the game just does not make sense to me. There is a way for me to trait my character into helping others in WvW but no real reason or reward for doing so.
And if the fix for staff is just to make my useless water heals larger or heal for more then they are wasting time. I would like the water fields to do DPS and maybe heal for half as much at least that way I would get something for casting the spell.
(edited by Merrex.5384)
Personally, I feel that the elementalist’s healing is just one of the many tricks rather than something to focus and build your character around. After all, healing is far from the only way to support other characters. We can provide our party with boons, remove their conditions and last (but certainly not least), we boost their skills by providing combo fields for them.
The thing is, in games with the tank/heal/dps system, the healer was responsible for say 90% of the healing done and the remaining 10% was done by the players themselves. In Guild Wars 2 however, every player has their own healing skill to provide 70-90% of their heals themselves, and the other 20-30% by the rest of the party. That doesn’t mean that your ‘healing role’ isn’t effectively contributing to the fight. It just means that staying alive isn’t primarily the job of your team anymore. But they can still help (and effectively so).
As for healing power on its own, it’s not great but if you take 15 points in Water combined with Evasive Arcana, you’ll get more health per point for Healing Power than you get for Vitality whenever a fight lasts more than 30 seconds. So it’s hardly worthkitten
ttom line however is that healing (and support in general) is just a part of our job, and should be treated as such.
You all also seem to be forgetting that we have 2 viable heal skills on each weapon set, max (not to mention one of our better heals triggers when we switch back to water attunement). Switch to another attunement and get some tags while your heals are on cooldown . Ever since they changed the amount of damage required to get kill credit, even a single 200 damage autoattack is going to get you a bag and wxp.
Not trying to be rude, but if you’re dropping your 2 heals and then standing around with your thumb up your butt waiting for them to come off cooldown, or using the water autoattack (or frankly any autoattack), you’re not really helping your team. And if you’re not, you’re already getting the same loot as everyone else (if not more since most of our attacks are aoes) and this thread doesn’t make any sense.