Kit swapping 24/7 as a hammer scrapper?

Kit swapping 24/7 as a hammer scrapper?

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Posted by: Terimac.5871

Terimac.5871

Yo!

The only reason why i didn’t wanna try out the engineer pre HoT was because of the need to swap between every kit 24/7. I wonder if that is still a must if you play as a hammer scrapper?

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Posted by: Allie.4925

Allie.4925

Do you have to use kit swapping? No.

Do you have to use kit swapping if you want to be on par with every other class? Yes.

If you want to avoid it, I suggest you make a revenant and keep to it.

Kit swapping 24/7 as a hammer scrapper?

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Posted by: Terimac.5871

Terimac.5871

Do you have to use kit swapping? No.

Do you have to use kit swapping if you want to be on par with every other class? Yes.

If you want to avoid it, I suggest you make a revenant and keep to it.

Really? I thought the hammer would iron out the gaps the other weapon were missing. And by kits, do you mean all kits? Because i’m fine with using 1 kit for ranged options.

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Posted by: Allie.4925

Allie.4925

I’ve tried to make a build that utilizes other things then kits. Still the “strength” of our kits are such that… for lack of better words, NOT using them would render us rather useless.

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Posted by: Sobin.5947

Sobin.5947

I was totally against kits when i first started engineer, that’s why back at launch i played a full rifle/elixir build and back then it worked quite well. However, today, since i’ve started playing again i’ve forced myself to use kits and i absolutely love them. Right now i only run 1 kit, grenades, for the ‘ranged’ damage but i’m tempted to switch that to elixir gun and see how that pans out.

Kits are the bomb-diggity and you really should try them out because the engineer has everything.

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Posted by: Hawks.5736

Hawks.5736

Kit builds (and constantly swapping between them) are what you need to use for higher level play, in PvP or Fractal meta. There isn’t any getting around it, they’re a high skill high reward class. They’re more complicated to play to do on-par DPS with any other class. Scrapper didn’t change anything in that regard.

But for open world HoT you can use lazier builds for sure, like camping Flamethrower with gyros.

Dexson

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Posted by: Hawks.5736

Hawks.5736

Oh though I will note that if you get a G600 or Naga 2014 and bind your utilities/kits there it becomes a LOT smoother to play an Engineer. It was like night and day in playability for me once I got used to it (do some PvP, it helps learn your right quick).

Dexson

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Posted by: Dahkeus.8243

Dahkeus.8243

You don’t have to kit swap…but you’ll be hindering yourself from your potential if you decide not to.

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Posted by: choovanski.5462

choovanski.5462

I play this class to kit swap. less than two kits is just not enough skills for me.

been running 3kit with scrapper and its super strong, and super fun.
kit’s are such fun, and are so strong and varried. the playstyle of a kit engineer is my favourite thing in this game. sure, it took a while to get used to it- but I would never go back.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Do you have to use kit swapping? No.

Do you have to use kit swapping if you want to be on par with every other class? Yes.

If you want to avoid it, I suggest you make a revenant and keep to it.

This is incorrect. To be on par with other classes, you need to Camp a Kit and your main weapon.

Rifle + Grenades for example.

If you want to exceed the other classes, you needs to start cycling through additional kits.

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Posted by: coglin.1867

coglin.1867

Do you have to use kit swapping? No.

Do you have to use kit swapping if you want to be on par with every other class? Yes.

If you want to avoid it, I suggest you make a revenant and keep to it.

This is incorrect. To be on par with other classes, you need to Camp a Kit and your main weapon.

Rifle + Grenades for example.

If you want to exceed the other classes, you needs to start cycling through additional kits.

This is incorrect. Camping in a kit is no more optimal then camping in your original weapon set.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Do you have to use kit swapping? No.

Do you have to use kit swapping if you want to be on par with every other class? Yes.

If you want to avoid it, I suggest you make a revenant and keep to it.

This is incorrect. To be on par with other classes, you need to Camp a Kit and your main weapon.

Rifle + Grenades for example.

If you want to exceed the other classes, you needs to start cycling through additional kits.

This is incorrect. Camping in a kit is no more optimal then camping in your original weapon set.

Used the term incorrectly.

Meant to suggest that a weapon kit and weapon could be used in tandem similar to how other classes use 2 weapons.

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Posted by: choovanski.5462

choovanski.5462

Do you have to use kit swapping? No.

Do you have to use kit swapping if you want to be on par with every other class? Yes.

If you want to avoid it, I suggest you make a revenant and keep to it.

This is incorrect. To be on par with other classes, you need to Camp a Kit and your main weapon.

Rifle + Grenades for example.

If you want to exceed the other classes, you needs to start cycling through additional kits.

This is incorrect. Camping in a kit is no more optimal then camping in your original weapon set.

Used the term incorrectly.

Meant to suggest that a weapon kit and weapon could be used in tandem similar to how other classes use 2 weapons.

you don’t need to. cycling through multiple kits is much better. mortar 5 > Egun 4 > rocket charge is an excellent combo that uses two skills from different kits and one weapon skill. using kits, your weapon and the toolbelt as a collection of skills instead of separate weapons is a much better way to play.

other classes have the weapons separate and gated behind cooldowns. engineer can use it’s weapon and all of its kits and one singular tool, not just two tools that work in tandem.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Pride.1734

Pride.1734

If you want to play engi with the lowest possible APM then i’d reccomend camping flamethrower with mass momentum and juggernaut. As your utilitiess you use the buffwrak cleans and heal gyro because they are drop and forget. Also you won’t need to use your 1 skill again because they dont interrupt your flamethrower animation. Just hammer your hand on the keyboard once to use all your gyros to maximum effectiveness. As your elite skill you can use racial skills for all it matters.

Sarcasm aside, all serious engineer build require lots of kit swapping and button mashing, but for easy open word farming i also sometimes use this lazy build.

http://gw2skills.net/editor/?vdAQFAymcoC1ahFpil7iie1j9ZHcBjwAQsg+hQE-TVROwAcVCCY/Bi6AQp8Ds6PAA-w

Kit swapping 24/7 as a hammer scrapper?

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Do you have to use kit swapping? No.

Do you have to use kit swapping if you want to be on par with every other class? Yes.

If you want to avoid it, I suggest you make a revenant and keep to it.

This is incorrect. To be on par with other classes, you need to Camp a Kit and your main weapon.

Rifle + Grenades for example.

If you want to exceed the other classes, you needs to start cycling through additional kits.

This is incorrect. Camping in a kit is no more optimal then camping in your original weapon set.

Used the term incorrectly.

Meant to suggest that a weapon kit and weapon could be used in tandem similar to how other classes use 2 weapons.

you don’t need to. cycling through multiple kits is much better. mortar 5 > Egun 4 > rocket charge is an excellent combo that uses two skills from different kits and one weapon skill. using kits, your weapon and the toolbelt as a collection of skills instead of separate weapons is a much better way to play.

other classes have the weapons separate and gated behind cooldowns. engineer can use it’s weapon and all of its kits and one singular tool, not just two tools that work in tandem.

I know. And I prefer it that way.

The OP does not seem to, so I was suggesting a way for him to get by.

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Posted by: insanemaniac.2456

insanemaniac.2456

If you want to avoid it, I suggest you make a revenant and keep to it.

speaking of herald and hammers… i was getting an easy ~13k dps with self buffs and meh gear (pink trinkets, exotic the rest, air/fire sigils and rage runes) by sitting in that sweet spot where 2 hits twice.

its so easy its dumb. and at teq …… yeah. try it. seriously. big hitboxes are love, big hitboxes are life.

sorry for derailing

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: PierPiero.9142

PierPiero.9142

fun build … hammer soldier rune of holebreak , ht, elixir B ,elixir S , elixir U , elixir X … with scrapper , alchemy and tools … not the best build but fun …

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Posted by: starlinvf.1358

starlinvf.1358

I’m in a PvE conundrum at the moment when it comes to the Scrapper. The Gyros are insanely powerful, but the odd AI and rule sets applied to them make them unreliable for any type of sustain. The lack of synergy is also a major let down, as otherwise these would pair extremely well with the Core traits in Inventions and Tools.

So either I go with 1 Gyro, HGH and a ranged kit + explosives, or go inventions, but lose my better ranged options.

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Posted by: Foefaller.1082

Foefaller.1082

I like scrapper Hammer. It’s a very versatile weapon with a block, reflect, evade and stun, all very useful against HoT mobs, and the AA is just strong enough that I don’t feel stupid when I use it over something else when the biggest dps skills are on cooldown.

Does it remove the need for Kit swapping? Absolutely not. Though nothing short of a major overhaul of the proffession and/or how kits work ever will. At the very least, you’re going to want a Ranged kit for times when it’s too dangerous to get close, and the practically nonexistent cooldown on swapping greatly promotes swapping between your weapon and 2 or more kits to use the choicest skills within them.

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Posted by: Bombsaway.7198

Bombsaway.7198

Lots of builds for a hammer scrapper can utilize only one kit. That isn’t all that different than other characters that swap weapons. You don’t need to have 2+ kits with the hammer scrapper, but you can and it adds a great deal of flexibility. If button mashing is not your cup of tea, we have lots of solid utilities such as slick shoes and several of the gyros are worth looking at (e.g. bulwark). You can use e-gun for range imho and be decent enough.

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Posted by: basz.6129

basz.6129

Static discharge. Melt through champs solo. Tk, rt, the ram thing, mortar for range. This build makes the frustration of tangled depths, so much fun to rampage on the pretty regular veteran/elite/champ mobs, especially after a particularly nasty fall from a rough climb, or a rough climb which takes you somehow past the boss fight.

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Posted by: TheSwede.9512

TheSwede.9512

Overall, Hammer fills many gaps by being so completely versatile. It’s got Projectile Defense, A Block, Spike Damage, Might Generation and Gap Closer all built into one, meaning that the Engineer only needs to pick a complimentary Kit to work alongside it. In PvP, Elixir gun is great Spike Damage, Sustain and Team Support, while Mortar provides AoE Denial, Poison and even more Support. In PvE, Grenade kit provides sustained Ranged DPS and burst Damage through toolbelt skills, and pretty much fills any gaps in offense that the Hammer lacks.

I’ve found that Slick Shoes is a great Addition to any Scrapper build. Superspeed/Stunbreak on the toolbar, resulting in a hefty sum of HP with Rapid Regeneration + an Awesome Break Bar Breaker, making Scrapper one of the better CC-focused Professions out there. Slick Shoes never leave my toolbar.

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