[E. Spec Concept] Lorekeeper

[E. Spec Concept] Lorekeeper

in Guardian

Posted by: TheSwede.9512

TheSwede.9512

Guardian – Lorekeeper
Weapon: Two-handed Dagger
Skills: Purifications (New)
Mechanic: Gains access to a new resource called Lore, which is used to cast extremely powerful spells from their Tome of Courage.

Mechanic: Lore and the Tome of Courage
The Lorekeeper is a guardian of ancient lore and lost knowledge, utilizing archaic magical practices in revolutionary ways. With history written and kept whole within their Tome of Courage, they call upon spellpower thought lost to the passages of time to support their allies and smite their enemies.

The Lorekeeper has a new resource called Lore, which they generate up to 10 stacks of by activating their Virtues or through other means available by Trait Choices in their Specialization line. Lore stacks do not degenerate over time in PvE, but has a 30s duration in PvP.

  • Virtue of Justice grants them 1 stack of Lore when activated in Combat.
  • Virtue of Resolve grants them 3 stacks of Lore when activated in Combat.
  • Virtue of Courage grants them 5 stacks of Lore when activated in Combat.

Lore stacks are used in order to cast powerful spells from their Tome of Courage, which can be opened at any time by pressing F4. There’s no cooldown on the Tome itself, but every spell within requires a set amount of Lore to cast. In return, each individual spell has relatively short Cooldown.

  • Halo of Fire -> Greater Halo -> Grand Halo – Create a whirl of fire at the target area that Damages and Burns enemies within. Greater Halo Burns enemies in a larger area. Grand Halo Burns enemies in an even bigger area and creates a Fire Field. Lore Cost: 1 (x3).
  • Healing Ring -> Glimmer of Light – Heal allies around yourself with an expanding ring of light. Cast again to send the ring Forwards, Healing allies it passes through. Lore Cost: 1 (x2).
  • Illumination – Blind the target enemy with a Blazing light that also Stacks Vulnerability over time, turning them into a Mobile Light Field. Allies dealing Damage to the target enemy are Healed. This Heal can only happens once every second. Lore Cost: 3.
  • Protective Spirit – Channel and pulse Protection to nearby Allies. While you channel, each affected ally gains a barrier that destroys Projectiles. Greatly Heals allies if channeled completely. Lore Cost: 5.
  • Apotheosis – Become Invulnerable and channel, calling down several pillars of Light around you that massively Heal nearby allies, even Downed allies, and Knocks Down enemies struck. Lore Cost: 10.

Weapon: Two-handed Dagger
I know what you’re thinking: “Two-handed dagger? How’s that supposed to work out?”
The Lorekeeper doesn’t hold both hands on the dagger, of course. That’d be silly. No, instead, when equipped with a Dagger, the Lorekeeper also equips another ethereal tome, hovering before their Off-hand slot, the Lesser Tome of Wrath. Their weapon skills mixes the Dagger’s quick strikes with magical barrages, focusing heavily on Medium-range AoE Burning, Healing and Condition Clearing.

  • Writ of Castigation – Hurl a dagger with page from your Tome of Wrath speared on it. After hitting an enemy, the page conflagrates and Burns the struck enemy. Acts as a Projectile Finisher (20%).
  • Mending Touch – Throw your arms forwards and bathe allies in light, Healing them and removing 1 Condition while Blinding enemies within range. Heals for an additional amount if a Condition is removed.
  • Word of Healing – Strike a page from your tome into the ground with a dagger at the target area, causing it to Pulse Healing in an Area at set intervalls for a short time.
  • Symbol of Resolve – Symbol. Inscribe the target area with a Symbol of Resolve, removing 1 Condition from allies on creation and pulsing Stability. Acts as a Light Field.
  • Seal of Purification – Several pages from your tome fly at the target area, struck into the ground with daggers and forming a large seal. Pulses Damage to enemies within while in creation, and explodes in a massive burst of fire that Launches and Burns all targets struck when finished.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

[E. Spec Concept] Lorekeeper

in Guardian

Posted by: TheSwede.9512

TheSwede.9512

Utility Skills: Purifications
Purification skills are the Lorekeeper’s response to Necromancer’s Corruptions. However, rather than to cause self-harm in order to weaken and cripple enemies, the Lorekeeper stacks Conditions or other negative effects on themselves in order aid and heal allies with instant effects, or Punish enemies. Most Purifications have a quick or moderate activation time with instant, powerful effects.

  • Sacrificial Healing – Healing Skill. Weaken yourself and pull Conditions from nearby Allies to yourself, pulsing Healing in an Area around you.
  • Flesh of my Flesh – Damage and Bleed yourself in order to Heal allies at the target area and grant them Regeneration.
  • Scourge Healing – You and your target become Immune to all forms of Healing for a brief Time.
  • Healer’s Covenant – Burn yourself and make yourself Vulnerable. Increases all your Outgoing Healing by 25% and causes all Healing you cause to revive fallen allies by a % of their Downed Health.
  • Purifying Veil – Pulse Blindness to yourself for a time. Allies around you Remove 1 Condition with each Pulse.
  • Reversal of Fortune – Elite Skill. Reduce your own Damage and Condition Damage by 100% for a brief time. Allies around you now convert a incoming Damage into Healing when struck.

Specialization Line
The first line specializes on the use of Dagger as a weapon and Cleansing Conditions from allies. The Second Line specializes in straight-up healing, increasing the Lorekeeper’s ability to keep Allies topped on health. The Third line focuses primarily on punishing enemies by buffing Allies with Damage and Retaliation, or the use of Purification Skills.

Minor Traits

  • Lore Mastery – Gain access to Lore, The Tome of Courage and Purification Skills.
  • Smiter’s Boon – Gain 1 stack of Lore when you stack Burning on an enemy above the threshold. Threshold: 3. ICD: 3s.
  • Spotless Soul – Recharge Virtue of Resolve when you gain 10 stacks of Lore.

Adept Traits

  • Shielding HandsMending Touch now grants Protection (2s) to yourself and affected allies. Dagger Skills recharge 20% Faster.
  • Watchful Healing – Increases outgoing Healing to Allies by 2% for each Stack of Lore on you.
  • Reversal of Damage – Allies you Heal gain Retaliation (3s). ICD: 10s.

Master Traits

  • Vital Blessing – Regenerate Health while you have your Tome of Courage open. Gain Stability (1 stack, 4s) on Activation. ICD: 5s.
  • Words of Comfort – Gain 3 stacks of Lore and Remove 1 Damaging Condition when you Revive an Ally.
  • Judge’s Insight – Purification Skills grants you 1 stack of Lore on Activation. Purification Skills recharge 20% faster.

Grandmaster Traits

  • Mend Conditions – Heal an ally when you Remove a Condition from them. Heal for a greater amount if you Convert it into a Boon.
  • Orison of HealingTome of Courage Spells can now affect up to 10 Allies, rather than 5. Heal all nearby Allies when you open your Tome of Courage.
  • Strength of Honor – When you cast a spell from your Tome of Courage, nearby allies gain a stacking 2% Damage and Condition Damage Buff for each Lore Charge you spent. Stacks up to 10. Duration: 5s.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |