Where does the Elementalist Shine?
For a great deal of time when I pugged every single dungeon and fractal I ran as an elementalist, I found it worth it to run the trait set up 6/4/0/4/0. It sacrifices a 10% damage modifier in either lightning or earth that you can re-trait when running with a coordinated party, but it gives you access to a second heal and another condition cleanse when switching to water. This was critical for my elementalist in PuG groups that lacked synergy and players that have an understanding of the content and how to deal with it.
Also, just make sure you’re starting the encounters by blasting in a fire field for might and fury, use Glyph of Storms in air attunement for the 25 vulnerability, and be sure to drop an ice bow. Just by doing this you have given your party close to +750 power , +25% damage, and +20% critical chance. The ice bow itself is going to give your party a 5 second stun, and strong dps with ice bow #4.
Also, without knowing your trait and gear setup, I will just say that it will be beneficial to run berserker gear either using S/D, D/F, or Staff. Any one of those three builds have a strong place in the current Dungeon / FoTM meta.
(edited by Sparks The Rescue.5043)
Short answer: Everywhere. There’s nowhere in the game where you don’t benefit from having an Elementalist along.
PvE: Staff Elementalist has the highest Personal DPS by camping Fire and Spamming Fireball and Lava Font off Cooldown. Scepter/Focus Elementalist with Lightning Hammer is a very powerful party buffer by Blasting Fire Fields for Might and Fury.
PvP: Dagger/Dagger Celestial Elementalist is pretty much a must in any organized team due to their incredible support and damage. Staff Celestial Ele is also a very solid choice for more team- and node-based play.
WvW: Staff Eles again. With their incredible Supportive abilities, access to 2 Water Fields and multiple Blast Finishers and being the only Profession with a Lightning Field, they make up a solid foundation in the backline.
If you’re looking for builds, I suggest hitting up
http://metabattle.com/wiki/MetaBattle_Wiki for all your building needs. Checking gameplay videos are also very useful.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
PvP: Dagger/Dagger Celestial Elementalist is pretty much a must in any organized team due to their incredible support and damage. Staff Celestial Ele is also a very solid choice for more team- and node-based play.
Lol, no. Take two shoutbows and you’re better off.
PvP: Dagger/Dagger Celestial Elementalist is pretty much a must in any organized team due to their incredible support and damage. Staff Celestial Ele is also a very solid choice for more team- and node-based play.
Lol, no. Take two shoutbows and you’re better off.
Strange that Warrior is kinda saying the exact same thing.
Hmm, Warrior saying they’re weak and Ele stronger, and this guy saying Warrior stronger Ele weak.
Hmm.. Don’t know which side I should believe. But I can safely say those 2 are in the same top power level so this argument can exist.
PvP: Dagger/Dagger Celestial Elementalist is pretty much a must in any organized team due to their incredible support and damage. Staff Celestial Ele is also a very solid choice for more team- and node-based play.
Lol, no. Take two shoutbows and you’re better off.
Strange that Warrior is kinda saying the exact same thing.
Hmm, Warrior saying they’re weak and Ele stronger, and this guy saying Warrior stronger Ele weak.Hmm.. Don’t know which side I should believe. But I can safely say those 2 are in the same top power level so this argument can exist.
Maybe watch tournaments. From having two eles team went to having 1 at max or even no ele. Many teams have been having two shoutbows and not picking any d/d ele.
Where does the Elementalist Shine?
Wherever I am.
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