Symbol Discrepancy

Symbol Discrepancy

in Guardian

Posted by: TheSwede.9512

TheSwede.9512

With the introduction of Longbow and subsequently Symbol of Energy, we saw that a Symbol Skill could have an initial effect that is separate from the Symbol itself. When Sword and Scepter then got their 2nd Skill remade into Symbol, they too retained their original effects as Secondary Effects on top of this.

This has left the original Symbols in a bit of a stasis as they’re “only” symbols with no secondary effects. Symbol of Swiftness on Staff, for instance, was changed a long time ago in order to be in line with what was then the standard of Symbols. I think that this skill, along with the other untouched Symbols, need to be given a slight buff in the form of an “on creation” effect.

Staff: Symbol of Swiftness

  • Suggestion 1: Change it back to its old self, where it would grant a stack of Long-lasting Swiftness on creation, then pulse a shorter duration of Swiftness afterwards.
  • Suggestion 2: Alternately, add that Symbol of Swiftness removes Movement-inhibiting Conditions (Cripple, Chill, Immobilize) on Allies on creation, before pulsing Swiftness. This would reinforce Staff’s utility as the Support Weapon it is.

Greatsword: Symbol of Wrath Note: I will not suggest adding Cripple to this Symbol even if it’d be a great addition, because Core Guard is lacking Cripple by design.

  • Suggestion 1: Add a surge of AoE Damage around the Guardian on creation. GS is a powerful Burst Weapon, and this’d help cement it further in its role and making the Symbol less of a waste of time to activate. Would also serve as a buff to Zealot’s Speed.
  • Suggestion 2: Add a surge of smaller AoE damage that also causes Vulnerability on enemies, allowing this skill to set up for a Burst.

Hammer: Symbol of Protection

  • Suggestion 1: As this skill already has the secondary effect of being part of the AA chain, an addition might not be necessary. Nonetheless, if one were to be added, I’d like to see a single Stack of Stability (for a very brief time, think 1/2s Base) upon starting the Channel, which I feel wouldn’t be over the top considering the immense Activation Time of the Symbol.
  • Suggestion 2: Alternately, Add Impact AoE Damage with a greater area than the Symbol Itself, to make it easier to hit a moving target.

Mace: Symbol of Faith

  • Suggestion 1: Add an AoE cleanse (1 condition) to this Skill. Simple, easy and straight-forwards, although perhaps a bit powerful to the point of requiring a Cooldown Increase as a result.
  • Suggestion 2: Even easier is to add a small Heal with each Pulse, similar to the added Damage that Symbol of Punishment retained from Smite.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

Symbol Discrepancy

in Guardian

Posted by: Bluehydra.6392

Bluehydra.6392

I love this idea! ever since DH came around my build has relied on symbols, so id be hyped to see this change.

I like the idea of adding the cleanse to the staff, though i think it would be slightly broken in pvp. May be a bit out of tune since no other guardian weapon offers a self cleanse, even if its just from movement effects (i want this though.. so so much)
I have the same feeling about cleansing on mace.
Also mace already has heals built in, they are reaaaally tiny, but they are there. Also there is a trait that does the heal per tick on symbols.
I would instead suggest adding might or vigor to it, I feel since the topic of it is faith, it would be matching for it to give strength or to invigorate to whoever stands in it.

ps, sorry for the multiple edits, im the typo/grammar mishaps master

(edited by Bluehydra.6392)