AOE healing

AOE healing

in Elementalist

Posted by: Merrex.5384

Merrex.5384

Ok so I usually do not post here. So forgive me if I am doing something Wrong.
I have played my Elementalist for a while now mostly I only use Staff.

Healing in a Area is great for Dungeon runs where keeping my team Alive is essential to me. It provides me the ability to turn the tide from my group having conditions on them and almost dead to removing most of the conditions and healing huge amounts. Also my field’s are providing lots of classes the chance to use finishers ( which I might add not many people take advantage of them like they should.

Now for WvW if im solo or even running with a Zerg , If lets say I provide healing to 5 players near me and I prevented them from dieing and assisted them in killing other players because of Healing The Game mechanics do not reward me for doing this at all. The only way for me to get loot and Ranks is if I do damage to the other team and they die.
So for WvW DPS is King and unless they change the system it will remain so.
I think it is a shame that support classes who help people in a kill no matter how it is done do not share in the rewards.
Maybe if the system rewarded players for assisted kills by way of condition removal or Healing we might see more support minded players.

(edited by Merrex.5384)

AOE healing

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Several things need to be changed about Healing/Support roles in general

Rejuvenation: This needs to be changed so that higher healing power effects will continue their duration before lower healing power effects. It’s so annoying to be max healing power gear, give every about a minute of regen that ticks for about 600 just to have it over-riden by a ranger spring that drops the regen to 300-400 a tick.

Credit: Healing and Condition removal provide no credit towards kills or loot tagging and that’s just silly.

Better Stat Combinations: Why are DPS allowed to go MAX damage with the combination of Power/Crit Damage/Pres while I can’t go Healing Power/Boon Duration/Toughness.

AoE Range: Some of the range on support skills are way too small. Elemental Attunement, Evasive Arcana AoE heal for example.

I’d come up with more, but I’m a bit busy.

AOE healing

in Elementalist

Posted by: TheSwede.9512

TheSwede.9512

Problem is, ANet is trying too hard to steer clear of the typical “Holy trinity” of MMO. This include Healers. So, they’re kinda shooting themselves in the foot by crippling Healing Power as a stat (The same could be said about Vitality and Toughness, it’s generally considered that the best approach anywhere is just going Ultra offense and rely on dodge for personal survival). It’s a middle ground they haven’t found yet, and we can only hope for a more interesting change in the future.

That said, they -have- expressed interest in making the Staff a primarily supportive weapon fpr Eles, so we’ll just have to cross our fingers.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

AOE healing

in Elementalist

Posted by: Merrex.5384

Merrex.5384

Credit: Healing and Condition removal provide no credit towards kills or loot tagging and that’s just silly..

YES this Part of the game just does not make sense to me. There is a way for me to trait my character into helping others in WvW but no real reason or reward for doing so.
And if the fix for staff is just to make my useless water heals larger or heal for more then they are wasting time. I would like the water fields to do DPS and maybe heal for half as much at least that way I would get something for casting the spell.

(edited by Merrex.5384)

AOE healing

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

Personally, I feel that the elementalist’s healing is just one of the many tricks rather than something to focus and build your character around. After all, healing is far from the only way to support other characters. We can provide our party with boons, remove their conditions and last (but certainly not least), we boost their skills by providing combo fields for them.

The thing is, in games with the tank/heal/dps system, the healer was responsible for say 90% of the healing done and the remaining 10% was done by the players themselves. In Guild Wars 2 however, every player has their own healing skill to provide 70-90% of their heals themselves, and the other 20-30% by the rest of the party. That doesn’t mean that your ‘healing role’ isn’t effectively contributing to the fight. It just means that staying alive isn’t primarily the job of your team anymore. But they can still help (and effectively so).

As for healing power on its own, it’s not great but if you take 15 points in Water combined with Evasive Arcana, you’ll get more health per point for Healing Power than you get for Vitality whenever a fight lasts more than 30 seconds. So it’s hardly worthkitten

ttom line however is that healing (and support in general) is just a part of our job, and should be treated as such.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

AOE healing

in Elementalist

Posted by: Terra Dactyl.2047

Terra Dactyl.2047

You all also seem to be forgetting that we have 2 viable heal skills on each weapon set, max (not to mention one of our better heals triggers when we switch back to water attunement). Switch to another attunement and get some tags while your heals are on cooldown . Ever since they changed the amount of damage required to get kill credit, even a single 200 damage autoattack is going to get you a bag and wxp.

Not trying to be rude, but if you’re dropping your 2 heals and then standing around with your thumb up your butt waiting for them to come off cooldown, or using the water autoattack (or frankly any autoattack), you’re not really helping your team. And if you’re not, you’re already getting the same loot as everyone else (if not more since most of our attacks are aoes) and this thread doesn’t make any sense.